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  1. 9 points
  2. 7 points
    Apologies to all that last night was a bust; obviously there were a number of technical issues, many of which that were no one persons fault, but considering it took 40 minutes to get from server up (2120) to ultimate scrubbing (2200) there is obviously some work that is required. I have my suspicions that my internet connection is partially to blame; it may also have to do with the server being hosted by a player - DCS seems to run happier with a segregated host/client architecture and I suspect GBS may be the same. I will look into options hosting the campaign on the DDz dedicated server with FT. I cannot guarantee this will fix all the issues (lord knows I've experienced the occasional kick/crash even flying our usual coops) and may require a full campaign restart but I will know more in the coming days. As for personal technical issues; gremlins strike, we've all had them and on occasion even a full test prior to joining an event does not completely eradicate the chance of them occurring. However it will help mitigate the chance of spawning in and finding your TiR has gone for a burton or that for some reason a controller detection has decided to go south. Personally I'd recommend a quick mission free flight or a test on the DDz dogfight server. Speculatively, it may help to fly the test on the Rheine map before joining the campaign mission as this could load textures into your RAM, minimising the information that your PC is having to process and the load it is having to cope with when attempting to join, making a successful connection more likely. Maybe. The upshot of this is: from hereonin, if we have all players successfully spawned in but your hardware screws up, then sorry we continue without you. Even if it's a gremlin that didn't show itself in the test prior then you're an abort. Done. We cannot continue doing 40 minutes of restarts every time. As for pre-organisation of who's flying which position - this will help lessen the time taken to ready up but will always be subject to vagaries and interference of Real Life. Leaders will have to prepared to be flexible and adjust to on the spot deviations promptly and decisively. It would help if those partaking read and thoroughly understood the SoPs The point of me writing all that guff was not just to stroke my own ego or cos I had nothing better to do; it plays an important role in getting everyone in server and airbourne in the minimum of time. How? Well it means that the required information to be imparted at briefing is condensed down to just the following: 1. Formation assignments (or any deviations from prepared) - 1-2 minutes 2. Target - type and location - 10 seconds 3. Navigation - waypoints, points of note & egress headings - 1-2 minutes 4. Loadout - 10-20 seconds 5. Runway in use - 10-20 seconds 6. Any other matters lead wishes to bring up - 30 seconds Everything else is known and should not vary between missions. Thus a briefing could be over in as quick as 3 minutes. As for start time; next mission is scheduled for 23/06/20. This mission will have a participation cutoff of 2100 BST. If you are not in comms prior to this you will not be flying. If you have not entered server and selected you plane by 2110 you will not be flying.
  3. 7 points
    I stand and salute the big BG. Always remembered, sadly missed.
  4. 6 points
    New man cave, still waiting on sky to sort out interweb
  5. 6 points
    Well, gents, for the first time I get to say... Welcome to Debrief! (Whoot!) 01/10/1944 Firstly, great job guys on all making it back. Particularly well done to the 485th for hitting their targets so unequivocally. 402nd - Reconnaissance of the frontline East of Bastogne. Great takeoff, form up and ingress to recon area, cruise alt Angels 16. Well flown gents. Spotted two contrails high over frontline, shortly after two Fw 190s dived through the formation. Broke formation and pursued one through cloud, lost him then reacquired him twice then came up on his 6 as he climbed south east and shot him down with a 2 no. 2 second and one no. 5 second burst, confirmed by Wingy and Zukker. Jabo claimed a probable in the same vicinity but couldn't get it confirmed. Regrouped squadron over Bastogne and we flew back to the frontline. Zenith squadron called mission complete so we RTB'd. All a/c down safe. To address some issues brought up: 1. Stuttering mid-mission; this is an AI issue and occurs when we fly close enough to the mission area to spawn the enemy and friendly AI air and ground units. I will tweak the numbers of these down further. 2. The multiple restarts were a pain and I am VERY conscious of those who suffer most for it, and can only apologise. For future I suggest the following: a) All players restart Il-2 prior to joining the P-38 Coop Campaign server b) All players DO NOT TOUCH A SODDING THING WITH THEIR CONTROLS UNTIL ALL PLAYERS ARE SUCCESSFULLY SPAWNED IN COCKPIT. In 402nd we basically call "Red 1 is in", "White 3 is in", etc, until everyone is in cockpit then we begin startup. c) We start even sooner. A 2100 start time perhaps?
  6. 6 points
    One more quote from my grandfather...and one of his best ever. Back in 1970 when I was 11, he took me down to Biggin Hill to see the air show and have a look at the Battle of Britain memorial flight first hand. I can't tell you my disappointment when instead of heading straight to the airfield he stopped at the old pub in the village...which had a closed sign up. When we got into the pub it was full of old blokes all shouting and laughing at eachother...turned out it was a few of my boyhood heroes...ones that I had read about and had most of their their photos on my bedroom wall... For the home team... Douglas Bader Bob Stanford-Tuck James 'Ginger' Lacey Brian Kingcome John 'cat's eyes' Cunningham Johnny Johnson Paul Brickhill Raymond Baxter (who was a TV presenter for the 'Tomorrow's world' program on the BBC back in the 60's and 70's) My grandfather... And for the visiting team... Adolph Galland Erich Alfred Hartmann Günther Rall Gerhard Barkhorn Walther Dahl Ernst-Wilhelm Reinert... ...and a few others from both teams I didn't know...I was like a pig in proverbial going around getting all those old blokes to sign my autograph book, we even missed the airshow. Thinking I was destined for a big disappointment at missing the BoB flight fly past, I was stunned when my grandfather and all those old blokes all jumped on a few buses dragging me along with them and headed in to the airfield after the airshow had finished...still laughing and shouting at eachother like rowdy kids ...and went straight to the hangar where the Battle of Britain flight were parked. They all took turns sitting in the cockpits of the Spitfire and Hurricane... and getting pics taken by an army of official photographers. When it came around to my grandfathers turn, I watched him climb into the Hurricane as I stood on the wing next to a young RAF flight lieutenant who had flown it during the airshow. As my grandfather looked around the cockpit just lightly running his hands over the controls, the young officer started to explain to him what all the levers and buttons were...He just smiled at the young bloke and said. "That's all very interesting, son... but I've done things in a Hurricane you wouldn't do with your wife." The comment certainly pleased all the rest of the WW2 veteran pilots who all jeered and laughed uproariously. I still have the framed and autographed photo of me standing up in the cockpit of the Hurricane wearing my grandfathers flying helmet with all the collected aces stood around out front of it... Best day ever
  7. 6 points
