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  1. 7 points
    Some pix from this weekend. I had forgoten what burnt nitro smelled like
  2. 6 points
  3. 5 points
  4. 4 points
    After seven years of "window shopping", I finally was able to get myself a nice sports car. Had to sell both children and the dog but hey, what you gonna do ? It's a 370Z Nismo with short tail resonated exhausts. Sounds rather nice : )
  5. 4 points
    It's like we almost know what we're doing!
  6. 4 points
    Some of you DCS jet dudes/dudettes - particularly those of you new to the world of operations scented with AVTUR - will no doubt be somewhat puzzled by some of the codewords and acronyms bandied about. These form part of the Multiservice tactical brevity code - a standard series of codewords used by the US/NATO, these are terms that are homogenised so that everyone knows what's going on and what information is being imparted. Or, at least, that's the idea... List is here: https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code Get swotting! Ones' you'll hear commonly: BRAA Tactical control format providing target bearing, range, altitude, and aspect, relative to a friendly aircraft. Bruiser Friendly air-launched anti-ship missile (ASM) (for example, Harpoon, Exocet, or Penguin missiles). Buddy lock Locked to a known friendly aircraft; normally a response to a spike or buddy spike call and accompanied with position/heading/altitude. Buddy spike Friendly aircraft(s) air-to-air indication on radar warning receiver (RWR); to be followed by position, heading, and altitude. Bullseye An established point from which the position of an object can be referenced; made by cardinal/range or digital format. Clean No radar contacts on aircraft of interest. No visible battle damage Aircraft not carrying external stores. Cleared hot Ordnance release is authorized. Cold Attack geometry will result in a pass or rollout behind the target. On a leg of the combat air patrol (CAP) pointed away from the anticipated threats. Group( s) heading away from friendly aircraft. Crank To maneuver beyond the range of a missile; implies illuminating target at radar gimbal limits in a beyond visual range engagement. Faded Radar contact is lost. (Termination of track plotting is not warranted.) Defensive/defending Aircraft is in a defensive position and maneuvering with reference to an active threat. Fox one Indicates launch of a semi-active radar-guided missile (such as the AIM-7 Sparrow).[1] Fox two Indicates launch of an infrared-guided missile (such as the AIM-9 Sidewinder).[1] Fox three Indicates launch of an active radar-guided missile (such as the AIM-120 AMRAAM and AIM-54 Phoenix).[1] Fox four Historical term indicating air-to-air or air-to-surface cannon fire. The term in current usage is Guns, Guns, Guns.[2] Laser on Directive to start laser designation. Locked Final radar lock-on; sort is not assumed. (BRAA/direction) Lost contact Radar contact lost. (drop track is recommended.) Lost lock Loss of radar/IR lock-on (advisory). Maddog Launch of friendly active radar homing missile, such as the AIM-120, without radar guidance from the launch aircraft. The missile will rely on its own radar to find a target and will generally track the first target it sees. Magnum Launch of friendly anti-radiation missile (such as AGM-88 HARM, ALARM). Marking Friendly aircraft leaving contrails. Merge/merged Information that friendlies and targets have arrived in the same visual arena. Call indicating radar returns have come together. Mud Indicates radar warning receiver (RWR) ground threat displayed followed by clock position and type. (type/direction) Music Electronic radar jamming. (On air interdiction (AI) radar, electronic deceptive jamming.) Nails Radar warning receiver (RWR) indication of AI radar in search. Add clock position/azimuth and radar type, if known. Naked No radar warning receiver (RWR) indications. Notch All aspect missile defensive maneuver to place threat radar/missile on the beam (directly perpendicular). Modern pulse-doppler radars remove ground clutter by filtering out returns from stationary objects; putting the threat on the beam permits the defending aircraft to be confused with ground returns and hence disappear from the threat radar. As missiles guide by creating a direct intercept course, this is also used to reduce the missile's speed and thus its ability to maneuver if radar lock is maintained. Paveway Release of laser-guided bomb or bombs Picture Provide tactical situation status pertinent to mission. Pitbull Informative call that an active radar-guided missile (such as AIM-120, AIM-54, Meteor) is at active range and no longer requires radar input from launch aircraft. Playtime Amount of time aircraft can remain on station. Popup 1. Informative call of a contact that has suddenly appeared inside of meld/CCR/briefed range. 2. Criteria used as a self-defense method, within the ROE, to protect friendly air defense elements from hostile aircraft. Range Two or more groups separated primarily in distance along the same bearing. Raygun Indicates a radar lock-on to unknown aircraft; a request for a buddy spike (position/heading/altitude) reply from friendly aircraft meeting these parameters (to prevent friendly fire). Rifle Friendly air-to-ground missile launch. Saddled Informative call from wingman/element indicating the return to briefed formation position. SAM (direction) Visual acquisition of a SAM (surface-air missile) or SAM launch; should include position. Shackle One weave, a single crossing of flight paths; maneuver to adjust/regain formation parameters. Skosh Aircraft is out of or unable to employ active radar missiles. Smash Directive to turn on/off anti-collision lights. Spike RWR indication of an AI threat in track, launch, or unknown mode; include bearing, clock position, and threat type, if known. Splash (A/A) Target hit with expended munition. (A/G) Weapons impact in lethal area of target Tally Sighting of a target, bandit, bogey, or enemy position; opposite of no joy. Vampire Hostile antiship missile (ASM).
