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DD_Fenrir

1. DDz Quorum
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Everything posted by DD_Fenrir

  1. The Mossie is now in Stable Release Branch! Channel Map winter textures and additional landmarks plus a plethora of other additional features and fixes for F-16, F/A-18, F-14 and others: DCS: F/A-18C Hornet by Eagle Dynamics Fixed the crash in which user set failures can produce a high engine temp. Added BDU-45 programme option in stores page. Fixed the course line being off center when in DCNTR mode on the SA page. Fixed LAU-116 weight when empty. Fixed SIM mode reporting the wrong weapon when unboxed. Fixed the carrier take off mission for the Persian Gulf map with Chinese text. Fixed the throttle and stick animation from the external view. Adjusted drag values of payloads. Fixed JHMCS alignment result after head movement. Fixed JHMCS alignment after helmet device change. Fixed HMD page missing when hot/air started. Fixed TIME UFC and ET on HUD. Fixed JHMCS autostart, hot start. Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not. Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan. Fixed switch 3 on the ground power panel activates AIM-9 growl. Fixed AI pilot hands animations. Fixed JDAMs arming wire after release. Refined engine response. Added ammo mixes, M50/PGU working selection. HMD alignment crash - Fixed. Static and AI units aren’t visible on AG radar - fixed. DCS: Mi-24P Hind by Eagle Dynamics Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely) Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP. Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees) Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one) 9A623K main cannon parameters adjusted for more muzzle velocity Added different variations of ammo belts for main cannon Added new external fuel tank model (PTB-450) Added key bindings for dust protection filters and moving map adjustment Added clickable areas for wheel brake and parking brake Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables) Added Cyclic elements animations Added Engine fire effects, mission editor failures planner engine fire will affect engines now. Fixed Cockpit view limits adjusted Fixed Yadro-1. Frequency knobs had reverse direction of rotation Fixed Front cockpit chronograph watch incorrect hand movement Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls Fixed SPO sound desync in multicrew Fixed Inability to load less than 100% of main cannon ammo Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems Fixed APU start switch Start/Crank mapping inverted Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view Fixed Pilot-Operator red light switches affect Pilot's cockpit lights Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters Fixed Hot start SPU switches position changed to ON Fixed PKP-72M backlighting improvement Various instant action missions fixes Lamps transparent material shaders partial fix (flickering lights). Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic. Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected. Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases. Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability. Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack. Fixed crash on Petrovich missile firing. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added several engine failures for the mission editor: Engine Fire Engine Seizure Engine Turbine Failure Engine Oil Leak (slow, moderate and severe) Engine Compressor Stall Engine POP Stall Engine Supersonic Inlet Buzz Engine HPT Overspeed Engine AFTC PRI Failed Engine AICS Ramp Fail (open, closed and in pos.) Engine Exhaust Nozzle Failure NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14. Fixed freeze on slow speed ditching. Fixed rare crash on speed brake extension. Reverted fix for flaps back to their original non-binary control state, following further SME feedback. Fixed AIM-54 missile desync in Multiplayer (fixed by ED). Fixed AIM-54 TCS silent-radar launches. Fix for radar-slaved-to-TCS targets not getting radar warning. Removed Heatblur copy of AIM-7 to use standard DCS: AIM-7s. Adjusted all mounting points to fit DCS: AIM-7s. AIM-7s will now drop and rotate in the air to the correct flying rotation. Explicitly disable lofting for AIM-7M and AIM-7F. Fixed accidentally disabling HOJ for AIM-7M and AIM-7F. Ignore surface targets in PD. Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles. Update TCS angles locally on pilot side to reduce lag in multicrew. Set mech and elec fuze switches to safe for cold start. Updated Quickstart missions by Reflected. Fixed NTTR Quickstart fuel load for BFM vs F16 mission. Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2 Plugged a gap in the rear of the canopy frame when canopy open or jettisoned. Ejection seat safety is now properly animated in exterior view / mirrors. Zipped all livery folders to reduce disk space usage and loading time. Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack. Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura. Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura. DCS: AJS-37 Viggen by Heatblur Simulations Improved landing gear suspension simulation Updated ground handling and associated parameters Fixed DCS: Crash when looping the aircraft Fixed shader loading procedure DCS: AV-8B N/A by RAZBAM Simulations Fixed: Route selection is not cleared when deselecting ROUTE. Fixed: Engine MPCD displays missing elements. Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG. Fixed: “-” button on the UFC not working when trying to enter negative OAT values. Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven. Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint. Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT. Fixed: SS FWD Long activates the LTP with Mavs E2/L DCS: MiG-19P by RAZBAM Simulations Improved: Roll control with aileron boost off or no hydraulic power. Fixed: RadAlt needle "jumping" when set to TEST. Fixed: Target lock remains after turning the tracking antenna off. DCS: JF-17 by Deka Ironwork Simulations Fixed: AG radar EXP/DBS1/DBS2 modes Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes Fixed: AA radar detection with terrain mask when low vs low Fixed: device params are locked, and can no longer be modified by players Fixed: pilot must take-off and then land to enable AAP OFF button Fixed: AAP button logic - turning on any device will also turn on WMMC1 Adjusted: Take-off and landing roll pitching behavior Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua) Added: more keybinds Known issue: C802AK cannot acquire targets (working with ED on the fix) DCS: SA-342 Gazelle by Polychop Simulations Added: RWR symbology for Added RWR symbology for: -CVN-71 Theodore Roosevelt -CVN-72 Abraham Lincoln -CVN-73 George Washington -CVN-75 Harry S. Truman -Arleigh Burke Class Destroyer -JF-17 Thunder -NASAMs Sam radars Fixed: VR compatibility for helmet visor Fixed: Texture issue with Yugoslavian livery Fixed: Pilots were visible in empty / static Gazelle Added: Improved downwash effect Added: New pilot models Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant Known issue: Some pilot animations in external view need tweaking DCS: C-101 Aviojet by AvioDev Implemented VR stick and throttle control, though it requires the most recent DCS: version from ED, that means it will not function correctly for the stick until the next major update of DCS:. Added Oculus Touch Controller default keys assignments. Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input. Made clickable switches VR-conformant. Made the following clickable switches smoothly animated: Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch. C-101EB: directional gyro fast sync, TACAN Mode Selector. C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch. Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary. Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary. Added normal map (bump) to C-101EB and C-101CC external model textures. Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions. Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB. Removed “click“ sound from “hide stick“ function in C-101. Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases. Fixed the initial state of mirror clickspot. The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel. Added Combined Flight Controls Mode.pdf to Docs folder. Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation. Improved aerodynamic effects of damage. Implemented multicrew synchronization of the seat adjustment function. Fixed other seat sounds not heard in multicrew. Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode. Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew. Updated auto shutdown sequence. DCS: MiG-21bis by Magnitude 3 Adjusted the alpha channel in the landing lights' texture. Added two Hungarian Griffen liveries by Jack. DCS: Christen Eagle II by Magnitude 3 Fixed DLLs causing DCS: to crash Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear. DCS: WWII Assets Pack by Eagle Dynamics Altitude Engagement Restrictions KDO target prioritization problem solved KDO lifepoints fixed AI is now affected by fuel leaks - severed fuel lines reaction added AD element losing most of its mass on receiving damage - fixed DCS: Black Shark by Eagle Dynamics Atmospheric pressure affects on the position of operating point - fixed. Flaming Cliffs by Eagle Dynamics Su-25T. Green blot on HUD eliminated. DCS: Combined Arms by Eagle Dynamics Incorrect sight MANPADS Stinger - fixed. Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons). Fixed calculation of braking distance for AI (unit could stop further than the destination point). Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed. M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed. Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”. Adjusted the firing range for SPH M109 "Paladin". DCS: The Channel Map Added textures for the Winter season Adjusted the minimum and maximum temperature values for the seasons Winter, Autumn, Spring, Summer Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens All bridges on the map are destructible Added a destructible unique prison complex of Amiens Added a cemetery near the prison complex of Amiens Added a unique complex Citadelle d'arras Improved long range LODs of bridge models for better VR recognizability Improved hangar collision models, roof collision matches model rendering For some objects, destruction models have been added, there were none before Fixed artifacts in the texture of the entrance to the railway tunnel Remove unused / less used assets Fixed flickering of coastline textures near rocks Fixed building of train routes on single-lane railways Small changes in the location of settlements near Hawking Airfield Trees in forests now respond to the DCS: trees visibility setting Fixed a bug when many objects got burn effect after destruction, for example brick fences Fixed bugs in the route building at the Detling airfield for bots Fixed bugs in route building at the High Halden airfield for bots Fixed bugs in night lighting of some building models Fixed many places where roads rise high above the ground forming unnatural slopes Fixed a lot of sharp corners on rail bends Fixed a lot of places of incorrect slope generating near bridges Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc. Removed Allied vehicles from V-1 launch pad scenes Optimized tree models Optimized some unique models, excess number of triangles DCS: The Marianas The new runway is added to Andersen Northwest Field New unique objects are added: NIKKO hotel T. Stell Newman Visitor Center Our Lady of Purification Catholic Church Vehicles can fall through bridges - fixed Helipads stick out - fixed Impossible to destroy fences - fixed Taxiway and runway lights bugfix on all airfields Visual improvements for river-sea entries, too steep roads and terrain glitches Fixed crash on Northwest Field. Campaigns DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky: Mission 3: a pair of MiG-29s did not taxi - fixed. Mission 8: cargo weight reduced by 400 kg. Fixed AI taxi issue in a few missions. F-15C The Georgian War Сampaign by Baltic Dragon: Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking. Mission 15: Adjusted dialogue timing, fixed false ROE violation. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 18: Updated cloud cover (reduced the amount of clouds). DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15. Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour. Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer. Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Spitfire IX The Big Show Campaign by Reflected Simulations: Mission 4: drop tank added. Mosquito added. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Mosquito added. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Mosquito added. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Mosquito added. Adjustments for Channel map update. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Mosquito added. Adjustments for Channel map update. DCS: F-14A Zone 5 Campaign by Reflected Simulations: SAM skill levels lowered. Wild card spawns at longer distances. DCS: F-14A Fear the Bones Campaign by Reflected Simulations: Mission 6: Hornet loadouts updated. DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns: Updated target waypoint altitudes on some missions. F/A-18C Serpent’s Head 2 campaign by Badger633 Mission 4. Adjust zones and flags to give more pilot flexibility. Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS: mission skip facility). Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS: changes to avoid conflicts. F/A-18C Rise of the Persian Lion campaign by Badger633 ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty. Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal. Mission 4. Correct Boghammer fail zone so now active. Mission 5. Move incorrect targets outside of confirmation zones. Mission 6. Improved logic of 410 during contact. Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Mission 10. Improved logic of 420 during contact. Mission 13. Increase speed of enemy helos for radar visibility. Mission 14. Fix MIG attack.
