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  1. @wingflyr You were missed last night Sir. Thank you for the heads up but it all went ok. I had uploaded the very latest version and enabled the splash feature as you suggested. It turned out to be too effective and the guys have requested I turn it off for next time. Other than that it all went ok with the usual smooth performance. The mission started just before dawn but with a small weather front that has moved in with light rain / snow showers in places across the map. Excellent work by myself (well I would say that) @delta7, @fruitbat, @BluBear, @DD_Fenrir and @PapaBear meant by the end of the night we had managed to make more good progress despite some stubborn SAM defences that kept getting repaired. Hopefully we will see a few more faces we are missing and would very much like to have join us next week ( @Squee7e, @Zukker, @Crash, @Squawk, @wingflyr of course) Salute Friar
    5 points
  2. Artie and Wingflyr 530253902_24646901274896488_4480781249929517286_n.mp4 530380699_24142959608680286_3903318214645429065_n.mp4 https://www.instagram.com/reel/DNMX3Tby07w/?igsh=dGk4NW01MzBndWYx e Tower at the Show
    2 points
  3. UPDATE 7TH AUGUST 2025 More good ground achieved with thanks to @DD_Fenrir, @fruitbat and @BluBear. Fen kept the skies clear to enable Fruitbat and Blubear to go SAM hunting whilst I did the advance work on the next FARP. Capturing the airfield of Mineralnye proved challenging due to the protection of the Juliett SAM site. Please see the map below and also the current state of the scoring as of last night.
    2 points
  4. Despite reduced forces we still managed to gain ground and captured another FARP. Special for me as I think I had my first 1000 point night taking out the majority of a FARP (thanks to @BluBear for taking out the last two targets to enable it to then be captured), achieving a mission completed bonus and also doing some pilot CSAR.
    2 points
  5. Most of the posts in that thread you linked are from Ron from RAZBAM, and I'd take anything he's posted with a huge pinch of salt. I can only imagine how much his lawyers love that he keeps opening his mouth in the middle of the court case.
    2 points
  6. apologies colin. I didnt see posts earlier, it is attached as photo
    2 points
  7. PPD UPDATE I have gone into the files and found the scores for all players that have taken part in the campaign to date and have arrived at the following PPD score (points / deaths) Wingflyr 109.42 Zukker 50.0 Squeeze 34.11 Delta 19.36 Blubear 244.33 PapaBear 151.25 Squawk 235.0 Fruitbat 441.07 Friar 129.41 Fenrir * 101.26 * Fen has flown with multiple id's and this score reflects all those added together. The compilers of this chart would like to ask Fen if he could please fly with the same id......
    1 point
  8. 1 point
  9. @wingflyr - If you buy this you also get the second version which WILL HAVE player flyable air-to-air refuelling. May be quite a way down the road though. In the interview they talk about the possibility of flying a mission escorted by an F18 to drop cargo and then re-fuelling him on the way home.
    1 point
  10. Haha, that would be a bit exaggerated but I try to avoid it to my best ability 🫡 It is a fun match between friends after all
    1 point
  11. Running il2setup.exe and setting the screen resolution fixed the problem for Kopfdorfer. Wheels
    1 point
  12. a similar incident happened the last time we did this, maybe we say no bombs on fighters.
    1 point
  13. Shame 352nd have not learnt from flying this sort of mission, they are making the same mistakes last night as they did more than a year ago when we did it the last time "sorry for crashing into one of your tanks, my controls locked up and I could not avoid it", sound familiar? Not good in my opinion.
    1 point
  14. Seems like 2 huge egos, but I hope it ends well soon.
    1 point
  15. I am to make the 3rd Thursday in the month, starting next month.
    1 point
  16. Sorry I missed today Friar. Hope DCS Foothold behaved for you today, apparently scripted mission are hit and miss with the latest update especially DML missions which Cfrag is quite upset about. If error occurs you have to add a script Autoexec.cfg to save games or Dedicated server, which my be a security risk if you use scripted missions. More about it down below link. Id thought Id let you know. Wingflyr Apparently they (ED) decided to incorporate Changes to the behaviour of net.dostring_in() which causes issues with missions. Changes to the behaviour of net.dostring_in() - Page 3 - Scripting Tips, Tricks & Issues - ED Forums
    1 point
  17. That actually looks a nice idea, I dropped my lights to become wire free and went back to the clip,. The other version I had seen for this looked too bulky, but this looks quite neat.
    1 point
  18. Depends on what bombs.... For Snake eyes and dive bombing you want to be in CCIP (easy and very effective with dumb bombs), for level (ish) bombing on a waypoint or dropping LGB's on a target in your TGP you want either DTOS or CCRP (function very similar, DTOS allows more flexibility with designating, particularly using the Helmet). There is also a hybrid CCIP/CCRP mode which can be useful for dropping LGB's onto a target your being talked onto and don't want to get to low to, but we'll leave that for now. This thread I did a couple of years ago walks you through LGB's (also has an extensive part on the HTS pod and HARM's in it). LGB's are bread and butter bombs, and you don't even need to lase them yourselves with helicopters around, one thing i would learn though if you are going to drop bombs with other people lasing for you is how to quickly enter a new steerpoint into the DED, its actually very easy and can be done in 30 secs or so..... JDAMs and other GPS weapons work in two different modes, PRE for launching on a steer point, or VIS for using the helmet to designate an area on the ground before using the TPOD to fine tune before dropping. JDAMs are an incredibly powerful and quick way to get warheads on foreheads quickly, and up to 4 in 1 pass on 4 different targets once you are proficient, but not suitable for moving targets. Basically, a JDAM is going to land wherever your Tpod is looking, whether via steerpoint, helmet cuing, HUD or HTS pod, as long as you are in release constraints. You will need to learn your Tpod unless you get co-ordinates from another source (can easily be sent via datalink from one F-16 to another...). If you learn how to drop LGB's and JDAM's and understand CCIP functionality you will be able to drop every type of bomb ordnance, only types of Air to Ground weapons that the F-16 has that are employed differently than these 3 methods are Mavericks and Harms. I would start with LGB's, that knowledge base will then help with progressing to JDAM's, or if you want to start with dumb bombs, start with CCIP bombing. Here's a quick little demo of CCIP bombing, put the thing on the thing...... (can I get direct hits every time, no, but I'll be close every time. If you set up a good approach you are 90% there though, throttle back and speedbrakes out in the dive). If you do CCIP bombing with CBU 97's you will make a real mess on enemy positions. Here a silly vid I made several years ago showing the carnage you can do with CBU97's, (CBU 105's are a GPS guided version of this weapon dropped the same way as JDAMs) this run in a low level toss bombing in CCRP using a steer point... skip to the last minute and a half for the release and carnage (symbology of the drop has changed since this video was made, but same process).