    Painless inspired me to post this topic - having a natter on TS, conversation fell to the motorcycle thread; it then evolved to a similar for cars. At this point I confessed I've flown more different aircraft than I've owned cars and my car collection was decidedly under-whelming! So Painless suggested why not an aeroplane one? So here goes. First, the aircraft I can legitimately claim to have flown, hands-on, didn't crash it! My first flight! Headcorn, aged 11 and I lost my aviation virginity to... a Cessna 172 Skyhawk II! : Then to the cadets, where I became a something of a ho' for aircraft - got the majority of aviating bed-post notches in my time (kind of) wearing blue. My first true love - the de Havilland Chipmunk: Many happy memories in this plane - bimbling around Cambridge on a hot summers day, watching the cumulus actually boiling up in the thermals and being overtaken by a P-51! Mock dogfighting with another Chippie over Whitstable; making the IP say 'Ooof!' and hearing the wings creak with a slightly over-exuberant pull into a loop over Pegwell Bay; orbiting the Capel le Ferne Battle of Britain Memorial and the Shakespeare Cliffs; and where I learnt that my favourite manouevre was the stall turn. I think heaven - if such a place exits - for me will be a warm summers day over Kent in a Chipmunk with unlimited fuel... Then it's replacement - the Scottish Aviation Bulldog T Mk.I: Pleasant enough but didn't like having to sit left seat (throttle on the right is just wrong!), having the IP overlooking what you're doing was disconcerting and there was a little deadspot in the middle of the stick travel where you could waggle the stick and nowt would happen! However, still have some fab memories - flying out of Manston and feeling my way through some very marginal weather and finding another Bulldog and flying a very loose formation with it under the scud; but my favourite was getting a ride with an AVM and upon being told what my level of flight experience, his comment was "well, that's pretty much everything. Done Spins? No? Well we're not supposed to do them in these..." Then spent the next 20 minutes getting up to 12,000ft (highest I'd then been in an unpressurized aircraft) and then tumbling down out of control and practicing recoveries! I had a blast. Thanks Bully! Next - the Jodel D.11: One word summed up my experience in this aeroplane: BORED! It was also unpleasantly hot. However, this lowlight was more than made up for by my next non-standard outing. However prior to that, one more RAF training crate! Grob Vigilant T1 This neat little powered glider was introduced to me on my trip to RAF Barnstaple for my Glider Course; a week in sunny(ish) North Devon with the goal of going solo! Wh00t! Except after a spate of engine failures, and a period of grounding, the type was not allowed to be flown solo by cadets, so my 'solo' was with the CFI, but he sat there with his arms crossed doing a good impression of taking a nap! Two things stick in my mind from this plane - one, being a tail-dragger it could get away from you directionally if you didn't keep on your toes, as I neglected to once - I learnt some choice new anglo-saxon words from the IP that takeoff! Secondly, that we were under advisement to three point the plane, in case the tail down rotation that tended to occur on a two-pointer increased AoA to such an extent that the aircraft would takeoff again. It was pointed out to me by the CFI that I habitually I kept two-pointing the a/c, but that the balloon never occurred under my hand and all seemed under control. Whether this was an admonishment or a compliment was always something of an equivocation but I took it as a compliment and kept flying it that way cos it worked! Boeing Stearman PT-13: Glorious! My first open cockpit experience, and on one of the most breathtakingly gorgeous summer evenings you could hope for - the sky gradually fading to a deep pink with the odd tuft of lilac hued cumulus scattered about. Simply magnificent. The smell, the noise, the sensation of the wind racing around you was fabulous. Being flown by Charlie Brown - he of moustache and Spitfire renown - was another highlight. Though I misheard an instruction to make a 90 degree change of heading turn as a 90 degree angle of bank turn, so I think I put the wind up him a tad when I threw her over on one wing and ground around making holes in the sky for a few seconds... sufficed to say his next instruction was most clearly enunciated! I blame the boom-microphones... My penultimate (at time of writing) powered ride was this little honey, the Piper L-21B Super Cub: My girlfriend at the time, bless her, bought me a lesson out of Redhill in this lovely little aeroplane. I had a blast. No aeros, but some nice wing overs, and I got to practice some serious side-slips, something the Cub seems to do very well and really flatters the pilot. Gentle, forgiving, a delight. Coming into land at Redhill paralleling the heavies on approach to Gatwick was somewhat disconcerting , mind! Then a sailplane interlude: ASK-21 The entry level training glider of choice, it was staid, solid dependable, but responsive too and nigh impossible to spin unless you loaded a crap ton of ballast in the tail, which was regarded as unsophisticated if not downright unwise. Chasing thermals in this was both a challenge and a delight, and nailing a good landing very rewarding, if not very difficult. PZL Bielsko SZD-50 Puchacz I only flew the Pooch (as she was affectionately called) once to do spin training (since the ASKs were so belligerently uncooperative in this regard!) but flying this in the aero-tow was great fun, feeling your way around the wake & prop-wash of the tug - I was complimented by my instructor on my debut aero-tow flying, something I attribute to all the sim time chasing you buggers around! The spin itself was positively sedentary compared to those I had experienced in the Bulldog, so having geared myself up for some serious weightlessness and rotational adventures I was a little taken aback by the dignity and unhurriedness of the Pooches attitude to spinning! And finally the big tamale: Supermarine Spitfire T.9 What a day, one I'd dreamt of since I was 4 years old. The start-up was the moment it crystalized into reality for me - this was actually happening, the airframe trembling (or was it me) with anticipation, the Merlins steady staccato chug like the breath of some impatient beast anxious for the chase... Then the takeoff - good god the takeoff! I knew beforehand that it was going to involve significant levels of sound but despite this I still muttered a small gasp! Nothing quite prepares you, not just for the noise level but the entire nigh overwhelming blast of sensory input. Sound, vibration, acceleration, my adrenaline was maxed out and I went from excited but analytical (I had planned to watch the rudder input, boost settings etc for comparison to the sims) to a state of sensory overload and internally giggling like a little boy. Not a chance of paying any attention to the details I had so scientifically planned to monitor! It was the very essence of awe inspiring. It was great to feel some 'g' again; not lot's but enough and to watch the world revolve whilst in the peripheral of your vision you see that wing shape... simply magnificent. Video of it below for those who haven't seen it: As well as the aircraft I actually got hands on stick time with there were some honorable mention rides: Hawker Siddley HS.125 Lockheed C-130K Hawker Siddeley HS 780 Andover Westland Wessex HC2 Hawk T.Mk.1A This I have only loose memories of - partly because it was long ago (almost 18 when it happened), partly because I was so excited, partly because I had so little input - "do not touch ANYTHING!" - but mainly because I was overwhelmed! It wasn't a long flight, some 25 minutes, but sensory overload is a thing! I recall Welsh valleys going passed around me at some unfeasible rate of knots and some sustained and pronounced 'g'! My faculties, being accustomed more to speeds in the 90-100 knots range were somewhat saturated at the 400 odd I was told we were doing! So guys, that's my collection - let's see your aviating bed-posts!
