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Everything posted by T_O_A_D
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Thanks for sharing, makes me thirsty, Hungry and longing for travel to see my wife.
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Well Delta like I said I apologies. Well just have to agree to diss agree on whats Ironic. I also respectively asked if anyone had a problem to send it via PM Apparently respect is one way today?
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Ok, as you know I'm fully aware of the Job of Moderating. I do wish I'd of shown up sooner and seen the postings afterwards. None the less I feel I have to try and explain myself. I have a feeling they just jumped the gun and got mad at the first picture and didn't even look to see the Jerry's with their oversized eyeball glasses on in the bottom picture. The Ironically funny aspect to me was Top Picture showing the "Full deadly seriousness" of the picture compared to the "Jolly go lucky mood" of the second, in consecutive order on my PC Screen. How anyone here can't see the Ironic humor from that, baffles me and how they can justify playing WW2 PC games using Axis weapons/ and equipment, hoping to virtually destroy some others Allied virtual life. IRONIC? Heck our banner this week is even sporting the Swastika, No complaints on that is there? Were here to game and have fun. If someone here has a problem send me a PM, I've already had one.
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Ah I see what thread it was, I apologies if my FB screen shot greased the slippery slope down hill. I just signed in today so i have no idea how it went from that point.
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About this https://www.facebook.com/pages/Freeman-Field-Recovery-Team/100776559984890 I knew about the Museum in Dayton, but heck there is digging to do!
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Well good luck with it Zooly, keep in touch, Consider learning to fly with the other hand, can't be much worse than you are now could it ;-)
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Yep, that's my point. Fruitbats settings are soft compared to mine I've tried them, they have the same effect on me as well too much wandering, and sluggish in the turns. But as I said it depends on your ham fisted style and your stick and its condition ultimately. Oh I just re read through my Numbers up there, those are before what I found that worked well before 4.10 for me. I'm still in the hunt. Anything not listed below here are all set to 100 all the way across. Aileron 53 60 66 71 76 83 87 91 95 100 Aileron Trim 1 11 23 37 48 59 70 80 90 100 Brakes 0 0 20 40 50 60 70 80 90 100 I have this dead zone built in to keep me from dragging the brakes inadvertently. Elevator 53 60 66 71 76 83 87 91 95 100 Rudder 1 8 13 20 27 35 47 61 76 100
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+1 I guess I missed something, What happen to your shoulder? Toughing out rudder pedal with my Knee been a chore too. Thus the reason I volunteered for the 52 run, Level trim ;-)
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Yeh, it all dependent on how Ham fisted you are and how your actual individual joystick reacts to the game.
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Clod Not Dead Yet.....
T_O_A_D replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Ah thanks Tom, -
Clod Not Dead Yet.....
T_O_A_D replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
go 80/80 prop/throttle, only go 100 on prop on take off and landing, and exceptions in battle, but not very long, like a short climb. You can go to 100 on throttle with pitch at 80 for a spell, but I wouldn't for extended amounts of time. -
Red Orchestra 2 - $2.99 On Steam Till Monday April 8Th.
T_O_A_D replied to Snacko's topic in Jim's Place
+1 Roger The guys have been asking, I've even had others ask us through game chat/coms ask if the DD server was coming back. -
Red Orchestra 2 - $2.99 On Steam Till Monday April 8Th.
T_O_A_D replied to Snacko's topic in Jim's Place
Was posting this, and thought I better look to see if anyone else has. Well there ya go LOL Not sure about the the Deluxe addon, I've already got those weapons unlocked from time spent. But it shows some new uniforms, I've never seen where you could choose your uniform in the Standard version, or maybe it just allows those uniforms to show up on the enemy? -
Clod Not Dead Yet.....
T_O_A_D replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Are you cycling the activation key (shaders on/off) mine is key 145 that is on the keyboard (Scroll Lock) -
Clod Not Dead Yet.....