  7. 3 points
    https://forum.il2sturmovik.com/topic/52553-and-now-for-something-completely-different/ Anyone up for it? It could be an 'event', periodically, if you see what I mean? We used to have them......
  8. 3 points
    Thanks chaps ! Hey bongo, now you know how we feel when we watch you, ( through high powered binoculars), as you climb into the cockpit wearing those fetching, bun hugging flying overalls you dashing devil ! 😂
  9. 3 points
  10. 3 points
  11. 3 points
  12. 3 points
    Well there's a thing something just appeared in the module manager, i'm off to play with my bucket and spade 😎
  13. 3 points
    Cheers for the heads up Bill. Be seriously considering thi... oh, will you look at that; appears it's just materialised on my HD... funny that! 😏
  14. 2 points
    Oh, poor neighbors, lol. Looks quite ok. Where does the dog get seated? Read that one can get one of these as an option:
  15. 2 points
    Yes it is, i was looking forward to meet you all in person, but hope is not lost, planning for next year has already started.
  16. 2 points
    Want to brush up on your Case I recoveries? https://forums.eagle.ru/showthread.php?t=221412 Download Banklers excellent mission and get practising. Nuff said!
  17. 2 points
  18. 2 points

    From the album: PropNut

    Here you go Nick :)
  19. 2 points
    More stuff 225 Dear friends, The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V: As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney: In addition to the models, we're working on the important features like more detailed pilot's physiology effects. Fatigue caused by a high G stress, (in)ability to bail out and other such things. After that, we'll get to repairing, refueling and refitting the aircraft on the ground. At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine. The main result of this work should be a fix of the disappearing sounds issue after playing for a while that was caused by having too many of them. We also started the research on making the aircraft and ships visible from several times farther distances. This task is very complex since it involves many various parts of the project - we can't make it at the cost of a significant performance loss in the graphics and network subsystems. The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland. Starting on September 17th, 1944 and ending on April 1st, 1945, it will include several new mission types characteristic for this timeframe on the Western front. All the required information - squadron histories and emblems, pilot biographies, awards, news, etc. - was accumulated with the help from our community members and we're very grateful to those who participated in this task. Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944: Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim. The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. After that, to complete this project we'll have to release Amiens-Arras-Lille map that will come with improved visual models for ground vehicles. Here are the screenshots of the coming planes:
  20. 2 points
    Crikey! Another monster patch ladies & gents... this one took almost two hours for me to D/L to the OpenBeta last week so I recommend you commence the update ASAP to avoid a disappointing wait trying to join tomorrows DCS session. Big notes: Fw 190A-8 baby!!! Plus, a huge slew of Tomcat tweaks. An issue with HARMs going rogue and deciding they'd rather target some thing other than what you fired at fixed....(phew!) The JSOW is gonna be a fun little toy for you Hornet drivers also. Spitfire Rudder Trim has increased resolution for each button input - so for those of you with rudder trim on a hat switch or keyboard, each click will give you finer control of the rudder trim, allowing more precise trimming of the rudder Plus, the ability to now map the P-51s Gear Down/Gear Up to two separate switches will help those of us who regularly bimble along with the gear down thinking we've raised it cos we hit the raise gear switch that works in every other damn a/c....! DCS C-101 by AvioDev Fixed excessive aerodynamic drag of smoke system. Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC. Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC. Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations. Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones). Fixed Squelch Switch label. Fixed engine anti-ice push-button input. Omitted video recorder inputs. Fixed several duplicate input issues. Updated CN localization. Updated EN localization. Completed ES localization. Fixed Albedo of cockpit structure texture, EB only. DCS Christen Eagle II by Magnitude 3 LLC Corrected description.luas for the missing texture of the harness. Fixed ambient occlusion for the instrument panel. Fixed the front pilot's patch alpha channel. DCS F-14 Tomcat by Heatblur Simulations Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded Fixed Mak79 MK-83 loadout on right rear station. Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you! Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area) Fixed M61 and AIM-9 tutorial missions Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter” Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems. RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP). Renamed TCS roughnet map Added Fictional Chromecat Homage skin (“the developer’s delight”) Added B-side for tape player Enabled CRS selector in AWL/PCD Fixed some flap input bugs Fixed flap axis range Fixed flaps blowback bug Added AFCS SAS channel toggle switches Fixed some more key binding categorizations Fixed some command categorizations Added close jester menu bindable command Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present Ensure COLLISION lamp is lit during LTS test Fix typo in keybinds: Enviroment -> Environment Added some inertia to the turn and slip ball Rearranged Iceman relative heading menu entries When fenced in, Jester uses CMS mode switch position selected from the menu Fixed Jester menu category icon being displayed for disabled options Fixed Jester close menu while incapacitated Jester menu fixed in VR Jester will no longer give lost lock callout during dogfights Improved missile announcement logic for Jester Jester was sent to a fast typing course - waypoint entering speed has been improved INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW. GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM). Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi" Fixed current waypoint initialization for missions with no waypoints set. It should no longer require to select another waypoint before selecting WP1 Ensure STT lock is lost when radar is disabled Added new auto tune test conditions Fix for Jester being unable to re-align the INS after landing Jester now sets correct ARC-182 modulation when using "Tune ATC" Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'. When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT. The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file. When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT" Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.) Added special option to require weapon selector press between OFF and GUN (disabled per default) Corrected main menu sound files: fixes non looping soundtrack & black screen on exit Added SUU-25 to RIO weapons roller NEW: JESTER now uses RWS and ground stabilize if asked for. Ground stab can auto recenter after a preselect time, Jester can switch back to TWS automatically if needed Jester uses wider scan pattern in RWS mode Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes Some tweaks to phoenix PN and lofting params Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation Ensure TWS missile tracking only goes to radar targets Fix LZ showing on TID when vel vector is disabled on toggle button Fixed countermeasures programs being initiated (one release pulse) with power set to OFF Fix for time-to-impact not showing on TID for STT phoenix shots Engine performance tuning Fixed trim speed ramp-in Adjusted pitch and phugoid damping Adjusted rudder roll power at high AOA Adjusted pitch with power effects Adjusted drag in turning situations Adjusted lift in turning situations Adjust pitch trim ramp-in speed Fixed nozzle position bug when losing oil pressure Decreased max afterburner fuel flow above 55k feet Added slight yaw moment due to fuel probe deployment Fixed AP not being able to engage when using FFB stick Known Issue: Afterburners are invisible. DCS MIG-19 by RAZBAM Corrected G-suit parameter. Corrected AI FM min and max g limit. Corrected AI FM max range. Updated AI FM aerodynamic tables. Updated AI FM engine tables. Corrected damage shape name to actual file name and added wing damage shape. Corrected various engine related damage responses. Corrected various flight control related damage responses. Throttle logic corrected to design basic aircraft. Wheel braking effectiveness reduced to closer match data. UV Lights enabled. Instruments backlight enabled. Flood lights updated - All sights updated. ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged. Cockpit knobs and dials will no longer spin forever. Model altitude indicator and variometer behavior in transonic. Stores failure, structural limits implemented. Corrected timing for fuel starvation when inverted. Added engine failure when below military power and at very high altitude. Engine off induced drag behavior. “Crime and Punishment” - 10 mission campaign by Baltic Dragon. DCS MiG-21bis by Magnitude 3 LLC Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication). Improved inputs for ASP axis-based controls (rotaries). Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based). Improved reticle size scaling. Fixed emergency jettison switches to being clickable. Fixed flaps reset switch going under control box when pushed. Fixed SOD mode knob rotation range. Fixed SPS launch button. Fixed white flood light knob rotation. Fixed air pressure gauge bezel's UVs. Added liveries' description.lua custom arg command for bort numbers. Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience. Campaigns Spitfire IX The Big Show campaign by Reflected Simulations Revised the mission goals to ensure progression. Fw 190 D-9 in some missions replaced with new Fw 190 A-8. M-2000C Red Flag campaign by Baltic Dragon, Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged. Memory of the Hero Campaign by Stone Sky. Mission 10 - reworked trigger of helicopter disruption in the end of the mission. Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10. Enemy Within 3.0 campaign by Baltic Dragon. Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress. L-39 Kursant campaign. Corrected mistakes in a mission briefings of stage 7. A-10C AAT Campaign by Mapple Flag. AAT10 - Changed loadout to use IR MAVs only. A-10C TTQ Campaign by Mapple Flag. TAC14 - Changed helicopter altitude to avoid tree crash. P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Fw 190 D-9 in some missions replaced with new Fw 190 A-8. CA Frontlines - Georgia Campaign. Added Chinese localisation. P-51D Charnwood Campaign by B&W. Updated missions. Spitfire IX Epsom Campaign by B&W. Updated missions and docs.
