GreyKnight Posted August 4, 2009 Share Posted August 4, 2009 Nick, Here are my settings... Note: HardwareShaders=0 means FPS locked at screen refresh rate @ 60FPS Note: HardwareShaders=1 means FPS drop to @ 14FPS, but I have Perfect settings. [il2]title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1280 height=1024 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=5000 routeChannels=0 serverChannels=11 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost=friar.servegame.org localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6923828,dy=0.123697914,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg4=Icons\u0020are...\u0020Friendlies\u0020at\u00202Km,\u0020Enemies\u0020at\u0020500m msg0=~S~ msg9=Cargo\u0020plane\u0020full\u0020of\u0020rubber\u0020dogshit,\u0020finally\u0020delivered! msg1=TS\u0020=\u0020quazi.servegame.com:8767\u0020\u0020\u0020\u0020\u0020\u0020\u0020\u0020password\u0020=\u0020copythat msg2= msg8= msg3= msg5= msg7= msg6=Evenin'\u0020all. adr2=Server [game] Arcade=0 HighGore=1 mapPadX=0.66484374 mapPadY=-0.048958335 viewSet=34 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=1 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 SubTitlesLines=2 ClearCache=0 eventlog=coop.txt eventlogkeep=0 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=50000.0 Speed=50 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=7 ObjectVolume=8 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=7 Attenuation=3 SoundMode=1 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=8 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=12 MicLevel=11 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 100 100 100 100 100 100 100 100 100 100 0 1Y=0 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 10 20 30 40 50 60 70 80 90 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1X2=0 100 100 100 100 100 100 100 100 100 100 0 1Y2=0 100 100 100 100 100 100 100 100 100 100 0 1Z2=0 100 100 100 100 100 100 100 100 100 100 0 1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 1X3=0 100 100 100 100 100 100 100 100 100 100 0 1Y3=0 100 100 100 100 100 100 100 100 100 100 0 1Z3=0 100 100 100 100 100 100 100 100 100 100 0 1RZ3=0 100 100 100 100 100 100 100 100 100 100 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 1RY=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=4 Effects=2 ForceShaders1x=0 TypeClouds=1 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 TypeClouds=1 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted August 4, 2009 2. Administrators Share Posted August 4, 2009 There's definitely something wrong here m8. 14FPS with your gfx card is bleugh. Here's a couple of files which may be of use to you. One shows the differences between your conf.ini and mine. The other shows my settings in the nVidia Control Panel Hope this helps Jabo P.S. I use HardwareShaders=1, but get Perfect locked at 60FPS (monitor maximum) P.P.S. Driver revision is nVidia 186.18 Confini.rtf nVidia control panel.doc Quote Link to comment Share on other sites More sharing options...
GreyKnight Posted August 5, 2009 Author Share Posted August 5, 2009 Jabo, No use, it went back to 14FPS. Back to fiddling... Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted August 5, 2009 1. DDz Quorum Share Posted August 5, 2009 GK, looking through your game settings under [rts] you have 'ProcessAffinityMask = 15'. That looks like gobbledegook unless you have a processor with 16 cores....there is no way that should be set up like that as even with a quad core I'm sure the numbers don't go that high. Try putting ; in front of the it and setting the numbers to 2 - that will set the processing back to default as IL2 has difficulty using multiple cores unless you go through a lengthy process of allocating programmes to individual cores. What processor do you have? Quote Link to comment Share on other sites More sharing options...
GreyKnight Posted August 5, 2009 Author Share Posted August 5, 2009 No Sid, it's like Hexadecimal, check this post out... http://simhq.com/forum/ubbthreads.php/topics/2672913/Re_Conf_ini_ProcessAffinityMas.html#Post2672913 Bitmask: 00000000000000000000000000001111 = Decimal 15Processor 1, 2, 3, and 4 selected. The load is distributed across all processors, 1, 2, 3, and 4. It's funny really, as it says if you comment that line out, it should just run across all your cores by itself. I'll test it to see if it makes a difference. All I do know is that when I run the game and alt-tab out and bring up Task Manager, my 4 cores are running around 25% each. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted August 5, 2009 1. DDz Quorum Share Posted August 5, 2009 No Sid, it's like Hexadecimal, check this post out... http://simhq.com/forum/ubbthreads.php/topics/2672913/Re_Conf_ini_ProcessAffinityMas.html#Post2672913 Bitmask: 00000000000000000000000000001111 = Decimal 15Processor 1, 2, 3, and 4 selected. The load is distributed across all processors, 1, 2, 3, and 4. It's funny really, as it says if you comment that line out, it should just run across all your cores by itself. I'll test it to see if it makes a difference. All I do know is that when I run the game and alt-tab out and bring up Task Manager, my 4 cores are running around 25% each. Point taken Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted August 5, 2009 2. Administrators Share Posted August 5, 2009 Jabo, No use, it went back to 14FPS. Back to fiddling... Quote Link to comment Share on other sites More sharing options...
GreyKnight Posted August 6, 2009 Author Share Posted August 6, 2009 This is all on my AAA modded game, I might go back to my original IL-2 and see if there's anything different there. Quote Link to comment Share on other sites More sharing options...
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