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Showing content with the highest reputation on 07/20/2021 in all areas

  1. I'm fine tuning the mod with the help of the author. My goal is to have enemy AI less accurate and friendlies a bit more so your rear gunner isn't firing at another dimension instead of the enemy. I'm also working on getting ship AA to be less deadly. Turns out the guns on the tankers come from the regular AAA Artillery menu so dumbing down the ground AAA will be necessary to get the tankers guns tamed. It's disheartening to attack a convoy and while trying to disable the destroyer you get gunned down by a tanker ship. My final goal will be to incorporate all three "Blind" mods, Aircraft Gunners, Ship Gunners and Ground AAA into a single JSGME package.
    6 points
  2. GENTLEMEN TAKE NOTE: 370th FG: With the enemy advancing rapidly towards Florennes late this Christmas Eve we are obliged to find less unhealthy environs; the 370th FG will transfer to Y-32 Ophoven/Hasselt. We are flying out aircraft this evening and Operations will continue henceforth from this base from Christmas Day. 193 Sqn: As part of a general reshuffle to make way for various Yank units attempting to find suitable airfields to operate from within this sector we are to move to Kluis airfield. Operations will continue henceforth from this base from Christmas Day.
    5 points
  3. Highly inaccurate that pole mate, every decade has its beginning and end in two categories. Should be 20-29, 30-39, 40-49, 50-59, 60-69, 70-79 etc. Two reasons: it might make a huge difference to the 50-59 and 60-69 percentages and I like it when β€œ69” is stated….. it makes me giggle like a school boy. Sorry, just practicing being an old git who likes to complain about sod all just for the sake of it πŸ˜‚πŸ€£ and I wanted to get in there before Arjen does πŸ€”πŸ˜˜
    2 points
  4. Mission Date 24/12/44 402nd FS - Fighter Sweep, Malmedy sector 485th FS - Attack Bridges, Bastogne 193 Squadron - Attack Infantry Positions, Manhay Debrief: USAAF 9th Tactical Air Force 370th FG 402nd FS: 485th FS: RAF 2nd Tactical Air Force No. 146 Wing 193 Squadron: 370th FG Awards and Promotions: 485th FS: Captain Les Payne is now the Commanding Officer of the 485th Fighter Squadron. Personnel: 402nd FS: A new pilot has been posted to the Squadron - we await confirmation of his identity. 485th FS: 2nd Lieutenant Franklin Onbach joins the squadron. 2nd Lieutenant Reggie Veggie joins the squadron. A new pilot has been posted to the Squadron - we await confirmation of his identity.
    2 points
  5. WOW I can see why people think that flat screens are SO last year If the resolution was higher it would be even better. All you would need is a Buttkicker and one of these
    1 point
  6. Same, counting down the time, I'll be on around 6:30
    1 point
  7. 1 point
  8. Bloody 402nd, so needy 🀣😳
    1 point
  9. Hi @BluBear I used to use some prescription lens' for my Rift. They came from Germany and cost about Β£50. I sent them my prescription for each eye and they supplied the lens' that clipped over the rift lens. Best thing I did as I too have to wear glasses for distance. This is who I used. https://vr-lens-lab.com/ Cheers Friar
    1 point
  10. This is why staying up passed midnight writing debriefs ain't the best idea! Apologies to the fine gentlemen of the 402nd for any offence suffered. It shall be corrected forthwith.
    1 point
  11. I used open composite but there can be issues with sound. Are the lens inserts of any use? It does help with clarity if you are able to use distance prescription lens. look here for some good info https://forum.il2sturmovik.com/forum/109-virtual-reality-and-vr-controllers/
    1 point
  12. Every time I see those old movies of guys walking boards or beams 35+ stories up I get the heebie-jeebies.
    1 point
  13. Reggie, Here you go. JSGME ready. Unzip and drop the enclosed folder in your MODS folder. GUI_Background_Mute.zip
    1 point
  14. Not a mod but this https://forum.il2sturmovik.com/topic/32596-quick-reference-printout-engine-settings-limits-temps/ information is what is recreated in the PNCP mod above. I have it printed off into a pack that I keep next to my pooter...refer to it more than anything else GBS related so I think it is one of the best resources available.
    1 point
  15. Ok, these are the ones I use currently. 1. The orange block on the right, 4k etc., all enable the use of the Hakenkreuz. This is on default skins ie. the one that is default for the map being flown, user interface, parked aircraft etc. https://forum.il2sturmovik.com/topic/35423-mod-historically-correct-official-skins-2k-and-4k/ The installation of these isn't particularly intuitive and there is more than 1 download 2. Green block, Dogz Icon mods, is self explanatory 3. Grey block are experimental ones - Sun size correction makes the sun appear larger https://forum.il2sturmovik.com/topic/55027-the-sun/ Torpedo He111 replaces the 1000kg bomb for a torpedo but does it for ALL aircraft that carry the 1000kg https://forum.il2sturmovik.com/topic/60901-mod-torpedoes-for-german-aircraft/ Kuban Autumn Desert replaces the textures on Kuban Autumn map to a beta Desert scenario https://forum.il2sturmovik.com/topic/66068-kuban-autumn-nth-africa-desert-beta-upload-updated-version-to-40-04-04-2021/ 4. PNCP Base replaces the cockpit sweetheart picture with the specific aircraft Pilot Notes https://forum.il2sturmovik.com/topic/55201-pilots-notes-for-cockpit-photos/ 5. 2_CW short grass removes the long grass next to the runways and roads and shows pretty flowers https://forum.il2sturmovik.com/topic/65921-short-grass-and-field-crops-final-version/ The torpedo mod is an issue in multiplayer because anyone carrying a 1000kg bomb, from my view, is actually carrying a torpedo. Stukas dive bombing with a torpedo doesn't work....so I get a slight game hesitation when a 1000kg is dropped as a bomb because my game is trying to make a vertically dropped 1000kg bomb act as a torpedo. This is why it's deactivated, I only tend to use it when flying single player.
    1 point
  16. Perhaps those that use a wide variety of them could provide an explanation with screen shots as to what they do?
    1 point
  17. Just an update on the way I see it. Pluses I really feel I am sitting in a cockpit and I can sense the way the plane is moving. Better for situational awareness Minuses Much harder to spot aircraft/ground targets That might improve a bit when I get my lenses sorted. Very hard to check six, due to your head can only turn so far and limited FOV You need to use VoiceAttack as it is very hard to use a keyboard unless you can touch type. I use this for nav/landing/cockpit lights, open map, toggle icons/hud, open/close canopy, and logging into a server when I know the pass word, although you need to have TS on push to talk. On the whole I am really impressed and when the field of vision and resolution improves it will be amazing. PS its harder to drink beer
    1 point
  18. Out of my league, but cool to see this. That guy must have put some serious engineering effort in this thing.
    1 point
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