-
Posts
2,242 -
Joined
-
Last visited
-
Days Won
374
Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Posts posted by DD_Fenrir
-
-
Lovely little(!) railway there Mark, my Dad's just gotten into US G gauge 1:32 scale (or was it 1:29...?) and is threatening to make a start on the permanent way this summmer. That's alongside the shed he built for his o gauge layout! Seems you can't have enough railways....
-
1
-
1
-
-
Some resources specific to getting lock on dem pesky MiGs in the Cat:
Long range for AIM-54 Phoenix:
The RIO has full control of the radar in this mode. The RIO should be in TWS mode (Track While Scan).
Jester will be in 'TWS Auto' as a default.
Make sure as pilot your "MSL PREP" switch is ON, and has been for 2 MIN before attempting to launch.
Ensure your Horizontal Situation Display Indicator (HSD) [lower of your two TV screens] is set to TID - use the square topped switch on your right vertical panel by your right virtual knee; it needs to be in the middle position.
This offers no control of the radar; it is simply repeating the Radar display that your RIO/Jester is currently manipulating.
Hide your Control Stick to get better visibility of the TID. Default keybinding is 'Backspace'.
Select your Phoenix missiles by pressing your "Weapon Select UP" switch till you see Sparrow (SP) in your HUD. Then press "Weapon Select PRESS" - note, NOT "Weapon Select DOWN". You should then see see Phoenix (PH) in your HUD and a number below indicating how many of them you have loaded currently.
Flick the Master Arm Safety cover up (right click the red-white switch cover on the right hand side of the ACM panel immediately below the HUD) then switch the Master Arm Switch itself to "ON" with a right-click.
Jester will call any bogeys/bandits/friendlies detected in the field of view of the radar. He will also try to identify unknowns via IFF.
Range is indicated by the dashed lines. Each represents 20 nm, as do the gaps between.
Friendlies will have a ̑ symbol above the contact dot.
Unknowns will have a ͆ symbol above the contact dot.
Hostiles will have a ˆsymbol above the contact dot.
Numeral to the left of the contact dot indicates altitude:
0 = 0 - 4,999ft
1 = 5,000 - 14,999ft
2 = 15,000 - 24,999ft
3 = 25,000 - 34,999ft
.. and so on.
YOU DO NOT HAVE TO LOCK ANYTHING AT THIS STAGE.
The Weapon Control System (WCS) will automatically start assigning target priority numbers to unknown or hostile contacts. These will appear to the right of the contact dot. They will number as many Phoenixes as you have aboard the aircraft.
These targets are all being tracked and are, for want of a better word, soft locked. You do not have to enter any further key inputs.
As soon as the target is within maximum theoretical range it will start to flash and you will see a "HOT TRIGGER" light lit on the ACM panel immediately below the HUD. DO NOT FIRE AT THIS POINT. Unless your going 1000mph at 40,000ft and your target is a huge lumbering bomber/transport that can't manoeuvre a damn, you'll be wasting a shot.
Let the target(s) get under 40nm (25-30 is best) and then press the trigger - NOT the pickle button - for 1 second to release the first AIM-54 at the first priority target. IT WILL TAKE 2-3 SECONDS TO COME AWAY AS THERE'S A LOTTA SHIT GOING ON! The "HOT TRIGGER" light will extinguish.
The priority one target symbol on the TID will change from number 1 to a countdown indicating the missiles Time of Flight.
Wait a mo and the "HOT TRIGGER" light will re-light letting you know that Phoenix 2 is ready to fire and will be assigned to the no. 2 prioritised target. Press the trigger for 1 second to release it. Again it will take a few seconds before the missile leaves the aircraft.
Rinse repeat until all your Phoenixes are gone.
Select your Sparrow missiles with "Weapon Select PRESS" (SP in your HUD) and get ready to pick up any stragglers with PAL lock... see below.
Under 20 nautical miles:
And some specific Sidewinder modes:
-
1
-
-
Hey Crash. You have two altimeters to the left hand side of the central green tv screen, one is radar altimeter the other a traditional barometric. These what you're referencing?
