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Posts posted by DD_Fenrir
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Depends on your hardware Dave;
Warthog users get a fairly comprehensive and apparently logical mapping.
I, on the other hand, with my cosmopolitan selection of hardware elements, did not.
What you looking for specifically? Recommendations of what to map to your HOTAS as priority controls?
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The Cat has landed gents; those of you with an OpenBeta install can get downloading now!
The initial update package is 3.25GB.
Once in game Module Manager will demand a further d/l of 2.09GB.
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Cos as a backseater, you're gonna need to know your shift! Can't be haulin' around 220lb of joy-riding ballast you know....?
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The A-4E mod has jus received an update!
Quotev1.3 Changelog:
- New carrier catapult mechanic
- New RWR System, complete with originally produced sounds
- Aircraft chocks now available, allowing carrier cold starts
- Enhanced Shrike Usage, with originally produced sounds
- Reworked Internal Lighting
- New Menu Music by Eric Haugen (Thanks!)
- New collision Mesh (Hitbox), aircraft no longer invincible
- Huffer now works on carriers
- Fixed TrackIR issuesHowever, for now, for the sake of simplicity and making sure for tonight's session we are all singing from the same hymn sheet, I strongly suggest you delay updating.
It would be best to wait until the current Beta version is ported to the Release as this also solves the issue of exploding Skyhawks when spawning cold & dark on the ground.
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Just seen a picture of the K-5... that'd be one hell of an enema... ?
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25 minutes ago, Kira said:
Crash, the answer should be "NO, you do NOT need DCS Beta installed. The STABLE version should be fine. It's the module itself, the F-14B, that is in Beta form." I think. Can't guarantee it, but I'm 95% sure this will be the case.
Translation: We should all be flying our Beta version of the F-14Bs on the newly installed Dogz DCS Stable server on day one of release: March 13th/14th.
Alas, Kira, this would fly in the face of the release process of every module thus far released. Unless they make a special case for the 14 - which isn't beyond the realm of possibility I grant you - but I haven't seen any information to support this.
As such I would tend to assume the worst case and that it will release to open beta first.
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This will almost certainly come out on a beta patch first - however, if all goes well it could be pushed to the stable the following week (20th March).
The Skatezilla app that Crash has highlighted in a separate thread can be used to switch your stable release to the open beta if you cannot hang on that long.
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Booked! Father and father-in-law also in attendance.
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Wednesday only for me. Will book tonight.
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Which day you going chaps?
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More fixes have landed in the Stable release chaps.
Of note - Spitfire canopy finally fixed! Yay!
Also bomb fuzing anomalies for the F/A-18 got some love also, particularly regards Snakeyes; low fast retarded drops are back on!
QuoteDCS 2.5.4.27430
DCS World- JTAC has very short designation range - range is increased.
- Added binocular with laser to units that assigned for JTAC task.
- BDA setting can be enforced now from server to clients.
- AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
- AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
- Fixed crash related to BGM-109 Tomahawk usage.
- AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
- MP Server. Slightly corrected the banned list window.
- MP Server. Fixed gradual performance loss when there’s no sound card.
- ME. Armament HMMWV added to Georgia
- ME. Soldiers added to Abkhazia and South Ossetia.
- ME. Added Cuba to country list.
- Kazakhstan Air Force will speak in Russian, not English.
- MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
- Radar missile usage crash fixed.
- Wingmen air refueling crash fixed.
- Ground units - crash on recon mode fixed.
- Missile launch warning system crash fixed.
- Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
- Fixed crash when switching maps.
- Function "onPlayerTryConnect" now send correct message to a client when connection has been refused.
- ME. Fixed issue with Cuba country that replacing the Third Reich
- Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.
DCS M-2000C by RAZBAM- Added Overwing Vapor
- External model updated
DCS AV-8B by RAZBAM- Fixed: NRAS Cannot be entered and does not display NRAS cue.
- Fixed: Pitch Caret can not be changed on the ODU.
- Fixed Helmet decal showing on the visor and oxygen mask of the pilot
DCS Christen Eagle II by Magnitude 3 LLC- Fixed pilots' textures showing on 3D mesh.