    1 point
  19. Solid turnout last night chaps. Thanks to @fruitbat, @DD_Fenrir, @BluBear, @PapaBear, @wingflyr, @Zukker, @delta7 and a guest appearance from @Crash along with myself of course. Everyone was able to chip in and make a solid contribution and play their part in the advancement of the campaign. We continue to make good ground managing to take an another airport and FARP in our new drive back to the east. A strong showing by the F16 is starting to show benefits of good team work to attack targets with excellent aircover provided by the F14. Well done chaps.
    1 point
  20. Then I made them into uploadable movies to YT. Enjoy! I often dig through the gigs of stuff I've saved to hear our voices and Camaraderie. I've been aiming to do this for years, and I might as well do it now and get rid of the large files off my PC. Besides, I'll probably never get that involved in this game again. I had broken my ankle that fall and was off work for 8 weeks, so I had time to brush up on things. This next one is just me finding a flight of Beufighters online while piloting a 109 and after watching it a few times I think Kira was actually in one, thus the reason we were quiet I think.
    1 point
  21. Some more musings from me about attacking SAM's..... This is purely my own thoughts from what I have found works and does not work, and certainly not official procedure, as that's all classified anyway, lol. Your mileage may vary. Different SAM's require attacking at different heights, as they have different engagement ranges. Think of it as a dome of different sizes above the launcher depending what it is. To destroy a SAM you have to encourage it to turn on its radar and track you, so you can in turn track its radar. Its no good flying at 30,000 ft above an SA 8 or SA 15 as you are out of its engagement range, so it won't turn on its radar, and you won't know its there. Below is a pic I've channelled my inner Leonardo da Vinci to make, it will do the job though hopefully! The worst place to be attacking a SAM from my experience and watching others, is to enter the SAM's max range near the top of its engagement range, as you will suddenly find a missile coming at you with very little options of what you can do, since any direction you dive to attempt to notch, you are further entering the SAM's area of engagement. You stumble into a very fast missile SAM like a SA-15, you are pretty much dead, unless you are incredibly lucky and can climb out of its range quick enough (you won't). Coming in at a low height, while nowhere near as deadly to yourself, as you have plenty of distance to turn away and can terrain mask, but is not particularly effective as your own HARM's will have a much shorter range due to the thickness of air down low, so your missiles will have no where near as much energy which makes them much more susceptible to being intercepted by SAM's that can self protect shoot. Also being low you can run into other nasties laying in wait for you like manpads and AAA Also and probably more important, HARM's fired from lower altitudes do not come into the target anywhere near as vertically as those lofted from higher altitudes. This often results in misses that do no damage as a flatter trajectory going just over the SAM will not impact the ground for much more distance than one coming down near vertically just missing the emitter. This leads to my optimal attack altitude, around half way up the SAM's engagement range. It gives you plenty of options, and you can skirt around it tempting the SAM with only a 90 degree turn to head away, and can dive away and notch to. You are clear of manpads and most AAA, and your HARM will comedown with plenty of energy and at a fairly steep angle. Of course, knowing what SAM's you are going against helps..... But as a rule of thumb, for SA-8's SA-15's I find around 15,000 ft works very well, SA-6, SA-2, SA-11, 20,000-25,000 ft works well, and going up against an SA-10 30,000 ft plus. Going in at 15,000ft into unknown SAM territories gives you good scope to find what's there and be able to respond accordingly. Hope this helps 👍
    1 point
  22. I was sad to read of the departure of The Fighter Collection's Corsair from Duxford this year after 30+ years in the UK, now heading to a new owner in the US. However, the warbird industry benefits from the back and forth of assets and a small consolation was the welcome addition of a Lysander project, that'll be three in the UK, a sight not seen for many years. That said, the recent news of TFC also selling their unique and lovely, super shiny P-36 and the continued silence around the future of Flying Legends, made me wonder if there's more going on here. Many are aware that DCS are in legal battles with some of their 3rd party developers, RAZBAM reportedly haven't been paid by ED for over a year. I didn't realise but apparently other Devs such as Heatblur also report not being paid on time. (For those that didn't know, Nick Grey of The Fighter Collection also owns Eagle Dynamics.) Now, I don't usually get involved in any of the DCS forum madness, but an aviation forum led me down this rabbit hole: Exploring The Dark Sides Of Digital Combat Simulator 🤯 Ultimately, I hope ED and the devs can sort all this out and TFC stop selling off aeroplanes!
    0 points
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