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Showing content with the highest reputation since 01/23/2019 in all areas

  1. 5 points
  2. 4 points
    This thread could be used for those that would like to post their set up and for those looking for hints and tips. This is mine. I am all Saitek and have been using these controls for eight to ten years. I use an X52 Pro, 2 x throttle quadrants and a set of pedals. All of the control units are able to have a Saitek profile for them that allows for up to three profile modes within an individual profile. I have a GBS profile for the X52 and for one of the quadrants and use two profile modes for the X52 (gunsight has it's own). There is a wheel for changing profile modes on the fly attached to the stick. The attached Word document is my key mapping to the control units. It covers all GBS aircraft control mappings I have found to be needed, the only one not marked on the mapping is Z, my button for activating the bomb sight view. As it is, I have only one button free to assign and it is in the engine control group however if there is a need to assign more keys when new aircraft arrive I will probably move all the engine control key assignments to their own Engine Management mode, one of the three available. This will free up buttons for other roles. I haven't included the rudder pedals on the sheet. Apart from rudder control I have left and right braking on the corresponding toe pedal. The thing I like about GBS key mapping is that I can assign more than one action to a key. So long as there is no conflict on an individual aircraft with the chosen multiple actions it works fine. An example of this is I use the same button for the 'P47 Throttle/RPM/Turbosupercharger linkage' as I do for the 'I.16, Lagg3, Yaks, La5 ser 8, Pe2, A20 Supercharger' . No issue with this because the P47 doesn't have a supercharger mapping and the I.16, Lagg3, Yaks, La5 series 8, Pe2 and A20 don't have a turbosupercharger mapping. There are other examples of this, another one being the combinations I've set up for the cowl flaps/water and oil rads/inlet shutters. I have prop pitch mapped as the GBS pilot notes recommend that when taxiing the 109, 110 and 190 prop pitch is switched to manual and reduced to a minimum to decrease the probability of yawing whilst moving on the ground. It took a while to get the mappings into a logical and user friendly setup but I haven't changed it for months so for me, it works fine and I know that any over heating issues are user error due to swapping between aircraft types. Getting there though, over heating is rare now. Cheerzen GBS controls.docx
  3. 4 points
    Lol! Methinks that "LWin+Home" will become all Tomcat owners new most memorised key! Oh, they'll start with the best intentions... "Only 248 steps to startup - I can do this! " … 30 minutes later, no engines lit "Bugger this for a ball of chalk. What the devil is that auto-start key binding?!?"
  4. 3 points
    So you current Hornet noobs and future Tomcatters will find some useful terminology here. I recommend getting familiar with the nicknames for the deck areas; suddenly a lot of you tube vids start to make a bit more sense! https://foxtrotalpha.jalopnik.com/17-wacky-naval-aviation-terms-you-never-knew-you-wanted-1707214888
  5. 2 points
    Guess wot I got for my birthday? Yes, a horrible, snotty, sneezing cold, hurrah However, that did mean I got three uninterrupted hours of daylight on my own at home to finally get on with this build No, not very neat at the moment but I just wanted to get it up and running. Which it does! and without having to phone my good m8 Bill Gates either. I've also taken the precaution of carefully plugging my TrackIr and MSFFB stick into USB 2.0 ports so no problems there. Next step is to fit a couple of SSD's and then rip out the old HD and put it back in my old pc. Then tidy up the cabling and put the very sexy smoked glass cover on. There could be one snag though. I bought a new EVGA semi modular power supply. Stupidly, I've got a 650w one and just realised the one in my old machine is 750........doh! Edit; oh yeah, how about red led's? or green or yellow or purple or all flashing at the same time
  6. 2 points