  8. 5 points
    Lightning Strikes PWCG P-38 Campaign for Il-2:GBS Welcome, pilot, to the Ninth U.S. Army Air Force, the United States Tactical Air Force in the European Theatre of Operations. You will be providing direct air cover and close air support to our troops on the frontline as they slog it out with the Nazi German forces still occupying the beleaguered nations in Western Europe. Our ultimate goal is not simply to push them back to the German frontier, but to smash through that border and finally crush the Nazi War Machine and march on - and through - Berlin! The going will be tough – the German forces, whilst reeling from consistent defeats on all fronts, are battle hardened and experienced, and whilst our efforts in the air both strategically and tactically have caused serious material losses and supply problems, make no mistake, what the Germans do have is excellent technology and given the opportunity to use it, they will do so effectively. Combine this with the fact that as our ground forces approach the German border, their resolve is sure to harden and their will to resist become even more implacable, and you can be sure we are in for a hell of a fight. But then, that is why we are here. And we’ll give it back – with interest! You’re to be posted to the 370th Fighter Group, flying P-38s. Group HQ is at airfield A-78 Florennes/Juzaine in Belgium. Report there to find out which squadron you will be assigned to. 370th Fighter Group HQ, A-78 Florennes/Juzaine 1st October 1944 Welcome to the 370th, pilot! We’ve had a long hard slog since we went operational back in April, and it’s not letting up any time soon. Since the invasion we’ve been supporting the 1st Army under General Hodges push through France & into Belgium, with a brief diversion to support Monty’s failed bid to cross the Rhine in Operation Market Garden. The Allied Armies have been chasing the Krauts flat-out since Falaise, with the Kraut’s generally falling back so fast that we’ve struggled to keep up, over extending our supply lines which currently still stretch all the way back to the invasion beaches in Normandy, other closer ports either still in German hands having been fortified and therefore bypassed by the Allies, or so comprehensively damaged by their former occupiers that repair work to make them useful is still ongoing. As such our advance slowed and the concern is – and has been somewhat bourne out already - that this has given the German’s time to dig in and resupply. We are starting to butt our heads against the outer edges of the Siegfried Line, a line of heavily fortified positions that extends up and down the entire German frontier – time will tell how bloody our brow will become in the effort… Current Operations British/Canadian North Sector We captured Antwerp at the beginning of September and the hope was to have the port - captured almost wholly intact - available for supply open in short order. However, the deep-water estuary accessing the sea is still in German hands and heavily fortified. Monty is to begin an offensive to clear the Scheldt in the coming days. American Centre Sector First Army, Hodges - current operations are focussed on the capture of Aachen and the clearing of the Hurtgen Forest. Enemy is well entrenched and fortified, providing stiff resistance and inflicting heavy US casualties. American South Sector Third Army, Patton – having stalled their advance in mid-August due to a combination of overextended supply lines and prioritisation of the capture of Antwerp, progress through the Lorraine was correspondingly slow. The capture of the fortified French city of Metz is now a priority but unseasonably heavy rainfall has delayed this action. 401st Fighter Squadron Codes: 9D- Markings: Red Spinner & Cowl w. Yellow Tip; Tail Square Radio Callsign: “Zebo” Base: Le Culot East CO: Major Damien Thaw 402nd Fighter Squadron Codes: E6- Markings: Red Spinner & Cowl w. White Tip; Tail Circle Radio Callsign: “Leakage” Base: Florennes CO: Major Tom Fen 485th Fighter Squadron Codes: 7F- Markings: Red Spinner & Cowl w. Blue Tip; Tail Triangle Radio Callsign: “Zenith” Base: Le Culot Main CO: Major Mick Payne-Less Standard Operating Procedures (SOPs) For operating the P-38 check your flight manuals. As a general note the following should be adhered to: War Emergency Power - 3,000 RPM and 60" with a 5 minute limit Combat - 3,000 RPM and 54" with a 15 minute limit Max Continuous - 2,700 RPM and 46" with no time limit Cruise - 2,200-2,400 RPM and 35" with no time limit Economy Cruise - 1,800-2,000 RPM and 30" with no time limit Leaders Note – in any flight regime requiring formation to be maintained you MUST avoid going to max continuous power - you NEED to give your wingmen some RPM and Throttle "headroom" to make adjustments without having to resort to combat power. Wingmen - avoid going into Combat Power to catch your leaders at all costs. Use Max Continuous (2,700RPM @46") at the most. Formation Squadrons are broken up into Flights of 4 aircraft where possible. In order of priority these are: 1. Red Flight 2. White Flight 3. Blue Flight Squadrons will adopt Finger Four Left, for all flight regimes except when ground attacking. During form up, transition through cloud and when far enough from enemy activity that the formation leader deems it safe enough, formation should be close, with ~25ft (half a wingspan) between aircraft. When the formation leader deems that there is a risk of enemy air attack, he should open the formation till there is at least 200ft between a/c (4 wingspans). The position of White and Blue flights in relation to Red Flight is left to the Formation Leader’s discretion as this is best judged by conditions encountered. Form on Take-off Squadrons assemble at the head of the designated runway in pairs with the lead of each squadron/flight/element (the odd numbered) on the left side and ahead of his wingmen. Take off is in pairs with 5 seconds between each pair commencing their run. It is recommended to hold the aircraft on the brakes, powering up to 46” before releasing brakes to ensure the turbos are spooled up prior to brake release. Once brakes released and the a/c is rolling increase power to 54”. Formation leaders - Once airborne, reduce power to 2700 and 35” and commence a gentle climbing turn to port. Once established at 3,000ft hold the left orbit until all elements of your squadron are in formation before setting on course to target. For those joining the formation after take-off it cannot be stressed how important it is to cut the corner properly to rejoin - and I mean properly! You fellows joining up need to put your formation leader at your 2 o'clock, not stick your gunsight on him and try and overhaul him! Otherwise all that happens is you end up with an extended conga line merry-go rounding home base for 20 minutes! Use Max Continuous Power to catch up, then worry about tidying up the formation after. Done effectively and with people getting off the ground in good order a squadron can be formed in a maximum of two orbits. Climb to Cruise Altitude Leaders need to get to cruise alt promptly but the cohesion of the formation is of primary importance, thus we recommend a setting of 2700 RPM and 35”-40” to give your formation members some headroom to maintain or join formation. Ground Attack – General Notes Target Intelligence is generally sparse – don’t expect photos, or models or much specificity when being briefed. Target nature is about all we’ll be given. Ergo, it is up to Squadron and flight leaders upon reaching the target area to attempt