-
I would recommend deleting your "fxo" and "metashaders"/"metashaders 2" folders from your x:\Users\*yourusername*\Saved Games\DCS folder prior to running chaps.
-
1
-
-
I'll send you some updated missions - Tomcat included - a bit later FT.
-
1
-
-
Gentlemen, the Cat has landed...

You Hornet jocks have some new toys to wrap your grey matter around also.
Comprehensive!
Gonna be a biggie so get d/ling...
As with any large update, I would recommend deleting your "fxo" and "metashaders"/"metashaders 2" folders from your x:\Users\*yourusername*\Saved Games\DCS folder prior to running chaps.
QuoteDCS 2.5.4.29167
DCS: MiG-19P Farmer by RAZBAM Simulations is now available.
DCS F-14 Tomcat by Heatblur Simulations.
Introduced of the DCS Dedicated Server.
DCS World- Static objects linked to a parent object with offset fixation will ow rotate with the parent object (i.e. static objects on an aircraft carrier).
- AI combat vehicles. Buildings and allied units in the the line of sight prevents weapon fire.
- MP. Multiple clients will not spawn in the same location on the CVN-74 deck.
- Fixed bug that could potentially cause SFM aircraft to explode at spawn.
- Improved performance of some scripting functions.
- Open mission/track panels. Added ability to sort files by typing by first letter of the file name.
- Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event , as result - aircraft destroyed in the middle of self activity which result crash on next line after posting event.
- Aircraft AI. Fixed crash caused by the bingo fuel landing at aircraft carrier.
- JTAC will now not report Rapier as SA-2.
- ME. Ground units. Added different colors for detection and engagement range rings.
- ME. Deleted non-functional PLANNING CARGO indicator from aircraft payload menu.
- MP. The glass in the cockpit will be transparent, not black, during texture loading after spawning into the cockpit.
- MP. Some tuning of Server options panel.
- MP. Client aircraft disappears, if he disconnects from the server on pause and joins back, fixed.
- Mi-8MTV2 and UH-1H AI helicopters. Onboard gunners are implemented. From now the AI gunners will engage different types of threats within their (gunners') weapons range.
- Airborne troops can embarking to second helicopter after disembarking from the first one.
- ME. Corrected an enabling checkbox of Sand storm setting.
- Scripts. Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event.
- AI KC-130 will not taxiing reverse after refueling.
- Input axis binding causes UI "freeze" and Lua error in dcs.log fixed.
- MP. Increased timeouts to 10 minutes.
- ME. Triggers. Added new field to message action with delay message in seconds.
- Fixed a crash when player left aircraft for AI control with scheduled two identical failures, which caused them to mess.
- Fixed a crash if player ejects himself in the middle of refueling procedure.
- Dedicated server. Log update now checks if lifecycle is enabled.
- Dedicated server. File selector: 'Saved Games' topmost folder. Only show relative path from it.
- R-27R and R-27T DLZ is corrected.
- Black screen flickering on the some video cards fixed.
- Fixed crash when use trigger "Start player seat lock" with incorrect number.
- Ship's cruise missiles. Fixed a wrong launch orientation of missile.
- ME. Corrected unit templates: Hawk SAM Battery standard and Hawk SAM Battery reinforced, S-300, Patriot. Corrected name of Rapira position.
