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DD_Fenrir

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Posts posted by DD_Fenrir

  1. I am curious to see what your thoughts are and get as wide a consensus from across the community, so gents please vote in the poll linked below.

    https://forums.eagle.ru/topic/281092-would-you-purchase-ww2-eto-night-fighting-modules-for-dcs/

    Be honest. I'm not fishing for support one way or another, just curious to see if there's a demand in the community that could make it a worthwhile consideration for EDS development resources.

  2. Having used Discord for the 443 campaign last year, whilst it has some cool and desirable capabilities, it’s voicecomms were not as clear or reliable as TS3; if the new TS upgrade can incorporate some of the features that make discord attractive whilst maintaining the better sound quality I’d be first in the queue to advocate us utilising it.

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  3. It’s a biggie boys! Lots of fixes and new features across practically every module; 

    • AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
    • AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
    • Added ZTZ-96B jungle camo skin.
    • Fixed 052C collision model.
    • LD-10 missile. Adjusted RCS to 0.07.
    • Fixed YJ-83/84/62 jitter/crash during cruise.
    • BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
    • Ground AI. Added NASAMS SAM system.
    • Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
    • MP. DS. Added Mariana Islands map to dedicated server.
    • MP. DS. Wingman refuses to taxi or takeoff - fixed.
    • MP. Favorites filter option doesn't show servers after refresh command - fixed.
    • S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
    • Ships. La Combattante 2 fast attack craft added for Georgia
    • Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
    • ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
    • GUI. Debriefing list scroll bar disappears if list is too long - fixed.
    • Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik  - 10 minutes.
    • Ground AI. Added shield as customization for Flak36 and Flak37.
    • Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
    • Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
    • Rail launched missiles jump during launch procedure - fixed.
    • Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
    • Aircraft AI. Ju-88 can not attack ground groups - fixed.  CAS task added.
    • GUI. Add tool-tips for Game Graphic options.
    • Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
    • RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
    • ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
    • Aircraft AI. An-26B and An-30M sound update.
    • Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
    • Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
    • Kneeboard: cannot show Chinese - fixed.
    • Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
    • AIM-7F does not track target on launch - fixed.
    • AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
    • MLRS. Rockets missing in flight have been fixed. Open Beta only.
    • Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
    • MP. When rearming in game, tracers are not synced between clients - fixed.
    • Kh-59M. Added initial, new flight dynamics.
    • ME. Introducing the Auto Backup function with adjustable interval.
    • ME. Map targets can be blocked for editing by larger objects - fixed.
    • Aircraft AI. Reduced the jamming probability while taxiing.
    • Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
    • F-14A/B statics. Fixed wing folding animation.
    • ME. The wingmen onboard numbers will be automatically incremented from the leader number.
    • Mirrors not rendering trees and buildings - fixed.
    • Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
    • Add network ping/latency value in dcs.log output.
    • VR hangar Su-27 model is missing parts - fixed.
    • Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
    • Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
    • Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
    • Aircraft weapons. Fixed weights of some weapons and bomb racks.
    • Su-34 AI. Added Kh-58U missile to inventory.
    • CA. The Chinese characters are not displayed in the cockpit cars - fixed.
    • VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
    • Ground units. Embarking troops are very slow - fixed.
    • Mission briefing. Added meteo wind to the nav wind text line.
    • Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
    • Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
    • F10 map. Mark shapes do not render correctly in public builds - fixed.
    • Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
    • 071 render issue - fixed
    • Su-33. Added J-15 skin in ChinaAssetPack.

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Crash when you use Walleye with datalink - Fixed
    • Corrected antenna elevation changes in TWS AUTO mode.
    • Unable to remove advisory and warning blanking window - Fixed
    • Added JHMCS Align - JHMCS must be aligned as part of cold start procedure
    • Added HMD BIT display status.
    • SLAM eject strangely when launched - Fixed
    • JSOW A Ditch into the ground sometimes - Fixed
    • Wingman should appear in the true location relative to ownship on D/L- Fixed
    • Adjusted SLAM-ER terminal behavior for easier control.
    • Now possible to slew SLAM-ER cursor without TDC depression.
    • Fixed GMT locking static objects instead of moving ones.
    • Corrected precise coordinate overlap on DDIs.
    • Corrected lack of UFC option until all SLAM-ER are launched.
    • GBU Laser code sometimes removed on takeoff - Fixed
    • Corrected possibility of double course lines
    • Corrected ATFLIR waypoint flags when changing field of view.
    • Adjusted Leading Edge Flap (LEF) logic for AI
    • User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed
    • Moving from TWS SPOT to RWS - SPOT remains active - Fixed
    • Corrected HARM pull back mode according to range.
    • TWS Auto Breaks Antenna Elevation sometimes - fixed
    • Air flow over canopy sound has been improved.
    • CN station name remains in HSI with TCN and Data link turned off - Fixed
    • Updated English Early Access Manual.
    • Updated German Early Access Manual.
    • Updated Task Force Challenger campaign
    • Corrected lack of ZTOD on HUD.
    • Hornet Early Access Manual: JHMCS alignment instruction added
    • Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset.
    • AI F/A-18C FM tune: 
      • Tune AI FM to fit human one.
      • Added the same auto flaps control as the player.
      • AI stalls when turning heavy and slow - Fixed.
    • Update the airflow cockpit sounds.
    • Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
    • Radar freezes if turned off with an STT track - Fixed.
    • Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
    • The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
    • SLAM page. ACPT is overlapped with WEP - Fixed.
    • SLAM ER. CENT indication issues - Fixed.
    • Kneeboard page doesn't support Chinese - Fixed.
    • AACQ mode from SIL - Fixed.
    • Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
    • SLAM erase is not functioning - Fixed.
    • Yellow STEP box should be centered on the contact - Fixed.
    • HARM doesn't launch in SP PB mode - Fixed.
    • RAID mode sets elevation above locked target - Fixed.
    • JHMCS fine alignment mode toggle - Fixed.
    • JHMCS ALIGNING should flash - Fixed.
    • Canopy sound can be tricked into playing without the canopy moving - Fixed.

