Jump to content

Syn_Vander Missions Ending Once Objective Was Achieved


Recommended Posts


For those of you that were playing on Saturday evening you are aware of the issue that once the objective was achieved the mission rotated.

I have been investigating this and can confirm that it is not a feature built into the mission.

It is controlled by a server setting for mission end time out.

Syn_Vander is using the Mission Objective trigger to show the objective on the map. When this is achieved a signal is sent to the server and the timer kicks in.

We could get round this by setting this time to a silly long time, however I think the same time is used if we wanted to roll a mission due to re-start etc, so has to be thought about what we do in such a circumstance.




Link to comment
Share on other sites

From my point of view it wasn't an issue because I knew we were up for 4 generated missions so expected them to be of a relatively short duration. If we are having an evening of short missions I don't think anything needs to be changed, it didn't take away any fun or sense of involvement at all.


  • Like 1
Link to comment
Share on other sites

I like the format and time taken, think it’s a great way to learn with all the different scenarios. Think it might be good to go again on a mission we fail, I know they will be few and far between, but we could discuss and change tactics to give us another go at completing the objective?


  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...