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Showing content with the highest reputation since 07/18/2017 in all areas

  1. 6 points
  2. 5 points
    I know we have a video of this display already a few posts back but I found another with slightly steadier camera work and a bit less wind noise and thought you chaps might like to see it...
  3. 5 points
  4. 4 points
    Happy Birthday Royal Air Force! Some of you may remember that I said my Grandfather was a founder member of the Royal Air Force, this local newspaper article gives a good account of his involvement. My brother, who has done a lot of family research, put it together. Stephen Bullock...? Who's he?
  5. 4 points
    Whilst out for a cycle ride this afternoon on one of my regular routes, something caught my eye on the corner of a T-junction about 2 miles from my house. It looked like a granite memorial headed with the recognisable RAF crested motto, something I can't remember seeing before; I carried on but made a point of stopping off to take a look on my return an hour later. It turned out to be a (relatively new) memorial to a 603 Squadron Spitfire pilot lost on Battle of Britain day: F/O Arthur Peter Pease Here's the excerpt from the BBM website: F/O A P Pease Arthur Peter Pease, the son of Sir Richard and Lady Pease of Richmond, Yorkshire was educated at Eton and Trinity College, Cambridge, where he read History. He was a member of the University Air Squadron and was commissioned in the RAFVR in September 1938. Called to full-time service in October 1939, Pease completed his flying training and was posted to No.1 School of Army Co-operation at Old Sarum in late May 1940. He met Richard Hillary there and they became friends. They went to 5 OTU, Aston Down on 23rd June and after converting to Spitfires they joined 603 Squadron at Dyce on 6th July. Pease shared in destroying a He111 on the 30th. He was hit by return fire but returned to Montrose, unhurt. On 3rd September he claimed a Me109 destroyed and on the 7th he made a belly-landing back at Hornchurch in Spitfire L1057, after being damaged in combat over London. On 15th September 1940 Pease was shot down and killed in combat. His Spitfire, X4324, crashed at Kingswood, near Chartway Street, Kent. He was 22 and is buried in the churchyard of St.Michael and All Saints at Middleton Tyas, Yorkshire. It's the closest Battle of Britain loss to where I live that I'm aware of and it kind of struck a chord with me today, especially as I hadn't previously been aware of it; I've lived in this area now for almost 12 years. So, I've decided to honour F/O Pease, virtually. For the foreseeable future, I will be flying in the Spitfire he was lost in, X4324 on Thursday's CloD nights. Further reading here, it seems a retired American academic paved the way for the above memorial: http://www.thenorthernecho.co.uk/features/13610056.An_American_academic_seeks_to_honour_a_Battle_of_Britain_hero_from_a_famous_family/
  6. 4 points
    Read it here chaps, featuring some stunning photography of the graceful old bird: http://vintageaviationecho.com/arco-blenheim/
  7. 4 points
    I am growing old but I have no intention of growing up
  8. 4 points
    I can appreciate what you guys are going through with this topic. IL2 still does have the most content of any WWII sim out there. It is going to go away at some point. Just like Janes WWII fighters and the like did because of the lack of Windows support in one way or the other. I was not a fan of BOS when it first came out; indeed I fully regretted buying it. That has all changed because they have not only improved the flight models, but the graphics are much better, especially with the addition of the Kuban map. I very much enjoy flying BOX and a number of us fly almost every evening. With the future addition of the Battle of Bodenplatte which includes 8 Aircraft (P-51D, P-47D, Spitfire Mk.IX, Tempest Mk.V, Bf 109 G-14, Bf 109 K-4, Fw 190 A-8 and Me 262) and 2 Collector Planes (P-38L and Fw 190 D-9) that can be bought separately, I think, currently, that is where the future of WWII simming lies. Someday maybe DCS will get its act together and fix the horrible damage modes on the AI aircraft, (using simple fight models for them) until then it BOX for me. And but the way about DCS and complexity, you always have the option to use “auto start”. I never thought I could fly the A10C but I learned with the help of some in the community (that would be Capt. Jack) I found the experience to be very enjoyable. Any one of you that have or thinking about getting BOX, as Jack said, I, Perfesser, Spaulding, Gustang, wingflyer, are flying almost every evening, we’d love to see you there. I never thought I would be saying all this about a sim I fully rejected from the outset. All I know is that whatever you all decide; I will be all in with my financial support for the Dogz as always.