  2. Yeah, me too Nick; in game stats showed that I had knocked out 8 guns & Bob 4; in PWCG it registered instead as 7 and 5 respectively. But hey, what's one pyric flugabwehrkanone between friends?
  3. Mission Date 27/12/44 402nd FS - Fighter Sweep, Zwolle sector 485th FS - Escort P-47 Fighter Bombers, target Duisberg 193 Squadron - Attack bridge, Raalte Debrief: USAAF 9th Tactical Air Force 370th FG 402nd FS: http://dangerdogz.com/forums/topic/13668-pwcg-p-38-lightning-strikes-co-op-campaign/?do=findComment&comment=145829 485th FS: A meagre showing from the 485th this morning, the CO on a 48 hour pass, some tech issues and a large number succumbing to "illness" (chief suspect being the discovery of a new and very friendly "hostelry" in Genk, attended by some most accommodating females... ) meant the 485th could only put 2 airframes up to cover a group of Jugs "attacking" Duisberg. Being woken at dark o'clock for the brief was bad enough. To find only two fit planes/pilots available was frustrating. To then see the waypoint selection of the mission planner thereafter was to define incredulity. Our RV was all of 35 miles from base but some genius had routed us on an additional 60 miles on a scenic tour of Holland prior to reaching the RV. Red 2 (2nd Lt Ian Bayles) and I in a disposition as sunny as the morning (it wasn't) took off and made our thoroughly cheesed off Grand Tour of the low countries, only to be given an extra dose of good cheer (sarcasm) to hear Leakage squadron calling out gleefully that half the damn Jagdwaffe had appeared in their sector and were flying like deaf-mute bunnies with impaired vision. I mean, credit where it's due they did a fine job of taking down Jerry, but each joyful refrain of "he's on fire!" or "roger, he's gone in, I'll confirm that for you" did not exactly provide much tonic for Zenith squadron's mood at that time. We duly met the T-bolts and faithfully weaved over their flight as they proceeded to Duisberg. We faithfully, if slightly expectantly, weaved over their flight as they proceeded to make a couple of orbits of Duisberg at 12,000ft. We then faithfully, if incredulously, weaved over their flight as they proceeded to head back to the frontlines without so much as make a rude gesture to Jerry, let alone release any ordnance or fire a single bullet. We then faithfully, if thoroughly embittered, weaved over their flight till we reached the front, at which point I made a very rude gesture at the Jugs and proceeded North looking for something, anything to vent my frustration upon. 80 miles later and now cursing the name of every poor bastard born because of the lack of anything of interest to be seen anywhere, to the North-east of Arnhem Red 2 and I happened upon various clusters of light and heavy AAA that seemed to be protecting bridges in the area. Utilising the murk of the morning twilight we accounted for 12 guns between us, then pissed off home having partially assuaged our ire. RAF 2nd Tactical Air Force No. 146 Wing 193 Squadron: http://dangerdogz.com/forums/topic/13668-pwcg-p-38-lightning-strikes-co-op-campaign/?do=findComment&comment=145830 370th FG Awards and Promotions: 402nd FS: 2nd Lieutenant Mitchell Martin is awarded the Bronze Star. Personnel: No changes. No. 146 Wing Awards and Promotions: 193 Squadron: None. Personnel: No changes.
  4. Err... I am but a lowly 2nd Lt., Sir, shouldn't a higher ranking and more experienced officer be leading? Lts. Artage or Apeehill would appear better qualified...
  5. Tentatively... yes. I uninstalled and re-installed PWCG to the latest version then ran a solo test mission, which 'took'. Success! I then rolled back the campaign so the evolution of the test mission was ignored. We'll run as is tomorrow and hope it all works. I have concerns that maybe I fluffed some coding syntax somewhere in trying to add a new player/persona - this should be easy but given the length of the campaign and the number of participants involved the user interface where you admin this stuff is now so bloated with superseded personae that I can no longer add or edit things there; I am obliged to manually edit squadron personnel database files in notepad and then manually try and match these up to a separate file that records which player had what personae assigned to them. Could be that I've muffed one of these edits slightly for one person, and when they're in the mission it makes PWCG throw a wobbly on AAR creation. That's gonna be a stone cold bitch to tie down if so.
  6. Hi all, The OpenBeta server had been updated by FT to accommodate the Mosquito's at the WW2 airfield; I have gone further and tweaked it to allow some more as demand seems to be high for this airframe. A such there are now 12x Mossie slots in case there's a flood of Dogz keen to get stick time in the Wooden Wonder. Also, I have discovered that as long as the mission creator pre-loads the wing mounted bombs so that you spawn in with them already attached then they will drop from the aircraft. They only refuse to release when you use the rearm menu to put them on the aircraft. Because of this each Mossie will be pre-loaded with a full bomb load of 4 x 500lb bombs when you spawn in. If you don't want them then please use the re-arm menu to get them taken off your aircraft. Plus the Mossies have a new target! There's now a power station protected by flak in the valleys East of Batumi airfield (the WW2 Axis airfield) - had an interesting run against it last night testing the mission and managed to flatten a couple of buildings whilst only getting a nibble from the flak. Got involved in a dust up with the D-9s shortly after but that's another story.... Furthermore, after requests to make the mission a little less gloomy, I have also changed the weather pattern; previously it was set to 'Broken 5' which whilst very interesting and quite beautiful in the air was masking the sun appreciably. I have in it's stead trialled 'Scattered 3'; it seems less gloomy but still interesting visually but I am open to feedback from the various users if this was too far or not enough. Let me know.