DCS MiG-21bis by Magnitude 3 LLC- Fixed collision lines' naming convention.
DCS C-101 by AvioDev- Fixed MPR power as a function of altitude (MPR doesn't decrease power at high altitude anymore).
- Added oil pressure drop when engine damaged.
- Added C-101CC engine fire when damaged.
- Improved engine failure when damaged.
- Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
- Added engine fire for C-101CC to flight model damages.
- Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
- Fixed wheels damaged collision model.
- Added batteries and inverters destruction when the nose detaches.
- Added generator destruction when engine section is damaged.
- Added aerodynamic drag increase when nose is teared.
- Added starter destruction due to engine section damage.
- Fixed IFR mission #2, which was broken due to new advanced flight model.
- Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
- Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
- Fixed hydraulic pressure in AFM. It's now zero at cold start and increases/decreases during engine start/stop or crank.
- Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
- Crank will not work if there is starter failure.
- Pilot’s arm patches are not visible when pilot body is not showing.
- Rework on aircraft numerals (changed color for Chilean numeral).
- Fixed Spanish patches for Matacan and Claex skins.
- Engine seizure after some time with low oil pressure or mishandling in that condition.
- Improved pilot liveries for default skin.
- Added kneeboard to pilot model.
- Altimeter indication freeze if pitot tube and static ports are blocked.
- Changed name: Gunsight lamps failure.
DCS F/A-18C- TOT HUD indicator is reversed - fixed.
- BRA bearing should not change based on azimuth setting
- When the player selects a different radar azimuth setting, the BRA bearing will not changing.
- Added Realistic/Unrealistic TDC Slew option for compensate issue with hardware TDC of the Thrustmaster Warthog.
- Fixed High Drag Bomb Fuze Errors.
- Fixed some errors in the Early Access Guide.
- Adjusted pullup cue and Break X logic.
- Corrected unguided weapons accuracy.
DCS Mi-8MTV2- Spring Tension Campaign:13th miz - Mi-28 doesn't attack targets - fixed.
DCS Spitfire IX- Cockpit. Corrected Pitot heat switch marking.
- The glass material of canopy will not be detached from the canopy frame.
Persian Gulf Map- Al Dhafra Airbase. Player will able to call the Rearming and refuel panel even from the farthest parking.
Campaigns-
The Enemy Within 3 Campaign by Baltic Dragon:
Mission 01- corrected typo in coordinates given by Overlord (text).
Mission 04 - corrected rare bug where Axeman would send radio messages after being killed, corrected F10 menu items not disappearing when they should, corrected some overlaping radio messages. - F-15C Aggressors BFM Campaign by Mapple Flag. Some minor briefing text updates and unit repositioning.
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QuoteDCS: F-14 Status Update
Hi Everyone,
End of winter is rapidly approaching - and we’re proud to say that we’re now feature complete and in RC-type build status. What that means is that we’ve completed implementation of everything that we consider necessary for early access release, and are now focused on ironing out any remaining major or game breaking issues. We’ve launched the manual to great feedback (thanks to everyone who helped out and who has reported issues since!) and the only remaining step for us now is to get the aircraft in your hands.
Over the past two weekends, we’ve ran two large stress tests with 30+ Tomcats on a single server. These have allowed us to debug various issues across a more dense multiplayer environment. The expansion of the testing team to include many more people has also been very helpful in establishing what needs revision and work.
We’re eager to share with you the launch day of the F-14, pending ED’s final approval. We hope this will happen within the next few days.
Also in the coming days, we’ll be going through what to expect from the F-14 Early Access, what our roadmap is for it’s final release (-A, Campaigns, other missing features, etc.) and projected timescales. Hopefully these will give you a good idea of what you’ll be flying on day one, as well as what the future holds for our F-14 project. The F-14 won’t be perfect when we launch, but we intend to show you just how committed we are to quality and our product in the days following release. Expect to be impressed.
More than anything, thank you for your support. It’s what keeps us going on long, dark, coffee-fueled nights. We’re looking forward to breathing a little post launch and as we settle into our Tomcat journey together.