    A-10C Arctic Skin Semi-historical - Used in a test exercise in 1982 https://www.digitalcombatsimulator.com/en/files/270124/ A-10C "Morning Wood" Non-historical - Leaf camo, with some eye candy extras. It's a pretty effective camo. https://www.digitalcombatsimulator.com/en/files/84700/ A-10C DT&E Early Test Historical - 1977 flight test skin at Nellis, Nevada https://www.digitalcombatsimulator.com/en/files/84638/ A-10C My Little Pony, The Mane Six Non-historical - Personal, the six main characters https://forums.eagle.ru/showthread.php?t=85449 Bf-109/Fw-190 Historical - Proper Reichskriegsflagge, etc on all of these two in game https://www.digitalcombatsimulator.com/en/files/3070361/ F-5E SouthEast Asia camo Semi-historical https://www.digitalcombatsimulator.com/en/files/2408674/ F-5E TOPGUN Ferris Scheme 544 Historical - 1970's https://www.digitalcombatsimulator.com/en/files/2121635/ F-5E TOPGUN Ferris Heater Scheme Historical - 1984 https://www.digitalcombatsimulator.com/en/files/2102050/ F/A-18C NASA 850 Semi-Historical (The real 850 is an A, not a C) https://www.digitalcombatsimulator.com/en/files/3300904/?sphrase_id=15922541 P-51D USN/USAF Sandy Vietnam Non-historical - A-1 Skyraider stand in skins https://www.digitalcombatsimulator.com/en/files/2947723/ That's for starters. NEW: F-15C Ferris Scheme Non-historical https://www.digitalcombatsimulator.com/en/files/1459505/ F-5E Grape Historical F-5E serial 01531 late 70's early 80's Grape paint pattern. 57th Fighter Weapons Wing, Nellis https://www.digitalcombatsimulator.com/en/files/2139153/ F-86F "Skyblazers" Historical 1956 "Skyblazers" display team, USAFE https://www.digitalcombatsimulator.com/en/files/1560631/?sphrase_id=15941410 F/A-18C Lot 20 VFA-103 Semi-historical VFA-103 does not have F/A-18Cs. Set of four (+) https://www.digitalcombatsimulator.com/en/files/3300613/?sphrase_id=15941438 F/A-18C Lot 20 VFA-143 Semi-historical VFA-143 does not have F/A-18Cs. Set of four (+) https://www.digitalcombatsimulator.com/en/files/3300614/?sphrase_id=15941470 F/A-18C Lot 20 VFA-151 Semi-historical VFA-151 does not have F/A-18Cs. Set of four (+) https://www.digitalcombatsimulator.com/en/files/3300615/?sphrase_id=15941492 F/A-18C Lot 20 VFA-25 Semi-historical VF-25 does not have F/A-18Cs. Set of four (+) https://www.digitalcombatsimulator.com/en/files/3300612/?sphrase_id=15941500 KC-135R 351st ARW Historical. Out of RAF Mindenhall, the most likely unit to appear in-theater in the event of a Caucasus conflict. https://www.digitalcombatsimulator.com/en/files/1715487/
  7. 2 points
    Following on from our chat I will start a thread for our skins and liveries so that we can perhaps download them and see each other dressed correctly in all our shiny/drab skins Please add yours to this thread. I put my downloaded skins in C:\Users\..your account...\Saved Games\DCS\Liveries\.... Mirage 2000 Place skins in folder called M-2000C Aircraft user files link Mirage 2000 Skins I use: RAAF Mirage 2 RAAF Grumpy Monkey Chad anniversary skin Mirage III tribute bare metal and skins for the wing tanks to complete the look Tribute wing tank skins Yak 52 Place skins in folder called Yak-52 Aircraft user files link Yak 52 Skins I use: Rescue
  8. 2 points
    Not had a chance to (re)watch it all yet, but this doc from the 90s has some cracking footage and interviews with a number of pilots no longer with us.
  9. 2 points
    I do not ... well... yeah, for sure, it's a Jet! What is in it to like? It might be the one Jet - apart from the Skyhawk - and the F104 - and the (...) - that you can find me in whilst I am having fun - but basically I am looking forward to being in the back seat of the thing, observing an in awe of all the shift going on, left and right, center, top and bottom - - -
  10. 2 points
  11. 2 points
    The most important bit of kit is the beer stein on the right ... it appears you may be as anal as I am ... love it ...
  12. 2 points
    I have pre ordered all over my monitor !
  13. 2 points
    Yes,I will admit to favoring the Lwin+Home shuffle when it comes to the Hornet! I just want to get in the air whilst I can still remember how to fire a particular weapon,having watched a YouTube vid 5 mins ago😕 The pressure will be on when there is a cue at the cat whilst you are still working your way through no 150 on the list.Everyone will be having to tank shortly after leaving the carrier!
  14. 1 point
    just what's required...make refuelling more 'challenging'.
  15. 1 point
    Thanks Sid, that'll be very helpful - I'll have a stab at setting this up on my own and get in touch if (when) I get stuck. I'll post my setup when I have things settled.
