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Friar

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Everything posted by Friar

  1. I have to say the detail in the towns is fantastic. Nice countryside as well. Ramstein airbase is huge with tons of hard shelters hidden in the woods.
  2. I have just installed the Cold War Germany map to the server. So it can be used if/when people start picking up this map.
  3. How many of us will be buying this map? either right away / soon, how many are not fussed and will either skip or wait a lot longer? Also something that is starting to bug me is that are these launch videos getting close to false advertising and just using the disclaimer below as a cop-out for features never going to be included but make the map look extra exciting...
  4. I have tweaked the icon settings and uploaded the mission ready for the next time. I have turned on the usual icon detail level but also put on fog-of-war, so its hopefully middle ground difficulty wise.
  5. @wingflyr - Sorry to have kept bombing questions at you last night, thanks for your assistance in getting this off the ground. It certainly does look like it is going to keep us out of trouble for a while! Performance from my end, I saw no issues at all. I know @PapaBear reported some stutters but I think that may have been a local issue? I will look into the icon settings for the next session.
  6. Sure, rock up when you can. Will be pleased to have you with us.
  7. @wingflyr - you can be "Sir" and tell us all what to do and how to do it!
  8. @wingflyr - ok I will go with the version you provided
  9. @wingflyr - the post where you provided downloads - are they the latest versions? I saw on the ED downloads that the Caucuses version I linked to was updated in March of this year, is the _01 version you provided a different version completely?
  10. Please see my DCS server post - lets go with an "Foothold" mission These are well done and put together by people smarter than me. .....providing it does not get two juddery on our server
  11. For this coming Thursday (10th) as I have not had the mind to sort out my Syria Campaign I would like to propose we go to "Here is one someone else made earlier". I have downloaded an updated MA_Foothold mission based in the Caucasus. https://www.digitalcombatsimulator.com/en/files/3341245/ For those of you that have played this type of mission before it has been built with multiple scripts where you earn credits for achieving objectives that can be traded in for equipment or friendly AI flights etc It has recently been updated so should be good. It has persistence capability as well which I will enable so has the potential of lasting multiple sessions
  12. Fine, but lets try and have a shout out if you are or not going to attend, so those that were planning to play can make the call as to whether its worth setting up or not.
  13. Salute Over the last two Mondays I have been on the server on my own on Monday. As we enter the busy time down on the farm for Fruitbat (which I totally understand and am not complaining) and no other regular players turning up on a Monday I am getting a little bored on my own so am proposing that we drop the Monday sessions as a regular planned day. Always happy to jump on if people are around and call an ad-hoc session via the forum until real life gets more people more time free on a Monday. Friar
  14. Hello @352nd_Tazman That is correct, yes we fly on Thursdays from about 20:00 UK time. You would be welcome to join us. We use discord for DCS. I will send you the invite link via a pm The sessions are generally quite informal playing on either the Persian Gulf, Syria or Caucuses map. We were running a campaign that I put together but it stalled a bit due to technical issues. I may have it back on track for this week. If not we will play on a sandbox type mission. Cheers Friar
  15. Salute I am thinking about trying to get a new campaign quickly off the ground. I have learnt a lot from doing the Syrian Campaign and fancy starting again with a new scenario. Trouble is I am struggling for a back story to build on. I find if I have the story / scenario it helps to build the mission. I have looked at blue forces taking Anapa-Vityazevo in the North west, just inside the border from Ukraine, but then what? Does anyone want to throw some ideas at me, does not have to be historical (and probably best not), I just need some inspiration. Give me a story to unpack....objectives, responses from red forces etc. Very happy to work with someone as a collaboration Come on chaps, thinking caps on...
  16. @Squee7e -not at the moment I am afraid. The stock ED save feature seems to be lacking and the DML persistence also has some issues. The mission will need to revised (I think I need to do things differently with Ai who do not get shot down) and I was going to ask tonight how people feel about another re-start. If people are happy then I will set about reconstructing the mission, but if people are done with this scenario I might move to another campaign implementing the changes I need in this one.
  17. @Perfesser How are you adding the tanks? If you are adding them directly in the mission editor, then that seems to work for me as well. The problem with that is you can only generate a tank once, it can not re-spawn. If you are designing your mission where a player can get killed multiple times you will need to place enough tanks on the map to have enough supply. This then means that if the enemy could get to the the place where all the tanks are stored, they could be killed, if they do not have any AI protection. If you add AI to the mission you then run the risk of AI kills from amazing ranges and angles. A mission where a small number of players jump into tanks and attempt to take a town guarded by AI players and defences could be achieved however, but again you will need to provide enough stock for re-spawns. There is a feature called "late activation" where you could define triggers that state activate tank 2 when tank 1 gets killed and tank 3 when tank 2 gets killed and so on to prevent the map being littered with tanks not being used, that might be an option for your game play. That would half work to get round my problem but not when a town or zone could change hands a number of times. If you need to ask anything about building your mission please give me a shout.
  18. It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.
  19. @Squee7e Many thanks to @Perfesser for rocking up and helping me test. Testing highlighted a couple of issue that I need to investigate but the absolute biggie was the fact there was no tank engine sound for either of us when played on the server. I did a repair this morning and still nothing. Works fine off line for both of us! UPDATE: I have just loaded up the Persian Gulf mission and jumped in a tank I have on there and the sounds work fine so it is something in my mission
  20. @Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
  21. If anyone want to see what this map is about I will be be sitting on discord this evening and will put it on the server for you to try your hand.
  22. The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus
  23. @Crash - I will try and work it to suit most people that want to try it. Sundays are getting a bit easier for me now so could try it on a week when Delta is not doing his Campaign? Failing that either a Friday or Saturday? For the tanks you only need about 6 buttons and can play it on the keyboard.
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