DCS M-2000C by RAZBAM- Weapon positions fixed
- Cockpit internal lighting improved
- Mission 1 and Mission 12 updates in the Campaign
-
Previous fixes now added:
-Weapon positions fixed
DCS AV-8B by RAZBAM- Weapon positions fixed
- MPCD Transparency background fix
- KC-135 MPRS wingtip vortices position fixed
- Bitching Betty sounds upgraded
- Cockpit internal lighting improved
- Ground Proximity Warning System enabled
-
Previous fixes now added:
-Weapon positions fixed
-MPCD Transparency background fix
-KC-135 MPRS wingtip vortices position fixed
-Ground Proximity Warning System enabled - Tpod Point track issue Fixed
- ASL line behavior fixed
- Fuel Probe Model Changed
- Training Missions Updated
- Fuel Probe Model Adjusted to match real airframe
- DMT can now track moving targets
- MPCD Brightness control enabled
DCS C-101 by AvioDev- Improved textures of cockpit structure and front panel
- Fixed canopy textures
- Fixed pilot textures
- All liveries are now also accessible to users that do not own the module
- Fixed engine failure due to ice accretion
-
Added the following failures:
Engine flameout with relight
Engine flameout without relight
Engine anti-ice failure
Chip in oil (including engine damage accumulation if engine is mishandled)
GS and LOC signal failures
VOR, TACAN, DME, ADF and radio altimeter failures
Pitch trim runaway - Nose up
Pitch trim runaway - Nose down
Control stick pitch trim switch failure
Control stick aileron trim switch failure
Rudder trim failure
Left gear extension fault
Left gear retraction fault
Right gear extension fault
Right gear retraction fault
Nose gear extension fault
Nose gear retraction fault
Flaps fault -
Front and rear cockpits synchronization in multiplayer (multicrew):
Fixed dc bus tie and engine anti-ice syncs
Added fuel valve, submerged pump and fuselage fuel quantity syncs
Added partially functioning transfer pumps and start-up sequence syncs
Fixed fuel pumps synchronization - Fixed refueling on ground (Still WIP, can only refuel up to 97% and cannot defuel)
- Added buffet vibration and sound, due to high angle of attack, high g-force or high airspeed.
- Fixed refuelling and defuelling processes.
- Solved issue with engine shutdown at high altitudes when moving throttle in a slightly abrupt way.
- Added Force Feedback.
- Fixed emergency fuel lever full travel. It now reaches the max position.
- Improved buffet. It now vibrates depending not only in G load but also in AoA at high G loads.
- Added new ejection seat to external model.
-
Added synchronization of the following systems to multicrew:
-Canopy (partially working)
-Radios priority
-Navigation priority
-VOR/TCN selector
-HSI course/heading selector
-Fuel test
-Emergency air brake
-Emergency landing gear deployment (working partially, only front cockpit) - Updated CN localization.
- Solved issue with telebriefing dimmer moving ADF intercom button.
DCS Christen Eagle II by Magnitude 3 LLC- Introduction of new pilots and associated textures.
DCS Fw 190 D-9- ME, payload. Corrected the order of hardpoints.
- The asymmetrical loadouts in the ingame payload panel are not possible now.
- The sensitivity of rotaries EZ42 Gunsight Target Distance Control and EZ42 Gunsight Altitude Aiming Correction Adjusting Knob I is decreased for fine tuning.
DCS Bf 109 K-4- Corrected the parking places in the Taxi and Takeoff training mission.
DCS F/A-18C- MIDS with Link 16 datalink functionality was added
- Situational Awareness (SA) page basic functionality was added: MSI symbology, PPLI, F/F, and SURV tracks, EW symbols, air defense zones, TUC data, chaff/flares data, waypoints and route, and Sensor subpage
- IFF was improved: possibility to interrogate target on RDR page with no radar lock
- Link 16 capable AI aircraft were improved to interact with F/A-18C
- NCTR function was added
- Corrected Hornet 1989-OCA.miz
- Turn rate indication on ADI page was fixed
- HARM Target of Opportunity (TOO) mode was added
- Some minor fixes in HARM SP mode
- Tone for HARM handoff in SP mode was added
- WYPT indication on HUD will not jumps when heading goes through zero.
- Switching DDI's from left to right will not causes loss of contacts.
- On the SA page, the TDC will always be displayed as priority and "over" other symbols.
- SA TDC will be yellow color.
- Fixed bug that can caused to ghost contacts on SA page in multiplayer.
- SA page. Locked donor will be marked star symbol.
- Only a contact determined as hostile (red, chevron), will have a diamond TD marker on the HUD.
- Fixed uncommanded roll with crosswind.
- Added HARM TD box on HUD.
- F/A-18C. The TDC will be always displayed as priority and "over" other symbols on the SA page.
- F/A-18C. AGM-65 and AGM-88 don't disappear from stations 2 & 8 after fired fixed.
- Corrected heading values on radar page.
