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  1. I have tweaked the icon settings and uploaded the mission ready for the next time. I have turned on the usual icon detail level but also put on fog-of-war, so its hopefully middle ground difficulty wise.
    4 points
  2. Tamiya Panther Ausf. A 1/35 kit. My first tank for a long while and it took some time to work out how to do the zimmerit. I ended up using Holts knifing putty spread over dry wall jointing tape and I think it worked out not too bad.
    3 points
  3. The moment when you realize you never really played the singleplayer part of a game 😄
    3 points
  4. How many of us will be buying this map? either right away / soon, how many are not fussed and will either skip or wait a lot longer? Also something that is starting to bug me is that are these launch videos getting close to false advertising and just using the disclaimer below as a cop-out for features never going to be included but make the map look extra exciting...
    2 points
  5. As a German this is a must pick 😁 I will buy it during the summer sale probably
    2 points
  6. I also had some stuttering but I guess it's simply time to upgrade when the current generation of AMD CPUs gets cheaper. @wingflyr thanks for guiding us through the mission. It went from being a bit frustrating at first to being absolutely awesome once we figured out who should perform which task but that's how it should be in coop scenarios 😁
    2 points
  7. I should be on tomorrow. I got my issue sorted out.
    2 points
  8. Hi, guys. This is my take on foothold missions that we do in our evenings. They are a lot of fun. With persistence on, which auto saves as you go. There's so much to do for everybody and we work as a team, to take hold of areas and then quickly have to Support them by flying a helicopter or a HERC over, before it's taken back by red. ( and they can be aggressive) The AI are set form excellent to veteran. We play the missions with no Icons which makes it more challenging and immersive. Sometimes it's very intense. Lots of air to air. That's where we need to work together, air cover role is so important as for Ground pounding, as for support roles such as helio or Herc. Leka Who makes a variety of footholds from the previous originals(by DZSEKEB) updates them regularly and he's very dedicated to keeping them running. He's got a Discord server. link here https://discord.gg/cshgmgXuxE They are well done, they are good on frames, and a lot of fun to do. We have done most of them to the end capturing all areas, with great difficulties at times. Now with Squwak, we are continuing to do foothold missions along with other missions Modern and WW2 scenarios which Zukker, myself, and Sheriff create to keep it fresh. MA_Foothold_CA_1.0.miz MA_Foothold_SY_extended.miz MA_Foothold_PG.miz
    2 points
  9. For this coming Thursday (10th) as I have not had the mind to sort out my Syria Campaign I would like to propose we go to "Here is one someone else made earlier". I have downloaded an updated MA_Foothold mission based in the Caucasus. https://www.digitalcombatsimulator.com/en/files/3341245/ For those of you that have played this type of mission before it has been built with multiple scripts where you earn credits for achieving objectives that can be traded in for equipment or friendly AI flights etc It has recently been updated so should be good. It has persistence capability as well which I will enable so has the potential of lasting multiple sessions
    2 points
  10. Fine, but lets try and have a shout out if you are or not going to attend, so those that were planning to play can make the call as to whether its worth setting up or not.
    2 points
  11. Doing some racing on the 352ndVfG Great Battles server last night, March 28, 2025. Wheels
    2 points
  12. After the full 352n VFG group session Friday, April 04, 2025, Bender, Mars, Sighter, & myself moved over to Benders dogfight server and flew a few races. In the last race of the evening for the four of us Sighter had an epic crash right in front of me that I was able to capture in almost all of its glory. I uploaded a full speed version with sound and a second one in Slo-Mo, quarter speed, with the sound muted. (Gaming) Sighter's Crash (Gaming) Sighter's Crash https://youtu.be/HdUiWcjnojc (Gaming) Sighter's Crash (Slo-Mo) (Gaming) Sighter's Crash (Slo-Mo) https://youtu.be/Dqogju4O4is Wheels
    2 points
  13. The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus
    2 points
  14. Server updated to 2.9.14.8394
    2 points
  15. The TAW Spring 2025 has been concluded: Sadly we didn't win the second map and lost in the total scoring: This was my first serious participation in a TAW and for that i am happy with my personal results. It really shows that you can even put a dent into the enemies forces as a somewhat inexperienced PvP pilot. I am even in the top 15 ground attackers. This has to do with my flying hours though haha
    2 points
  16. That's always been there in single player. You don't get that in multiplayer.
    2 points
  17. Gentlemen We have successfully cleared the enemy front lines. They are fighting a rear-guard action and preparing to withdraw troops and equipment to the north. Our next task is to hit the trains and transport convoys before they depart. Intelligence suggests that air opposition will not be as much as previously as the Luftwaffe regroup after heavy losses. The next round will be delayed as I am on holiday next week. Scheduled to take place on Sunday 6th April
    2 points
  18. I have just installed the Cold War Germany map to the server. So it can be used if/when people start picking up this map.
