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Showing content with the highest reputation on 10/24/2020 in all areas

  1. Remember that this scenario is based on a Syn_Vander Mission Generator for planes and sometimes flight times are not short hops. There are also AI bombers for both sides that will attempt to attack the objectives as well as AI air patrols. The 3 objectives required to win the map are defined by the generation, I have modified it to add the tanks in. I have placed the tank spawn points so that both sides could use their tanks offensively to either have a go at attacking an objective (and blowing stuff up) or at least weaken the defences for the air attack and defensively to help protect one of the objectives, so tactics could be important, but also with game play in mind as I am sure the tank drivers will want to encounter other tanks. I think it will help if I publish a picture of the map and location of the airfields and objectives. I am writing this in bed with a cuppa so will add later. I would like to think that we as group will fly the scenario in an honourable way, eg not throwing away your plane after attacking an objective and making the trip home, also no camping at tank spawn points should a side gain an advantage. I am also adding air start spawn points which I am going to say can be used only after you have made it home from a mission at least once. As this is the first time we have done anything like this together I don't want to make it too complicated, but acknowledge there does need to be some ground rules / guide lines for the engagement but hope to learn from the outcomes if I get it wrong and take forward what actually worked. Above all, the aim, as always with the Dogz is to have fun.
    3 points
  2. Dear Friends, It's the middle of Autumn already and the work on the project progresses well. For instance, the AI-controlled transport plane C-47A Skytrain (Dakota) for Battle of Normandy is almost ready and you'll get it in the next update. This WWII veteran served in air forces and civilian air fleets of many countries for several decades - one of the iconic symbols of the piston era of aviation. These aircraft played a tremendous role in the Battle of Normandy, dropping paratroopers, supplies and towing assault gliders. This legend will be finally reconstructed in our project, even if it is an AI only aircraft for now. Later on, when we complete another stage of the Career mode improvements, it will be used in this mode for transporting cargo loads, airdropping paratroopers and parachute supply containers for the troops on the front-lines. At the moment the new paratrooper model and its integration in the Career mode are not yet ready for Early Access, so this aircraft will be available in QMB and community-created custom missions as an ally or enemy loaded with cargo or parachute supply containers. The second hero of the day is the upcoming Collector Plane - the British Hawker Hurricane Mk.II fighter. This legendary early war aircraft saw much action in the Battle of Britain and later on the Eastern Front with the Red Army Air Force via the lend-lease program. This fighter actively participated in the Battle of Moscow and Battle of Stalingrad and the owners of this Collector Plane will be able to use it in the Battle of Moscow and Battle of Stalingrad careers in the coming update. There were many different modifications of this plane, the most interesting ones will be available in our sim: Hurricane Mk.IIa - default model with eight Browning .303 MGs; Hurricane Mk.IIb - modification with twelve (!) Browning .303 MGs; Hurricane Mk.IIc - modification with four 20mm Hispano Mk.II guns; Hurricane Mk.IId - two assault modifications with two Browning .303 MGs and two 40mm Vickers S Class guns, with or without additional armor plates; Hurricane Mk.II Soviet - modification armed with Soviet bombs, unguided rockets, two 12.7mm UBK MGs and two 20mm ShVAK cannons; In addition, either of the modifications listed above can be equipped with a Merlin engine with an additional boost, air cleaner for dusty conditions and rear-view mirror. The work on Tank Crew is continuing as well. The coming update will include very important changes for ground vehicle AI, both detailed and simpler modeled vehicles, making the AI gunner actions more realistic. To hit a target at a distance, they will usually bracket a target with gunfire as they find the proper range. Spotting a target to the side of the current aiming line will require more time the more distant it is. Both of these actions will depend on the AI proficiency level set in the mission. The AI gunner will also behave more naturally when the target is destroyed or no longer visible - it won't rotate the turret to the default position immediately, but will wait for some time, looking for more targets in the same general direction. Many smaller improvements and changes will be added as well, as we prepare Tank Crew for its official release.
    2 points
  3. Instrument hire..... yes that’s it 🤫
    1 point
  4. I'm driving all evening. I'm loading HE, AP, a picnic and a tartan rug. Whatever is decided about aeroplanes, can I just put in a plea for unlimited tanks. I can see a massacre of the armour and we wouldn't want to run out. Pickled egg sir?
    1 point
  5. I say yes, as if you dont have a consequence for loosing an aircraft, then it would be possible to bomb and then hit refly or kamikaze into the target as may times as you want. Have as many second line aircraft as you want, but assets should be valued.
    0 points
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