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Everything posted by Friar
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@Jag i have changed your status and sent a pm. you should now have full access to the site
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Welcome Jag - I will update your status to full member so that you can access the discord invite link from the banner and also see all the forum (we keep the best bits for our "special people") Salute and thank you for reaching out to the Dogz.
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Salute Chaps I am afraid I have had to do a bit of a "re-set" on the Campaign. Due to some issues I was having with the saved data being reloaded after I had made some changes to the mission file (adding planes and clearing the carrier decks). Last night (Monday) we started the mission again and re-saved after about a 2 hours of play. We can pick this up on Thursday. It does mean that the scores started again. Sorry about that. We still have captured Gazintep so that airfield could be used for rearm and refuel (no spawn). Some of the towns will need to be attacked again. On the plus side, it did give the opportunity to change the way the enemy AI is generated. Hopefully now the air to air element should be constant through out the duration of the mission.
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only the herc is actually specified but due to dynamic spawns if you only had the a4 you could use it i believe
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@Squee7e Although we sometimes fly WWII stuff, I would actually say that the majority of our DCS time is in jets and helicopters, on either the Persian Gulf Map, Caucuses or Syria. We are actually about to do week 2 on a Syria Campaign on Thursday evening. I have built the mission using dynamic spawns so I think you could join with one of your jets.
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I will update as soon I can get on my other computer and give full permissions. UPDATE: I have updated you to full DangerDog. You may now add DD_ to your username, please wear it with pride!
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@Squee7e Welcome Sir, Thank you for coming to find the DangerDogz. We play both IL2 and DCS. We fly IL2 on Sundays and Tuesdays from around 20:00 UK time. We play a mix of dogfight maps, co-op maps and are currently running a special event with another group taking part. For Comms the group still use Teamspeak. We fly DCS on Monday and Thursdays from around 20:00 UK time as well. For comms we use Discord. If you would like to fly DCS with us, please let me know which modules and maps you have. We are a friendly bunch and make no demands on how much you fly with us, we all have Real Life V1.0 to contend with! We also do not expect you to attend training sessions before you can fly. We do have another member from Germany that flies with us, his name is @Mosquito or "Mossie"
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135 euros or hit Q 3 times? I think I will pass on this one....
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So following a last little test last night of mission saving and restoring, thanks @fruitbat Syria Mission Control, we are confirming go-live at 20:15 on Thursday. It will start with a small scenario and game play brief. The actual mission will then start at 20:30 for this first mission. Following missions will start probably around the same time, maybe 20:00 but obviously it will live action from the start. I will not be running through the brief again if people join later, which there is absolutely no problem with you doing so. If you need to leave before the end, no problem, just bank your scores. I will NOT be doing the brief multiple times as people join. Happy to answer the odd question when applicable, but that should not be a problem as there will have been lots of people attend the brief so we all know what is going on. I will NOT be acting as a General for this campaign so will not be making tactical decisions. I will advise on potential next objectives but that is all. So please do not ask me "what should I do next Friar?" I have built quite a bit of randomisation into the campaign so even I know may not know what is going to happen next. The mission will also be run with "FOG OF WAR" settings. Icons in game but limited information on the F10 map.
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"Somebody call General Custer, the Apaches are commin'..." (Myself and two from Fruitbat, Wingflyr and Zukker) A potential load-out of 48 hellfire missiles and 3900 rounds of 30 mike mike!
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Suggestion: Make Tuesday or Sunday a DCS night and Monday a GBS night
Friar replied to DD_Fenrir's topic in Jim's Place
With the missions I am building now with the tools provided by the DML Toolbox, DCS is becoming so much more than just BVR, see a blimp on the radar and fire a missile. We are being to enable the use of ground troops, providing CAS, deploying JTACs via helicopter, dropping off troops to capture towns and picking them up again, Hercules or Chinook having to fly in supplies to keep an airfield operational etc. Currently DCS on a Monday tends to be just myself and Fruitbat, others do drop in from time to time. We will use it as testing session for new stuff I am working on or perhaps fly a mission on the Afghanistan map. Moving to a Tuesday would enable us to pick-up a few extra players that have that day free and show them how exciting DCS can be! And also as I build the missions I would try to incorporate scenarios and planes that cover a wide range of preferences. -
Hi Crash, that is my intention, unless once it is released to the Dogz it collapses! Would be great if you could join us. There are roles for all sorts. We will even have the option for a player to act as JTAC. He will be helicoptered near the front line and then position himself in line of sight to the targets and then lase for bombers / attack helicopters to use. Any player could do this and would not even need to have flight controls set up, just as long as they have Combined Arms.