  21. 2 points
    After various problems highlighted last night over the latest Windows update.A further problem has come to light. On startup Winows loads up its own desktop colour settings overriding your Nvidia settings, blocking their use the Bas!!!!******. Have a look at the following Vid of how to deal with this,if like me you have had this problem.
  22. 2 points
    Ok, good to know. So I'm thinking of a provisional syllabus starting with the following: Air to Air Radar Modes (general principles, all applicable aircraft) Fox 1 Air to Air Missile Employment - Semi-active Radar Homing (SARH) - F-14, F-15, F/A-18, M2000C, MiG-29, Su-27, SU-33, J-11 Fox 2 Air to Air Missile Employment - Infra Red (IR) - A-4, AV-8, A-10, F-5, F-14, F-15, F/A-18, M2000C, Viggen, MiG-19, MiG-21, MiG-29, Su-25, Su-27, Su-33, J-11 Fox 3 Air to Air Missile Employment - Semi-active Radar Homing (ARH) - F-14, F-15, F/A-18, MiG-29S, J-11 Guns Guns Guns! Radar Warning Receiver - Western Aircraft Radar Warning Receiver - Russian Aircraft Missile Evasion - Air to Air Missile Evasion - Surface to Air
  23. 2 points
    Just got the Spitfire, Normandy map and the WW2 assets pack in the DCS sale to support hosting
  24. 2 points
    As you are aware, Team Fusion Simulations have been busy fixing a number of bugs, whether identified by us, and/or by community members. Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.GeneralFixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudibleFixed distance drop off for above land vehiclesFixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.Fixed missing ground impact sounds.Fixed missing water impact sounds.Fixed missing canopy movement soundsFixed dynamic blasts (added to explosions and cannons)Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)Pneumatic brake hiss (awaiting coding)New supercharger whistleRequested klaxon coding (sound already present)Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out Implemented basic 3D positional audio (It should now be easier to locate a sound source)EnginesRevised Fiat A-74Revised Fiat A-80Revised DB601 seriesRevised Jumo211 seriesFixed Merlin sounding idle if throttle was moved under 20%-30%Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin IIRevised Merlin early series (I to XII)Merlin XII Coffman StarterMerlin XX sound event (with later series sfx)Merlin 45 sound eventDB601E variantDB601F variantDB605A variant (using experimental load sfx)Alfa-Romeo R.A.1000 R.C.41-I MonsoneAllison V-1710Hispano Suiza 12Y-45Pratt & Whitney R-1830 Twin WaspWeaponsBrowning M2ANBrowning.303 variants (single, x4 and x8)Vickers 40mm Class SMAC1934Revised HispanoRevised Browning .303sPropsCurtis Electric CS5315(S) propRatier 1606M propTransportShip_Horn_03 sound event for larger shipsShip_Horn_04 sound event for larger shipsEnvironmentNative bird calls. Bug trackerIL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outsideIL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 AircraftIL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high powerIL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bugIL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsingIL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out Cheers, Pattle
  25. 1 point
    Yeah I'm a little jealous.
  26. 1 point
    As FT would say, yeah but.... no but..... and all that shift...... lol. Nice ride Mr. P.
  27. 1 point
    It is rather tasty and even limited to 4000rpm, managed to drown out the rest of us in the Duxford convoy on Saturday. Good for you Mr P!
  28. 1 point
    Power to weight is all important Arthur.... that’s why Artie is such an accomplished love terrorist ! With those pipes she has 362bhp (crank) and weighs 1584Kg (curb)..... The car not Artie.... All the power is from 5000rpm to 7500rpm so I have not used any of that yet. Self imposed 4000rpm redline until 1200 mile oil change, (also self imposed).
  29. 1 point
    Hmmm....lets see; 3.7ltr. V6 which gives it three times the power of my Golf but weighs 300kg less? Bloody........