    DCS: F-16C Viper by Eagle Dynamics

    • Added AGM-154A JSOW.
    • IAM VIS mode with targeting pod tracking is corrected.
    • Harms explode after you jettison a pair of them - Fixed
    • Dogfight Target dropped when switching to Missile Override - Fixed
    • NWS indicator and AOA indexer are invisible in nighttime - Fixed
    • JDAM in VIS mode falls short - Fixed
    • Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched
    • Search altitude is now displayed in FCR RWS mode.
    • FCR SAM mode target elevation and azimuth carets were added.
    • RWS search target symbols on the MFD now have the history option.
    • Added HUD declutter options.
    • VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator:
      • Added bank indicator with VV/VAH HUD mode selected.
      • Added vertical velocity scale with landing gear down.
      • RAD alt and Alt low windows are now hidden with the switch set to OFF.
      • Vertical velocity scale position adjusted
    • Fixed jumping vertical velocity
    • TMS-AFT in ACM will now reject target NO RAD.
    • Steerpoints deleted while cycling through - Fixed
    • MRM mode no longer always switches to 40 nm.
    • Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed
    • Can rearm from empty warehouse but sms not updated - Fixed
    • Switching IFF off now affects the CNI page.
    • Rolling will move ccrp target point - Fixed
    • USAF aggressor has default livery and not the aggressor livery - Fixed
    • SAM Mode Incorrect Azimuth - Fixed
    • Corrected the FCR TWS range change Increase.
    • Corrected the FCR display of L16 and radar contacts using different concepts of range.
    • All waypoints at ground level not at assigned height in HUD - Fixed
    • Incorrect date set in DED in some circumstances was corrected.
    • Gaps between pylons and wing - Fixed
    • Fixed FCR page incorrect display of  display aspect angle.
    • CCRP target heading now uses magnetic heading.
    • Update RWR and HARM lists
    • Central dot of VIS Hud mode not responding to brightness - Fixed
    • Bullseye now longer displays negative values on the HUD.
    • Rearmed JDAM is already aligned - Fixed
    • Course value in DED can overrun 360 degrees - Fixed
    • RDY status still on JDAM page after all weapon have been depleted - Fixed
    • RDY status still on JDAM page when some launch conditions aren't met - Fixed
    • Add REL indication to all IAMs.
    • SMS page time unit is corrected.
    • Corrected the throttle pushing through the canopy latch.
    • Alignment status is corrected - Fixed
    • Polish tiger meet skins, fuel tanks not showing correctly - Fixed
    • Canopy can look strange at some angles - Fixed
    • JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed
    • HMCS brightness has been adjusted.
    • Updated English Early Access Manual.
    • Updated Chinese Early Access Manual
    • Additional fix for 'A-10C radio presets overwriting the F-16C preset'.
    • Manual waypoint creating coordinates rounding down is fixed.
    • Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft.
    • English Viper Early Access Manual - translators input corrections.
    • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
    • Added WCMD CBU-105
    • Dogfight switch settings are now saved.
    • TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
    • AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
    • IAM VIS Mode with Targeting Pod Tracking:
      • Fixed second pressed TMS UP logic.
      • Fixed JSOW's TD BOX moving after designating.
    • Improving damage effects of the external model.
    • Jettisoned canopy model is wrong - Fixed. 
    • Incorrect Radar Designation Action (Spotlight) - Fixed.
    • Taxi/landing lights too bright during day time - Fixed.
    • Improve brightness levels on F-16 HUD and external lights.
    • FCR state not respected when changing master modes - Fixed.
    • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
    • AA radar  vertical scan bug - Fixed.
    • JSOW Ripple Symbology is backwards - Fixed.
    • Added Missing Viper RWS Radar Elements:
      • Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
      • Cursor values color (red when at negative elevation).
      • Contacts and system tracks are changed (size and text).
    • Canopy actuator not connected - Fixed.
    • Pilot visor outside canopy - Fixed.
    • F2 view HUD was too green - Fixed.
    • ALN status in JSOW must be from A08 TXA - Fixed.
    • Azimuth setting not updated in EXP - Fixed.
    • Kneeboard page doesn't support Chinese - Fixed.
    • Selective jettison resets radar to 40nm - Fixed.
    • External model draw args removed or changed -Fixed.
    • Cannot enter west coordinates into INS - Fixed.
    • Added RWS Raero Indication for AIM-120.
    • HARM - A/G Guns mixed HUD symbology  - Fixed.
    • ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
    • HSI distance to INS destination shows slant range - Fixed.
    • AUTOSTART activates not applicable systems - Fixed.
    • After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
    • Landing light has a little z fighting when on - Fixed.
    • Unlimited stored target tracks - Fixed.
    • Manual Trim Panel needles not moving without power - Fixed.
    • Bugged contact double drawn text under contact - Fixed.

    DCS: Mi-24P by Eagle Dynamics

    Known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty

    • Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed).
    • Fixed: launch authorization desync in multicrew
    • Added Training Mission. Rockets and Gun (30-mm) employment
    • Fixed: Operator cockpit door desync in multicrew
    • Fixed: AI-9V engine pressure gauge showing low pressure
    • Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions
    • Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode).
    • Fixed: External cargo has no weight (whole cargo feature implementation is still WIP)
    • Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold.
    • Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit
    • Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground
    • Added IR signature suppression device 3D model (WIP not synced with MP clients)
    • Added Flame effect during APU start
    • Fixed: WIndshield wiper doesn't turn on in operator cockpit
    • Fixed: Cabin lights are not synced in Multiplayer
    • Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). 
    • Fixed: Separate “Gear lever - UP” command not working.
    • Fixed: Camera Transpose mode
    • Fixed: Engine cutoff/stop lever - missing keybinding
    • Added heat blur from exhausts
    • Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization).
    • Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions
    • Fixed: Signal flares are ejected from wrong location
    • Fixed: Signal flare cartridges have wrong texture
    • Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/
    • Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected
    • Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type.
    • Fixed: Multiplayer. AI landing gear does not raise on takeoff.
    • Added Trimmer sound
    • Fixed: Instant Action missions loadout
    • Fixed: Trimmer double press reset removed
    • Fixed: improved MP sync. initialization
    • Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick
    • Fixed: ASO-2V (countermeasures) desync in multicrew
    • Fixed: KMGU-2 desync and instant release after rearming in Multiplayer
    • Fixed: Fire system logic and implementation improvement
    • Fixed: AI Mi-24P wheels castoring and movement fixed
    • Adjusted Operator lean to ATGM sight animation
    • Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter.
    • Fixed: Petrovich tracking illumination flares
    • Fixed: ATGM weight in ME (and sim) is incorrect
    • Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons.
    • Fixed: Show hints at mission start - special setting inverted
    • Fixed: No binding for Tactical Cargo Release
    • Fixed: Windshield wiper resets to opposite side
    • Fixed: USR switch desync for Multicrew
    • Fixed: Petrovich AI interface HSI placement shift
    • Fixed: IR Suppressors 3D model not synced in Multiplayer
    • Fixed: Correction (throttle) desync in Multicrew
    • Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
    • Improvement: FFB axis inversion settings were changed to correspond with other modules:
      • Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
    • Improvement: More switch positions added for mapping in controls for different functions.
    • Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
    • Fixed: Wind-shield wiper not moving on outside view.
    • Fixed: Inability to set takeoff from ship in the mission editor.
    • Fixed: No key bind for USR Power switch (was added).
    • Fixed: Inclinometer (Slip ball) behaviour tuned.
    • Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section.
    • Fixed: ASP-17 test procedure adjusted.
    • Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
    • Fixed: DISS-15 fails after aircraft repair.
    • Fixed: Auto-start sequence was tuned.
    • Fixed: Incorrect marking on the ammo counter panel.
    • Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
    • Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
    • Fixed: Landing light collective buttons up/down inverted animation.
    • Fixed: Kneeboard load error fix.
    • Fixed: SPO sound desync in multicrew.
    • Fixed: Moving reticle not displayed in some cases.
    • Fixed: Trimmer button animation and sound.
    • Fixed: Weapon panel mappings for joysticks.
    • Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

