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  1. A quieter night last night, with just Squawk, Friar and me available for duty. However, a surprising amount of progress was made with this small but powerful taskforce: A number of enemy pilots were captured and interrogated, revealing dastardly plans and adding valuable credits to the pot. The Insurgent group discovered on the mainland North of Moradi was successfully cleared out. And, I'm happy to report that Qeshm Island is now in our hands! Flying from Khasab and bolstered by a couple of AI SEAD groups (that were largely used as bait) I managed to eventually eliminate the SA11 sites on the Island and then focus on clearing out the ground targets. By a stroke of absolute genius luck, I'd accidentally bought a ground attack group of Leopard tanks early on (I'd meant to buy a CAS) that had an hour's drive from Moradi to Qeshm airfield. The timing was perfect for the end of the session, they rolled in, dispatched the remaining threats at the airfield and promptly captured it! A technique to remember for the future.
    2 points
  2. Hi, I would send Friar a PM.
    1 point
  3. Still genuinely one of my favourite holidays!
    1 point
  4. And successfully invade we did! Great pic FT, that sure was a fun trip
    1 point
  5. With help from @wingflyr I have upgraded the campaign to the latest version which has introduced some new features. The map will show state of warehouses Moving supplies to airfields now involves actually loading crates (C130, Hook and Huey) I have increased the chance of enemy force looking for downed pilots to 65% so rescue missions may need support I have increased the time from base capture enemy forces will try to take it back I have increased how quickly a base turns blue once captured We made need to tweak some more after the session tonight. Hope to see you there.
    1 point
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