Sincerely,
Team Heatblur__________________
Nicholas Dackard
Founder & Lead Artist
Heatblur Simulations
https://www.facebook.com/heatblur/?
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Victory205 over at ED forums claims to be a real ex-Tomcat driver. Given his post history, I believe it!
He's posted some of his own hints and tips on Tomcat handling.
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Hey Propnut, might be a bit of an ask to get Nick Grey to move the date of Legends, but if you did want to catch an Airshow at Duxford....
https://www.iwm.org.uk/events/duxford-air-festival-2019
And if there's something flying at Duxford there's usually a DangerDog in the vicinity!
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The manual is released!
http://www.heatblur.se/F-14Manual/index.html
They must be getting close. I'm getting a hard-on....
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RIO pit has landed folks (that's the backseat to those who need to brush up on their USN vernacular ? )!
https://forums.eagle.ru/showthread.php?t=232033
The circuit breakers! Christ on a bike!
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Amen to that bro.
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Howdy peeps.
Another update to the Stable version landed yesterday with a selection of fixes:
QuoteDCS 2.5.4.26825
Introduced new campaign The Enemy Within 3.0 by Baltic Dragon
DCS World- Helicopter-borne infantry (descent). Corrected calculating total number of troops.
- ME. Effects on the map will be have an option to be hidden.
- AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
- ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
- Su-25T. Corrected Shkval training mission.
- AI helicopter will not be landing to the landing area that was occupied by player.
DCS Christen Eagle II by Magnitude LLC- Added missing alpha channel to pilot’s patch texture.
- Fixed more cockpit typos.
- Fixed more typos in manual.
- Updated sounds.
- Improvements in suspension.
- Added Chinese text to training missions.
DCS MiG-21bis by Magnitude LLC- Fixed canopy ejectors from showing while it is open.
DCS C-101 by AvioDev- Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB).
- Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time.
- Added pylons damage model.
- Fixed N1, N2 and ITT indication with MPR in C-101CC.
- Added patch to left arm of pilots (it was missing).
- Fixed AGA patches.
- Fixed patches of internal model.
DCS Combined Arms- Laser ranger has been fixed for binocular view.
DCS F/A-18C Hornet- Fix of stores weight calculation in MCc (LAU-61 rockets add absurd amount of weight).
- Unable to step through all GBUs loaded, Incorrect release sequence are fixed.
- AIM-7 will lose semi active radar guidance when the f-18C is hit and enters 360 spin.
- Fixed crash when cycle between CAP-9 and TST pod.
- Unable to select BRA with no A/A Waypoint Selected is fixed.
- Radar page BRA and A/A Waypoint Color Error is fixed.
DCS Flaming Cliffs- Mig-29A/S/G Landing light animation tuned.
- Su-25 Revanche campaign adapted to DCS 2.5.4. Corrected weather, time of start, triggers, force balance and payloads.
Campaigns- A-10C Operation Piercing Fury. Bugfix of mission 08.
- M2000 Red Flag Campaign. Mission 10 and 11. Fixed third flight of A-10Cs that were stuck during taxiing.
- CA Georgia Campaign. Fixes include visibility of some units. Added and updated some VOs. Fixed some typos. Other fixes.
- Ultimate Argument: F-4E replaced by A-10C - fixed.
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So you current Hornet noobs and future Tomcatters will find some useful terminology here. I recommend getting familiar with the nicknames for the deck areas; suddenly a lot of you tube vids start to make a bit more sense!
https://foxtrotalpha.jalopnik.com/17-wacky-naval-aviation-terms-you-never-knew-you-wanted-1707214888
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Worry not. You're in good company.
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Some interesting shots of the new "Syria" map that is currently in the works. Looks like Lebanon, and parts of Israel & Turkey are to be included, perhaps Iraq also...?
DCS Stable Release Version Update 03-04-19
in DCS Series
Posted
Gentlemen, the Cat has landed...
You Hornet jocks have some new toys to wrap your grey matter around also.
Comprehensive!
Gonna be a biggie so get d/ling...
As with any large update, I would recommend deleting your "fxo" and "metashaders"/"metashaders 2" folders from your x:\Users\*yourusername*\Saved Games\DCS folder prior to running chaps.