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DD_Fenrir

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Posts posted by DD_Fenrir

  1. I should clarify that the SoW mission tonight is more a test/practise session, testing the system, seeing what works and what doesn't, finding out some of the inevitable bugs and ensuring the format and DCS are going to be compatible. I doubt that any bent airframes at the end of this event will be an issue for further missions just yet.

    Ergo, the pressure to be on your best form is off; I would suggest those who are curious come and try it out just to see if it's your thing, and we'll worry about the tidying up of our airmanship later!

    Event starts at 1930hrs BST UK time. I'll be on as close to that hour as possible given sproglet responsibilities.

    I would recommend that you install Simple Radio Standalone: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki so that we can figure out how we're gonna use it going forward in the campaign, plus all other participants will be on it. We'll be using our TS3 as a backup.

    Turn up on the DangerDogz TS3 and we'll go from there.

     

    • Like 2
  2. Hello chaps,

    Just a heads up to keep you abreast of developments that are emerging on the horizon.

    Storm of War (SoW) multiplayer campaign is working towards a new Normandy 1944 campaign to be flown in DCS. This makes me VERY  happy, and I'm sure some of you will find this news equally pleasing.

    Provisionally it looks like Friday European evenings are shaping up to be the event night - until such time as it may become a 24hr a day deal. 

    For those unfamiliar with Storm of War, it is a full switch (no externals, no map icons, but custom labels to help spotting in DCS), dynamic campaign server. 

    What this means is tracking of unit losses and target destruction is persistent from one mission day to another - you hit a target on day 1, day 2 that target stays destroyed and persistently so into days 3,4 ,5, etc., unless resources are dedicated for it's repair. There are fixed stocks of aircraft (and possibly vehicle units) for each side which suffer attrition as the campaign progresses; there is resupply but if your losses (at both squadron level and for all units ground, sea and air!) outstrip your supplies then prepare for some restrictions to your operations. 

    If they are able to integrate the features from the old CloD SoW, this could mean tracking of your allotted a/c serial numbers, repair of damaged airframes, logging of your mission hours, tracking of your statistics and victories... and also your deaths!

    So, may be you're interested - what do you need?

    The first thing is DCS World 2.5, with the Normandy 1944 map and the WW2 Asset Pack modules.

    We've been provisionally allocated as an Allied squadron so Spitfire IX or P-51D (not TF-51) Modules would be required.

    There is  a move towards Simple Radio Standalone: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki

    This uses the in cockpit radios in DCS as the primary voice communication system - we still  use TS3 as a lobby and back-up but you communicate through the frequencies set in the DCS cockpit radio - clever stuff! I'm investigating this currently and will expound further on this as the requirement matures. What this means generally is for the Mustang and Spit that you will have to have the correct radio button (A, B, C, or D) pressed to communicate with your Squadron, Air Traffic Control, Ground Control or other respectively; if you takeoff from your home base and forgot to switch your channel from ATC to your squadron channel, you won't hear your flight leader's orders!

    That's it from the software requirements!

    There will be further requirements in terms of competency

    1. You'll need to be able to get on or off the deck 9 times out of 10; or at the very least doing so with minimum damage (damaged airframes could be taken out of availability for a variable period of repair dependant on how bad you broke it - do so regularly and it will limit the airframes available for operations and detrimentally affect your squadron's sortie rate).

    2. You'll need to be able to keep loose combat formation - no Blue Angels stuff here but to be able to keep well up on your leader so you can in the same breath look at them for station keeping but also clear their tail without losing peripheral vision of their plane - and just as importantly so that he can do the same for you. From our previous experience in SoW this is the single most important tactical consideration because the opposition are some of the sneakiest and well disciplined opponents you will face they will bounce you at every opportunity and good cross-cover is essential.

    3. Be conversant with systems for arming/selecting and dropping of tanks/bombs. Nuff' said.

    4. This is less a requirement but  is definite must if you hope to maximise your enjoyment of the campaign and make the most of fleeting opportunities as they present themselves. Work on your gunnery - understand how crucially important keeping the slip ball/needle centred is and how changes in power and airspeed affect your directional trim so you can compensate instinctively.

    If you feel lacking in any of the above then contact me and I'm happy to do some 1-to-1 or small group training sessions to help you refine these.

    Otherwise please let me know below if this is something you'd be interested in taking part of!

    Cheers!

    Fen

     

     

     

     

    • Like 2
  3. You misunderstand Gypsy me old fruit; you own the clipped wing already! You got both when you bought the Spitfire.

