Jump to content

FoolTrottel

1. DDz Quorum
  • Posts

    7,109
  • Joined

  • Last visited

  • Days Won

    331
  • Country

    Netherlands

Everything posted by FoolTrottel

  1. These appear to be of good quality, hence they will be added to the 'HSFX coop mission set' in due time!
  2. What we want/need is to find an 'ignore topic' checkmark ... but I am not really interested in it...
  3. Not a silly question at all AP. (It just shows I was a tad unclear in explaining things...) What I meant to say was that you can create any mission you like/want/need in your FMB, simply focusing on the air-stuff, and once done you send the mission file over to me, and I will upload it to the server... it will then be part of the 3 hour mission that is running, it will randomly be launched... meaning it could be on/in the server from the get go, or it may be in it mid-mission, or... not at all. But,once it's in the list, chances are it will be running at some time in the near future...
  4. Bump ... Anyone with flight ideas is welcome to throw them in. You can now even fire up the FMB and program some flights in yourself. Give 'm way points, load outs, a target. Throw in some escort fighters. No need to worry about the environment on the ground, because that's done already. Leave everything else alone in the mission setting. Just focus on the aircraft/flights, their route, their targets. Send me the .mis file and I'll load it up to the server, and make sure CRAL will use it
  5. Here's an overview on how our Cliffs Of Dover server 'works', ie. what's happening on it. If you have any issues with the server, remarks, questions, ideas or suggestions, put them in this thread, or PM me and/or Fruitbat. - One single mission is running over three hours (Increased from two hours, on July 31st 2014) - After three hours, the CloD server program is being restarted. Be careful, because you will then have to disconnect, and wait a few minutes before re-joining. - In this single mission, several pre-programmed waves of aircraft (mostly blue bombers) will appear on fixed timings, ie. in each three hour run, the pre-programmed flights will show up at the same time as in the previous run. Newly added: CloD Random AC Loader - Over the time time the mission is running, at intervals in between 20 and 40 minutes (randomly determined) one of seven (randomly determined) different pre-programmed flights of some type of aircraft will be spawned in. After one flight is spawned in, the interval for the next one is determined. Once the interval has passed, the next one of the seven flights will be spawned in. And so on. (So, yes, it is so very random that it is possible the same flight will be spawned in twice in a row. Or three times even... This is being realized by a separately programmed utility. I'm pretty sure it can be done within CloD's scripting engine, but I would not know how) Note: As of July 30th 2014, our Clod Server is running on a new box. It is different in setup, and it might show some issues, mainly when it is time to relaunch the mission, after the three hours have passed. The name of the server is the same as it was, as is the password, so from client perspective, connecting to the server is still the same as it used to be. Euro pilots will experience higher pings (from 30's to 90's) and NA pilots may experience lower pings (from 180's down to 90's) Future: After hearing about the 'CloD Random AC Loader', Fenrir suggested to remove all pre-programmed flights from the mission completely, and have them all spawn in via the random method described above. Now, that's a brilliant idea, and I'd like to follow up on it, however I do not have a clue yet on how to realise that. Maybe I can figure it out quickly, or maybe Fruitbat can help? Anyways, all this just for your information, and hopefully you all will have some fun with it! As of Aug 1st 2014: - Base map, emptied of all AI aircraft will run in three hour sessions. - The CRAL (Clod Random Ac Loader) will randomly launch aircraft/flights out of the following series: 1. 109's Northsee to Manston 2. D017-109's Ambleteuse to Folkstone 3. HE111-109 Oye Plage to Manston 4. Stuka-110 Framzelle to Dover 5. Wellington-Hurricane to France 6. 109's-From-Thames-To-Audembert 7. 110-Attack-Southampton 8. Spits-Folkstone-To-Manston-Channel 9. Blenheims-Beaufighters-Attack-Shipping 10. 109a.mis 11. do17.mis More may be added later on and/or removed.
  6. Just an idea, not out of experience: use a small sharp knife to cut the paint? Along the tape's edges?
  7. Simplest of all explanations: I could not create a new subforum there, but could create a new thread/topic... and that's what I did. But.... I can't see it either.... Will ask Rog to have a look ...
  8. Good show, thanks for sharing that information, might come in handy!
  9. Added the missing information to the Game Servers subforum: click!
  10. Ignore the search lights, they'll be gone soon... just there to lighten up the picture...
  11. After (finally) visiting the Pegasus site, I took a look at some photographs and maps, and decided to re-work Sid's Pegasus mission. Three possible approaches now, most of the trees to the southern boundary have been removed now. The dark arc in the middle of the field is just that, no trees there. Mind the Canals and the stone walls though... Am now going to test fly it... lol
  12. FoolTrottel

    SDC13128

    From the album: FT

  13. FoolTrottel

    SDC13126

    From the album: FT

  14. FoolTrottel

    BudAnderson

    From the album: FT

  15. FoolTrottel

    SDC13124

    From the album: FT

    At a Service station on the M3, on the way to Portsmouth.
  16. FoolTrottel

    SDC13098

    From the album: FT

    Flying Legends, Saturday
  17. FoolTrottel

    SDC13097

    From the album: FT

    Flying Legends, Saturday
  18. FoolTrottel

    SDC13084

    From the album: FT

    R/C model of Mossie, Flying Legends, Saturday
×
×
  • Create New...