1. DDz Quorum Friar Posted July 12, 2022 1. DDz Quorum Posted July 12, 2022 Salute, I have decided to create a DangerDogz Training base. This will consist of a airfield with decent sized concrete runways and feature spawn points for Jets, Ground Attack, Fighters, Bombers. I am also going to add a tank range. I could do with some help adding the different plane types to the associated span points. If a plane has a multi role it could be added to more than one spawn point. All the starts are currently set to be "parked". I am planning then to add all sorts of targets and objectives around the map (it is Rhineland and the airfield is Volkel). If anyone would like to help I can send them the mission files and talk you through how to add a plane to a spawn point, it is very simple, honest. Many thanks in advance. Friar 3 Quote
1. DDz Quorum FoolTrottel Posted July 12, 2022 1. DDz Quorum Posted July 12, 2022 Think I know how to add planes to da spawn points - but I am capable of adding the correct ones depending on their role? Quote
1. DDz Quorum Friar Posted July 12, 2022 Author 1. DDz Quorum Posted July 12, 2022 Its coming on... 3 Quote
1. DDz Quorum Friar Posted July 13, 2022 Author 1. DDz Quorum Posted July 13, 2022 I have updated the map to now include an air start at 2500m for bombers plus two factory complex as targets. All of the elements of the factories will fully repair after 1 minute after being killed. Is this too high, not high enough? I have also added more targets to the tank range. 1 1 Quote
1. DDz Quorum Sid Posted July 13, 2022 1. DDz Quorum Posted July 13, 2022 Thanks Col, that height is good. Could you add some wind at that height please, 3m/s...direction doesn't matter, or make wind on the map random. Quote
1. DDz Quorum Friar Posted July 13, 2022 Author 1. DDz Quorum Posted July 13, 2022 @Sid - you can not randomise weather in Box. But I will look to add 3m/s at 2500m I might add the same at ground and add the wind sock just for effect. I need to put some clouds in as well. 1 Quote
1. DDz Quorum Friar Posted July 13, 2022 Author 1. DDz Quorum Posted July 13, 2022 Update: Wind added at 3m/s at all altitudes up to 5000m. 2 Quote
1. DDz Quorum Friar Posted July 15, 2022 Author 1. DDz Quorum Posted July 15, 2022 Update: Added tank (group of M4A1 and group of panzer IV) and artillery platoons as extra ground targets. All will repair after 1 minute when killed. 1 2 Quote
1. DDz Quorum Friar Posted July 18, 2022 Author 1. DDz Quorum Posted July 18, 2022 Update: 18/07/2022 Ground Attack: Added: P47 both types, Typhoon, Pe2 both types, HS129 Bombers: Added: Ju87 (stuka) also added to Air Start WWI: changed direction of take off into slight wind Bomb Targets: Removed AAA from all bridges, also slightly increased delays in repair loop to 3 minutes per bridge when killed. Created new stand alone AAA battery. Repair time per gun set to 5 minutes when killed. 4 Quote
1. DDz Quorum Friar Posted July 20, 2022 Author 1. DDz Quorum Posted July 20, 2022 Update: 20/07/2022 AAA group removed. 1 Quote
1. DDz Quorum Friar Posted August 5, 2022 Author 1. DDz Quorum Posted August 5, 2022 Update: 05/08/2022 New Air start for bombers added near the coast for anti shipping patrols Two shipping convoys added Road convoy added. 2 Quote
1. DDz Quorum Friar Posted September 13, 2022 Author 1. DDz Quorum Posted September 13, 2022 Just added P40 and Hurricane to map. 1 1 Quote
1. DDz Quorum Friar Posted September 13, 2022 Author 1. DDz Quorum Posted September 13, 2022 Tank Skirmish (Player v Player) training town now added. 1 Quote
1. DDz Quorum Friar Posted September 28, 2022 Author 1. DDz Quorum Posted September 28, 2022 Update: 27/09 - added a couple of missing planes - typhoon and tempest to ground attack and fighter bases. 3 Quote
1. DDz Quorum Friar Posted October 12, 2022 Author 1. DDz Quorum Posted October 12, 2022 Update: 12/10/2022 Added Churchill to tank range and town skirmish Added more targets to tank range Added 2 hidden convoys on tank range that only come in when certain vehicles are killed (not telling which one) Added Ju52's (but only after you kill trigger vehicle ) 2 Quote
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