to establish the format of the target and any AAA protection it may have visually and assign what forces they have accordingly. Ground Attack – Dive-Bombing Despite what mission orders might say, we do things our own way in the ’38. On Dive-Bombing Missions, we will cruise to target ay anywhere between 6,000ft and 10,000ft, with the aim to commence our Dive Bomb attack from Angels 10, cloud and target location permitting. Leaders should take note of the wind direction and attempt to make their bomb runs directly up- or downwind; any crosswind will substantially reduce the accuracy of the attack. If wind is negligible attempt to attack from the sun if possible. On the run-in to target Leaders will get their formations into line-astern in plenty of time. Just prior to roll in the following procedure must be adhered to: 1. Check bomb release pattern 2. Go max RPM, (3,000) 3. Open Dive Flaps On commencement of the attack dive: 4. Close throttle 5. Roll in on dive to target using a wingover to bleed some speed off 6. Release bombs at 3,000ft MINIMUM above target 7. Steady progressive pull with the aim of egressing the target area at low altitude, jinking to avoid flak 8. Only once you have attained level flight increase power to 46” 9. After 15-20 seconds have elapsed reduce RPM to 2,700 10. Gain altitude and rejoin your leader The flight leader will then determine if another attack run is necessary. Any deviation from steps 2-7 will result in a loss on control from compressibility and your subsequent demise as you do you a spectacular impression of an exploding pile-driver. Ground Attack – Glide/Shallow Bombing Should weather or terrain conditions interfere with a dive-bombing attack, a Glide Bomb Attack should be used, generally with a dive angle of between 20° and 45°. Throttle should be open just enough to maintain sufficient speed across target to minimize exposure to ground fire without compromising controllability. Bomb release can be made at a lower altitude; however, it is advisable to stay above 2,000ft to avoid the blast and fragmentation of one’s own bombs or those of the aircraft preceding. It is the discretion of the formation leader to assess how the bombing will best be carried out and as to the spacings between aircraft rolling in to avoid exposure to friendly bomb blasts. Again, attacks should be made up- or downwind where possible, and if wind is not a factor, use of the sun to blind your approach is recommended. Ground Attack – Low-level/Skip Bombing It is essential to have bomb delay fusing if attempting this form of attack. This type of attack must be reserved for specialist targets or targets of opportunity. Attacks must be made level under 500ft altitude, tree-top height being preferable. High speed is recommended to minimise exposure to ground fire. Wind direction is a negligible factor on bombs due to the short time of flight of the bombs, however it will affect your flight path so adjust accordingly. Terrain will be the greater influence as it will dictate what your best line of attack and egress will be. Leaders need to set-up this attack carefully – aircraft should attack either in pairs in close order or in single aircraft. Each wave, be it pair or single will need at least 10 seconds between each release, dependant on fuses. It is advisable to break hard left or right immediately after release to ensure you are clear of blast. On no account should you break upwards else you expose yourself to every enemy gunner in the vicinity. Stay low and put whatever you can between you and the flak guns, be it trees, hills, barns or preferably, other Germans! After attack run turn away immediately but stay low, jinking to avoid AAA then after 15-20 seconds have elapsed gain altitude and rejoin your leader who will assess effect on target and whether a further run is necessary. Ground Attack – Strafing Strafing can be an effective form of attack – when an appropriate target is chosen. Trucks, jeeps, artillery, trains, aircraft on the ground, even light armoured vehicles will all feel the effect of .50s and the 20mm. Try it on heavy armour, however and you’ll come away disappointed. So save your ammo for targets that will benefit from it and leave the Tigers for those with bombs. Leaders should take note of the wind direction and attempt to make their strafing runs directly up- or downwind if possible; any crosswind will substantially increase the complexity of getting rounds on target and consequently reduce the effectiveness of any attack. Strafing attack runs should be made at 2700 RPM and 46” unless there is significant flak opposition, at which point it is advised to go to Combat power setting. On the run-in to target Leaders will get their formations into line-astern. Approach the target offset from the wind by at least 45° from the attack heading, aircraft breaking into the attack at 5-second intervals so that the preceding aircraft is not in the line of fire of those following and risks of ricochet hitting the a/c in front are minimised. After attack run turn away immediately but stay low, jinking to avoid AAA then after 15-20 seconds have elapsed gain altitude and rejoin your leader who will assess effect on target and whether a further run is necessary. Air Combat Tips The P-38 is a good dogfighter and an excellent gunnery platform and can hold it’s own against the majority of the Axis fighters in most situations, if not outright best them. It is surprisingly manoeuvrable for its size, but much of this will depend on the weight of the aircraft at the commencement of combat. Understandably, dogfighting E/A whilst carrying bombs is a bad idea for many reasons, not least the impediment they present to manoeuvrability, so it is highly recommended to jettison them. With a full fuel load (>75% or ~310 gallons) even without bombs it will mush and be sluggish on the elevators as you approach the pitch limits, so if possible, avoid dogfighting with E/A until you are below this figure. Manoeuvre flaps (50%) can be of great assistance but use them carefully; only deploy them under 250 IAS and make sure not to go faster than this speed with them deployed or they will jam. Also avoid sticking them out and leaving them there as they do create drag, slowing your acceleration and generally eating away at your airspeed; you can quickly find yourself grinding slow speed holes in the sky with FWs and 109s racing around you and with limited options for an avenue of escape. Use judiciously when you really need them and put them away at the earliest opportunity. As a rule, even without manoeuvre flaps you’ll always out-turn a 190 in either direction, but the 109 can match or exceed your turn in some instances, particularly to the left. If breaking from an attack by 109s, turn right and get some flap in. Otherwise you have one of the best climb rates in the ETO; go Combat Power setting and put the nose skywards at an angle that allows you to keep a stable 160 IAS. Only the 109 will keep up with that, and only just. Just ensure you have some distance between you and a potential attacker and that he doesn’t have enough speed to zoom climb and close to firing range before trying this manoeuvre. Be wary of steep or vertical dives, particularly with power on. If going down vertically (or near so) for any length of time, ensure your throttle is closed and get the dive flaps out. Even shallow dives can build enough airspeed to cause a restriction on the controls so be wary. When in doubt, dive flaps out. The final piece of advice is to get your feet moving – the Lightning