  9. 4 points
  10. 4 points
    The water and the ramp will need a bit more attention
  11. 4 points
  12. 4 points
    Spent the day at a family's hobby of a miniature railway IMG_1467.MOV IMG_1480.MOV
  13. 4 points
    A bit of paraffin burning light relief (look away FT )
  14. 3 points
    ... about the future. The future of flight simming in general and the Dogz place within the idiom and the community. Now let's be clear, I have not started this discussion with the aim of having reached some definitive agenda or decree about how the Dogz will move forward from hereon in. Think of this as a brainstorming effort. I'd like to hear everyone's thoughts, conjectures, opinions and even crystal ball consultations on the genre flight sim and what we think the Dogz will look like in the future. The first point of discussion will be the state of the sims we currently fly (if I miss any candidates please let me know). So in that vein let's look at our primary - Il-2 1946: Il-2 is a grand old lady, with a breadth of content unrivalled by any subsequent simulator offering. And it does not skimp on depth - it strikes a fantastic balance between simming enough realism to be satisfying without becoming inaccessible or tedious. In short, it's fun. With mod support we have unparalleled access to theatres and even eras. However there are issues technically and community wise that I suspect will come to make 1946 less and less viable as our primary sim in the future. It could be argued that perhaps some of these issues already are snapping at our collective heels. 1) 32-bit Program Support - we have to acknowledge the possibility that at some point in the future, windows support for 32-bit programs will disappear - this means no more Il-2:1946! There are of course ways around these things but this is an important aspect that must be recognised. 2) Player Base - the Il-2 community is dwindling. As people dedicate more time to more modern offerings or move squads wholesale to the next big thing the community around Il-2 contracts. Those still persevering end up in ever smaller and less relevant squads or go offline only. Newer entrants to the genre will generally want the newest, best looking and higher fidelity sims, and whilst some could be brought round to the delights of 1946, they will be a minority. We could perhaps pick up some these and also target the veteran disaffected types whose squads moved on to newer things against their opinion, both of which could boost our attendance in the near term but these cannot but delay the inevitable - that being that Il-2:1946 will eventually become a anachronism of the flight sim genre. If the Dogz stay with it then it is likely our fate will be similar. Pause cos babies making noise. To be continued...
  15. 3 points
    I know some of you are a bit in the dark as to when the release version will be available for you to update to, and wondering what's taking so long, so I've copied in the patch notes detailing the bugfixes and some of the ongoing issues the developers have come across: Improved NVG picture. ES and CN localization update. ME. Ships groups. Ship skill will not accidentally changed after mouse click. APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP. Added new model of small helipads (FARP) for single helicopter. Added AI China AWACS KJ-2000. DCS NTTR Object 'CONCREET_CAN" destroyed state corrected. DCS Ka-50 Added separate option slider for the helmet sight-ring displacement. DCS AJS-37 New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6) The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature. You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums. New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature. Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE Fixed FORMLJUS not illuminating tail with deferred rendering on Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on Corrected landing light sprite movement Landing light distance and attenuation reworked for deferred rendering Landing light will no longer illuminate the cockpit Landing light will now follow nosewheel strut rotation. Wing nav/formation lights will now cast dynamic lighting Fixed static airfield AJS-37 missing canopy & ejection seat issue. Adjusted PBR materials for new tonemapper gamma Fixed missing Bare Metal livery Fixed missing ordinance icons Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!) Replaced default Viggen briefing UI image Corrected AKAN Gunpod size Fix to RWR showing ghost signals Fixes to Time On Target calculation accuracy Fix to second BK90 MJ1 not releasing Fix to Glideslope indication issues. Fix to inaccurate DYK and NAV bombing Fix to Maverick-sight going off target Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters) Fixed Lysbomb not releasing and FÄLLD LAST light not activating Various Fixes to U22 and U22/A pods Corrected shader parameters for cockpit Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior. Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!) Fixed Droptank fuel weight not being removed from aircraft Fix to lift performance in slow speeds/high alpha flight Corrected shader parameters for all ordinance models. Fixed default radio frequencies. Fixed an issue where an AI aircraft could not be assigned to common frequency ranges. Adjusted missions for 2.5 Caucasus. Fixed Canopy Glass in cockpit being practically invisible. Fixed doubled up canard vortices and right wing will now generate vortices. Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!) Darkened HUD Glass & adjusted indicator material for better HUD visibility Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign DCS MiG-21Bis by Magnitude 3 LLC Adjusted external textures for deferred shading. Stabilized radar on horizon. Control panel for Nukes now shows. Nukes’ 3D model now shows on aircraft. SPS Box now shows. CampaignsAdapted paid campaigns to new Caucasus: F-15C The Georgian War Сampaign A-10C The Enemy Within Campaign A-10C Tactical Training Qualification Campaign A-10C Basic Flight Training Campaign A-10C Advanced Aircraft Training Qualification Campaign UH-1H Argo Campaign The Border Campaign A-10C Operation Piercing Fury Campaign The Museum Relic Campaign P-51D High Stakes Campaign Black Shark 2 Republic Campaign Su-27 The Ultimate Argument Campaign A-10C Stone Shield Campaign Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer. NOTE: for all those campaigns implemented the new keyless copy protection. This update will be available only for Open Beta so far. 02-06-2018, 02:56 PM DCS 2.5.0 HOTFIX 1 Fixed crash on loading mission with Bf-109 in VR mode. Fixed CTD in "A-10C Sturmovik" campaign mission 1. Fixed corrupted font in kneeboard. The Grace Period will be granted even if DRM Server is down. Fixed login issue in Steam version. Fixed crash on mark panels added by scripting engine. Ground unit will not shoot at targets if a friendly unit is behind target, in the firing line. Flak 37 will not shoots below the target at short ranges. Corrected sound of controllable ground unit in the cruise control mode. Now you can delete missions or tracks with Delete key in the Mission and Track open panels. Fixed CTD when static object destroyed by scripting engine or AI unit. Changed tainted files checking logic. NS430 - Arrivals should only appear once in the popup scroll window, transitions are chosen separately. NS430 - popup window interferes with night vision goggles and has odd visual artifacts. NS430 - GPS incorrectly activates flight plan when arriving at direct-to destination not in the plan. Fixed launch type of AGM-84A. UH-1H UN Pilot campaign. Fixed CTD in final mission. CA. BMP-3. Corrected main sight appearance after switch to secondary and tun back. Operation Piercing Fury Update to Mission 2 & 4. NOTE We are working hard towards a memory leak solution. 02-09-2018, 12:31 PM DCS 2.5.0 HOTFIX 2 FC3 aircraft. Eliminated green dot in the HUD. NS430 - approach data errors: KVGT The 'comment' value of User mark panel via scripting engine will be optional. MP server list. First 3 columns will not be too narrow. MP server list. The ability to sort the rows by clicking on the column title. Corrected air-launch Harpoon performance. AWACS. Corrected "at bulls/at bullseye XXX" messages. MP. F10 map. Nickname of client will not be displayed after client's icon disappearing. Fixed crash on cargo intersects with objects. MP. Fixed server crash with transport.dll. HAI : Game freezes when Mi-28 trying to land - fixed. 