2. Administrators Jabo Posted April 26, 2010 2. Administrators Share Posted April 26, 2010 Just a quick note to say 'thanks' to Fruitbat for giving up a couple of hours flying tonight to take me thru the tweaks necessary on my rig to get the highest gfx quality I've yet seen from the game. Also if you've missed it I'd recommend taking a look at FB's repaint of Cannons Channel map. It's seriously good stuff and compatible with Dino's Channel missions. Thanks again m8 Jabo Quote Link to comment Share on other sites More sharing options...
JensenPark Posted April 27, 2010 Share Posted April 27, 2010 what vid card have you got Jabo? Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted April 27, 2010 Author 2. Administrators Share Posted April 27, 2010 BFG's nVidia 9800GTX +OC (OC = Factory overclocked version). Running the current Win7 64bit drivers. Quote Link to comment Share on other sites More sharing options...
gec Posted April 27, 2010 Share Posted April 27, 2010 soon i'm going to switch to nvidia and i'll need the settings too. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted April 27, 2010 1. DDz Quorum Share Posted April 27, 2010 Please share Nvidia Control panel Game settings Ta Quote Link to comment Share on other sites More sharing options...
Crash Posted April 27, 2010 Share Posted April 27, 2010 Please share Nvidia Control panel Game settings Ta Thats a good idea squiddly Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted April 27, 2010 2. Administrators Share Posted April 27, 2010 No worries at all, glad to of been of help Jabo I can post the settings later, but they only really apply to running il2 at max settings, which his card and processor can do no problems. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted April 27, 2010 1. DDz Quorum Share Posted April 27, 2010 No worries at all, glad to of been of help Jabo I can post the settings later, but they only really apply to running il2 at max settings, which his card and processor can do no problems. I'm sort of fairly sure that my specs should be ok for a hammering: Win 7 64 4 gig RAM E6850 Dual Core running at 3000 ghz 1 x Nvidia 8800GTX running latest drivers at 1650 x 1080 An owner that will shout and swear at the computer loudly if it won't do as it's told No probs Cheerzen Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted April 27, 2010 2. Administrators Share Posted April 27, 2010 they should be good to go! Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted April 28, 2010 2. Administrators Share Posted April 28, 2010 ok, heres the settings that i use, nvidia settings, OpenGL settings, [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 In conjuction with these dll's, http://www.mediafire.com/?oummjwjckyh Without these dll's you will get jaggies on the coastlines with landgeometry=3 (which i use), however, if you use landgeometry=2 with these dll's, you will get jaggies on the coastlines , so be careful. these dll's were part of a pack of 5 that 1C release as beta 4.09 dll's. There was some other stuff that i suggested to jabo, but that was all mod stuff. Its quite possible that this setup can be improved on, there may well be settings in my openGL that can be improved, some of them i have no clue what they do, but this is all info i have gleaned from other forums. anyway, there you go Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted April 29, 2010 1. DDz Quorum Share Posted April 29, 2010 Cheers Fruitbat, much appreciated! Time to have a good firtle..... Quote Link to comment Share on other sites More sharing options...
delta7 Posted April 29, 2010 Share Posted April 29, 2010 Just if your interested - here is mine for an 8800 I have the latest dlls downloaded from the 1c forum here forum.1cpublishing.eu/...stcount=41 I have the latest nvidia drivers 1) IL2SETUP DRIVER opengl 1680*1040*32 use stencil buffer VIDEO custom mipmap-trilinear text filter- none all others ticked apart from disable all clip hint use palette 2) nvidia control panel af 2x aa gamma on anti override aa 2x aa trans multi text clamp use hardware error off ext off mipmaps none max pre rend 3 multi multiple disp perf mode text filt anti on text filt neg lod clamp text filt quality quality text filt tri opt off thread op off trip buff on v sync force on 3) il2config Code:: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1024 