    DCS: Supercarrier by Eagle Dynamics

    • CVN_75 RWR symbol: added to RWR and HARM lists.
    • AI SU-33 does not spool engines to full power before hold-back release - fixed.
    • F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
    • Disabling FLOLS overlay doesn't work when restarting the game - fixed.

    DCS JF-17 by Deka Ironwork Simulations

    • Fixed C802AK disappearing issue.
    • Fixed MFCD APR page altitude unit.
    • Added “NS” for NASAMS in the EWS database.
    • Updated LS6/GB6/C701 params according to scheme update.
    • Tiny bugs in the JF-17 collision model - fixed.
    • Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
    • Baro Alt/QFE setting not considered QNS - fixed.
    • Added special option: allow players to set AAR probe installation.
    • Known issue: C802AK cannot acquire targets.

    DCS: C-101 Aviojet by AvioDev

    • Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change.
    • The cockpit view will get black screen now when the corresponding pilot is dead.
    • Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC).
    • Fixed overlapping labels in English cockpit panel.
    • Fixed C-101EB 1st Navaids training mission (EN, ES and CN).
    • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
    • Fixed C-101EB Flight Director training mission (EN, CN and ES).
    • Fixed C-101CC bombs training mission (ES).
    • Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones.
    • Adjusted pilot's eyes position in the cockpit view settings.
    • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
    • Fixed C-101EB Flight Director training mission (EN, CN and ES).
    • Fixed C-101CC bombs training mission (ES).
    • Updated start-up training mission (EN, CN and ES).
    • Updated B-250 bomb texture.
    • Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
    • Added existing liveries to several countries and factions.

    DCS AV-8B N/A by RAZBAM Simulations

    • Added: AGM-65E2.
    • Updated: AGM-65 restrictions and limitations.
    • Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again.
    • Updated: ROUTE Navigation.
    • Updated: NASSAM SAM system added to RWR library.
    • Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again.
    • Fixed: MPCD Right Night/Day button  not working
    • Fixed: Feed video LASMAV E2 and TPOD at the same time
    • Fiixed: DMT Not slaved to sidewinder feed in A/A
    • Fixed: TPOD Zoom reversed
    • Fixed: TOO: unable to change record number.
    • Fixed: ROUTE overlay still showing after ROUTE disconnect.
    • Fixed: EHSD MAP buttons nor responding
    • Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library.
    • Fixed: VREST page - water quantity incorrectly being part of basic aircraft weight  and gross weight values..
    • Fixed: VREST page - some VREST elements showing when external temperature is lower than -5C
    • Fixed engine continuing to motor even if GTS went offline during motoring phase
    • Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
    • Fixed: Incorrect JPT offset when water being utilized
    • Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
    • Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
    • Fixed: TPOD WH/BH button bugfix.
    • Changed: Increased nozzle lever hover stop dead-zone area
    • Changed: Adjustment to ground roll under idle power
    • Changed: Increased flaps drag coefficient at high flaps deflections
    • Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
    • Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
    • Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
    • Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
    • Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
    • Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
    • Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
    • Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
    • Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
    • Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
    • Improved: Adjustments to Yaw SAS feedback based on SME testing
    • Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
    • Improved: Adjusted for more representative pitch and roll response during AFC
    • Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

    DCS: M-2000C by RAZBAM Simulations

    • Fixed Rocket Count should not appear on HUD.
    • Fixed HUD S symbol should appear in 530D+TOT modes.
    • Fixed HUD S symbol should not appear in RK mode.
    • Fixed CCM scan mode overlayed with radalt in MAG.
    • Fixed Wrong GBU code displayed on kneeboard.
    • Fixed Bingo sound too loud.
    • Fixed Unlimited weapons.
    • Fixed Rocket burst per pod & 1800CPM fire rate.
    • Fixed Radalt display when off.
    • Fixed RAP selected with CNM Canon select.
    • Fixed 3 salvo rocket mode not selectable.
    • Fixed Releasing AP Test triggers the “gong” sound.
    • Added: NASAMS symbol H in RWR.
    • Improved AP Gong sound.
    • Fixed PCA Display dividing lines.
    • Fixed : Limited bingo thousands to 3
    • Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning")
    • Fixed : Magics fired with rockets
    • Added : PCA display test with PPA test switch
    • Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
    • Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position
    • Improved : Detot drums animation & speed