    What I mean is that if a mission made prior to this recent update had full wing available and you want to fly the clipped wing, you'll have to open the mission in the editor and either a) add a new plane unit and choose the "Spitfire MkIX CW" or b) select an existing full wing Spitfire unit and change it to the clipped wing. 

  4. 19 hours ago, Kira said:

    Um..  "meow?"  (Kira would like to be added to that list).

    Done! Sorry Kira. I did remember you as part of the thought process but just forgot to actually write your name!

     

    19 hours ago, Kira said:

    As an aside, and I know it's an unpopular one, I'm rather against props in DCS.  We already have two dedicated prop sims, and DCS really does do jets best.  Do we really want to force it as well into the props category?

    Well in that case, if Friday is eventually established as a go, I'd suggest alternating focus of one week jets, next week props. That sound acceptable?

    • Thanks 1
  5. Clipped wing is now a separate aircraft entity and not as an option on a standard Spit IX - it will only be available if a mission designer chooses to replace a full wing spitfire or provide it additionally as an option to fly. 

  6. ... and drop tanks too in the latest patch to the OpenBeta! 

    Plus the efficiency of the rads has been tweaked slightly so it's not quite so easy to overheat which I know some of you will appreciate - though prop hanging at full throttle is still not recommended!

    For those not with the OpenBeta expect the patch to land within a week or two.

    Screen_180704_225602.png

    • Like 2
  7.  Good work Gypsy - I think I speak for all here who have time in the DCS Spitty when I say that this entirely mirrors what we have all experienced; as you're finding out, you can be told or shown the "right way" but much of the process is just plain old practise, refining and finnessing. Persistence pays in DCS as you are discovering. Eventually you'll wonder waht all the fuss was about! 

  8. 8 hours ago, DD_Arthur said:

    I don't understand whats going on.:P

    So I'm running the most up to date version?  After checking the DCS forums it would appear I am as when I load my game the loading bar at the bottom gets to  'Terrain Preload 100. Stage 3' - and the screen goes all Jimi Hendrix experience for half a minute and then I'm ready to fly.

    I fly for up to almost two minutes sometimes and then the game throws a massive wobbly and locks up.:wacko:  

    Done a repair Arthur?

    If that fails, try deleting the fxo, metashaders, and metashaders2 directories in your C:\Users\yourname\Saved Games\DCS.openbeta.

    Then run DCS again and let it rebuild them. 

  9. Good news chaps! Those of you not running the OpenBeta can now benefit from a host of updates, bug fixes and new content - including the Hornet!

    Also a new format of memory mangement is enabled in this release to better manage RAM allocation and reduce the risk of hangups whilst loading the more memory intensive maps (we're looking at Normandy and Nevada).

    You WW2 DCSers will also benefit from improved Normandy map features, an expanded Asset Pack and now Flak bursts can be seen by clients (and not just the host) on Multiplayer servers... yay!

    Note that the changelog is out however, it may be some hours before the files are available for download - looks like a biggy so those of limited internet bandwidth be prepared for an overnighter...

     

    Changelog is copied below:

    DCS 2.5.2.18736.400

    DCS F/A-18C Hornet and The Persian Gulf map is available.
    Added CVN-74 J.C.Stennis aircraft carrier.
    L-39 Kursant Campaign and F-15C Aggressors BFM Campaign is available

    The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

    New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.