T_O_A_D replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
You have to run some sort of SweetFx, FlightFX etc. to correct the jaggies. Trying to force it with game settings or Nvidia just doesn't work. I'm using FlightFX myself and only correcting the AA with the Ultra SMAA set to max. I've seen some screen shots from an old friend Gozr with more tweaked that look real nice, but he has yet to give out his configuration on it yet. -
Getting Up To Speed
T_O_A_D replied to Friar's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
I'm using FlightFX and nothing more than the Ultra SMAA turned on. -
The idea is to force the Server/Clients to the weakest link (IE) connection, then rely on the Hardware to crunch the numbers at the required flow of things. We all have machines built within the last 5 years most likely, and we all have some sort of broadband connection. So we have the hardware to crunch the numbers no problem. Broadband's biggest advantage is it allows more players/moving objects per game/mission. Oleg had it right enough in the beginning to handle 20 players on 56k, now days those kind of speeds would just piss us all off. Whether he changed the way the game handles the net traffic since then I do not know. But the same settings appear to still work. 10k/10k regardless of advancements in hardware and connections through the years. If you still have clients affected by warp etc. from that point, then we need to double check that clients, Net speed setting in conf.ini, and if it is correct we need to find out that persons true connection speeds, and packet loss. It may well be that that individual just doesn't have enough connection speed/bandwidth to handle the traffic of 40+ clients connected to him. I've had 30 machines networked together at LAN parties 8 to 10 years ago, and the 100,000 worked fine, but when allowing friends from around the world join in to the LAN party on my 5meg IIRC connection back then we had to drop it back to 10,000 It's got to be a language barrier here, I can't beleive were having so much trouble with this conversation and the understanding of it.
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Yes Sparx is one of the old originals that I help test this stuff with years ago, He also helped when we were filming and had 99 players for some of the Mysticpuma movies.
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Yeh, and with a throw away camera to boot LOL
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Clod Not Dead Yet.....
T_O_A_D replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Oh I'd like to get that last rights in 1920x1080 -
This has been in existence since the onset of this Game. Leader of the flight when in formation, always has to pull back throttle to no more than 80percent it works better at 70 percent to allow the rest of the flight enough throttle responses to maintain a formation. It even does it in Clod, ROF another developer also has this problem, but not at noticeable. Why? Who knows it often makes me wonder how we ever catch the bogies??? As mentioned above, but I'll try to clarify. If your game is making 30fps or more on and average, your hardware is not causing you a problem to affect game play. Once your machine is at that level you only need to worry about your connection and packet loss. This can be anything from your ISP, Nodes along the way, or even your Net settings in the game. But it will be noticeable as warp of objects and aircraft in the game. Like when your in formation and your wing-man's aircraft is rubber banding back and forth beside you from a quiver to several simulated feet. Quiver is a small amount of net lag the larger amount is more net lag. IMO in game Net setting should not be over 10,000 I've proved several times through the years, with several Server admins. We tried it at 100,000 the last Seow and had nothing but troubles with my warp. Went back to 10,000 and so far every server I've been on has been smooth. The df.dangerdogz.com:21000 server setting are 10,000 I get 135 ping to it, located in France, if I change my net speed to 100,000 I get warp terrible warp. But if I set my settings the same 10,000 its smooth as silk. Work through it with FT the other day to confirm. Il2 server and clients try to share the same amount of info in the same amount of time, from my understanding. Lets say the server sends out 100 pounds a minute the client will want to receive that 100pounds in whole, in that one minute. If the Server/Client sends that 100pounds out in one bill and it gets lost both Server and Client loose. =Big warp But if the Server/Client sends it out in 10 pound increments, and only 1 shipment gets lost neither of them loose as much. = quiver Ideally all 10 shipments make it through and everybody is happy for that one minute. And if One of them is sending out at 100,000 and the other is sending at 10,000 it just causes an imbalance of all if it. The thing is if the server/client has a great connection it can handle the larger number, but not all Server/Clients do have, so its best to assume no one has a super connection and get them all to run at the lower speed of 10,000 so it's network traffic among all is more balanced. Sort of went out in the deep end there, and went over and beyond the answer to your question but its out of me LOL
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Thanks
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pfft! All ya need is a phone apparently http://blog.flickr.net/en/2013/03/22/unbelievable-photos-captured-by-smartphone/
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Just got done reading the email too.