- F/A-18C missions: added HARM instant action mission, added more threats, added Hornet Nevada mission, updated sound trigger, updated SAMs, added waypoints, Added Hornet low alt recce mission for Normandy map, added new Hornet instant action caucasus mission, added voice-overs. Added French, Korean and Russian localization. Updated for datalink. The big part of Instant Action missions relocated to the Single missions.
- SA page with large number of threats will not causes significant FPS hit.
- Hostile identification on SA fixed (WIP).
- INS alignment procedure fixed (WIP).
- Added initial Latent Track While Scan (LTWS) mode
- Missing AGM-65F timing after re-arming is restored.
- Correct sequence of bombs release from double rack.
- Optimization of afterburner nozzles animation.
- Folded wings produce bug on 2nd and other LODs fixed.
- INS set correctly on Autostart.
- INS alignment fixed.
- Updates to IFF and datalink to include interrogation of already locked target
DCS Flaming Cliffs- MiG-29. RPM hangs at 100% if player moves throttle from max to medium position at supersonic speeds is fixed.
- Su-33. Training lessons from Simon Pearson added.
- Su-33. Fixed small jumps on carrier spawn.
DCS F-5E- Corrected some cockpit materials: radar indicator, gunsight glass, pilot textures.
DCS F-86F- Added chinese manual.
DCS MiG-15bis- Added chinese manual.
DCS MiG-21bis by Magnitude 3 LLC- Fixed flight model not reacting to damage values.
DCS Campaigns
A-10C Basic Flight Training (BFT) Campaign:BFT08 - Corrected Manual Reversion oscillations.
The Enemy Within 3.0
BFT10 - Corrected altitude triggers. Added F10 Nav Point references for VR.Mission 02: Updated radio settings for the wingman (35.5 FM).
Black Shark 2 Republic Campaign. Structure of campaign changed. Minor changes in missions.
Mission 04: Small adjustments and bug fixes for radio system. Updated laser code in the kneeboard.
Mission 05: Fixed bug where sometimes the RTB conversation wouldn't be played. Wingman will no longer speak after he has been shot down.
Mission 12: Updated timing of some voiceovers.
Mission 16: Fixed bug where HVA would be destroyed even if player killed all enemy units.
Mission 18: Fixed rare bug when some players would not hear comms with Overlord.
L-39 Kursant campaign. Changed banking around targets.
Mi-8MTV2 Oilfield: 16th mission, place of emergency landing of 325th moved to the clean place.
TEW 3.0 by Baltic DragonMission 13: Updated positions of some enemy units to decrease difficulty a little. Fixed occasional bug with allied helos not landing on the roof - now they will land beside the main building.
M-2000C Red Flag by Baltic DragonMission 06: Updated F-14 model and loadout. Reduced skill of Aggressor Phantoms.
Mission 11: Updated triggers for Hawg flights - they should RTB when task is complete. If AI flights crash after mission complete it won't affect the score. -
Depends on your hardware Dave;
Warthog users get a fairly comprehensive and apparently logical mapping.
I, on the other hand, with my cosmopolitan selection of hardware elements, did not.
What you looking for specifically? Recommendations of what to map to your HOTAS as priority controls?
-
The Cat has landed gents; those of you with an OpenBeta install can get downloading now!
The initial update package is 3.25GB.
Once in game Module Manager will demand a further d/l of 2.09GB.
-
2
-
-
Cos as a backseater, you're gonna need to know your shift! Can't be haulin' around 220lb of joy-riding ballast you know....?
-
1
-
-
The A-4E mod has jus received an update!
Quotev1.3 Changelog:
- New carrier catapult mechanic
- New RWR System, complete with originally produced sounds
- Aircraft chocks now available, allowing carrier cold starts
- Enhanced Shrike Usage, with originally produced sounds
- Reworked Internal Lighting
- New Menu Music by Eric Haugen (Thanks!)
- New collision Mesh (Hitbox), aircraft no longer invincible
- Huffer now works on carriers
- Fixed TrackIR issuesHowever, for now, for the sake of simplicity and making sure for tonight's session we are all singing from the same hymn sheet, I strongly suggest you delay updating.