    DCS World
    • Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
    • Aircraft AI will be changing altitude between waypoints less aggressively.
    • Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
    • MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
    • If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
    • GUI. Input window. Device names in Input table can be customized.
    • Added China Asset Pack.
    • AI helo crew will not sink into FARP surface.
    • StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
    • MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
    • Fixed crash with Transport.dll
    • F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
    • Fixed crash when briefing is set by trigger.
    • LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
    • Multi Display. Fixed some freezes in 140 degrees FOV.
    • Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
    • The SF key linked to user's account can't be activated with another account.
    • A-10A, A-10C. Corrupted TV display fixed.
    • Fixed CTD when Helicopter AI group landing on the ground..
    • The sun will not shine through the rearview mirrors.
    • ME maps. Fixed the captions that could be corrupted by zoom and moving.
    • MP. Changed the order of server IC options on client.
    • The player will not have the opportunity to see the usermarks of the opposite coalition.
    • Added option to use built-in to VR device mic and speakers or not.
    • The aircraft will not ignores the task via triggered action for changing waypoint.
    • Restored moonlight in the night.
    • ME. MLRS FDDM vehicle has been moved to Artillery category.
    • ME. Fixed GUI Error after deleting a unit when using the list box.
    • MiG-29S. The old R-77 launcher replaced with corrected new one.
    • ARM Kh-25MP. Minimum range was increased.
    • ARM AGM-45. Minimum range was increased.
    • Added new warning window with switching to OFFLINE mode.
    • AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver.
    • Fixed incockpit heavy breath sound at high G.
    • ME. Fixed error caused using the list box of vehicles with appointed target mark.
    • Su-25T: training mission CN voiceover fixed
    • In-cockpit mirrors will not have red outline.
    • Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used.
    • Restored texture of KDO G40
    • Added scripting functions for airbase parking data (true/false parameter).
    • Group list immediately shows changes which user made in unit panel
    • Airlifted troopers will not ignore point and radius zone of embarking.
    • Aircraft with "uncontrolled" setting will not damages aircraft carrier.
    • Aircraft will not takeoff from an unactivated aircraft carrier.
    • Graphic options. SSAA disabled above 1080P.
    • Updater updated (worked with 'deltas')
    • Spawn cold aircraft on ship deck with folded wings.
    • If the unit being followed is destroyed DCS crashes - fixed.
    • ME. Added feature of static templates.
    • JTAC radios comms error due to SA-18 fixed.
    • ME. Ground/water units numeration corrected.
    • The modulation of shipborne radios set to AM by default.
    • MP. Server will show a warning to clients who do not have a map used in the mission.
    • NVG brightness adjustment is over sensitive - corrected.
    • AI armed speed boats. Corrected performing turns in the formation.
    • Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled.
    • Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown.
    • Chinese J-11 will shows up as 29 on RWR.
    • Corrected a supersonic sound Mach cone of the missiles.
    • The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF,
    • SNR S-125 Neva Low Blow radar - LB.
    • Long radio subtitles are superimposed with triggered messages - fixed.
    • Radio subtitles will not appear if you are not on the same frequency.

    DCS Flaming Cliffs
    • MiG-29. R-27R aligned on launcher.
    • MiG-29A fuel tanks position corrected.
    • MiG-29. External light adjustments, headlight color tuned.
    • Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move.
    • J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view.
    • J-11A. The HUD symbols will not place out of glass borders.
    • J-11A. The HUD language will depend by selected language in the options.
    • J-11A. Will be displayed on the RWRs of western aircraft as Su-27.
    • J-11A. Added customized cockpit support for J-11A
    • J-11A. AI and Flyable have no Su-27 sound effect fixed.
    • FC3: added A-10A CN flight manual
    • Su-27. Slat indicator will works.
    • Su-27. Fuel level gauge fixed.
    • Mig-29. An instrument and flashlights lighting corrected.

    DCS Hawk T1 by VEAO
    • First round of changes to the FM behaviour.
    • Improvements to departure from flight logic.
    • Improvements to electrical system logic.
    • Fix for the taxi bug.
    • Improvements to AoA calculations.
    • System damage improvements.
    • PBR improvements to the external model and skins.

    DCS AV-8B N/A by RAZBAM
    • EHSD Moving Map Enabled
    • EHSD Data pages
    • DMT axis control enabled
    • ECS System operational (oxygen and cabin pressure logic)
    • Hypoxia modeling enabled
    • Auto-start functional (deployed with EHSD updates)
    • Auto-stop functional (deployed with EHSD updates)
    • SAS Pitch, Roll, Yaw WCA indications functional
    • DEP RES WCA indication functional
    • Radios functional in non-easy comm (only controllable from UFC/ODU currently)
    • Added KC-135 Drogue Tanker AI
    • AG master mode selection improvements
    • USS Tarawa TACAN enabled
    • Armament control panel improvements and corrections
    • STRS Page update
    • Laser code input updated
    • AGM-65E handler enabled (WIP)
    • IRMV Sensor select bug fixed
    • TPOD THC select bug fixed
    • DMT sensor movement in LSS
    • Vapor effects initial implementation
    • ACNIP and Radio Control Set (Backup Radio Control functionality)
    • Cold cockpit switch position corrections
    • MPCD brightness glow/reflection added
    • EDP brightness knob functional
    • Cleaned up cockpit command params of unused duplicates
    • Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range)
    • Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling
    • Corrected actuator movement rate of flight controls actuators
    • Corrected aileron effectiveness coefficients
    • Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP
    • Added LODs for external model for optimization
    • Optimized collision model
    • IR Maverick slew and lock updates
    • Stabilator indicator correction
    • Corrected water flowing on and off rapidly in Landing STO mode
    • Corrected MPCD glow not going off when MPCD goes off after being on
    • Corrected minor shake due to gear model when not moving with parking brake
    • Increase canopy open/close speed to match video references
    • Canopy open/close keyboard shortcut now automatically performs unlock handle
    • Corrected Radio COMM 2 not working in UFC mode
    • Corrected ARBS/DMT TDC bug.
    • IR/TV Mavs launch constrain keyhole is now active.
    • AGM-65Es are now active.
    • MPCD behavior after firing a Maverick has been updated.
    • IR/TV Mavs axis slew is now active.
    • STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks).
    • Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy
    • Weapon CIP (CCIP) release mode is upgraded. Still WiP.
    • NVG Brightness control
    • Altitude Sensor Selector preventing use of IRMAVs bug fixed.
    • Updated KC-135B model
    • Updated UFC font