rewards good aileron and rudder coordination. Get it right and full aileron deflection rolls will start quicker and be snappier. You will lose less speed during rolling manoeuvres and turns. Finally, your gunnery will increase in accuracy two-fold, particularly in heavy turns as the bullets will actually go where the gunsight is pointing. Watch your Turn & Slip Indicator and keep that ball centred to make the most of what the -38 can give you. Loadouts 100% fuel will be used for all missions. All ordnance loadouts will be as per your Squadron Leader’s directive. DO NOT GET IMAGINATIVE. If the leader orders 2 x 1000lb bombs and you decide to take 2x 2000lb, or 6 x 500lb, well it’s your own fault if you can’t keep up with the formation, so don’t piss & moan and expect everyone to hang about for you. Use a 5 second bomb delay as standard unless otherwise instructed. Squadron Leaders please note: Bazooka rockets were never used operationally in the ETO as they were too draggy, too heavy and too inaccurate, so no rocket loadouts please. Group CO requires you to be dressed appropriately to assist in identifying the different Squadrons in the air. Please download and install all the following skins: http://dangerdogz.com/forums/files/file/841-p-38-campaign-skins/ https://forum.il2sturmovik.com/topic/61698-scripted-campaign-lightning-strikes-discussion/ http://dangerdogz.com/forums/files/file/853-bb_p38j25_402ndzip/ http://dangerdogz.com/forums/files/file/852-bb-p38j25_401stzip/ Approach & Landing If returning to base singly aircraft should orbit the field to port at a set altitude - 1,500ft min, 3,000ft max dependent on climate conditions – to ensure circuit and runway is clear of traffic. If returning to base in formation, then the formation leader should order aircraft into Echelon Right and flights into Line Astern, with 400 yards between flights, prior to overflying the field. When cleared to land, the formation leader must plan his flight path to overfly the runway in use, into wind, at 300-500ft. Midway along the runway pass the leader makes a sharp break to port, selecting 2,700 RPM and zero throttle whilst using a sharp slightly climbing turn to bleed his speed, aiming to be on the downwind at 1,000ft and ~250mph. The following aircraft repeat the break at 4-second intervals, keeping sight of the preceding aircraft to ensure they do not overtake them during the remainder of the circuit. As soon as the airspeed is under 250mph lower flaps to further bleed speed, waiting till 175mph to lower the gear. Increase elevator trim progressively to compensate for nose heaviness. As speed drops below 150mph lower flaps fully and add a little power to hold 125-130mph for base and final approach. Aim to cross the threshold at 120mph with the horizon just above the bottom edge of the windscreen and a positive but gentle rate of descent. Be careful not to flare too hard or you risk a tail strike. Emergency Procedures In the event of a fire BAIL OUT IMMEDIATELY. In the event of an engine failure, 1. Immediately select the failed engine (default key binds: “1” for left engine, “2” for right) 2. Select “Feather Propeller” command (default key bind: “Ctrl-F”) 3. Select the remaining good engine (default key binds: “1” for left engine, “2” for right) 4. Reduce RPM and Manifold pressure to max continuous if not already set 5. Meanwhile compensate for asymmetric power yaw with rudder input and trim out as required/available. RESOURCES Learn to fly the P-38. https://www.youtube.com/watch?v=DMC0M6xV3xo&feature=emb_logo Campaign Event Dates & Times We will fly one campaign mission on alternate Sundays and Tuesdays to give all the DDz GBSers a chance to partake, but also to allow for an evening of co-ops every two weeks to keep those parties uninterested in the campaign placated. Campaign start hour is 2100 BST (2000 UCT) to allow for some D/F and Co-op warm-up prior. This is a hard cut-off point as I must know confirmed participation prior to generating the mission, else you don't get an aeroplane. If you want in, be on before 2100 on event night and tell me so. The first mission will take place on Sunday 31st May at 2100BST. The following mission will take place on Tuesday 9th June at 2100BST The subsequent mission will take place on Sunday 14th June at 2100 BST. Etc. Campaign Admin You have a persona assigned to you. It is this persona who accrues the scores, medals and promotions as you progress through the campaign. Get shot down and captured, or worse killed and your persona is removed from the roster of your squadron. With him go your scores, your medals and your promotions. You will rejoin the campaign on the next mission as a lowly 2nd Lt – however you will get to choose your new name. Make note gents that if a formation leader gets the chop, the next down the list will have to fill his shoes…. So, if you don’t want to lead/navigate/be responsible for the flight (or worse the squadron!) better try to keep your flight leads outta trouble! Air to air kill claims will have to be processed by me before being forwarded to higher headquarters for verification. I will require that all claims will need to be witnessed by a wingman or fellow squadron member to be confirmed, so you might well go lone-wolfing behind the lines and take down an entire Geschwader – I won’t accept a single one unless a wingman was there to corroborate. Then there is still a chance that HQ won’t allow the claims – so be warned. Ground kills will be logged automatically. After each mission I will upload in this thread the days summary for each squadron and the updated roster board for all to peruse. Please post any questions you may have below. Best of luck gentlemen! A pdf version of the above briefing is attached for perusal offline at your leisure. PWCG P-38 Lightning Strikes Co-op Campaign v1.2.pdf
  9. 5 points
    Hi guys! Ribbon and me are very grateful, and many many thnx for voting!! Ribbon is winner and he win a Hurrycane,so Ribbon is decided to give his winning plane to von_Greif(post on il2 forum: https://forum.il2sturmovik.com/topic/63861-this-forum/),he is sick and he have a cancer,so this is gift from all of us,because you helped to win this plane!! Thnx again guys!!
  10. 5 points
    Wot a nice man Pat Wilson is! https://forum.il2sturmovik.com/topic/61145-new-pwcg-issues-thread/?do=findComment&comment=965464 Thirty-eight minutes later https://forum.il2sturmovik.com/topic/62970-pwcg-1000-beta-2-is-available/?do=findComment&comment=965497
  11. 5 points
    The B-17 crash I spoke of this morning that occured last year in Conn where 7 of 13 were killed. The prelim investigation is coming up lack of proper maintenance. I was in Texas in March and saw this AC at a small airfield. Visited with pilot and some members of crew. There were other AC, B-25, P-51 and Huey UH-1. Took a pic Search Wiki or other sites, lots of them.
  12. 5 points
    So......... Stick Time is Cadet Mk3 and T-21 Sedburgh at 631 Gliding School 1965 Chipmunk at RAF Woodvale Then K-13 and Blanik at Burton and Derby club and a week aerotow maybe Hereford? and a week with a T-49 at the West Wales club Then another weeks aerotow at Burton and Derby (got to solo that!) Also had rides in Beverely and a low level flight in a Hastings
  13. 5 points
    Thanks, I am fine! And prepared.
  14. 5 points
    New Years day and my 'new' toy is nearly seven years old Went for a walk on the beach. I'd like to say it was a bright, crisp and clear winter's day. It wasn't. It was urghhhhhhh......... "Look grandad. Even the freakin' seagulls are walking!"