  16. 1 point
  17. 1 point
    SU-35 Impressive aerobatics... if one ignores the fact that a zero energy fighter is a dead fighter. https://www.facebook.com/groups/1510490489247633/permalink/1972484696381541/
  18. 1 point
    Big update has just landed amigos! Most noticeable for you chaps will be the updated WW2 bird cockpits, the P-51, 109 and 190 in particular. Also the additional new P-51D-25. For the most part it's identical to the -30 we had already just cosmetically adjusted to look more like an ETO based Pony. For the Hornet drivers, you now have access to HARM missiles (Yay! Revenge on those pesky SAM sites!) and Laser Guided Bombs - mmmmm…. precise..... Harrier jockeys will appreciate actually being able to launch a Sidearm and not firing the gun instead! Lots of other odds and ends, all in all, pretty comprehensive. No Tomcat yet tho…..🙁 L-39 Kursant campaign. Corrected missions of stage 6. P-51D The Blue Nosed Bastards of Bodney. Removed the "player alive" success condition. Updated some docs. Mi-8MTV2 The Border Campaign. Corrected mission 8 (Radio Hunt) where group of Mi-24 can not landing. M-2000C Red Flag Campaign. Mission 03: removed static F-15 blocking taxi route for Monster (UK Tornado). Mission 10: fixed behaviour of AI F-5 and M-2000 so that they engage instead of landing. A-10C Stone Shield. Adapting mission files under DCS 2.5. Museum Relic Campaign. Numerous performance changes made to both campaigns.
  19. 1 point
    Over here, the keyboard was the victim
  20. 1 point
    Lots of good stuff here! https://www.youtube.com/channel/UCj_YRYIKoU74x60sSGPw4Ow
  21. 1 point
    Hi chaps, Starting Monday 28th January, the mission I host that gives everyone a chance to fly anything will have a new toy: the DCS community made - and therefore free! - A-4E Skyhawk! However it will mean that anyone wishing to join will have to have the mod installed, whether they wish to fly it or not. Could I therefore request that those wishing to partake retrieve and install this surprisingly good Mod - it's a fun little jet, not nicknamed the Scooter for no reason! It's available here: https://forums.eagle.ru/showthread.php?t=224989 Follow the install instructions in the thread, it's pretty darn simple as Mod installation goes. Manual for those wanting to know how to do stuff once you have it is here: https://docs.google.com/presentation/d/1cUH7jpAoGHm-IzUDnv_NDhiZlvX55Q9WvpgR1d9ksYY/edit#slide=id.g45fb1305f8_91_109 Be advised it's not yet feature complete and they are still working through some bugs, though most have workarounds, and generally don't affect too much the enjoyment of this nippy little jet. Thanks chaps! Fen
  22. 1 point
    Another update The year has just begun, but we're already preparing the new update for you. Version 3.010 will be focused on improving the functionality of several modules of the sim and some of the changes are long-awaited and important. In the meantime, the work on all the Early Access projects progresses according to the schedule and many new things will be ready shortly after 3.010 release, in Q1 2019. Our map designers are finishing the map of the Southern Kursk salient that includes Prokhorovka. As we announced before, it will utilize the higher detailed landscape wireframe and higher detailed buildings damage. When it is finished, the work on the scenario campaigns for "Clash at Prokhorovka" will begin. The campaigns will recreate the large scale historical events of July 1943 to the South-West of Prokhorovka. Today we can show you several screenshots of this map: We plan to show you the new tanks soon - M4A2 Sherman, Pz.Kpfw.III Ausf.M (to be released at the end of the Winter) and T-34 mod. 1943 and PzKpfw IV Ausf.G (to be released at the beginning of Spring). We also started the implementation of the major feature - animated tank crewmen. This is a very laborious and time-consuming task since each tank has 4-5 crewmen and each one of them has his own unique pose and animations (many can also lean out of their hatches). This forced us to find new technical approaches for character animation that open new prospects not only for the Tank Crew but also other projects: For "Flying Circus" project we're making the map of 100 km front line near Arras (Spring 1918). It will be made using the same techniques we're using for the creation of the large Bodenplatte project map, so it should also be a step forward visually. Here are first in-game screenshots of Sopwith Dolphin and Fokker D.VII which will be ready soon: For our main project, Bodenplatte, we're preparing the next wave of the new aircraft. FMs for P-51D, Fw 190 D-9 and Me 262 A-1/2 are already in the works, while artists create 3D models of Hawker Tempest Mk.V, P-38J-25, P-51D-15, Me 262 A-1/2 and B-25 Mitchell-II (non-playable). Here are some screenshots of Me 262 A-1/2 (its paint schemes and cockpit are nearly ready):
  23. 1 point
    My thoughts exactly. I'll learn it later, first thing is to take it up and wring it out. See what it can do.
  24. 1 point
    Yep, i read that start up thread you linked, and thought, auto start ftw!
  25. 1 point