The idea is to force the Server/Clients to the weakest link (IE) connection, then rely on the Hardware to crunch the numbers at the required flow of things.
We all have machines built within the last 5 years most likely, and we all have some sort of broadband connection.
So we have the hardware to crunch the numbers no problem. Broadband's biggest advantage is it allows more players/moving objects per game/mission.
Oleg had it right enough in the beginning to handle 20 players on 56k, now days those kind of speeds would just piss us all off.
Whether he changed the way the game handles the net traffic since then I do not know. But the same settings appear to still work. 10k/10k regardless of advancements in hardware and connections through the years.
If you still have clients affected by warp etc. from that point, then we need to double check that clients, Net speed setting in conf.ini, and if it is correct we need to find out that persons true connection speeds, and packet loss. It may well be that that individual just doesn't have enough connection speed/bandwidth to handle the traffic of 40+ clients connected to him.
I've had 30 machines networked together at LAN parties 8 to 10 years ago, and the 100,000 worked fine, but when allowing friends from around the world join in to the LAN party on my 5meg IIRC connection back then we had to drop it back to 10,000
It's got to be a language barrier here, I can't beleive were having so much trouble with this conversation and the understanding of it.