  15. 4 points
    I have put some new skins I have made into the 'downloads' section and also uploaded them into the Skault for downloading with Checkskins. 2 x Bf109E7, generic night scheme and a NJG 3 night scheme 2 x Bf110E, generic night scheme and a 'Channel Dash' generic scheme with night undersurfaces and sea green upper surfaces applied for the occasion. I will get some codes on the 110s when I have worked on getting the wrap around nose art on.... Cheerzen
  16. 4 points
    Yeah yeah, lotsa nice words, thanks for that, but I'll just call it out: N O O B S !!
  17. 4 points
    Hi All, Thanks for your responses in the chat window - as per FoolTrottel's advice I am starting a thread to introduce myself, tell you all a few things about myself and why I am here - and lets see what happens. Apologies straight off for the long post. I thought this may be the best room for it, if not apologies again Who am I and what is my history in sims and IL2? So, I am 45 years old, living in the UK since 2001, but originally from Zimbabwe. Married with 2 children - and I brought my own woman, I didn't steal one of yours so don't hate me for that 😉 Have been flying flight sims since 2000 (MSCFS) and was in an old European Air War squad before original IL2 came along. I joined the Tangmere Pilots in July 2002 and have been with them ever since. I have been heavily involved with TP and have built and run both their website and forum since 2010. http://www.tangmerepilots.co.uk/ and http://www.tangmerepilots.co.uk/NewForum/ for anyone interested. I am not looking to come here and take over anything related to your website or forum - it is fine as it is 👍 So - with 18 years of history with a group in which I am very heavily involved and invested, why am I here you may ask? Simple answer is I am considering a move to a new home. Hopefully on good terms, the focus and chemistry of the modern Tangmere Pilots is not what I loved and joined it for any more. I still have many good friends there, but do not look forward to the weekly campaign as I used to, and do not feel I fit as I used after several new recruits in the last year of so have drastically changed the chemistry. I have not made this public knowledge to them at the moment, and will not do so until I believe I have found a good fit. I am sure you can understand why. I am very fortunate in that I am fairly well kitted out for IL2 GBS including VR and am an adequate virtual pilot - not an ace by any means. I am not hugely into full real simply because I don't like full real navigating on these maps. I do enjoy both public servers and private server campaign co-op missions which is probably where I get most of my enjoyment. What am I looking for? In short a bunch of people who love the game, respect the history and the men and women who served and honour them through the campaigns and game they play, have fun together and get on well with each other and recognise real life is a real thing and has to come before the game. In a phrase a community who has fun and cares for each other and respects the memory of those we pretend to be when we jump into the virtual cockpits we fly in. Maybe delve into a few other games with like minded people too - fps, space flight, whatever goes. What am I hoping for from Danger Dogz? I am not sure how your recruitment process works. I am hoping you would be open to giving me a go, run me through any competency tests you usually give new recruits (unless that involves relations with a sheep that could be construed as unusual) and maybe let me fly with you a few times over the summer to see if we may be a good fit for each other? You need to feel I fit with your community obviously, and I am looking for a long term home so need to feel comfortable I have found it before I fully commit. I hope that all makes sense, please feel free to ask me any questions, otherwise, I will wait to hear from you
  18. 4 points
    The older I get, the more of a pacifist I am becoming, so this does indeed interest me. To be honest, flying has always come first for me, the combat is secondary. Realistically, I'm not sure I will achieve my goal of a PPL any time soon; certainly not in the next decade and then who knows what the general aviation industry will look like then? So MSFS + VR sure does look like a desirable way of getting part way to fulfilling the yearning and flying around some jaw dropping scenery with a bunch of mates off the interwebs sounds cool yeah?
  19. 4 points
    Heads up! As of now, the authorization for ChkSins has now been setup so it feeds from our Private TS Server. So, should you get the message you are not a DangerDogz member, then simply connect to our Private TS server, disconnect, wait for a max of 15 minutes, then fire up ChkSkins ... Cool isn't it? Rog set that up for us, aint he a Hero!
  20. 4 points
    Chaps, some observations. I hope you don't mind and I don't intend to be openly critical, my comments are observations of how GBS and the Dogz interact with eachother in the game personally and technically. I believe that the issues we are finding when we fly together may be influenced by factors such as GBS PWCG Windows communications pilot error key mapping controller mods issues Any factor on it's own could be enough to give a flyer an issue so if one or two or more are occurring at the same time it becomes difficult to pin anything down. When the after action chat took place last night I got the feeling that the issues are becoming overwhelming as we aren't always able to separate them from one another. Comms This is how the Dogz can be with comms: https://www.youtube.com/watch?v=2f5MvVx8RM8&list=RDOdKa9bXVinE&index=2 Or even a bit like this sometimes: https://www.youtube.com/watch?v=yCmhR2JK1VE It would be great if we could try and be a little bit like those vids ie. the fun side but I think what would be better is if we could try to be a bit more aware, when necessary, of the need to listen to what is being said during briefs, startups, restarts and when flying. Please don't stop a bit of banter but let's keep it to a minimum when we are waiting for orders, instructions, directions etc. This may have an influence if people are trying to rejoin the server and aren't carrying out what they have been asked. I know we are the Dogz but sometimes we need to focus. Mods The question was asked last night if Mods affect the game and could they influence any issues we get. FT said that Mods do affect the game and he is right. Up until recently I have only looked at and used mods that change something visually for example the default skins, replacing the in cockpit picture with a technical info sheet or changing the size of the sun. I believe that these mods aren't an issue. However, one mod I do know could be an issue is the 'Torpedo' mod. This mod not only replaces the 1000kg German bomb object with a torpedo object, in itself probably not an issue, but importantly changes the physical action of the bomb object. The 1000kg bomb is dropped and basically stays where it hits the ground whereas the torpedo when dropped dives for a short period before doing a run for an amount of time. The reason I know this is a problem is because when cooping last week I was hosting with Painless, Pooka and Sweper and I ran a JU87 dive bombing mission where I took 1 x 500 and 2 x 250kg bombs and Swep took a 1000kg bomb to use on the ships. I didn't think anything of it until my game froze and I had a message box appear that mentioned an error with a torpedo. This occurred when Swep dive bombed and hit the water/ship with his object. To his pooter it was a bomb, to mine it was a torpedo. My game didn't like it and told me so. I only had to click the 'X' in the box to clear it and everything was ok after. This isn't a poke at anyone but last Thursday the four of us flew four Vander generated coops in two hours and the only issues were this torpedo one and the worry that the runway might not be long enough for the 262s to take off along...as it happens it was. Maybe me and anyone else using the torpedo mod is creating an issue because if, when flying PWCG, a random German AI spawns in with and uses a 1000kg bomb there is potential for an issue. Perhaps we do need to look at what mods we are running. Key mapping Please check for double binds on keys in the key assignment sections - look for any yellow/orange