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FoolTrottel

1. DDz Quorum
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Everything posted by FoolTrottel

  1. You Git!
  2. That's a nice one!
  3. So do I... it looks very bare at first glance, maybe there's not enough stuff on it?
  4. Well, all in all, an easy fix for this: here
  5. Thanks Friar, I will go checkout the 242 forums!
  6. In HSFX7, using the FMB, I can no longer find/load the map "Channel Online (kt)" It's gone from the list. So, I can no longer edit (at least three) missions I created on it (First Mustangs, Second Mustangs, and Neptune....) But... I can still host those! Weird. The map seems to simply be missing from the FMB, not from the game. Could anyone please try this? Could it be my system/game install? Attached is one mission on said map. - Can you play it? - Can you load it succesfully in the FMB? Thanks in advance! FirstMustangMKIs.zip
  7. Merry Christmas Dave !!
  8. Sounds like a good card, specially for the money (well, if that'd be anywhere near where you got it for) You will enjoy that one!
  9. One thought comin' up at #37, "Norway is the best country in the world, the world, the world!" Weird, isn't it?
  10. Someone said 'Beer' .. me likes! Happy Happy Merry Merry!
  11. Bwilliant!
  12. Yeah, amazing.... I am though wondering whether there's also a 'ground effect' soundwise... there must be!
  13. w00t ! played that one twice, the second time with the bass shaker chair switched ON
  14. Happy Happy, Merry Merry!
  15. Probably due to a missing ' Attempt Stencil Buffer' setting, or OpenGL not being activated. Anyways, should all be fixed by Jabo's solution. Do I get the prize for 'most useless post of the day/week/month/year' ?
  16. Great post Jabo! One remark on #8: Expert mode will be enabled by default by CheckMods! Thanks FT - I've updated my post.
  17. Cool stuff!
  18. Hello OT!
  19. Yeah, arcing would take plenty more waypoints.... Decided to space them in the vertical plane, well, seen from above then: These show the first waypoints, ships will appear to be in a line, while in fact they are not... Fingers crossed spacing is sufficient! Then again, a mid sea collision could've happened, no?
  20. If I did it correctly, a sunken ship would no longer be in the way... the following ships would pass it iether just to the left, or right.. Hopefully, they will end up looking like in a line, but in fact, really are not...
  21. Big bummer there... as you could see, at the end all ships collide, as they all take the exact same course. Now, at the end, 2.5 hours in, no worries, the mission would have ended already... But, imagine the lead ship getting damaged mid mission... stopping dead in the water... result... pile up... (Used to not be a problem before, but now that ships take so long to sink...) Oh well, boils down to manually plotting each ship and each WP... fixed the top two columns... I hope I put sufficient space vertically between them now... In the end, I'm so busy doing this stuff, I may not find the time to properly prepare something for this Sunday .... Hold on, I could always switch priorities...
  22. For BA: Here's an image from the plotted waypoints, the lead (Napier) and rear (Tribal) DD's are in place (North/South movements), the circling commodant is in blue (just to make it stand out, it will be redded soon!) You can tell the zig-zagging of the other ships here as well, as the 6 columns.
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