    DCS: F-14 Tomcat by Heatblur Simulations

    • Fixed game freezing on load.
    • Fixed game freezing on respawn in Multiplayer and/or mission re-start.
    • Fixed game crashing on mission restart and/or Multiplayer respawn.
    • New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!).
    • New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!).
    • Adjusted Marianas Quickstart Missions and instant action menu naming.
    • Fix for AIM-54 not going active on held tracks.
    • Fix for showing multiple TID tracks in STT modes.
    • Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II.
    • Slightly tweaked ACLS reliability and autothrottle gain (WIP).
    • Fixed STBY ADI behavior and controls:
      • white arrow is not hiding when pressing the cage button anymore.
      • caging now works during flight and resets the STBY ADI to the zero position.
      • uncaging during flight will now set the aircraft's current attitude as the new zero position.
      • inputs and controls now work for STBY ADI front cockpit controls, too.
      • STBY ADI now works for both Pilot and RIO correctly.
    • Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set.
    • Removed incorrect leading plus signs from positive pitch lines on the HUD.
    • Fixed COMP -> COMB typo on hydraulics gauge.
    • Added night illumination to control surface flags on the controls indicator.
    • Added black albedo to helmet slider knob hole.
    • Added new F-14A Quickstart missions:
      • 3 missions in Normandy.
      • 10 missions for Nevada/NTTR.
      • 1 Channel Map Free Flight mission.
    • Fixed Marianas Quickstart mission spawn locations.
    • Updated Quickstart “Fear the Bones” mission by Reflected.
    • Added default trim bindings for keyboard.
    • Added threshold value for flaps axis so flaps on/off are now binary.
    • Ejection seat safety levers will now animate properly in exterior view and mirrors
    • Fixed hole in rear of canopy frame when canopy open or jettisoned
    • Fixed broken/artifacted normal maps on RIO front panel base
    • Updated AIM-7 parameters to synchronize with DCS changes.
    • Set AIM-7 and AIM-54 RCS to new values.
    • JESTER will now call the MiG-28 callout properly.
    • Fixed Autopilot altitude hold fluctuation after several re-engagements.
    • Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
    • NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
    • Nose strut now properly consumes hydraulic pressure.
    • Fixed no weight on wheels when spawning on a catapult and kneeling.
    • Fixed spoiler indicators displaying incorrect spoiler position.
    • Corrected some lag in the turn indicator at the maximum extent of its movement.
    • Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
    • Added multicrew synchronization for the flap lever and indicators.
    • Added multicrew synchronization for the turn indicator needles.
    • Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
    • Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
    • Tearing off a horizontal stabilizer should now spawn the object properly.
    • Added black hole to pilot helmets for all liveries.
    • Fixed model gap between airbrake and fuselage visible in F-14A.
    • Widened gap between front gear tires for better accuracy.
    • Fixed unlatched tow latches in LoD 1 & 2.
    • Added tow latch stowage holes to fuselages in all LoDs.
    • Added missing tow latch stowage holes to F-14A.

    DCS AJS-37 Viggen by Heatblur Simulations

    • Added Imperial Sticker cockpit livery option; available in Special Options.
    • Added Marianas Quickstart missions.
    • Corrected countermeasure switch position logic.
    • Updates to sidewinder pylon drag coefficients.
    • Replaced label for KB countermeasure switch.
    • Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
    • Fixed negative weight on Rb75 family.
    • Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)

    DCS: Spitfire LF Mk. IX by Eagle Dynamics

    • Added slider input type to mixture toggle.

    DCS: Bf 109K-4 by Eagle Dynamics

    • Fixes to the damage visualisation
    • Fixed start-up training mission “battery on” trigger

    DCS: P-51 Mustang by Eagle Dynamics

    • Fixes to the visualisation of LODs
    • Fixes in the English training for landing 

    DCS: FW 190D-9 by Eagle Dynamics

    • Fixes to the damage visualisation

    DCS: F-5E Tiger II by Eagle Dynamics

    • F-5 Cockpit Engine sounds update.

    DCS: F-86 Sabre by Eagle Dynamics

    • Fixed: Some switches are not clickable.

    DCS MiG-21bis by Magnitude 3

    • Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
    • Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

    DCS Christen Eagle II by Magnitude 3

    • Fixed missing harness textures.
    • Fixed livery folder structure.
    • Adjusted real-time canopy reflections.

    DCS: A-10C II Tank Killer by Eagle Dynamics

    • CCIP PBIL becomes horizontal on the HUD after some flight time - fixed.

    DCS: Black Shark 2 by Eagle Dynamics

    • Added the option to render the Ka-50 HMS in the left eye in the VR.
    • Added Instant Action missions on Marianas.

    DCS: MiG-15bis by Belsimtek

    • Multiple jettisoned canopies shown on ejection - fixed.

    Flaming Cliffs 3 by Eagle Dynamics

    • Su-25. Decreased the canopy reflections.

    DCS: Combined Arms by Eagle Dynamics

    • Fixed: M939 truck driver point of view is too low, shows nothing but black 
    • Fixed: Tactical Commander role / Control Vehicles as Pilot -  Vehicles stop for no reason
    • Fixed: BMP-3 "STBL ON" on LR display

    DCS: The Channel map by Eagle Dynamics

    • Added static template for German Freya and Würzburg radar sites.

    DCS: Marianas by Eagle Dynamics

    • Added missions for the UH-1 helicopter
    • Added unique scenes for US Naval Hospital and Guam Museum
    • Updates to Andersen AFB taxiways and runways marking and lights
    • Updates to all civilian airport lightings
    • Units can fall through bridges - fixed
    • Improvements to the seabed
    • eabed in the Apra harbor is improved
    • Unique buildings of Summer towers and Beach garden hotel are added
    • Rota airport texture looks different from area around - fixed
    • Trans World Radio Guam LOD issue - fixed
    • Many fixes with bad looking terrains close to roads
    • Tree at the end of Orote Field is removed
    • Some sport fields are not flat - fixed
    • Improvements to underwater textures close to the shore
    • New quick start missions for the UH-1 added

    DCS: Syria map by Urga Media

    •  Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel.
    •  Updated scenes: San Rafael Hotel, Luna Park in Aya Napa.
    •  Scenes of military facilities and UN bases have been finalized.
    •  Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
    •  Added a flag to the Turkish hangars at Incirlik.
    • Bug fixes.

    DCS: Normandy map by Urga Media

    • Updated textures of fields - color, splatmap and normal.
    • Updated airfield textures - color, splatmap and normal.
    • Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved.
    • Improved bridges.
    • Improved airfield scenes.
    • Fixed switch tree lods.
    • Increased FPS over the forest.
    • Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont.
    • Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil.

    Campaigns

    The Museum Relic Campaign by Apache600:

    • Units obstructing new Nalchik taxiway layout - fixed.
    • Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
    • Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.

    DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

    • Added new strike targets.
    • Edited SEAD operations concept.
    • Tweaked AI packages. 
    • Added instructions - tips through "Picture to All" triggers.
    • Tweaked the scoring display system.

    DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

    • Deconflicted voice overs in mission 1.
    • Fixed radio frequencies in mission 4.
    • Corrected Hornet loadout in mission 8.
    • Mission 5: workaround for the Hornets crashing on takeoff bug.

    A-10C Tactical Training Qualification Campaign by Maple Flag Missions:

    • Added Campaign for A-10C II module.
    • Updated the goals for the original A-10C TTQ missions.

    F-86F Hunters over the Yalu Campaign by Reflected Simulations:

    • AI orbit bug workaround.
    • Workaround for the stuck infantry bug.

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

    • AI orbit bug workaround.
    • Mission 5: updated AAA.
    • Mission 8: workaround for ship flak being too deadly.
    • Mission 11: updated AAA.
    • Workaround for the stuck infantry bug.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

    • AI orbit bug workaround.
    • Workaround for the stuck infantry bug.
    • Flak lethality workarounds.

