Sid 430 Posted Tuesday at 09:49 PM Report Share Posted Tuesday at 09:49 PM Maybe some of you will find these useful... I have attached a Word document sheet and a downloadable jpeg each for Allied and Axis that shows, by type, the actions and default key mappings for each crew position. I found it really useful to go through the positions and try the mappings available to see what occurred. I found some interesting stuff eg. How to get the Su122 gunsight working Topic here KV1 commander operates the rearward firing machine gun from within the turret Lots of visor views The Sherman visors are height and horizontally adjustable so they fit your field of vision Some of the views from the gunner’s visor positions in some of the tanks would in real-life be from the loader’s position. This position isn’t modelled hence the view from the opposite side of the main gun when cycling through the gunner’s visor views Russian gunsights have extra zoom....German don't If you have a look and find something on them that may not be right or have found something else please let me know 🙂 Download as jpegs here Cheerzen Tank Crew positions, actions, views and keys - Axis.docx Tank Crew positions, actions, views and keys - Allied.docx 5 Quote Link to post Share on other sites
Painless 636 Posted Wednesday at 07:31 PM Report Share Posted Wednesday at 07:31 PM Thanks sidly, excellent work ! Printed them off mate 👍 Quote Link to post Share on other sites
Parts 27 Posted Wednesday at 07:46 PM Report Share Posted Wednesday at 07:46 PM Nice one Sid. I will work through them as my key bindings are a little alternative in places. Good info though. Thank you Quote Link to post Share on other sites
Sid 430 Posted Thursday at 05:04 PM Author Report Share Posted Thursday at 05:04 PM Bit more of an explanation - 'Arc view'. On the Su tank destroyers it appears that the sight view available for the commander enables him to direct fire within the gun's arc of fire up to 56 degrees in any direction. Could be used for direct fire ie. against visible targets or indirect fire ie. as an artillery piece. In game the reticule is movable using the visor adjust controls. In co operation with the driver and gunner the commander can place the reticule over the target and adjust the fall of shot accordingly. Brilliant. This game is really Tank Crew....the more I look into it the more I can see the work put it into it to make it accurate and workable with a human crew... 2 Quote Link to post Share on other sites
FoolTrottel 1,056 Posted Thursday at 06:42 PM Report Share Posted Thursday at 06:42 PM 1 hour ago, Sid said: (...) and workable with a human crew... (...) Yeah, but will that work for us? Quote Link to post Share on other sites
Sid 430 Posted Thursday at 06:52 PM Author Report Share Posted Thursday at 06:52 PM 9 minutes ago, FoolTrottel said: Yeah, but will that work for us? That's something you and I can only guess at.... 1 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.