    1 point
  19. Thanks for all your work , a bit frustrating last night but I can see the potential in this, much better flying missions together
    1 point
  20. @wingflyr - Sorry to have kept bombing questions at you last night, thanks for your assistance in getting this off the ground. It certainly does look like it is going to keep us out of trouble for a while! Performance from my end, I saw no issues at all. I know @PapaBear reported some stutters but I think that may have been a local issue? I will look into the icon settings for the next session.
    1 point
  21. @wingflyr - ok I will go with the version you provided
    1 point
  22. Following discussion with 352nd, as this falls on easter Sunday afternoon for the USA , we will reschedule this for the 27th April
    1 point
  23. @Squee7e It has the capability for you to fly many selections of A/C with a great feature , Dynamic spawning hot or cold with instant weapons loaded to your need for the mission.
    1 point
  24. Friar see my other post. I would recommend you go to Leka's discord https://discord.gg/cshgmgXuxE Here is the newest and latest with updated versions. You can update them as you go with out effecting your achievement's in the mission. Lets face it when you have a DCS update, chances are something will get broken
    1 point
  25. Please see my DCS server post - lets go with an "Foothold" mission These are well done and put together by people smarter than me. .....providing it does not get two juddery on our server
    1 point
  26. In essence it's a great idea... The trouble is with DCS's one great failing - you cannot occupy an AI slot in multiplayer, only a dedicated client. This restricts the abilty to drop into a well balanced scenario and take the place of an AI - you end up augmenting an AI force and sghifting the scales of the scenario. And with so many people wanting - or only able - to fly a single platform, each mission has to cater for a wide range of capabilities; some mission sets might only be realistically achievable with 4th gen platforms if there's only 2 or 3 of you on. Try the same in a 3rd gen airframe and you might find yourselves repeatedly shot down, unless there's more of you to saturate the defences. It's a bit of a knotty problem that a well designed sandbox mission should get around by providing a range of targets of varying intensity of defence - there's a bit of something for everyone. Plus, if you want to do some coordinated action then usually there's some more heavily defended areas that do require a coordinated effort to attack - it's just that no-one seems to take the bull by the horns and actually suggest it! However, I'd be up for some DangerDogz on tour adventures imnto some other servers to see what they're like...
    1 point
  27. Sorry for double posting but this is a bit of a different approach so i want to keep it separately from the previous message. You guys may or may not know that the IL-2 group is flying on wing walkers coop server regularly and there the admin and mission creator provides the community with a broad selection of scenario missions that are intended to be completed within 2-3 hours. Maybe we could all create a few missions like that and play them on Mondays. That would result in a bit more variety for us. There are of course limitations to what can be achieved with the different interests in plane / eras. Since i already started such a mission i'd like to beta test it next Monday if that's okay for everyone. I still need to know how many tasks are required so that we are able to actually 'win' a scenario in a certain time. I will aim for the 2-3 hour mark and if we finish early I'll add new stuff to do for the next time until we are 'saturated' with enough tasks for a single session. What do you think?
    1 point
  28. Congratulations , we have seriously hampered the enemys retreat. Italy has capitulated but the German forces have established strong defensive lines in the mountains. A major obstacle is the Monte Cassino abbey which has been fortified. This overlooks our main roads north. Our troops have not been able to break this fortress and are suffering heavy casualties. Although a religious centre the high command has taken the decision that this will be bombed to destroy the enemy emplacements. We must drop accurately as a village lies just beyond. This will be a level bombing mission with escort. The bombers are b25s and escort P-51d. We except light air cover but we must protect the bombers to enable them to target accurately. One the abbey has been destroyed there are further targets of opportunity for ground attack. Mission is scheduled for the 20th april at 2100hrs uk time. The Battle of Monte Cassino, also known as the Battle for Rome, was a series of four military assaults by the Allies against German forces in Italy during the Italian Campaign of World War II. The objective was to break through the Winter Line and facilitate an advance towards Rome. In the beginning of 1944, the western half of the Winter Line was anchored by German forces holding the Rapido-Gari, Liri, and Garigliano valleys and several surrounding peaks and ridges. Together, these features formed the Gustav Line. Monte Cassino, a historic hilltop abbey founded in 529 by Benedict of Nursia, dominated the nearby town of Cassino and the entrances to the Liri and Rapido valleys. Lying in a protected historic zone, it had been left unoccupied by the Germans, although they manned some positions set into the slopes below the abbey's walls. Repeated artillery attacks on assaulting allied troops caused their leaders to incorrectly conclude that the abbey was being used by the Germans as an observation post, at the very least. Fears escalated, along with casualties, and despite evidence, it was marked for destruction. On 15 February 1944, Allied bombers dropped 1,400 tonnes of high explosives, causing widespread damage.[5] Fallschirmjäger forces occupied the area and established defensive positions amid the ruins.