    DCS M-2000C by RAZBAM
    • Added 9 Training Missions for NTTR from Baltic Dragon
    • Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
    • Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
    • Corrected fuel pump switch being able to move when engine start cover it
    • Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
    • Corrected transfer light not coming on during refuel
    • Vortices/vapor effects
    • Cockpit clock bug fix.
    • Vortices/vapor effects
    • Corrected issue when on engine idle on ground and subsystems not receiving power correctly
    • Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
    • Corrected AI main gear pos contact point slightly above ground
    • Corrected linearity in pitch control for consistent pitch down response
    • Caucasus campaign bug fixes for Mission 01 and Mission 13.

    DCS SA342 by Polychop Simulations
    • Added SA342Minigun module
    • Added SA342Minigun addendum.txt file in module Doc folder
    • Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
    • Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
    • Corrected Rockets range and effect
    • Corrected Mistral missile, now it's all aspects and 7km range
    • Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
    • Added Copilot Intercom functionality
    • Corrected Cockpit glasses
    • Reworked Gyro and AP logic
    • In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
    • Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
    • Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
    • Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
    • Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
    • Corrected ADF guage CAP flag
    • Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
    • Replaced "Improve your skill" mission 2.5.0 version
    • Corrected sun glasses
    • A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
    • Damages due to negative g has been added
    • FM has been refined in some areas
    • Corrected camera control when in slaved mode
    • NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
    • Weapons training missions changed for Caucasus and Nevada.
    • Minigun gunner animation is still WIP and will be corrected
    • The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
    • Gazelle TV black screen fixed

    DCS A-10C
    • Adjusted default VR View.
    • A-10A, A-10C. Corrupted TV display fixed.
    • Datalink restored.
    • A-10C: training mission CN voiceover fixed.
    • Internal cockpit flood lights restored.

    DCS Combined Arms
    • UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
    • Briefing panel can be called in the game.

    DCS Ka-50
    • Fixed crash in the Beslan airport when user asked taxiing.

    DCS F-5E
    • Taxi/Landing lights corrected.

    DCS F-86F
    • Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.

    DCS NS430
    • fixed backwards scrolling breaks autofill/info for App/Dep
    • fixed NRST USR WPT screen not working.
    • fixed Night time kills pop out window.
    • Right Knob scrolling through letters randomly - fixed.


    DCS C-101 by AvioDev
    • Updated CN localization.
    • Updated external model with new nose shape as it was too sharp.
    • FD command bars will stay in view with FD powered off only when battery power is available.
      Kneeboard:
    • Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick.
    • Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick.
    • Solved the inability to mark current position in kneeboard map with joystick.
      Inputs:
    • Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick.
    • Fixed possibility to assign Speed Bug to keyboard and joystick.
    • Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick.
    • Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit.
    • Fixed TACAN range.
    • Fixed helmet glass in VR.