It would be best to wait until the current Beta version is ported to the Release as this also solves the issue of exploding Skyhawks when spawning cold & dark on the ground.
-
2
-
1
-
-
-
Just seen a picture of the K-5... that'd be one hell of an enema... ?
-
25 minutes ago, Kira said:
Crash, the answer should be "NO, you do NOT need DCS Beta installed. The STABLE version should be fine. It's the module itself, the F-14B, that is in Beta form." I think. Can't guarantee it, but I'm 95% sure this will be the case.
Translation: We should all be flying our Beta version of the F-14Bs on the newly installed Dogz DCS Stable server on day one of release: March 13th/14th.
Alas, Kira, this would fly in the face of the release process of every module thus far released. Unless they make a special case for the 14 - which isn't beyond the realm of possibility I grant you - but I haven't seen any information to support this.
As such I would tend to assume the worst case and that it will release to open beta first.
-
This will almost certainly come out on a beta patch first - however, if all goes well it could be pushed to the stable the following week (20th March).
The Skatezilla app that Crash has highlighted in a separate thread can be used to switch your stable release to the open beta if you cannot hang on that long.
-
1
-
-
Booked! Father and father-in-law also in attendance.
-
3
-
-
Wednesday only for me. Will book tonight.
-
Which day you going chaps?
-
More fixes have landed in the Stable release chaps.
Of note - Spitfire canopy finally fixed! Yay!
Also bomb fuzing anomalies for the F/A-18 got some love also, particularly regards Snakeyes; low fast retarded drops are back on!
QuoteDCS 2.5.4.27430
DCS World- JTAC has very short designation range - range is increased.
- Added binocular with laser to units that assigned for JTAC task.
- BDA setting can be enforced now from server to clients.
- AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
- AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
- Fixed crash related to BGM-109 Tomahawk usage.
- AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
- MP Server. Slightly corrected the banned list window.
- MP Server. Fixed gradual performance loss when there’s no sound card.
- ME. Armament HMMWV added to Georgia
- ME. Soldiers added to Abkhazia and South Ossetia.
- ME. Added Cuba to country list.
- Kazakhstan Air Force will speak in Russian, not English.
- MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
- Radar missile usage crash fixed.
- Wingmen air refueling crash fixed.
- Ground units - crash on recon mode fixed.
- Missile launch warning system crash fixed.
- Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
- Fixed crash when switching maps.
- Function "onPlayerTryConnect" now send correct message to a client when connection has been refused.
- ME. Fixed issue with Cuba country that replacing the Third Reich
- Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.
DCS M-2000C by RAZBAM- Added Overwing Vapor
- External model updated
DCS AV-8B by RAZBAM- Fixed: NRAS Cannot be entered and does not display NRAS cue.
- Fixed: Pitch Caret can not be changed on the ODU.
- Fixed Helmet decal showing on the visor and oxygen mask of the pilot
DCS Christen Eagle II by Magnitude 3 LLC- Fixed pilots' textures showing on 3D mesh.
DCS MiG-21bis by Magnitude 3 LLC- Fixed collision lines' naming convention.
DCS C-101 by AvioDev- Fixed MPR power as a function of altitude (MPR doesn't decrease power at high altitude anymore).
- Added oil pressure drop when engine damaged.
- Added C-101CC engine fire when damaged.
- Improved engine failure when damaged.
- Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
- Added engine fire for C-101CC to flight model damages.
- Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
- Fixed wheels damaged collision model.
- Added batteries and inverters destruction when the nose detaches.
- Added generator destruction when engine section is damaged.
- Added aerodynamic drag increase when nose is teared.
- Added starter destruction due to engine section damage.
- Fixed IFR mission #2, which was broken due to new advanced flight model.
- Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
- Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
- Fixed hydraulic pressure in AFM. It's now zero at cold start and increases/decreases during engine start/stop or crank.
- Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
- Crank will not work if there is starter failure.
- Pilot’s arm patches are not visible when pilot body is not showing.
- Rework on aircraft numerals (changed color for Chilean numeral).
- Fixed Spanish patches for Matacan and Claex skins.
- Engine seizure after some time with low oil pressure or mishandling in that condition.