  7. The Mossie's engine settings are similar to the Spitfire IX but crucially not the same, particularly for settings above max continuous power. For your delectation and taken directly from the Pilot's Notes:
  8. Hey Roy, welcome to the pound! Look forward to meeting you virtually old bean. Next Il-2:GBS night is Saturday for tanks, Sunday for aeroplanes, though the latter is currently scheduled for the continuation of a PWCG based P-38 and Typhoon Campaign we (are trying to) run. Otherwise the next Il-2:GBS aeroplane general co-op session is next Tuesday. Should you wish to take part in the campaign please give the briefing thread here a read and be online on Sunday well before 2100BST to allow me time to perform the necessary admin to add you to it : If you dip your toes into DCS we have a night dedicated to it coming up on Thursday, with another on Monday.
  9. I need to test whether the PWCG build is at fault or it's set-up on the dserver is somehow corrupt. We shall retry a P-38 mission hosted from my machine tomorrow, like before, but this time my head won't be in my ass so it should work*. *Translation, the reason y'all couldn't connect last time is cos I had the wrong port open for mission transfer... d'oh!
  10. Updated first post to include today’s taxi take-off instructional video.
  11. Yes. But it will be a test run from my machine rather than the dedicated server.
  12. I am curious to see what your thoughts are and get as wide a consensus from across the community, so gents please vote in the poll linked below. https://forums.eagle.ru/topic/281092-would-you-purchase-ww2-eto-night-fighting-modules-for-dcs/ Be honest. I'm not fishing for support one way or another, just curious to see if there's a demand in the community that could make it a worthwhile consideration for EDS development resources.
  13. Having used Discord for the 443 campaign last year, whilst it has some cool and desirable capabilities, it’s voicecomms were not as clear or reliable as TS3; if the new TS upgrade can incorporate some of the features that make discord attractive whilst maintaining the better sound quality I’d be first in the queue to advocate us utilising it.
  14. FT has investigated and has a theory what might be happening. However it requires testing. Whatever we do tonight will be an experiment; whether that’s with the P-38 campaign or we use the campaign I set up last week for the Tiffies, is open to debate. Personally, I’m leaning towards the latter.
  15. It’s a biggie boys! Lots of fixes and new features across practically every module; AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver. AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets. Added ZTZ-96B jungle camo skin. Fixed 052C collision model. LD-10 missile. Adjusted RCS to 0.07. Fixed YJ-83/84/62 jitter/crash during cruise. BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds. Ground AI. Added NASAMS SAM system. Optimized loading terrain surface textures. Fixed FPS drop after switching camera position. MP. DS. Added Mariana Islands map to dedicated server. MP. DS. Wingman refuses to taxi or takeoff - fixed. MP. Favorites filter option doesn't show servers after refresh command - fixed. S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed. Ships. La Combattante 2 fast attack craft added for Georgia Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed. ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed. GUI. Debriefing list scroll bar disappears if list is too long - fixed. Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes. Ground AI. Added shield as customization for Flak36 and Flak37. Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M). Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed. Rail launched missiles jump during launch procedure - fixed. Ground AI. Added Russian ATZ-5 tanker to FARP tankers list. Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added. GUI. Add tool-tips for Game Graphic options. Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed. RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists. ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed. Aircraft AI. An-26B and An-30M sound update. Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse. Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed. Kneeboard: cannot show Chinese - fixed. Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default. AIM-7F does not track target on launch - fixed. AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed. MLRS. Rockets missing in flight have been fixed. Open Beta only. Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed. MP. When rearming in game, tracers are not synced between clients - fixed. Kh-59M. Added initial, new flight dynamics. ME. Introducing the Auto Backup function with adjustable interval. ME. Map targets can be blocked for editing by larger objects - fixed. Aircraft AI. Reduced the jamming probability while taxiing. Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed. F-14A/B statics. Fixed wing folding animation. ME. The wingmen onboard numbers will be automatically incremented from the leader number. Mirrors not rendering trees and buildings - fixed. Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed. Add network ping/latency value in dcs.log output. VR hangar Su-27 model is missing parts - fixed. Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed. Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts. Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed. Aircraft weapons. Fixed weights of some weapons and bomb racks. Su-34 AI. Added Kh-58U missile to inventory. CA. The Chinese characters are not displayed in the cockpit cars - fixed. VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed. Ground units. Embarking troops are very slow - fixed. Mission briefing. Added meteo wind to the nav wind text line. Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine. Aircraft AI. Planes refuel indefinitely in some circumstances - fixed. F10 map. Mark shapes do not render correctly in public builds - fixed. Negative bomb weight of J-11A dual RBK-500 loadout - fixed. 