    Spitfire IX The Big Show Campaign by Reflected Simulations:

    • AI orbit bug workaround.
    • Workaround for the stuck infantry bug.
    • Flak lethality workarounds.

    The Enemy Within 3.0 Campaign by Baltic Dragon:

    • Mission 4: Updated the cloud layer so that it does not cover the target.
    • Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
    • Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

    • Mission 02: Fixed issue with Texaco landing too early or not responding to player.
    • Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
    • Mission 11: Fixed issue with AI zig-zag after start.

    DCS: F-14A Zone 5 Campaign by Reflected Simulations:

    • Updated ground AI.
    • Practice missions now start fenced in.
    • Workaround for the stuck infantry bug.

    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

    • Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
    • Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.

    DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

    • Mission 10.
      • -> Adopted to 2.7. 
      • -> Skip Mission function added. 
      • -> F-10 Map in time Marker added. 
      • -> New Voice overs. 
      • -> More enemy units. 
    • Unit labels enabled in all missions 

    DCS: F/A-18C Rising Squall Campaign by INVERTED

    • Mission 11. Minor update.

    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

    • Generally updated.

    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

    • Mission 3: revised time of day.
    • Mission 3: updated AAA.
    • Mission 7: revised time of day.
    • Mission 11: updated AAA.
    • Mission 12: updated AAA.
    • Workaround for the stuck infantry bug.

    DCS: P-47D Wolfpack Campaign by Reflected Simulations:

    • Workaround for the stuck infantry bug.
    • Flak lethality workarounds.

    MiG-29 Over the hump Campaign by ED:

    • Fixed objects blocking taxiways on Nal´chik AFB.
    • Thanks 1
  4. Gents, we had another AAR failure last night; as such the campaign has not progressed.

    Obviously there are some deeper issues with PWCG than we first suspected. I will log these failures with Pat but cannot guarantee we will have a fix prior to the next scheduled event (Tuesday 17th August) . I doubt you would want to ground-hog day it again, so should we not have a solution by then we have a couple of options.

    1. Run as conventionla co-op eve

    2. Try out the Iconic Mission Generator built into PWCG; essentially this generates a one-off, non-campaign mission. Flown from Engine Cold to landing as a normal PWCG mission.

    Let me know your thoughts.

     

     

  5. Mission Date 26/12/44

    402nd FS - Fighter Sweep, Schiedam sector

    485th FS - Recon Frontline, Dordrecht-Tiel

    193 Squadron - Infantry Support, Rotterdam

     

    Debrief:

    USAAF 9th Tactical Air Force

    370th FG

    402nd FS:

    402nd Sqn Log 26-12-44 a.PNG

    402nd Sqn Log 26-12-44 b.PNG

    402nd Sqn Log 26-12-44 c.PNG

    485th Sqn Log 26-12-44 a.PNG

     

     

    485th FS:

    485th Sqn Log 26-12-44 a.PNG

    485th Sqn Log 26-12-44 b.PNG

    485th Sqn Log 26-12-44 c.PNG

    485th Sqn Log 26-12-44 d.PNG

     

     

    RAF 2nd Tactical Air Force

    No. 146 Wing

    193 Squadron:

    193Sqn Log 26-12-44 a.PNG

    193Sqn Log 26-12-44 b.PNG

    193Sqn Log 26-12-44 c.PNG

    193Sqn Log 26-12-44 d.PNG

     

    370th FG

    Awards and Promotions:

    None.

     

    Personnel:

    No changes.

     

     

     

    No. 146 Wing

    Awards and Promotions:

    193 Squadron:

    None.

     

    Personnel:

    No changes.

    • Like 1
  6. Mission Date 25/12/44

    402nd FS - Fighter Sweep, Florennes sector

    485th FS - Attack Bridge, Givet

    193 Squadron - Attack Rail Facilities, Monchengladbach

     

    Debrief:

    USAAF 9th Tactical Air Force

    370th FG

    402nd FS:

    Nothing to log.

     

    485th FS:

    485th Sqn Log 25-12-44 a.PNG

    485th Sqn Log 25-12-44 b.PNG

    485th Sqn Log 25-12-44 c.PNG

    485th Sqn Log 25-12-44 d.PNG

     

     

     

    RAF 2nd Tactical Air Force

    No. 146 Wing

    193 Squadron:

    193Sqn Log 25-12-44 a.PNG

    193Sqn Log 25-12-44 b.PNG

     

     

     

    370th FG

    Awards and Promotions:

    None.

     

    Personnel:

    No changes.

     

    • Thanks 1
  7. GENTLEMEN TAKE NOTE:

    370th FG: With the enemy advancing rapidly towards Florennes late this Christmas Eve we are obliged to find less unhealthy environs; the 370th FG will transfer to Y-32 Ophoven/Hasselt. We are flying out aircraft this evening and Operations will continue henceforth from this base from Christmas Day.

    193 Sqn: As part of a general reshuffle to make way for various Yank units attempting to find suitable airfields to operate from within this sector we are to move to Kluis airfield. Operations will continue henceforth from this base from Christmas Day.

     

    • Like 2
    • Thanks 3
  8. Mission Date 24/12/44

    402nd FS - Fighter Sweep, Malmedy sector

    485th FS - Attack Bridges, Bastogne

    193 Squadron - Attack Infantry Positions, Manhay

     

    Debrief:

    USAAF 9th Tactical Air Force

    370th FG

    402nd FS:

    402nd Sqn Log 24-12-44 a.PNG

    402nd Sqn Log 24-12-44 b.PNG

     

    485th FS:

    485th Sqn Log 24-12-44 a.PNG

     

    RAF 2nd Tactical Air Force

    No. 146 Wing

    193 Squadron:

    193Sqn Log 24-12-44 a.PNG

    193Sqn Log 24-12-44 b.PNG

     

    370th FG

    Awards and Promotions:

    485th FS:

    Captain Les Payne is now the Commanding Officer of the 485th Fighter Squadron.

     

    Personnel:

    402nd FS:

    A new pilot has been posted to the Squadron - we await confirmation of his identity.

     

    485th FS:

    2nd Lieutenant Franklin Onbach joins the squadron.

    2nd Lieutenant Reggie Veggie joins the squadron.

    A new pilot has been posted to the Squadron - we await confirmation of his identity.

    • Thanks 2
  9. New update to Stable chaps!

    Highlights are: New Mi-24 available and the New FREE Marianas Map, F-16 gets JDAMS and new hook skip and burble effects added to the F-14.