    DCS MiG-21Bis by Magnitude 3 LLC
    • Updated instrument needles to stop Z buffering.
    • Fixed ADI tape’s animation and 3D mesh.
    • Adjusted phosphor green glow to be brighter.
    • Fixed cockpit lights.
    • Chinese cockpit added by uboats.
    • HUD glass changed for visual enjoyment.
    • Canopy glass alpha channel adjusted.
    • Fixed landing gear strut lights from being on constantly.
    • Fixed material attributes on RN-24/28 bombs and APU-13MT rail.
    • Fixed 3D mesh vertical tail top section to be more curved.
    • Fixed non-rotating compressor blades.
    • Added PLAAF white livery by uboats.
    • Added Chinese localization for missions.
    • Created new indicator lights.
    • Fixed textures on English ASP switches and other objects.
    • Adjusted red flood-lights to be brighter.
    • Adjusted pink color lights to red-ish
    • Fixed see-through areas in cockpit.
    • Fixed flap and ARK buttons' position animation.
    • Corrected SPO's center area not to rotate when switching between night/day modes.
    • Fixed RSBN NPP Glideslope animations.
    • Fixed RPM 2 needle not overtaking RPM 1 needle.
    • Fixed non-rotating compressor blades.
    • Fixed landing gear strut lights from being on constantly.
    • Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear.
    • Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on.
    • Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins)
    • Engine won't stop at low oil pressure time trigger.
    • Engine won't shut down at low fuel pressure.
    • Added Iran, Iraq and Syria liveries by Jack
    • MiG-21Bis now works in the Persian Gulf.
    • Corrected Russian text on the T-10 indicators and radar lights.
    • Corrected radio channel numbers and Russian text on list.
    • Corrected material attribute on mirror.
    • Added raindrop effect.
    • Corrected materials on LOD4 causing objects to be invisible.
    • Corrected UVs on tac-numbers.
    • Added DPRK 2016 livery. (Based on #42)
    • Added Slovakia livery by Jack.
    • Corrected glass material setup. Reflected colors on the HUD and windscreen should not be so bright now.
    • Adjusted HUD and windscreen reflectiveness.
    • Removed duplicate 3D mesh objects in cockpit.
    • Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
    • Added RSBN frequencies for Persian Gulf.
    • Fixed missing kneeboard maps.
    • Updated mission folder structure.

    DCS Mi-8MTV2 by BST
    • Corrected training mission MI-8MTV2-Training-Weapons.
    • Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice.

    DCS MiG-15bis by BST
    • Corrected cockpit white lamps.
    • Corrected training missions.

    DCS L-39
    • The behaviour of CB "МРП-РВ" when mission started first time corrected.

    DCS UH-1
    • Added new Instant action missions for Persian Gulf.
    • Player aircraft will be able to born on the ramp of carrier.

    DCS Spitfire IX
    • Tail wheel animation corrected.

    DCS Normandy 1944
    • More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
    • Removal of permanent structures from ALG airfields
    • Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
    • Shallow water zones along the coastal areas
    • New stone bridges
    • More structures like farm houses outside the detailed areas of the map
    • Added more objects like windmills

    WWII Assets pack
    • New units added:
    • M12 gun motor carriage
    • M30 cargo carrier
    • M2A1/M3 halftrack
    • StuG IV
    • Sd.Kfz. 234/2 "Puma"
    • Sd.Kfz. 7 artillery tractor
    • Sd.Kfz. 251
    • Sd.Kfz. 2 Kettenkrad
    • Horch staff car
    • Barrage balloons
    • LCVP Higgins boats
    • UK soldier


    Campaigns
    • A-10C BFT Campaign. BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. Adjusted the altitude triggers make them work better.
    • F-15C The Georgian War - missions 2, 11, 12 updated.
    • Mi-8MTV2 The Border - missions 6, 11, 13 updated.
    • A-10C Sturmovik - missions 7, 10 fixed.
    • A-10C The Enemy Within Campaign - missions 7 and 17 corrected.
    • UH-1H Argo Campaign - some missions corrected.
    • A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment.
    • Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14.
    • Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9.
    • BS2 Republic Campaign - added CN localization.
    • A-10C NTTR Red Flag Campaign - added CN localization.



    New Skins:
    F-86F IIAF Imperial Iranian by carss.
    KC-135 Turkish Air Force by c@sper.
    F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
    F-5E IRIAF by drPhibes.
    MiG-29A IRIAF Sand-Blue skin by bounj.
    Mi-8MTV2 NAJA Special Police by OfficerAMR.
    Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
    Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.

     

    • Like 1
  10. We now have the following DCS owner/operators:

    DD_APHill

    DD_Arthur

    DD_Artie

    DD_B16Enk

    DD_Bongodriver

    DD_BluBear

    DD_CaptJackG

    DD_Crash*

    DD_Fenrir

    DD_FT

    DD_Kira

    DD_Muscobe

    DD_Papabear

    DD_Sid

    DD_Snacko

    DD_T_O_A_D

    DD_Wingflyer

    If I have missed anyone from this please advise and I shall add you.

    It is my belief that this represents a significant portion of the membership and as such is deserving of a dedicated DCS evening.

    However, this should not substitue a regular evening for the existing sims so I have created a poll to see which other evening would be more agreeable. Please vote for the evening most convenient for you.

     

     

     

    • Thanks 1
  11. Generally the missions I run on Normandy do ok on 16GB; some intelligent spawning and de-spawning units helps.

    Take note that the memory manager that is being currently trialled in the Open Beta branch may help with loading Normandy, which I know some with 8GB had issues with.

    Actual performance when in mission with 8GB... good question!

     

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