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost=67.106.81.125 localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6923828,dy=0.119791664,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg1=mne\u0020min\u0020leftmm msg6=86666666 msg2=two\u0020over\u0020b5\u0020\u0020base msg4=\u0020cons\u0020n8\u00207 msg8=87.237.59.116 msg5=go\u0020north msg3=three msg0=m msg9=90\u0020cruise\u0020100\u0020fight autoLogDetail=0 [game] Arcade=0 HighGore=0 mapPadX=0.6660156 mapPadY=-0.03125 viewSet=54 Intro=0 NoSubTitles=1 NoChatter=1 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=1 3dgunners=0 ClearCache=0 TypeClouds=0 SubTitlesLines=4 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=1 LOGFILE=log.lst LOGKEEP=1 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=0 ObjectVolume=4 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=14 Attenuation=7 SoundMode=2 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=0 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 35 42 49 57 64 71 78 86 93 100 10 1Y1=0 35 42 49 57 64 71 78 86 93 100 10 1Y=0 100 100 100 100 100 100 100 100 100 100 0 1Z=0 35 42 49 57 64 71 78 86 93 100 10 1X=0 10 20 30 40 50 60 70 80 90 100 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=1 SpecularLight=0 DiffuseLight=0 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [DGEN] NoBadWeather=1 CampaignLength=Long Maxbomberskill=0 MaxFLAK=5 UseParkedPlanes=1 GroundIntensity=Low AirIntensity=Low MissionDistance=125 HistoricalRanks=1 SlowFire=1.0 dxdiag ------------------ System Information ------------------ Time of this report: 2/14/2009, 16:23:01 Machine name: Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel® Core2 Duo CPU E6750 @ 2.66GHz (2 CPUs) Memory: 2046MB RAM Page File: 690MB used, 3247MB available Windows Dir: F:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GT Manufacturer: NVIDIA Chip type: GeForce 8800 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2 Display Memory: 512.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: ViewSonic VP930 Series Monitor Max Res: 1280,1024 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.8048 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 11/12/2008 14:54:00, 6148864 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 11/12/2008 14:54:00, 6188320 bytes Device Identifier: {D7B71E3E-4551-11CF-1E6C-372503C2CB35} Vendor ID: 0x10DE Device ID: 0x0611 SubSys ID: 0x053C10DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted April 29, 2010 1. DDz Quorum Share Posted April 29, 2010 Tried your settings Fruitbat, Performance was good, looked good, but my GTX260 showed them nasty pixel-by-pixel blocky thingy black-dotted-shadows-in-the-snow-stuff.... so went back to what I used to have in Conf.ini Haven't looked into what flag is responsible for it though.. Oh well! Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted May 1, 2010 2. Administrators Share Posted May 1, 2010 Tried your settings Fruitbat, Performance was good, looked good, but my GTX260 showed them nasty pixel-by-pixel blocky thingy black-dotted-shadows-in-the-snow-stuff.... so went back to what I used to have in Conf.ini Haven't looked into what flag is responsible for it though.. Oh well! strange, this is what i have, Did you change the dll's as well, or just use the config settings? Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 1, 2010 1. DDz Quorum Share Posted May 1, 2010 Hmmm... them DLL's... indeed, I'm using the ones dated 13th of March 2008.... always thought those were the best... Okay, will retry using those. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 1, 2010 1. DDz Quorum Share Posted May 1, 2010 Retried, still the same... But I wasn't specific in my earlier post: Shadows of smoke and explosions are the only ones affected, not the ones of aircraft, buildings or vehicles... Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted May 1, 2010 2. Administrators Share Posted May 1, 2010 huh, i'd never noticed that before, but we already now know its not the dll's so, i'd be very interested to see your config.ini opengl section, so i can track down whats causing it, and correct. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 1, 2010 1. DDz Quorum Share Posted May 1, 2010 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=2 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Quote Link to comment Share on other sites More sharing options...