boxes on the key assignment that, when the mouse is placed over it, tells you where there is a double or multiple assignment. Ask for advice, I and others are quite happy to help. Controllers and Windows I have put these together because possibly they are sometimes linked. Like I said before please don't take anything personally, these are thoughts and observations. The P38 we fly in GBS is the same for everyone. The keys and bindings available in the game ensure that by pressing a button or controller assigned to that key then a particular action takes place on the aircraft. Real P38 pilots would turn up to fly and they would all have pretty much the same buttons and levers in the real cockpit to carry out the actions to fly the real aircraft. What we, and any other virtual flyer does, is bring our own cockpit to fly our virtual P38. All our cockpits are different and can be used to fly anything from a Sopwith Camel to an F16 to a spaceship and consist of various makes of controllers in any combination enhanced by personal Heath Robinson boxes along with combinations of software. Again, this is the Dogz and we do what we do and I marvel at some of the stuff produced. However, is there not the possibility that some of these custom hardware/software combinations are telling Windows do do something that when combined with GBS net code the game basically says I know that when running GBS the game will allow me to use five controllers. I tried six (Painless was there and saw the result) and one wasn't recognised. So to me, the limit is five within the game - Hotas, rudder pedals and three lever quadrants. Outside of the game I run three other hardware devices - TrackIR or VR, wireless headset/mike and a Realteus seat gamepad. These generally work flawlessly together. Like I have said a couple of times, these are my thoughts and observations. I can't think of any reason why we would get spawning issues when we go to start Tom's P38 campaign. I don't know anything about PWCG to comment other than to sympathise with Tom's frustration. However, perhaps something I have mentioned above could point to something and that we as Dogz could look to checking a few things. Cheerzen because ouch
  21. 4 points
    Note to Squadron/Flight Leaders: During form up and ingress Perf pontificated (rightly it turns out) that any AI escort flight assigned to your squadron will not pick you up at the RV unless the two following rules are adhered to: 1) You hit the RV waypoint exactly, and 2) You hit every waypoint from lift-off to the RV As such I have adjusted the initial waypoint settings in PWCG to bring them lower and closer to the airfields to make hitting these easier as part of our orbits. I will also tweak each squadrons waypoints en route (where possible) prior to each event to make them more rational as some are, well, somewhat abstract to say the least....
  22. 4 points
    Me and my mate Nige go out on our motorcycles, he has a 650 Suzuki Bandit, every Sunday and occasional week day evenings. We usually head off towards Hereford via a number of routes in order to get a coffee and maybe a bacon butty somewhere. Last Sunday we went via Worcester and on the A44 towards Bromyard we saw a 'Biker Pics - Slow Down' sign placed before a layby and a right hand bend. As we approached a guy was there with his camera and zapped off some piccies as we went past. I smiled and Nige waved as we went past. Curious as to what it was about I went online later in the day and found this, Biker Pics Looked on the site and lo and behold, here I am, grinning away, enjoying the ride and the fact that someone's hobby involves me in a remote sort of way. There are some great pics in the albums, they take piccies of bikes, classic cars, sports cars too. Good to look at :)
  23. 4 points
    Good news! FT and I successfully generated, ran and completed the After Action Report process for a campaign mission with PWCG hosted on the Dedicated Server last night. As such Tuesday nights mission will be hosted on the DServer.
  24. 4 points
    Thank you to all who attended the test run of the campaign again last night. I am glad to say that all appears functional, we had good to steady performance throughout and not only did (almost!) all of the air kills log successfully (sorry Painless!) but so too did the other events. So to summarise: WE ARE GO FOR THE P-38 CO-OP CAMPAIGN!!!! I will reset the campaign so any scores/deaths accrued from last nights test will be lost but I think a clean sheet start for all is the best way to start. I will also be starting a new thread to officially announce the start of the campaign proper, with a break down of who is assigned to which squadron and all other relevant information and skin links in one cohesive place. I will use this thread to share screenshots of the PWCG interface showing our progress and scores as we proceed. I will be running the campaign on alternate Sundays and Tuesdays to give all the Dogz GBSers a chance to partake, but also to allow for an evening of uninterrupted (ahem!) quick (double ahem!) co-ops every two weeks to keep those parties uninterested in the campaign placated. I propose a campaign start hour of 2130 BST (2030 UCT) - to allow for some D/F and Co-op warm-up prior. This would be a hard cut-off point as I must know confirmed participation prior to generating the mission, else you don't get an aeroplane. The mission should last an hour so ideally we'd be out at 2230 BST (2130 UCT) but with the brief/debrief and other unexpected issues that arise perhaps 2300 on a bad night. That sound ok?
  25. 4 points
    The Good News 485th Skins by Jaegermeister can be found here: https://forum.il2sturmovik.com/topic/61698-scripted-campaign-lightning-strikes-discussion/ Version 8.8.1 of PWCG has reportedly addressed the issue of air to air victories not being logged. The Bad News I can't host ANY Coop missions. Every time I try to Create Server in the Multiplayer Coop menu, either using a PWCG or one of the SYN missions as generated by FT, it starts to load but after 20-30 seconds it fails and drops me back to the Multiplayer menu. *EDIT* - Correction: I CAN NOW HOST! NO BAD NEWS!!!!
  26. 4 points
    Generic skins for all available squadrons, here: I have made the 401st and 485th Squadron skins myself; for now you guys have just a Natural Metal version. Will get to Olive Drab variants of these at a later date. You will need all of these, not just those of your squadron.
  27. 4 points
    So, whenever the GoodCoops set is running, it will now be randomized, and these are the missions in the rotation: [rotation] random = true file = "GoodCoops\Rescue-P38-Spit-v-262-A8" file = "GoodCoops\P38-A20-Ships" file = "GoodCoops\P51-SpitV-110-262" file = "GoodCoops\Migvss109-Airsstart" file = "GoodCoops\P38-P51-v-D9-K4" file = "GoodCoops\190A3-A5vSpitfiresB25D" file = "GoodCoops\110vsb25d-rhineland" Also, random rotation is now switch on for the DF server ...
  28. 4 points
    UPDATE: So as, it stands I have (through some devious deduction and defilement of the campaign generators file structure!) got a campaign generated flying P-38s with the 402nd Fighter Squadron (of the 370th Fighter Group) flying out of Florennes in October of 1944! Wh00t! Cold starts are enabled! Furthermore - if I have made the edits correctly, we should move to the base of Ophoven in February of 1945 and thence switch to Mustangs come March. (Disclaimer, I have not tested this as yet, figuring out how to, so it might go Pete tong but we will have to wait and see...) All those parties who signed up (shown in the first post of this list) as wishing to partake are currently assigned slots on the first mission, but if any further applicants wish to join they may - it does not take long to do the admin. I propose a test run on an upcoming GBS night. I will host just to see if the form is viable. This will allow those not wanting to join the campaign to do Dogz Server co-ops as normal (ish - might have to use the premade 'good' co-op repository in rotation as I assume Ft will be flying the campaign tests?) Missions may be quite long as Florennes is one of the more Westerly airfields so expect transit times to the Area of Operations to be in the 15-20 min range, similar on patrol/over target and then back again. Overall mission time could be in the range of 45min to 1hr for each mission.
