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Everything posted by Friar
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Update 11th September Just 4 of us on duty last night (myself, @BluBear, @PapaBear, @wingflyr) No progress was made due to difficulties with the terrain (FARPS in deep, high sided valleys) and protected by difficult SAMs. I am on holiday next week so if you guys want to fly the mission please remember that you must change the mission back to something else right afterwards.
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One was taken on Blubears phone but I guess he has not had time to post it. I will ask tonight if he flys.
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Mass fly past
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Part 1 of the mass take off. I rotated my phone and am currently trying to work out how to rotate the rest of the footage.
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@DD_Fenrir - is it just you or did I recall you saying you are bringing Joe and Olive as well?
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I have just booked along with Mrs Friar. See you there chaps!
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@fruitbat - I do remember that now. Thanks for the reminder. As you were chaps Datalink slots will start with 00200 for slot 1 and go up to 00207 for slot 8.
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I am just doing what I should have done years ago and starting an exercise book with notes on how to do stuff. I am just writing up the F16 setting up the Datalink. I think it would make more sense if we all agreed to start with 00201 for slot 1 and so on 00202 for slot 2? Rather than starting at 00200 for slot 1 All those in favor say "Aye"
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PPD UPDATE I have gone into the files and found the scores for all players that have taken part in the campaign to date and have arrived at the following PPD score (points / deaths) Wingflyr 109.42 Zukker 50.0 Squeeze 34.11 Delta 19.36 Blubear 244.33 PapaBear 151.25 Squawk 235.0 Fruitbat 441.07 Friar 129.41 Fenrir * 101.26 * Fen has flown with multiple id's and this score reflects all those added together. The compilers of this chart would like to ask Fen if he could please fly with the same id......
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... Or to look at the points a different way, the "Danger Dogz PPD Rating" (that's Points Per Death) @BluBear = 244.33 @fruitbat = 441.07 @Friar = 129.41 @DD_Fenrir = 145.84 @wingflyr = 109.42 I will try and get the PPD's for everyone that has taken part so far.
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UPDATE 7TH AUGUST 2025 More good ground achieved with thanks to @DD_Fenrir, @fruitbat and @BluBear. Fen kept the skies clear to enable Fruitbat and Blubear to go SAM hunting whilst I did the advance work on the next FARP. Capturing the airfield of Mineralnye proved challenging due to the protection of the Juliett SAM site. Please see the map below and also the current state of the scoring as of last night.
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If I knew what that was I would get excited as well ! The chart is on the "kneeboard". A feature all planes in DCS have. They list all the airfield layouts and approaches / runways etc.
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@wingflyr - If you buy this you also get the second version which WILL HAVE player flyable air-to-air refuelling. May be quite a way down the road though. In the interview they talk about the possibility of flying a mission escorted by an F18 to drop cargo and then re-fuelling him on the way home.
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WOW !!! This is going to take some study time !!!
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I have pre-purchased it - Not buying anything else though.
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Interview with developers. No code from the free mod. They started from scratch with the same team.
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Despite reduced forces we still managed to gain ground and captured another FARP. Special for me as I think I had my first 1000 point night taking out the majority of a FARP (thanks to @BluBear for taking out the last two targets to enable it to then be captured), achieving a mission completed bonus and also doing some pilot CSAR.
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352nd Advance and secure missions
Friar replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
Shame 352nd have not learnt from flying this sort of mission, they are making the same mistakes last night as they did more than a year ago when we did it the last time "sorry for crashing into one of your tanks, my controls locked up and I could not avoid it", sound familiar? Not good in my opinion. -
@wingflyr You were missed last night Sir. Thank you for the heads up but it all went ok. I had uploaded the very latest version and enabled the splash feature as you suggested. It turned out to be too effective and the guys have requested I turn it off for next time. Other than that it all went ok with the usual smooth performance. The mission started just before dawn but with a small weather front that has moved in with light rain / snow showers in places across the map. Excellent work by myself (well I would say that) @delta7, @fruitbat, @BluBear, @DD_Fenrir and @PapaBear meant by the end of the night we had managed to make more good progress despite some stubborn SAM defences that kept getting repaired. Hopefully we will see a few more faces we are missing and would very much like to have join us next week ( @Squee7e, @Zukker, @Crash, @Squawk, @wingflyr of course) Salute Friar
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Just ordered one.
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have you fixed it your head-set, if so how?
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That actually looks a nice idea, I dropped my lights to become wire free and went back to the clip,. The other version I had seen for this looked too bulky, but this looks quite neat.
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Having made the post that problem did occur to me. The start time of the mission would be key. We would also probably have to run it for a little over 24 hours. Assuming we started it at 20:00 UK time on a Friday (just for examples sake), our DCS sessions usually last around 4 hours. If the mission start time was 08:00 that would take us to 12:00 mid day in the mission. If the Canadians (and who knows what other guests may turn up) play on Toronto time, that is 5 hours behind the UK (currently, this event might not take place until the Autumn / Winter due to peoples availability/preference, the time difference may be different then). Another option I have just thought of would be to have different versions of the mission file (which you can do without impacting on the rolling effects) based on expected game time. For example if the UK starts the campaign at a game time of 08:00 and plays for 4 hours taking the game time up to 12:00, we have another version of the mission sitting waiting to be loaded that has an in game mission start time of 12:00. The Canadians play that for 5 hours say and have the game time ending at 17:00. We could have a third version that is set to start at this time (which would mean it getting darker as the session went on) or have it set to the next morning. Any other thoughts?