1. DDz Quorum FoolTrottel Posted March 7, 2014 1. DDz Quorum Posted March 7, 2014 As of - not sure - some HSFX version based on - not sure - 4.1x.x, we've seen weird things when dropping bombs on targets. - Explosion timing differs for player and for viewer - Bombs do not visually drop, but disappear in view of a viewer - No Explosion at all - So, here's what I'd like to suggest: Let's try for a while on non-expert mode... Now, apart from looking/sounding more interesting than non-expert mode, I could not really tell what the differences are between them two. Me thinks we started using it because of an SEOW? Anyways, what do we think? Shall we give it a try? Anybody aware of anything that will be significantly different when running non-expert mode? (No, I did not want a poll, I want a discussion! ) Quote
2. Administrators Jabo Posted March 7, 2014 2. Administrators Posted March 7, 2014 I think there are some flight model changes Quote
Tolwyn Posted March 7, 2014 Posted March 7, 2014 From 4Shades: "Fundamentally, Expert mode is about reworked flight models and some changes in ground and ship object parameter settings." From this thread: http://simhq.com/forum/ubbthreads.php/topics/3850162/Re_Mod_HSFX7_released Quote
2. Administrators Jabo Posted March 7, 2014 2. Administrators Posted March 7, 2014 I for one would be happy to give it a try FT - it's not exactly a big ask. Quote
Crash Posted March 7, 2014 Posted March 7, 2014 What about trying it on Sunday, with a LOT of bombing missions? Quote
1. DDz Quorum FoolTrottel Posted March 8, 2014 Author 1. DDz Quorum Posted March 8, 2014 Well, did some testing yesterday, with Sweper and Tolwyn. Whatever version used (HSFX Expert/Non-Expert, 4.12.2m stock) every other bomb drop results in weirdness... Even with Bomb Fuze diff setting off (4.09m timing) Also tried the Instant fuse... At moment of dropping, a viewer does not see the bombs drop, does not see any splash of the bombs hitting water, does not see the explosion, or, explosion occurs at a different moment. Even when I saw Sweper flying through Tolwyn's bombs-explosion-water-fountain, Sweper him self did not see/feel that explosion. (That was just after one explosion/splash of Tolwyn's bombs took me out ) It's all a bit weird. Could it be packet loss? The moment/fact the ordnance is dropped is missed by the client, and thus it does not see the bombs drop/hit/explode? Could be, but why can't I remember seeing it happen on earlier versions? (like 4.09m-ish?) Quote
Crash Posted March 9, 2014 Posted March 9, 2014 I have just asked at 242 Sqd maybe they might know something. Quote
1. DDz Quorum FoolTrottel Posted March 9, 2014 Author 1. DDz Quorum Posted March 9, 2014 I have just asked at 242 Sqd maybe they might know something. Good one... thanks Crash! Quote
1. DDz Quorum Friar Posted March 9, 2014 1. DDz Quorum Posted March 9, 2014 answer from shades: "Mod mismatch between players." Quote
1. DDz Quorum FoolTrottel Posted March 9, 2014 Author 1. DDz Quorum Posted March 9, 2014 answer from shades: "Mod mismatch between players." Yeah, well, that is to be expected, we're the dangerdogz after all ... Quote
1. DDz Quorum FoolTrottel Posted March 9, 2014 Author 1. DDz Quorum Posted March 9, 2014 Kinda weird that this also happens at 4.12.2m stock, although we used JSGME to run it... HSFX history mod EXPERT mode Perfect Map Textures Quote
2. Administrators fruitbat Posted March 9, 2014 2. Administrators Posted March 9, 2014 Waaa waaaa I want my hakenkreuz on my german planes Quote
2. Administrators Jabo Posted March 9, 2014 2. Administrators Posted March 9, 2014 I was wondering who'd be first - Kev wins! More seriously - Perhaps we should consider all running the same Net speed (set in conf.ini) too. Word on the street is that a low net speed (mine was 5000 - and I don't see long range tracer, flak bursts etc etc) may result in loss of low-priority packets and therefore may mean that certain low-priority events are not seen at the client end. I've upped mine to 10000 temporarily so will report back on the effect (if any). Jabo Quote
1. DDz Quorum FoolTrottel Posted March 9, 2014 Author 1. DDz Quorum Posted March 9, 2014 HSFX history mod EXPERT mode Perfect Map Textures Hakenkreuz Enabler SOUNDS default Quote
2. Administrators fruitbat Posted March 9, 2014 2. Administrators Posted March 9, 2014 Lol, not a chance ft, but nice try! Quote
BadAim Posted March 15, 2014 Posted March 15, 2014 I can't imagine the haken mod causing bomb drop issues on any planet. Sound on the other hand....... P.S. If a bomb drops in the water and no one sees it explode, did it really happen? Very Zen. Quote
delta7 Posted March 15, 2014 Posted March 15, 2014 HSFX history mod EXPERT mode Perfect Map Textures Hakenkreuz Enabler SOUNDS default +1 LOL or perhaps maybe ......................................................................................no mods at all Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.