    1 point
  29. Salute I am thinking about trying to get a new campaign quickly off the ground. I have learnt a lot from doing the Syrian Campaign and fancy starting again with a new scenario. Trouble is I am struggling for a back story to build on. I find if I have the story / scenario it helps to build the mission. I have looked at blue forces taking Anapa-Vityazevo in the North west, just inside the border from Ukraine, but then what? Does anyone want to throw some ideas at me, does not have to be historical (and probably best not), I just need some inspiration. Give me a story to unpack....objectives, responses from red forces etc. Very happy to work with someone as a collaboration Come on chaps, thinking caps on...
    1 point
  30. I did mean to start something Colim, even have the basis of a couple of missions already made:
    1 point
  31. You could create a fictional Russo-Georgian war set in late 1992 where a coalition of European countries intervenes and tries to protect the sovereignty of Georgia. The Russians try to secure the former soviet weapon stockpile and easy land access in order to prepare an invasion into the western oriented Azerbaijan and help out their Armenian ally that is suffering from the border clashes with Azerbaijany forces. The situation for the Georgian forces is critical and time is of the essence. The European task force was able to land a small number of forces near Batumi and establish the required airfield facilities to maintain a small air presence but available airframes are limited. Together with the remaining Georgian airforce assets, that have been carefully preserved during the initial air attacks from the Russians, the coalition needs to strike advancing Russian troops and force them into tactical withdrawal. This will allow coalition forces to deploy further airframes at the much bigger Senaki-Kolkhi airbase further north. If the coalition is successful in securing the Georgian lowlands the US is willing to send one of their aircraft carriers into the black sea. Until air superiority in the south is not secured this move is deemed to risky though. The success of the whole operation depends on these early days. God knows what the Russians will attempt next so act quick and decisively to establish the beachhead as planned. Maybe sth like this. Russians will use mainly MiG 23, MiG 29, very small numbers of elite Su 27 and lots of Su 25 for air attacks. Their helicopter forces also need to be deployed in big numbers. A lot of Mi 24 and a few Ka 50/Mi 28 as support for the Mi 24s
    1 point
  32. @Squee7e -not at the moment I am afraid. The stock ED save feature seems to be lacking and the DML persistence also has some issues. The mission will need to revised (I think I need to do things differently with Ai who do not get shot down) and I was going to ask tonight how people feel about another re-start. If people are happy then I will set about reconstructing the mission, but if people are done with this scenario I might move to another campaign implementing the changes I need in this one.
    1 point
  33. Salute I have recently re-visited my idea of creating a player v player Tank only capture the flag mission, based on the IL2 Tank Crew "Advance and Secure". I have created this new version using modern tanks on the Caucasus map, so only the Combined Arms module is required, nothing else special. Before I go public over on the DCS forums I need to test it with some players to test "tank on tank" action. I think this has the potential to be quite exciting (well I would wouldn't I) If you would like to help me test, please let me know below
    1 point
  34. I just started building something on the Normandy map. Sound seems to work ok even when I start it as a server.... so far.
    1 point
  35. It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.
    1 point
  36. Since this was so long ago here are some insights for you from the other side of the battlefield. The 352nd was Single crew in every ground vehicle. I do not think we ever knew that you were multi-crewing the tanks. I know I did not know until I read this thread. Makes total sense now why some of you were able to engage us so quickly when we spotted one another. By Single crewing the tanks we were able to cover more ground more quickly but left us vulnerable to your multi-crewed tanks. We normally had about 4 max in the air and the rest of us were on the ground. Since the battle was for taking ground we almost fully conceded the air war. I will guarantee it was just as chaotic on our side of the battlefield. Duckman was your main nemesis in those situations. He is deadly accurate with the Sherman and any of the German tank guns. I will guarantee you that Deacon was shocked that he took out so many so quickly. Normally his gunnery was and still is pretty suspect. Lol, I wish our tactics had been that well thought out !! I can not speak for the rest of the group but I did not know that external view had been enabled during any of our sessions. Wheels
    1 point
  37. @Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
    1 point
  38. I do have it but haven't looked at it much. I'll do that.
    1 point
  39. @Crash - I will try and work it to suit most people that want to try it. Sundays are getting a bit easier for me now so could try it on a week when Delta is not doing his Campaign? Failing that either a Friday or Saturday? For the tanks you only need about 6 buttons and can play it on the keyboard.
    1 point
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