  30. 1 point
    A20B_4k_8thGBAP_2.ddsA20B_4k_8thGBAP_3.ddsA20B_4k_8thGBAP_4.ddsA20B_4k_8thGBAP_5.ddsA20B_4k_8thGBAP_6.ddsA20B_4k_8thGBAP_1.ddsA20B_646BS_8U_A.ddsA20B_646BS_8U_B.ddsA20B_646BS_8U_C.ddsA20B_646BS_8U_D.ddsA20B_646BS_8U_E.ddsA20B_646BS_8U_F.dds Hello chaps. Back from a fantastic Duxford weekend and as always get inspired .... I have attached 12 A20 skins, 6 x USSR and 6 x USAAF. I thought that it would be good if everyone had them or at least the A20 pilots because it means that we can look like a squadron when on coops or dogfight. How cool would it be to run a mission where a number of A20s are dressed as a unit...Even if the non A20 flyers downloaded them it would mean they would see us all smartly dressed.... Perhaps even, and I know this is the Dogz, when selecting your A20 in the coop, if you are in the number 1 position, you took number '1' or the 'A' skin etc.... Aw go on...you know you want to... Cheerzen
  31. 1 point
    OK so he has a list of requirements... 1. Get a group of friends and a person willing to host an event. - I think we have that covered 2. It can be as long or as short or as organized as you want ... OK, it has to be at least a little organized. - we can manage here.... 3. Set the time period and make your alter egos in the campaign. - "characters" covered... 4. Schedule a time and fly. - what are we waiting for?
  32. 1 point
    Waiting for Dave to arrive. The moment he arrives we will immediately have a cuppa and a rambling conversation about the route we intend to take. Then it’s check hair, makeup, exfoliate and roar off towards DX. Hoping the weather stays splendid for the duration.
  33. 1 point
  34. 1 point
    I think that's what's known as a 'Catamaran'😜
  35. 1 point
  36. 1 point
  37. 1 point
    Chaps, given that most event nights wrap up at 2230BST/GMT would you a) feel comfortable with and b) be interested in doing 1 hour specialist training lessons in certain aspects of DCS systems/aircraft/tactics on a non DCS night after activities with the designated sim have wrapped up? I was thinking I could make a little class up and those who can attend do, but we record the class for upload to youtube at a later time so any non-attendees can still benefit. That way we could perhaps concentrate the DCS night on more co-op style play and do dedicated training on select subjects on these "after hours" periods.
  38. 1 point
  39. 1 point
    She shore is purdy.
  40. 1 point
    Very nice Nick.May I borrow it for some fun up here in the Highlands.However, it has four wheels. Take yourself off to the 'Heads of the Valley' road the A465 from Abergavenny .Fabulous for two or four wheels.Just watch out for Rats😉
  41. 1 point
    21.00gmt? Hmmm.....sunset @21.30 and low tide @22.14 weather scorchio. Will be on Branscombe beach, hopefully mildly sloshed
  42. 1 point
    Okay, got it running with NoRender - mission is up, I can see AI flying, driving and sailing. Have not got the time right now to take off and see whether it shoots at me.... (Server process is now using 8GB of memory, which is about 4 to 5 times more than it usually is I think.)
  43. 1 point
    Steady on Arthur - we won't have any of that sort of thing around here thank you.
  44. 1 point
    Yesterday that big glowing ball thingy appeared in the sky for the first time in what seems like weeks. To mark this event we drove down to the Eden Project yesterday evening to see Niall Rodgers and Chic do their 'thang and very enjoyable it was too! Incredulous youngest son after witnessing a spot of 'dad dancing'
  45. 1 point
    Well hell, guess I will have to add the extra sand to my collection as well 😁!
  46. 1 point
    If I can ever get back into any kind of "normal" routine, I am up for it. Hell, I much as I haven't been flying, I will need someone to help me find the cockpits!
  47. 1 point
    I couldn't possibly reveal that sort of information!* Is there an aircraft in this game that is easier to land - and easier to spin after landing - than the Spit. mk.V? Flaps down, wheels down and at ninety miles per hour just pull the stick gently back, close the throttle completely and then take your hand off the stick and it just settles down with a single bounce and......thats it Then you can concentrate on not spinning! *Have you put the cheque in the post yet Artie?
  48. 1 point
    Some short vids from the last couple of BoS evenings
  49. 1 point
    Avoiding it? Looks like most of that specific mass is right below the VR Helmet usually ... ...
  50. 1 point
    Some pictures of ceremony
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