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DD_Fenrir

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Everything posted by DD_Fenrir

  1. Not my handiwork John, this is courtesy of Phil Style, one of the admins at Storm of War server - all of his tutorials are pretty damn good and well worth watching.
  2. Another refresher for those who need some reminding of how to set your compass and direction finder in the RAF aircraft in CloD:
  3. For those who need a refresher please watch the video linked below. Note the reference to the board markers showing the runway in use and direction of wind, also ideal temps for Oil & Water.
  4. Great news chaps! Confirmed we should have a live Ground Controller for this event!
  5. Shame Pook, but understood and thanks for the heads up. We have two more highly likely attendees but they aren't 100% sure yet - if so they can slot in on the vacant slots in Yellow & Green or become a two ship Blue Section. The idea behind this segregation is as follows; it allows me quickly to designate Sections to different tasks if we end up in a multi-type target engagement, so for example if we meet escorted bombers I can task Yellow for bombers whilst I take Red Section in to engage & distract the escort fighters (or at least part of their number) and direct Green to cover Yellow as they attack; once Yellow have broken off, Green can engage the bombers as Yellow cover their attack. My hope is that we could keep up this cycle as long as possible until either the bombers are all downed or the very least minimise our losses if some escorts slip passed Red Section (or whoever was detailed to engage the escorts). Alternatively, if we meet an unescorted bomber formation I can direct Sections quickly to attack particular parts of the formation so we can try to avoid getting in each others way - and mitigate the number of collisions that can occur during such attacks. A further benefit of this is that in enables us to inflict as much damage to as many bombers as possible in the first pass. The formation will break up quicker as more damaged bombers slip out of formation, reducing their effective cross fire. This, combined with a good chance of eliminating a proportion of their rear gunners on the first pass, should make a second further attack a far less hairy endeavour.
  6. I want in on this chaps. Anyone care to join me? http://www.stormofwar.org/phpBB3/viewtopic.php?f=27&t=1384
  7. Oooh, goody. I'd better go check the boresight on my kite.... Great to have you back Col. In one piece too. And with no major newspaper allegation either!
  8. Are you running the game fullscreen or windowed Pook?
  9. Please note chaps that your mixture needs to be at 0% - this is, perhaps counter intuitively, your full rich setting. See extract from the Team Fusion Spitfire Mk.Ia 100 Octane (but applies to all the Merlin engined a/c) flight manual below: CARBURETOR MIXTURE The engine is equipped with a carburettor which allows the pilot to select either 'Rich' or 'Lean' mixtures. 'Rich' mixture is used in all normal situations, takeoff, landing, climb, combat. 'Lean' mixture is only used to conserve fuel in level flight Cruise settings, and only when boost is set to '+1' or lower, and rpms to 2600 or lower. Use of 'Lean' mixture setting at higher rpms or boost will result in the destruction of the engine. Full manual here: http://www.theairtacticalassaultgroup.com/wiki/doku.php?id=spitfire_ia_100_octane and for the Hurri: http://www.theairtacticalassaultgroup.com/wiki/doku.php?id=hurricane_ia_rotol_100_octane
  10. Hi Pook! These two jumped right out: Jettison Canopy - Ctrl C Select Supercharger Previous Step - Ctrl C -- not applicable in RAF fighters, don't know about Blenheim or Luftie types. Toggle Canopy - C Toggle Side Window - C As for redundant settings couldn't see any - there some that don't apply to the Single Engined RAF planes but might be/are used in the Blenheim of the Lufties. What is your Radiator mapped to?
  11. Aaaah... fresh blood! Welcome new victim-I mean member. I look forward to finding you in the gunsight-I mean server soon. Do be advised that our ecclesiastical flight commander, DD_Friar, will no doubt be along shortly to proffer his own unique brand of spiritual *ahem* guidance *ahem*. Smile politely and nod and if he should make some form of solicitation vis-a-vis 'Sister Jonathan' then I would politely decline. Unless of course you're into that sort of thing, in which case you'll get along nicely with Mr. Painless.
  12. Nonsense! I fly gliders and have had no affiliation with Beelzebub or any other subordinate evil spirit at enmity with a benevolent omniscient deity of any particular religious persuasion. Now, please excuse me, I must go sacrifice a goat on an inverted cross... my instructor tells me it'll help with my thermalling.
  13. Have to say that Bonkin over at ACG certainly has a way with his machinima: Another excellent video, I think you'll agree...
  14. If I can be of any help then please ask - I'm competent, if not expert on the Charlie Hog's systems and will gladly clarify any questions. I'll also get online when I can to assist. Otherwise, good luck gents!
  15. Late in the day, but at the 11th hour, Happy Blinkin' Birthday Bongo! Hope you had a suitably salacious day. Who'd a thought the two sound-a-likes have such a close connection in their Birth dates also? Bit spooky if you ask me. Which you didn't. So I'll be quiet and go away now.
  16. Updated first post - the table of waypoints and headings had not copied across from previous post so have corrected. Make note of these headings gents! {content}
  17. Hey Nage! Process is as follows: 1. Wait till mission time is 1118 (12 mins from spawn). Clock is far left side of instrument panel. 2. Start your engine. 3. Hit tab. Select your flight. In your case, option '3', Red. Ovy you select option '4', White, and Arg0n option '5', Blue. 4. Then select option 'Q', Technical 5. Then select the Start Engines Option All members of your flight will start their engines. Before they do start pulling out from your dispersal point. These are the routes the AI will be following; try to keep to them! I have placed lights across the field to mark the runway - also the start of the runway is marked by some vehicles and an elevated green light to help guide you to that point. The AI should not collide with you if you are careful, and most of the time they will stop and let you in if you get on a collision course - but just be wary!
  18. DD_Fenrir

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    From the album: Renovate

  19. DD_Fenrir

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    From the album: Renovate

  20. DD_Fenrir

    Renovate

    Pics for Operation Renovate Briefing and mission
  21. DD_Fenrir

    grab0032

    From the album: Renovate

  22. DD_Fenrir

    grab0032

    From the album: Renovate

  23. DD_Fenrir

    grab0031

    From the album: Renovate

  24. DD_Fenrir

    grab0031

    From the album: Renovate

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