- Improved pilot liveries for default skin.
- Added kneeboard to pilot model.
- Altimeter indication freeze if pitot tube and static ports are blocked.
- Changed name: Gunsight lamps failure.
DCS F/A-18C- TOT HUD indicator is reversed - fixed.
- BRA bearing should not change based on azimuth setting
- When the player selects a different radar azimuth setting, the BRA bearing will not changing.
- Added Realistic/Unrealistic TDC Slew option for compensate issue with hardware TDC of the Thrustmaster Warthog.
- Fixed High Drag Bomb Fuze Errors.
- Fixed some errors in the Early Access Guide.
- Adjusted pullup cue and Break X logic.
- Corrected unguided weapons accuracy.
DCS Mi-8MTV2- Spring Tension Campaign:13th miz - Mi-28 doesn't attack targets - fixed.
DCS Spitfire IX- Cockpit. Corrected Pitot heat switch marking.
- The glass material of canopy will not be detached from the canopy frame.
Persian Gulf Map- Al Dhafra Airbase. Player will able to call the Rearming and refuel panel even from the farthest parking.
Campaigns-
The Enemy Within 3 Campaign by Baltic Dragon:
Mission 01- corrected typo in coordinates given by Overlord (text).
Mission 04 - corrected rare bug where Axeman would send radio messages after being killed, corrected F10 menu items not disappearing when they should, corrected some overlaping radio messages. - F-15C Aggressors BFM Campaign by Mapple Flag. Some minor briefing text updates and unit repositioning.
-
1
-
QuoteDCS: F-14 Status Update
Hi Everyone,
End of winter is rapidly approaching - and we’re proud to say that we’re now feature complete and in RC-type build status. What that means is that we’ve completed implementation of everything that we consider necessary for early access release, and are now focused on ironing out any remaining major or game breaking issues. We’ve launched the manual to great feedback (thanks to everyone who helped out and who has reported issues since!) and the only remaining step for us now is to get the aircraft in your hands.
Over the past two weekends, we’ve ran two large stress tests with 30+ Tomcats on a single server. These have allowed us to debug various issues across a more dense multiplayer environment. The expansion of the testing team to include many more people has also been very helpful in establishing what needs revision and work.
We’re eager to share with you the launch day of the F-14, pending ED’s final approval. We hope this will happen within the next few days.
Also in the coming days, we’ll be going through what to expect from the F-14 Early Access, what our roadmap is for it’s final release (-A, Campaigns, other missing features, etc.) and projected timescales. Hopefully these will give you a good idea of what you’ll be flying on day one, as well as what the future holds for our F-14 project. The F-14 won’t be perfect when we launch, but we intend to show you just how committed we are to quality and our product in the days following release. Expect to be impressed.
More than anything, thank you for your support. It’s what keeps us going on long, dark, coffee-fueled nights. We’re looking forward to breathing a little post launch and as we settle into our Tomcat journey together.
Sincerely,
Team Heatblur__________________
Nicholas Dackard
Founder & Lead Artist
Heatblur Simulations
https://www.facebook.com/heatblur/?
-
Victory205 over at ED forums claims to be a real ex-Tomcat driver. Given his post history, I believe it!
He's posted some of his own hints and tips on Tomcat handling.
-
2
-
-
Hey Propnut, might be a bit of an ask to get Nick Grey to move the date of Legends, but if you did want to catch an Airshow at Duxford....
https://www.iwm.org.uk/events/duxford-air-festival-2019
And if there's something flying at Duxford there's usually a DangerDog in the vicinity!
-
1
-
-
The manual is released!
http://www.heatblur.se/F-14Manual/index.html
They must be getting close. I'm getting a hard-on....

-
3
-
-
RIO pit has landed folks (that's the backseat to those who need to brush up on their USN vernacular ? )!
https://forums.eagle.ru/showthread.php?t=232033
The circuit breakers! Christ on a bike!
-
Amen to that bro.
Farming simulator - first flight
in DCS Series
Posted
Didn't you know that DCS stands for Disingenuously Contrary Software? ?
All part of belonging to the rich tapestry of befuddlement that is DCS old bean!