071 render issue - fixed Su-33. Added J-15 skin in ChinaAssetPack. DCS: F/A-18C Hornet by Eagle Dynamics Crash when you use Walleye with datalink - Fixed Corrected antenna elevation changes in TWS AUTO mode. Unable to remove advisory and warning blanking window - Fixed Added JHMCS Align - JHMCS must be aligned as part of cold start procedure Added HMD BIT display status. SLAM eject strangely when launched - Fixed JSOW A Ditch into the ground sometimes - Fixed Wingman should appear in the true location relative to ownship on D/L- Fixed Adjusted SLAM-ER terminal behavior for easier control. Now possible to slew SLAM-ER cursor without TDC depression. Fixed GMT locking static objects instead of moving ones. Corrected precise coordinate overlap on DDIs. Corrected lack of UFC option until all SLAM-ER are launched. GBU Laser code sometimes removed on takeoff - Fixed Corrected possibility of double course lines Corrected ATFLIR waypoint flags when changing field of view. Adjusted Leading Edge Flap (LEF) logic for AI User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed Moving from TWS SPOT to RWS - SPOT remains active - Fixed Corrected HARM pull back mode according to range. TWS Auto Breaks Antenna Elevation sometimes - fixed Air flow over canopy sound has been improved. CN station name remains in HSI with TCN and Data link turned off - Fixed Updated English Early Access Manual. Updated German Early Access Manual. Updated Task Force Challenger campaign Corrected lack of ZTOD on HUD. Hornet Early Access Manual: JHMCS alignment instruction added Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset. AI F/A-18C FM tune: Tune AI FM to fit human one. Added the same auto flaps control as the player. AI stalls when turning heavy and slow - Fixed. Update the airflow cockpit sounds. Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed. Radar freezes if turned off with an STT track - Fixed. Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed. The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed. SLAM page. ACPT is overlapped with WEP - Fixed. SLAM ER. CENT indication issues - Fixed. Kneeboard page doesn't support Chinese - Fixed. AACQ mode from SIL - Fixed. Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed. SLAM erase is not functioning - Fixed. Yellow STEP box should be centered on the contact - Fixed. HARM doesn't launch in SP PB mode - Fixed. RAID mode sets elevation above locked target - Fixed. JHMCS fine alignment mode toggle - Fixed. JHMCS ALIGNING should flash - Fixed. Canopy sound can be tricked into playing without the canopy moving - Fixed. DCS: F-16C Viper by Eagle Dynamics Added AGM-154A JSOW. IAM VIS mode with targeting pod tracking is corrected. Harms explode after you jettison a pair of them - Fixed Dogfight Target dropped when switching to Missile Override - Fixed NWS indicator and AOA indexer are invisible in nighttime - Fixed JDAM in VIS mode falls short - Fixed Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched Search altitude is now displayed in FCR RWS mode. FCR SAM mode target elevation and azimuth carets were added. RWS search target symbols on the MFD now have the history option. Added HUD declutter options. VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator: Added bank indicator with VV/VAH HUD mode selected. Added vertical velocity scale with landing gear down. RAD alt and Alt low windows are now hidden with the switch set to OFF. Vertical velocity scale position adjusted Fixed jumping vertical velocity TMS-AFT in ACM will now reject target NO RAD. Steerpoints deleted while cycling through - Fixed MRM mode no longer always switches to 40 nm. Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed Can rearm from empty warehouse but sms not updated - Fixed Switching IFF off now affects the CNI page. Rolling will move ccrp target point - Fixed USAF aggressor has default livery and not the aggressor livery - Fixed SAM Mode Incorrect Azimuth - Fixed Corrected the FCR TWS range change Increase. Corrected the FCR display of L16 and radar contacts using different concepts of range. All waypoints at ground level not at assigned height in HUD - Fixed Incorrect date set in DED in some circumstances was corrected. Gaps between pylons and wing - Fixed Fixed FCR page incorrect display of display aspect angle. CCRP target heading now uses magnetic heading. Update RWR and HARM lists Central dot of VIS Hud mode not responding to brightness - Fixed Bullseye now longer displays negative values on the HUD. Rearmed JDAM is already aligned - Fixed Course value in DED can overrun 360 degrees - Fixed RDY status still on JDAM page after all weapon have been depleted - Fixed RDY status still on JDAM page when some launch conditions aren't met - Fixed Add REL indication to all IAMs. SMS page time unit is corrected. Corrected the throttle pushing through the canopy latch. Alignment status is corrected - Fixed Polish tiger meet skins, fuel tanks not showing correctly - Fixed Canopy can look strange at some angles - Fixed JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed HMCS brightness has been adjusted. Updated English Early Access Manual. Updated Chinese Early Access Manual Additional fix for 'A-10C radio presets overwriting the F-16C preset'. Manual waypoint creating coordinates rounding down is fixed. Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft. English Viper Early Access Manual - translators input corrections. SAM mode RWS dropping locks and HUD symbology missing - Fixed. Added WCMD CBU-105 Dogfight switch settings are now saved. TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed. AA radar RWS-SAM mode not guiding AIM-120 - Fixed. IAM VIS Mode with Targeting Pod Tracking: Fixed second pressed TMS UP logic. Fixed JSOW's TD BOX moving after designating. Improving damage effects of the external model. Jettisoned canopy model is wrong - Fixed. Incorrect Radar Designation Action (Spotlight) - Fixed. Taxi/landing lights too bright during day time - Fixed. Improve brightness levels on F-16 HUD and external lights. FCR state not respected when changing master modes - Fixed. SAM mode RWS dropping locks and HUD symbology missing - Fixed. AA radar vertical scan bug - Fixed. JSOW Ripple Symbology is backwards - Fixed. Added Missing Viper RWS Radar Elements: Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD. Cursor values color (red when at negative elevation). Contacts and system tracks are changed (size and text). Canopy actuator not connected - Fixed. Pilot visor outside