  29. 4 points
    Not too much expierience when it comes to flying for real compared to you guys but for what it's worth here goes.... Just before going into the RAF I thought it might be an idea to have something aircraft related to talk about in the interview so I had a couple of one hour lessons in one of these out of Goodwood (RAF Westhampnet in WWII)... Piper Tomahawk Many years later whilst in the Fire service my friend Dave offered to teach me to fly unofficially in the aircraft he had access to in the "Spitfire flying club" out of Popham airfield near Basingstoke..... Ikarus C42 microlight. He only charged me for the fuel and I enjoyed about 40 odd hours flying over a four year period. Side slipping into Bembridge airfield on the Isle of Wight. Notable rides.... RAF Gazelle. The pilot was a nutter and did some fun manoeuvres. As a leaving present just before the end of my time in the RAF (1989), I was given the chance to go up to RAF Coltishall and have a "jolly" in one of the 41Sqn two seat Jaguars as a thank you for the work we at "Exhibition Production Flight" RAF Henlow, had done for their open day.... I was told by the ground crew that my pilot, Sqn Ldr Bagshaw had more hours on Jags than any other RAF pilot and that he held the record for the longest "wheelie" on landing. Had a fantastic 52 minute flight including some low level stuff over The Wash then over Porsmouth and RAF Henlow before the "wheelie" landing back at Coltishall.
  30. 4 points
    ... and uploaded the GoPro footage to YouLube from my Spitfire flight: Its unedited so be warned there's not a huge amount of spectacle - no Dunkirk style cinematography here lads! - but points to note are the Takeoff @ 6:00; Don (the pilot) waving is hands in the front canopy @ 10:02 to indicate that yes, indeedy, Fenrir is flying the plane (gulp!) and some lovely sun gilded wings as we break out into clearer skies at 10:45. Steep turn over Leeds Castle @15:45 was flown by Don but as we steadied on a westward course he gave the airplane back. Flying over Brands Hatch motor racing circuit @21:21 when Don again takes control (wish he'd let me fly the fun manoeuvres!) @21:40 to perform a Victory roll! Then back home for tea and medals. Hope you enjoy watching it even half as much as I did being in it!
  31. 4 points
    Eight minutes of tooling around in the 190 Next week....formation aerobatics
  32. 4 points
    S Out here in the sticks, we're lucky enough to live under the flight path of migratory Lidl chicken.
  33. 4 points
    "Look, a british bold eagle!"
  34. 4 points
    You can try the F16 for free today and tomorrow. Then the F/A18 for a couple of dys, etc. I'm a sucker for this sort of thing so I'm staying well away in case I blow the loo roll budget on DCS
  35. 4 points
    oooo! Hello everybody, It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim: Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs; Hurricane Mk.IIb: the number of MGs has been increased to 12; Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns; Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs; Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders. We hope that this nice selection of the Hurricane models suitable both for the Western and Eastern front would be a great addition to IL-2 Sturmovik series:
  36. 4 points
  37. 4 points
    Of course we've had those pesky colonials here too... And there might have been some goofing about as well Happy Tom And the diehards...
  38. 4 points
    Many fun times. Can't believe the first one i went to with you guys was coming up 10 years ago.
  39. 4 points
    OK, I will also chime in and say that I also dusted off my joystick (The dusty one). Ran into Psycho on FB yesterday and am really wanting to get the system up again. I really am stoked that you all still fly together. It was like a family when I was around and I missed you all. (Even though I couldn't understand most of you....Delta) Looks like I need to purchase a new game
  40. 4 points
  41. 3 points
  42. 3 points
  43. 3 points
    Some people may not realise that not every collector plane is included with the premium editions. Such as Yak-1B Fw 190-F3 Bf-109G-6 La-5FN Ju-52 U-2VS Hurricane II Yak-9 Yak-9T It might be a good idea to grab any you fancy while the codes are still valid.
  44. 3 points
    Latest Beta images of all confirmed flyable desert war aircraft, coming to the highly anticipated expansion to IL-2 Sturmovik Cliffs of Dover Blitz. https://www.youtube.com/watch?v=FhrmosWZgbI Not all aircraft shown are complete, with cockpits, external components, special effects and sounds to be finalised by release. At the end of the video, we have included a full list of all flyable aircraft, including all variants, available in both IL-2 Sturmovik Cliffs of Dover Blitz, which you will need to own in order to play the expansion, along with the outstanding channel and desert war types and variants. Let us know which of the new aircraft will be the first you will fly when the game is released!
  45. 3 points
    Indeed good show over all. Our coms do need attention, setup the use of whispers... Have created to sub channels on our TS server for this Campaign: 402nd and 485th. (Would still need to set up individual whispers, and not to a channel me thinks? Hm, should be able to assign a channel-leader? Oh well, let's keep it simple) And a bit radio discipline: For this campaign, once you're out of the cockpit, one should not talk on radio, as one is not close enough to it (Not too sure whether it did occur this session, but it's an immersion killer for me to hear a dead/crashed/landed pilot on the radio, using external views to tell another pilot 'he's on your six' .... ) It is a good idea to do this as a regular on a Sunday, was funny to see everybody dragged into the Red channel Well, except for Artie who left TS. Still, I'm always gonna be a bit concerned we are leaving people out, who then have to fly a coop on their own... Now should we make this a regular or semi regular event, do we need to set a start time to go for? Not sure if that is possible, but would be good.
  46. 3 points
    Right then, here's a provisional OrBat for the campaign: 402nd FS CO Maj. Fenrir FL1 Capt. Jabo 1.Lt. Fruitbat 1.Lt. Arthur 2.Lt Perfesser 2.Lt Wingflyr 2.Lt FT 485th FS CO Maj. Painless FL1 Capt. Sid 1.Lt. Pooka 1.Lt. Crash 2.Lt Friar 2.Lt Delta Anybody deeply offended by my choices can bugger orf. 😁
  47. 3 points
    75 Years ago today ... (April 10th) the Canadian army liberated my home town... (Mind you, that's not my flag or house, quite close to it though)
  48. 3 points
    I take it you were not called “Crash” back then ? 😳🤣
  49. 3 points
    I was sorting through my old photos and found these. Anyone else go photos of the Dogz from previous Legends?
  50. 3 points
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