BSword Posted May 1, 2010 Share Posted May 1, 2010 FT I have a GTX 260 and haven't seen anything like that. Here is my entire conf below. It might also be something in your Nvidia control panel. I could also post the .dll's I use on a filefront link later on. [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1050 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=1 localPort=21000 remotePort=21000 SkinDownload=1 serverName=Naomo serverDescription= remoteHost=beebop.servegame.com localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 remoteHost_000=beebop.servegame.com:21000 remoteHost_001=snacko.servegame.com:21000 remoteHost_002=snacko.servegame.org:21000 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.69285715,dy=0.071666665,x=0.0,y=0.0) adr0=ALL [game] Arcade=0 HighGore=1 mapPadX=0.6621429 mapPadY=-0.053333335 viewSet=50 Intro=0 NoSubTitles=0 NoChatter=1 NoHudLog=0 NoLensFlare=1 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=0 TypeClouds=1 SubTitlesLines=3 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=1 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=1 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=0 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=1 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=0 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=1 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.0 RadioLatency=0.0 AGC=0 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=1 RadioFlags.PlayClicks=0 ActLevel=1 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=2 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=1 locale= [rts_mouse] SensitivityX=2.0 SensitivityY=2.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 71 72 74 76 78 81 85 90 94 100 0 1Y=0 54 63 69 74 80 83 86 90 95 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 1RY=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 0 11 22 33 44 56 67 78 89 100 0 1RZ=0 45 55 62 73 81 89 92 95 96 100 60 1V=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 1Z1=0 65 69 73 77 81 84 88 92 96 100 62 1X2=0 100 100 100 100 100 100 100 100 100 100 0 1Y2=0 100 100 100 100 100 100 100 100 100 100 0 1Z2=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=4 Forest=4 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=4 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted May 2, 2010 2. Administrators Share Posted May 2, 2010 Hi FT, we have 4 differences in the conf.ini, and it was indeed polygonstipple that causes those shadows on the snow. with polygonstipple turned off (ie 0) i don't have those shadows anymore, but don't have any shadow created by those smokes on the snow, do you??, on other maps i still have shadow, just seems to be in the snow. also, i've noticed that you have your texmip filter is set at 3, (mines 2) and from my reading up on the conf.ini settings, TexMipFilter 0=Bilinear (fastest) 1=Trilinear (Improves quality with little sacrifice in speed) 2=anisotrophic (Best quality but slower) So what is 3? You also have TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have. The other difference we have is visibility distance, mines 3 vs your's is 2 (3 is the max and this setting is related to object distance). Heres some info i found on polygonstipple at mission4today, (5) Polygon Stipple Polygon or Line stippling is the ability to create lines or polygons made up of dotted or dashed lines. This is done when you are looking at an object from a very closed angle or long distance. The polygon lines will be more or less stippled at certain angles so that they don't saturate the object making it a big messy blob. When used in conjunction with AA it makes the lines look more smooth. Look at the radio wiring from Me109 for example. At certain angles it almost disappears and when AA is on it looks much smoother. and I don't agree with described definition of Polygon Stipple. For me, the only effect is that smoke (of fires, of ships, dust behind tanks) has shadow which is made by checker-board pattern of black. Without 'Polygon stipple' smoke has no shadow. That is correct as Polygon stipple creates a 32X32 stipple pattern of a checkerboard type. programmatically selecting whether to perform a stencil test on a per-pixel or a per-sample basis The last quote seems to tally with my experience. @hi Bsword, be good to fly with you one day, lol! Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 2, 2010 1. DDz Quorum Share Posted May 2, 2010 TexMipFilter 0=Bilinear (fastest) 1=Trilinear (Improves quality with little sacrifice in speed) 2=anisotrophic (Best quality but slower) Your source is wrong there. 0= <empty> ?? 1=Bi 2=Tri 3=Ani I tried it, used IL2Setup to change from Ani to Bi, and the value changes from 3 to 1. TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have. Could very well be right, could also be the reason why I do have shadows on smoke with Polygonstipple off. My VisibilityDistance is currently set to 2 to test whether how much it helps in preventing massive FPS loss over large cities... like Berlin. Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted May 2, 2010 2. Administrators Share Posted May 2, 2010 the source was the conf.ini guide at mission4today, oh well, lol. i have it set on 3 now. Just to clarify, i get shadows on smoke on all maps i tried so far, except on snow, with polygonstipple off, are you sure you get smoke shadows on snow? TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have. Could very well be right, could also be the reason why I do have shadows on smoke with Polygonstipple off. Dosen't make any difference to the shadows on snow on my system. My VisibilityDistance is currently set to 2 to test whether how much it helps in preventing massive FPS loss over large cities... like Berlin. interesting, whats are the results of youre tests so far? Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 2, 2010 1. DDz Quorum Share Posted May 2, 2010 I do get smoke shadows on snow... I think. Will doublecheck... As for setting visibilitydistance lower, it does prevent the massive drops (at 3 FPS dropped from 60 to 20, or 16, and at 2 from 60 to 50/48 or so) when looking at certain parts of the city. All buildings popup much later though, so the initial results are very good, I'm still trying to find out what the price to pay is, visibility wise I mean... it's difficult to determine whether it shows less objects now, as in, you do not see those... Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 2, 2010 1. DDz Quorum Share Posted May 2, 2010 Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted May 2, 2010 2. Administrators Share Posted May 2, 2010 how odd. i wonder if it is the dll's i use. EDIT, just tried the march ones, no difference. what your nvidia settings? I'm very curious to find out whats causing this. Quote Link to comment Share on other sites More sharing options...
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