canopy - Fixed. F2 view HUD was too green - Fixed. ALN status in JSOW must be from A08 TXA - Fixed. Azimuth setting not updated in EXP - Fixed. Kneeboard page doesn't support Chinese - Fixed. Selective jettison resets radar to 40nm - Fixed. External model draw args removed or changed -Fixed. Cannot enter west coordinates into INS - Fixed. Added RWS Raero Indication for AIM-120. HARM - A/G Guns mixed HUD symbology - Fixed. ASL not providing steering to the target in the PRE and VIS submodes - Fixed. HSI distance to INS destination shows slant range - Fixed. AUTOSTART activates not applicable systems - Fixed. After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed. Landing light has a little z fighting when on - Fixed. Unlimited stored target tracks - Fixed. Manual Trim Panel needles not moving without power - Fixed. Bugged contact double drawn text under contact - Fixed. DCS: Mi-24P by Eagle Dynamics Known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed). Fixed: launch authorization desync in multicrew Added Training Mission. Rockets and Gun (30-mm) employment Fixed: Operator cockpit door desync in multicrew Fixed: AI-9V engine pressure gauge showing low pressure Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode). Fixed: External cargo has no weight (whole cargo feature implementation is still WIP) Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold. Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground Added IR signature suppression device 3D model (WIP not synced with MP clients) Added Flame effect during APU start Fixed: WIndshield wiper doesn't turn on in operator cockpit Fixed: Cabin lights are not synced in Multiplayer Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). Fixed: Separate “Gear lever - UP” command not working. Fixed: Camera Transpose mode Fixed: Engine cutoff/stop lever - missing keybinding Added heat blur from exhausts Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization). Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions Fixed: Signal flares are ejected from wrong location Fixed: Signal flare cartridges have wrong texture Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/ Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type. Fixed: Multiplayer. AI landing gear does not raise on takeoff. Added Trimmer sound Fixed: Instant Action missions loadout Fixed: Trimmer double press reset removed Fixed: improved MP sync. initialization Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick Fixed: ASO-2V (countermeasures) desync in multicrew Fixed: KMGU-2 desync and instant release after rearming in Multiplayer Fixed: Fire system logic and implementation improvement Fixed: AI Mi-24P wheels castoring and movement fixed Adjusted Operator lean to ATGM sight animation Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter. Fixed: Petrovich tracking illumination flares Fixed: ATGM weight in ME (and sim) is incorrect Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons. Fixed: Show hints at mission start - special setting inverted Fixed: No binding for Tactical Cargo Release Fixed: Windshield wiper resets to opposite side Fixed: USR switch desync for Multicrew Fixed: Petrovich AI interface HSI placement shift Fixed: IR Suppressors 3D model not synced in Multiplayer Fixed: Correction (throttle) desync in Multicrew Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR. Improvement: FFB axis inversion settings were changed to correspond with other modules: Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set. Improvement: More switch positions added for mapping in controls for different functions. Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG). Fixed: Wind-shield wiper not moving on outside view. Fixed: Inability to set takeoff from ship in the mission editor. Fixed: No key bind for USR Power switch (was added). Fixed: Inclinometer (Slip ball) behaviour tuned. Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section. Fixed: ASP-17 test procedure adjusted. Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed. Fixed: DISS-15 fails after aircraft repair. Fixed: Auto-start sequence was tuned. Fixed: Incorrect marking on the ammo counter panel. Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution. Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever. Fixed: Landing light collective buttons up/down inverted animation. Fixed: Kneeboard load error fix. Fixed: SPO sound desync in multicrew. Fixed: Moving reticle not displayed in some cases. Fixed: Trimmer button animation and sound. Fixed: Weapon panel mappings for joysticks. Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects. DCS: Supercarrier by Eagle Dynamics CVN_75 RWR symbol: added to RWR and HARM lists. AI SU-33 does not spool engines to full power before hold-back release - fixed. F-14s for clients don't want to spawn together at 5 and 6 positions - fixed. Disabling FLOLS overlay doesn't work when restarting the game - fixed. DCS JF-17 by Deka Ironwork Simulations Fixed C802AK disappearing issue. Fixed MFCD APR page altitude unit. Added “NS” for NASAMS in the EWS database. Updated LS6/GB6/C701 params according to scheme update. Tiny bugs in the JF-17 collision model - fixed. Radar contact in velocity mode showed exact position in HSD - temporarily fixed. Baro Alt/QFE setting not considered QNS - fixed. Added special option: allow players to set AAR probe installation. Known issue: C802AK cannot acquire targets. DCS: C-101 Aviojet by AvioDev Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change. The cockpit view will get black screen now when the corresponding pilot is dead. Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC). Fixed overlapping labels in English cockpit panel. Fixed C-101EB 1st Navaids training mission (EN, ES and CN). Fixed C-101EB 2nd IFR training mission (EN, CN and ES). Fixed C-101EB Flight Director training mission (EN, CN and ES). Fixed C-101CC bombs training mission (ES). Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones. Adjusted pilot's eyes position in the cockpit view settings. Fixed C-101EB 2nd IFR training mission (EN, CN and ES). Fixed C-101EB Flight Director training mission (EN, CN and ES). Fixed C-101CC bombs training mission (ES). Updated start-up training mission (EN, CN and ES). Updated B-250 bomb texture. Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED. Added existing liveries to several countries and factions. DCS AV-8B N/A by RAZBAM Simulations Added: AGM-65E2. Updated: AGM-65 restrictions and limitations. Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again. Updated: ROUTE Navigation. Updated: NASSAM SAM system added to RWR library. Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again. Fixed: MPCD Right Night/Day button not working Fixed: Feed video LASMAV E2 and TPOD at the same time Fiixed: DMT Not slaved to sidewinder feed in A/A Fixed: TPOD Zoom reversed Fixed: TOO: unable to change record number. Fixed: ROUTE overlay still showing after ROUTE disconnect. Fixed: EHSD MAP buttons nor responding Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library. Fixed: VREST page - water quantity incorrectly being part of basic aircraft weight and gross weight values.. Fixed: VREST page - some VREST elements showing when external temperature is lower than -5C Fixed engine continuing to motor even if GTS went offline during motoring phase Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start Fixed: Incorrect JPT offset when water being utilized Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting) Fixed: VL and VTO pages on VREST should be different and not boxed at the same time Fixed: TPOD WH/BH button bugfix. Changed: Increased nozzle lever hover stop dead-zone area Changed: Adjustment to ground roll under idle power Changed: Increased flaps drag coefficient at high flaps deflections Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch Added: AFC will disengage when less than 50 knots and more than 20 degrees roll Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch Improved: Adjustments to Yaw SAS feedback based on SME testing Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold Improved: Adjusted for more representative pitch and roll response during AFC Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing DCS: M-2000C by RAZBAM Simulations Fixed Rocket Count should not appear on HUD. Fixed HUD S symbol should appear in 530D+TOT modes. Fixed HUD S symbol should not appear in RK mode. Fixed CCM scan mode overlayed with radalt in MAG. Fixed Wrong GBU code displayed on kneeboard. Fixed Bingo sound too loud. Fixed Unlimited weapons. Fixed Rocket burst per pod & 1800CPM fire rate. Fixed Radalt display when off. Fixed RAP selected with CNM Canon select. Fixed 3 salvo rocket mode not selectable. Fixed Releasing AP Test triggers the “gong” sound. Added: NASAMS symbol H in RWR. Improved AP Gong sound. Fixed PCA Display dividing lines. Fixed : Limited bingo thousands to 3 Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning") Fixed : Magics fired with rockets Added : PCA display test with PPA test switch Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position Improved : Detot drums animation & speed DCS: F-14 Tomcat by Heatblur Simulations Fixed game freezing on load. Fixed game freezing on respawn in Multiplayer and/or mission re-start. Fixed game crashing on mission restart and/or Multiplayer respawn. New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!). New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!). Adjusted Marianas Quickstart Missions and instant action menu naming. Fix for AIM-54 not going active on held tracks. Fix for showing multiple TID tracks in STT modes. Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II. Slightly tweaked ACLS reliability and autothrottle gain (WIP). Fixed STBY ADI behavior and controls: white arrow is not hiding when pressing the cage button anymore. caging now works during flight and resets the STBY ADI to the zero position. uncaging during flight will now set the aircraft's current attitude as the new zero position. inputs and controls now work for STBY ADI front cockpit controls, too. STBY ADI now works for both Pilot and RIO correctly. Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set. Removed incorrect leading plus signs from positive pitch lines on the HUD. Fixed COMP -> COMB typo on hydraulics gauge. Added night illumination to control surface flags on the controls indicator. Added black albedo to helmet slider knob hole. Added new F-14A Quickstart missions: 3 missions in Normandy. 10 missions for Nevada/NTTR. 1 Channel Map Free Flight mission. Fixed Marianas Quickstart mission spawn locations. Updated Quickstart “Fear the Bones” mission by Reflected. Added default trim bindings for keyboard. Added threshold value for flaps axis so flaps on/off are now binary. Ejection seat safety levers will now animate properly in exterior view and mirrors Fixed hole in rear of canopy frame when canopy open or jettisoned Fixed broken/artifacted normal maps on RIO front panel base Updated AIM-7 parameters to synchronize with DCS changes. Set AIM-7 and AIM-54 RCS to new values. JESTER will now call the MiG-28 callout properly. Fixed Autopilot altitude hold fluctuation after several re-engagements. Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP). NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP) Nose strut now properly consumes hydraulic pressure. Fixed no weight on wheels when spawning on a catapult and kneeling. Fixed spoiler indicators displaying incorrect spoiler position. Corrected some lag in the turn indicator at the maximum extent of its movement. Fixed the RIO airspeed needle and mach dial jumping around 250 knots. Added multicrew synchronization for the flap lever and indicators. Added multicrew synchronization for the turn indicator needles. Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC. Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location. Tearing off a horizontal stabilizer should now spawn the object properly. Added black hole to pilot helmets for all liveries. Fixed model gap between airbrake and fuselage visible in F-14A. Widened gap between front gear tires for better accuracy. Fixed unlatched tow latches in LoD 1 & 2. Added tow latch stowage holes to fuselages in all LoDs. Added missing tow latch stowage holes to F-14A. DCS AJS-37 Viggen by Heatblur Simulations Added Imperial Sticker cockpit livery option; available in Special Options. Added Marianas Quickstart missions. Corrected countermeasure switch position logic. Updates to sidewinder pylon drag coefficients. Replaced label for KB countermeasure switch. Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner). Fixed negative weight on Rb75 family. Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!) DCS: Spitfire LF Mk. IX by Eagle Dynamics Added slider input type to mixture toggle. DCS: Bf 109K-4 by Eagle Dynamics Fixes to the damage visualisation Fixed start-up training mission “battery on” trigger DCS: P-51 Mustang by Eagle Dynamics Fixes to the visualisation of LODs Fixes in the English training for landing DCS: FW 190D-9 by Eagle Dynamics Fixes to the damage visualisation DCS: F-5E Tiger II by Eagle Dynamics F-5 Cockpit Engine sounds update. DCS: F-86 Sabre by Eagle Dynamics Fixed: Some switches are not clickable. DCS MiG-21bis by Magnitude 3 Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack. Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit. DCS Christen Eagle II by Magnitude 3 Fixed missing harness textures. Fixed livery folder structure. Adjusted real-time canopy reflections. DCS: A-10C II Tank Killer by Eagle Dynamics CCIP PBIL becomes horizontal on the HUD after some flight time - fixed. DCS: Black Shark 2 by Eagle Dynamics Added the option to render the Ka-50 HMS in the left eye in the VR. Added Instant Action missions on Marianas. DCS: MiG-15bis by Belsimtek Multiple jettisoned canopies shown on ejection - fixed. Flaming Cliffs 3 by Eagle Dynamics Su-25. Decreased the canopy reflections. DCS: Combined Arms by Eagle Dynamics Fixed: M939 truck driver point of view is too low, shows nothing but black Fixed: Tactical Commander role / Control Vehicles as Pilot - Vehicles stop for no reason Fixed: BMP-3 "STBL ON" on LR display DCS: The Channel map by Eagle Dynamics Added static template for German Freya and Würzburg radar sites. DCS: Marianas by Eagle Dynamics Added missions for the UH-1 helicopter Added unique scenes for US Naval Hospital and Guam Museum Updates to Andersen AFB taxiways and runways marking and lights Updates to all civilian airport lightings Units can fall through bridges - fixed Improvements to the seabed eabed in the Apra harbor is improved Unique buildings of Summer towers and Beach garden hotel are added Rota airport texture looks different from area around - fixed Trans World Radio Guam LOD issue - fixed Many fixes with bad looking terrains close to roads Tree at the end of Orote Field is removed Some sport fields are not flat - fixed Improvements to underwater textures close to the shore New quick start missions for the UH-1 added DCS: Syria map by Urga Media Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel. Updated scenes: San Rafael Hotel, Luna Park in Aya Napa. Scenes of military facilities and UN bases have been finalized. Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel. Added a flag to the Turkish hangars at Incirlik. Bug fixes. DCS: Normandy map by Urga Media Updated textures of fields - color, splatmap and normal. Updated airfield textures - color, splatmap and normal. Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved. Improved bridges. Improved airfield scenes. Fixed switch tree lods. Increased FPS over the forest. Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont. Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil. Campaigns The Museum Relic Campaign by Apache600: Units obstructing new Nalchik taxiway layout - fixed. Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed. Mission 7 (for both campaigns): fixed issue in where infantry units didn't move. DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon: Added new strike targets. Edited SEAD operations concept. Tweaked AI packages. Added instructions - tips through "Picture to All" triggers. Tweaked the scoring display system. DCS: F-14A Fear the Bones Campaign by Reflected Simulations: Deconflicted voice overs in mission 1. Fixed radio frequencies in mission 4. Corrected Hornet loadout in mission 8. Mission 5: workaround for the Hornets crashing on takeoff bug. A-10C Tactical Training Qualification Campaign by Maple Flag Missions: Added Campaign for A-10C II module. Updated the goals for the original A-10C TTQ missions. F-86F Hunters over the Yalu Campaign by Reflected Simulations: AI orbit bug workaround. Workaround for the stuck infantry bug. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: AI orbit bug workaround. Mission 5: updated AAA. Mission 8: workaround for ship flak being too deadly. Mission 11: updated AAA. Workaround for the stuck infantry bug. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: AI orbit bug workaround. Workaround for the stuck infantry bug. Flak lethality workarounds. Spitfire IX The Big Show Campaign by Reflected Simulations: AI orbit bug workaround. Workaround for the stuck infantry bug. Flak lethality workarounds. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 4: Updated the cloud layer so that it does not cover the target. Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there. Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02: Fixed issue with Texaco landing too early or not responding to player. Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A. Mission 11: Fixed issue with AI zig-zag after start. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Updated ground AI. Practice missions now start fenced in. Workaround for the stuck infantry bug. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour. Mission 10: Fixed AI bug with Iranian aircraft preventing task completion. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 10. -> Adopted to 2.7. -> Skip Mission function added. -> F-10 Map in time Marker added. -> New Voice overs. -> More enemy units. Unit labels enabled in all missions DCS: F/A-18C Rising Squall Campaign by INVERTED Mission 11. Minor update. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633: Generally updated. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Mission 3: revised time of day. Mission 3: updated AAA. Mission 7: revised time of day. Mission 11: updated AAA. Mission 12: updated AAA. Workaround for the stuck infantry bug. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Workaround for the stuck infantry bug. Flak lethality workarounds. MiG-29 Over the hump Campaign by ED: Fixed objects blocking taxiways on Nal´chik AFB.
  16. DCS: Mosquito FB VI (digitalcombatsimulator.com)
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