    Otherwise, lots and lots and lots of fixes!

    Quote

    Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

    New campaign:

    DCS: F-14A Fear the Bones Campaign by Reflected Sims

    DCS World

    • Su-34 AI. Added into inventory Kh-35 anti ship missiles and BetAB-500ShP penetrating bombs.
    • Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    • Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    • Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    • F10 map. Added a new ejected pilot tactical sign.
    • Mission generator. Is capable of generating missions without a player - fixed.
    • Aircraft AI. Defending AI now defensively flares when attacker is in possible missile launch position.
    • ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    • Aircraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    • Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    • Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    • Kneeboard shortcut binds dont work passed number 6 - fixed.
    • Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    • Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    • APKWS missiles don't start engine if fired by AI - fixed.
    • ME.  Added Quick center on player function (hot key C) into Objects dropdown menu.
    • Replaced M818 Truck with new model - M939.
    • Added ZIL-135 8x8 truck.
    • Added TZ-22 Tractor Unit.
    • Added ATZ-60 Tractor Unit.
    • AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    • AI refueling. JF-17 refueling procedure corrected.

    DCS: F-14 Tomcat by Heatblur Simulations

    • NEW: Hook Physics
      • Added physics based hook model.
      • Hook will skip now if landing too fast.
      • Hook will shear off when arresting with excess kinetic energy.
      • Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
      • Added collision shell to hook. 
      • Hook can now be damaged by gunfire or explosions and detach from the aircraft.
      • Added spark effects and hook break sounds.
    • NEW: Iceman Features
      • Iceman can now orbit a steerpoint or map marker.
        • You can select between a variety of speeds and diameters
        • You can ask Iceman to fly a left or right handed orbit
        • You can smoothly transition between orbit diameters and speeds at any time
      • Iceman can now fly to a steerpoint or map marker.
    • NEW: Carrier Burble Aerodynamics
      • Carriers will now create a burble behind the stern.
      • Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. 
      • When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. 
    • NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
    • NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
    • JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
    • Completely rebuilt turn and slip ball indicator physics.
    • Overhauled several aspects of Autopilot behaviour:
      • ALT Hold will now null the rate instead of returning to a set altitude.
      • ALT Hold will now engage only if within +/- 200FPM vertical speed.
      • ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
      • HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. 
      • With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
      • Fixed ATT and ALT Hold not engaging properly at higher altitudes.
      • The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. 
      • If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.
    • Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
    • Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
    • Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
    • Fixed slip-ball negative G-load erratic behavior.
    • Fixed radio catapult salute. It now triggers launch.
    • RIO can now use radio catapult salute to trigger a launch, too.
    • Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
    • Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
    • Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
    • Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
    • Added radar altimeter test light.
    • Brake Pressure Gauges are now operative.
    • Gun is no longer operable with air source RAM or OFF selected.
    • Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
    • Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
    • Single-player RIO Total Fuel gauge now shows correct value during INST test.
    • Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
    • Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
    • Fixed multi-crew synchronisation of the Yaw String.
    • Fixed multi-crew synchronisation of the Wing Sweep indicator.
    • Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
    • Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
      • Nosewheel Steering Indicator Light
      • Wheels Warning flashing light
      • Brake lights
      • Landing Gear Indicator
      • Speedbrake Indicator
      • Gear handle emergency position
      • Hook handle emergency position
      • Nose Strut Switch
    • Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
    • Fixed syncables bug where master INST test wouldn't register on RIO devices.
    • Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
    • Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
    • Fixed doubled up tow bar latch geometry.
    • Towbar latches are now stowed.
    • Added holes for towbar latches.
    • Fixed gap in gear doors on right side.
    • Fixed broken normals and UVs on the right side gear door.
    • Fixed missing afterburner texture planes in F-14A-135GR.
    • Added missing VID stencil text to RIO DDD Panel.
    • Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
    • Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
    • Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
    • Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
    • Added refuel probe turbulence sounds.
    • Corrected a bug which caused some duplication of canopy-opening sound effects.
    • Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
    • Added BDU-45 and BDU-45B practice bombs to loadouts.
    • Fix for CATM being launchable (previously DCS used to ignore launch API on these).
    • Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
    • Added bindings for VR reset base, spyglass zoom and zoom.
    • Fixed Campaign OP Reforger Mission 5.
    • Updated Cage the Bear Campaign (thank you Kaba!):
      • Updated all missions to 2.7 weather (clouds!).
      • Updated CN localisation. (Thank you Alphabet_Ghost!)
      • Corrected mission 5 carrier frequency.
      • Corrected mission 5 allied F14 liveries.
      • Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.
    • Fixed Carrier TACAN in Syria Quickstart Recovery Missions.
    • Ranges and range rate gates are now displayed on the DDD in STT modes
    • Adjusted Altitude Hold PID controllers
    • Fixed radio guard modulation - now AM is in the 225-400 range
    • JESTER will no longer report its own missiles.
    • Fixed JESTER menu showing incorrect selected destination waypoint
    • Changed emergency hydraulics handpump - handpump is now automatic when clicked and held.
    • Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure.
    • Removed unused options when displaying Jester BVR menu in STT modes.
    • Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone.
    • Fixed Datalink waypoints not showing information on TID when hooked.
    • Added JESTER option to set aspect switch, defaults to nose.
    • Tweaked ACLS to better handle the carrier burble (further tweaking required)
    • Tuned down the intensity of the turbulence in the carrier burble
    • Reduced burble vertical reach
    • Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
    • Added two new liveries from livery competition by Schmoo

    DCS: AJS-37 Viggen by Heatblur Simulations

    • Adjusted error accumulation simulation in FLI
    • Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
    • Fixed floating probe on fuselage
    • Fixed incorrect label on countermeasures switch

    DCS: AV-8B N/A by RAZBAM Simulations

    • Fixed: Flare Salvo Button remains pressed when using keybinds.
    • Fixed: Flare Salvo Button only releases a single flare when using the mouse.
    • Fixed: Course line mismatch UFC/EHSD.
    • Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
    • Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
    • Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
    • Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
    • Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
    • Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
    • Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
    • Fixed: Exported MFD blurry
    • Fixed: Selective jettison keybinds inverted
    • Fixed: ACP Manual MODE keybinds inverted
    • Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF +  TPOD must be either Area or Point Locked or be slaved to a System Designation.
    • Fixed: Fast Action Cold and dark mission in Caucasus message error.
    • Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
    • Fixed: TGT Point  LL POS input.
    • Added: CS/T (TTT/TOT) for TACAN Steering.
    • Added: HPI Hover Position Indicator to the USS Tarawa.
    • Added: Course line from waypoint is transferred to target when using long winc.
    • Added: Designating a target will automatically box the EHSD DESG.
    • Improvement: VV is occluded when it is inside the gunsight piper.
    • Improvement: TOO saves designated target if it exists.
    • Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
    • Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.
    • Fixed: Flare Salvo release is too fast.
    • Fixed: TPOD Laser safes itself when slewing with the TDC.
    • Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
    • Fixed: TOO target cannot be selected for JDAM.
    • Fixed: JPT Limiter not operating correctly in some cases.
    • Fixed: MFS fuel flow metering not being limited correctly in some cases.
    • Fixed: KC-130 crew are visible when not used or as static AI.
    • Fixed: Invisible SEL buttons under clouds.
    • WIP: MPCDs text visibility.