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UPDATE 7TH JANUARY 2025 Changed JTAC unit to Soldier stinger Added 2 deployed JTACS (one overlooking the hostage town, the other, the enemy positions just north of the base) that can be occupied by a player who has Combined Arms. Just select the Tactical Commander slot and position, go to F10 map and take control. You can then re position them (W=forward/A=Left/D=Right/S=Back) and using the binocular function (B) you can lase targets for other players. I am hoping to have functionality where the AI JTAC which is picked up from the base and then deployed (which is still available) may eventually be also able to be occupied by a player after being dropped off by a helicopter. This is DML functionality which CFRAG is currently looking into.
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If you have signed up to our channel I will make you an admin.
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Hello Roger Can you look to add a Discord display to the server please Also are people still using TS, I think we have moved to discord completely now? Do box guys still use TS? DCS guys only use discord
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I am working on ground vehicles having a role - scout with laser targeting which I thought you might enjoy
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Can we tempt you in FT? New Year, get back on the DCS bike so to speak?
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UPDATE 3RD JANUARY 2025 Missing carrier TCAN reinstated JTAC now added. It is now possible to pick up a JTAC unit and drop off near enemy targets for him to lase for your laser guided weapons. Operates on 1688 up to a maximum range of 8000m with line of sight. Only 1 JTAC at a time can operate. Added Gazelle to list of troop transports (for sneaky JTAC deployment) TU-142 now invisible to AI so carrier fleet will not attack.
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Start date scheduled for Thursday 16th January.
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UPDATE 31ST DECEMBER 2024 Added more AI enemy flights. There are now 10 possibilities including a potential carrier attack. Added Destroyer and Cruiser escort to the carrier. Moved some of the flights around to change the flight paths Added special TU23 intercept mission. Get within 1000 feet to force the "bear" to turn around and go home and stop the information gathering flight on the carrier fleet. Adjusted the "Stop AI Flights" logic to pick up flights that were waiting in the time delay buffer. "Stop flights" should now stop all flights. Enjoy and Happy New Year to all our DCS pilots and the IL2 ones as well.
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Full Briefing - Release V1 Scenario Red forces have pushed out of Syria from Jarabulus in the eastern side of Syria and taken control of the regional airfield of Gaziantep in Turkey. There are also signs that they are planning to push in and take the Forward Operating Base located West of Rayhanli, code named "Alpha". These actions must be countered. Having negated these incursions Blue forces should then commence the push back into Syria and take over airfields, towns and FOBs all the way down to Damascus. Blue forces will start their fight back from Incirlik, Hatay, Adana and Akrotiri airfields as well as a small output FOB at Nurdagi. There is also a Carrier fleet in the locality. Game Play Other than the Carrier, FOBs and Adana all bases will use the Dynamic Spawn capability and hot start will be an option. These missions will track your scores and the impact from any encounters will be carried forward from mission to mission. You should make sure you land safely back at a Blue occupied base to bank your points. The results from each session must be saved via a menu option at the end of play. Menu options allow players to their view their own score and also the score for other players. Some of these menus are specific to certain plane types so depending on what you are flying means you may not see all the menu options. You will also be able to get an update on the status of airfields and towns as to which side is in control via the menu options. Once the controlling forces of an airfield or town have been negated the area can then be captured by the deployment of ground forces. Each new captured area provides the opportunity to pick-up new troops. Captured airfields will also provide new spawn points for aircraft and/or helicopters, thus assisting the move down the map. However should the red forces loose control of a base, they will probably mount an attack to recover any lost assets. Captured airfields will have very limited air defenses and it is strongly recommended that Hercules out of Adana bring in supplies once the airfield is safe and as early as possible after capture. Captured bases may also have limited number of spawns per plane type available so you will need to think about not just throwing away your air frame. Home bases have unlimited spawns and resources. Some bases once captured will not provide new spawns but will enable the option to land and repair, rearm or refuel. Some of these bases will require extra supplies to be brought in by the Hercules. Some captured FOBS will require ground resources to be sent in after capture to provide fuel and supplies before any RRR can take place. All captured bases will provide an opportunity to land and bank any kills you have to save your scores. Threats - Army The Red forces will have multiple ground units placed around the map defending key areas. You can expect to encounter many types of ground and air defenses. Some units may be held back and out of sight until required to take part in the engagement, so do not underestimate their strength. Threats - Air Force The Red air force is made up of an aging fleet of Migs and SU designated aircraft, but do not mistake this for being an easy fight. They will be deployed to patrol and attack where required to maximize their strengths. Threats - Navy There is a limited threat from the Red forces Navy. The only information we have is that there are three "Grisha" class corvettes currently located in Tartus port undergoing refits. Two of these three ships are awaiting sea trials before their weapons systems become fully operational. The other is believed to have completed the sea trials and now has all of its weapons systems functioning.