In the end, it looks like the complexity of all the items listed is giving us some challenges. Indeed.
And the one that bother me the most, is the restart-mission issue. The fact we cannot seem to easily restart a mission ...
We will never prevent issues from happening with that number of pilots in a multi-engined a/c, spawning in a parking spot with engines off... Whatever we do to be prepared, the chance something bad happening is always there. Not saying we should ignore the technical issues, control issues, pilot errors. No, for sure we should test, and test and be focused ... be prepared.
I'd like to figure out why these PWCG mission restarts are so prone to failure - I mean, we have plenty restarts in normal coops, which are run from the same Dserver - only one difficulty settings was changed for PWCG - and I can't seem to remember any restarts being that troublesome - Some do fail, but mostly due to operator error : Generating a mission too late, while it's already loading in the Dserver, pressing the wrong button etc. To test this, and draw some conclusion is nearly impossible. I can run one server, and have two clients connected... tops... lol.