    DCS: M-2000C by RAZBAM Simulations

    • Fixed P light on PCA buttons.
    • Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
    • Fixed EXT and INT for rockets.
    • Fixed CCIP safety height decision cue.
    • Fixed CCRPsafety height decision cue.
    • Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
    • Fixed BL66 Jettison Not working.
    • Fixed Jettison requiring Master Arm.
    • Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
    • Fixed Selective jettison PCA display.
    • Fixed Selective jettison losing weapon selection and mode.
    • Fixed a HUD projection/alignment bias.
    • Fixed PCN display in position update mode.
    • Fixed TOP abort with course dev > 21deg.
    • Fixed AP ALT HOLD malfunction while changing altimeter calibration.
    • Fixed Emergency throttle behavior replaced axis by switches.
    • Fixed: F-16C RWR symbol.
    • Added: Radar DEC Mode.
    • Added: initial air start drift time parameter in mission editor.
    • Added: BAP100 anti-runway ordnance.
    • Added: Mk82Air.
    • Added: gun ammo choice (tracer/non-tracer).
    • Added: training modes BLF/BFF/RKF.
    • Added: CCPI PI.
    • Added: Air ground selected/memorized state.
    • Added: safety height decision cue to gun and rocket CAS modes.
    • Added: bomb releasing marker in CCPI.
    • Added: wind drift correction to CCPI.
    • Added: Vz range indicator to HUD CCIP.
    • Added: last bomb mark (gap) to CCIP line.
    • Added: CCPI fallback height marker.
    • Added: CCPI reticle wings when armed.
    • Added: 2 seconds safety fuse arming timer to BF.
    • Added: CCIP release delay.
    • Added: 6 seconds safety fuse arming timer to BL/EL.
    • Added: 500m lateral error limit to CCRP release.
    • Added: PI symbol in HUD when missing BAD.
    • Added: CCRP release centering on middle of salvo.
    • Added: a CCRP-IP quickstart mission.
    • Added: ZBI & fallback ballistic modes.
    • Added: Selective Jettison ON+OPEN bind.
    • Added: selective rocket pod jettisoning.
    • Added: hot bomb selective jettisoning with master arm and fuse.
    • Added: IFF Interrogate Bar in HUD.
    • Added: A/G modes Dest waypoint pos in VTB.
    • Added: 3-Pos Emergency Hyd Pump bind.
    • Added: GMeter reset bind.
    • Added: 3-Pos bind for Refuel Switch.
    • Improvement: SNA/WSC/CNM/PCA. 
    • Improvement: Rockets & CAS piper precision and added wind correction.
    • Improvement: gun/rocket CAS symbology.
    • Improvement: CCIP accuracy.
    • Improvement: CCIP BFL.
    • Improvement: BLG66 model and added delay burst with INST/RET point.
    • Improvement: Calibrated CCRP ballistic sight for all types of bombs.
    • Improvement:  Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
    • Improvement:  CCRP time to release cue appears when 42° pullup is possible for toss bombing.
    • Improvement:  PI Designation ends when designated PI is overflown.
    • Improvement:  realistic AG radar beam radius & ground lock behavior.
    • Improvement:  Made TAS radar poorly effective on water at low incident angle.
    • Improvement:  Implemented full TAS/RS/ZBI/fallback logic.
    • Improvement:  IFF "A" HUD symbol (bigger and centered).
    • Improvement:  radar antenna elevation commands.
    • Improvement:  Hide PD marker when Glide captured instead of Loc.
    • Improvement:  Changed Radalt SELH step to 10ft.
    • Improvement:  HUD nav distance indication.
    • Improvement: Bingo sound
    • Fixed: Fixed CAD AR waypoint display on VTB
    • Fixed: Smoke trigger
    • Fixed: VTB loadout display for pylons 6&7
    • Fixed: DEC locked on the ground
    • Fixed: Fuse Switching
    • Fixed: GBU Laser code not updating in kneeboard.
    • Fixed: smoke generators accounting as charges.
    • Added: Show pilot body at startup if DCS MISC option is set.

    DCS: MiG-19P by RAZBAM Simulations

    • Fixed: LDG Gear EMERG handle.
    • Fixed incorrect stick to elevator control behavior.
    • Fixed incorrect roll moment coefficient with sideslip.
    • Fixed incorrect ARU control gain logic.
    • Fixed: Instruments color coding
    • Fixed: ASP-5 Target distance Axis full range not usable.
    • Improvement: Gunsight ballistic calculation.

    DCS: C-101 Aviojet by AvioDev

    • Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
    • Can now bind mouse buttons to zooming.
    • “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
    • Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
    • Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
    • Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
    • Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
    • Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
    • Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
    • The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
    • Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
    • Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.
    • Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
    • Extended 6DOF head movement limits in the cockpit.
    • Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
    • Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
    • Engine anti-ice is now synchronized in multicrew.
    • Stall test is now synchronized in multicrew.
    • Mirror position is now synchronized in multicrew.
    • Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

    DCS: JF-17 by Deka Ironwork Simulations

    • Updated pylon texture
    • Adjust SD-10 engine smoke
    • Fixed incorrect DTT hpt/spt switch after missile launch

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation)
    • Radar L/S target is changed: 
      • Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target).
    • ACM Modes detect 'false' target - Fixed
    • RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed
    • HMD A/A indicators don't match HUD A/A Indicators - Fixed
    • AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed
    • Radar does not go back to HACQ after losing HACQ lock - Fixed
    • JHMCS TLL length should be variable - Fixed
    • A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed
    • JHMCS assignment dot in aiming cross not displayed in NAV master mode
    • HARM TOO can not detect HQ-7 LN track radar - Fixed
    • Small improvements in the tracking distance of the FLIR/CCD moving target.
    • Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed
    • Missing Radar/AZ-EL TDC depress actions - Fixed
    • FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed
    • WPDSG incorrect behaviour with LITENING TPOD - Fixed
    • HUD NIRD circle readability improvement - Fixed
    • ATFLIR / LIGHTNING not tracking moving targets at night - Fixed
    • GRID entry can influence MAN RTCL setting - Fixed
    • SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed
    • AGM-84H Align time on display page different from store page - Fixed
    • 80/160 scale does not remove map on SA page with MAP selected - Fixed
    • Mark points not saving can not be used with WPDSG - Fixed
    • Offset designations behavior - Fixed
    • large BRA number in SA page and JHMCS - Fixed
    • F/F symbols not showing in attack page - Fixed
    • Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed
    • Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed
    • TWS RADAR Antenna Elevation resetting all the time - Fixed
    • Landing gear handle light conditions with gear door damage - Fixed
    • Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed
    • AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed
    • JHMCS brightness on lowest setting is still bright - Fixed
    • TGT Diamond on HUD Roll behaviour - Fixed
    • Commanding ACM from SILent exit SIL and go to ACM - Fixed
    • Updated english Early Access Guide
    • Fixed: Radar issue when low priority (5th) target locked in TWS 
    • Fixed: Locking/unlocking jamming target resets radar to 160nm 
    • Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth 
    • Fixed: Attack page bullseye to L&S BRA changes with range scale 
    • Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
    • Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
    • HUD NIRD circle readability improvement
    • Updated: FA18C Hornet QS Missions - clouds update
    • Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
    • Added: 3 Marianas Instant Action Missions

    DCS: F-16C Viper by Eagle Dynamics

    • Added JDAM GBU-31 and GBU-38
    • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation).
    • Cockpit Engine and Aural Feedback sound update.
    • Afterburner detent sound update.
    • Gear sound update.
    • MK-82 AIR high drag explode behind aircraft - Fixed
    • CCIP aiming mark still visible after all A-G stores are gone - Fixed
    • Wrong MFD page when switching to A-A mode - Fixed
    • Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed
    • SLANT range missing in HUD in A/G - Fixed
    • HARM - Selecting DL on HAS option powers off weapon - Fixed
    • Updated english Early Access Guide
    • Wrong pylon for LAU-118/AGM-88 on stations 4/6 - Fixed
    • Fixed: TWS showing two ranges on top of each other in MFD
    • Fixed: RADAR Cone in HSD extends to infinity
    • Fixed: Dogfight Mode not in NO RAD 
    • Fixed: EXP Mode shouldn't have Azimuth Lines
    • Added: Marianas Instant action missions

    DCS: P-47D Thunderbolt II by Eagle Dynamics

    • Added chinese Flight Manual
    • Minor update to the primer position
    • Gun sounds update
    • Fix to using rockets by AI

    DCS: P-51D Mustang by Eagle Dynamics

    • Gun sounds update
    • New singleplayer mission added

    DCS: Bf 109K-4 by Eagle Dynamics

    • Gun sounds update
    • New distant sounds
    • New singleplayer mission added

    DCS: FW 190 by Eagle Dynamics

    • Gun sounds update
    • Fix to using R4M rockets by AI
    • New singleplayer mission added

    DCS: Spitfire LF Mk IX by Eagle Dynamics

    • Gun sounds update
    • New singleplayer mission added
    • Historically more accurate belt mixes

    DCS: WWII Assets pack by Eagle Dynamics

    • Added German Flak battery templates

    DCS: F-5E Tiger II by Belsimtek

    • Added new pitot model implementation (Correct KIAS, altitude calculation). 

    DCS: Black Shark 2 by Eagle dynamics

    • Fixed the ignorance of ME Hidden state of SAMs on the ABRIS display.

    DCS: Flaming Cliffs by Eagle Dynamics

    • Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS sensor when the target goes to the low doppler speeds.

    DCS: A-10C Warthog by Eagle Dynamics

    • A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed.
    • A-10C-Training-Navigation.miz fixed

    DCS: Mi-8MTV2 Magnificent Eight

    • Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective

    DCS: Supercarrier by Eagle Dynamics

    Update to the deck crew that includes improved meshes and geometry tweaks:

    • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
    • Improved mesh and skinning for the hands and gloves.
    • A completely new and anatomically correct skeleton for the hands.
    • The sailor head model has been replaced with a much more realistic one.
    • The airboss model has been improved with improved hands and removed beer belly.
    • Missing Level Of Details (LOD) have been added for all models.
    • All seated and standing poses have been corrected and improved.
    • Fixed excessive bending animation of the legs while walking.
    • Fixed sliding legs.
    • Fixed the intersection of arms and legs.
    • Several new idle animations have been added for a more natural look.
    • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
    • All the models have been converted to a new version of the skeleton that will provide more natural movements.

    DCS: Combined Arms by Eagle Dynamics

    • Replaced engine sound for MLRS "Uragan"
    • Fixed: desync tracks if the player used an isometric view.
    • Fixed: indication of readiness for launch on VAB Mephisto
    • Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

    DCS: Syria Map by Ugra Media

    • Added new territory island of Cyprus and the coast of southern Turkey:
      • The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
      • 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
      • New airfield Gazipasa on Turkish territory.
      • Scenes of military bases in Great Britain, Cyprus and North Cyprus.
      • Scenes of UN bases in the demilitarized zone on the island of Cyprus.
      • New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
      • Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
      • Scenes of original and typical hotels.
      • Scenes of wind and solar farms.
      • Cliffs on the coast of Cyprus.
    • Added on the mainland:
      • The new city of Jarash along with the ruins of an ancient city in Jordan.
      • Traffic lights and water towers were added to the settlements.
      • New UN bases on the Lebanese-Israeli border.
    • Fixed:
      • Bugs in taxiing on aerodromes.
      • Bugs in airfields parking.
      • Bugs in airfields lighting.
      • Bugs in "collision shells" of objects.
      • Road junctions and artifacts around roads/
      • The number of banners in populated areas has been reduced.
    • Improved:
      • The transparency of the sea and lakes has been reduced.
      • Surface textures.
      • Models of destruction of terrestrial objects.
      • Illumination of original and typical objects.
      • Ambient occlusion of objects.
      • Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.

    Campaigns

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

    • Mission 10: fixed issue with SA-15 always shooting player down.

    A-10C Basic Flight Training Campaign by Maple Flag Missions:

    • Remove Speed Triggers in BFT09 causing problems for users.

    DCS: F/A-18C Rising Squall Campaign by INVERTED:

    • M02. Reset pre-recorded control for AAR.
    • M05. Fixed a bug causing the mission to finish at start.
    • M08. Reset pre-recorded control for AAR.

     

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