02-14-2018, 12:53 PM 2018-02-14 HOTFIX 3 Updated several missions of UH-1H Argo Campaign. Updated several missions of A-10C The Enemy Within Campaign. MP anticheat. Speed relative explosion power is clamped to 500 m/s. Controlled Ground units can pass through tunnel wall. Fixed. Fixed issue with ground AI when given stop and resume triggers returns to previous WP instead of continuing the route. UH-1H UN Campaign mission 2 trigger will working. Fixed ME error me_map_window.lua in dynamic weather panel. Sea waves animation will be works correctly from inside some cockpits. Multiple flights starting on a FARP at the same time will not spawn on a player. Tanker will be fill external tanks of aircraft. B-17G ball turret will fire. B-17G will attack enemy at second approach. UH-1H: Fixed issue with barometric altimeters when atmospheric pressure below limit. AI Radio. Fixed error in wMessage::buildSpeechQ appearing in some conditions. DCS AV-8B N/A by RAZBAM Corrected empty fuel tank definition Cockpit model improvements External model improvements Added EHSD Moving Map (Work-in-Progress) Added TPOD laser ranging Updated TPOD TDC movements Updated TPOD target transfer Corrected aircraft basic empty weight (slightly too low before) Corrected aircraft basic empty roll inertia (too high before, creating incorrect roll response) Corrected combat rating not allowed when nozzles not aft or gear down Corrected very high altitude engine performance (>35000ft, was insufficient before) DCS M-2000C by RAZBAM Improved pitch responsiveness Improved AP responsiveness and control Improved extreme angle of attack behavior Improved engine malfunction modeling during in-flow loss Controls indicator now also shows trim position (previously only shown during AP engagement) Removed innacurate altitude limitations for AP engagement Corrected nature of trim control sensitivity to be relative to framerate Corrected nature of AP heading and trim control sensitivity to be relative to framerate Corrected helmet visor animation and reversal between external and cockpit view Corrected direction of trim indicator in controls indicator Corrected innacurate pitch moment with airbrake deployment 03-14-2018, 09:35 AM DCS 2.5 Open Beta Update 4 MP. Fixed issue when client can only see up to 5 ground units that are stationary. MP. Ground units will be able to activated on client. MP. Fixed crash on P-51D MainPanel:update_arguments(). MP. Client in multiplayer will see missiles of SAM launcher after its rearming. MP. Fixed issue when player can't join server with password if he previously enter incorrect password. MP. Stingers and Igla missiles will be visible for Clients. MP. Fixed multi-monitor setup crashes when joining or hosting multiplayer game. Speed indication on external view status bar will show more number positions. Aircraft AI will take damage after collision with trees. Enemy Within campaign. Added Doc folder and corrected missions. Museum Relic campaign. Added corrected missions, version 2.6. A-10C. Typo correction German A-10C manual. Mi-8MTV2. Spring Tension campaign updated for DCS 2.5 Mi-8MTV2. Wrong reading of the working pressure in the hydraulic system fixed. A10C Sturmovik campaign adapted for DCS 2.5. Stryker M1128. Corrected machine gun position. Corrected waterline level of several amphibious ground units. NS430. 2nd ref wpt for user waypoints is calculated incorrectly when changing distance manually. NS430. Approach data errors: KHND. NS430. Menu button breaks Right Knob. Updated and corrected Vegas tour missions. Fixed issue when trigger zone can't be moved. GUI. The open mission panel. Sorting order in mission list will be saved. Increased max number of sound hosts for avoidance runtime errors in complicated sound conditions with many sound emitters. L-39. Update training missions. Fixed crash when player switches to another aircraft on the ship's deck. Georgian Hammer with CA campaign adapted to DCS 2.5. As you can see the bugfix list has been quite comprehensive, but the most serious issue is of course that memory leak, which annoyingly seems to most afflict multiplayer. Hopefully they've made progress towards this and we'll see some solution soon; I for one can't wait to join up with some fellow Dogz in DCS 2.5 skies! Hang in there fellas....
  16. 3 points
    Freshly refurbished and digitally restored for all to see here: https://film.iwmcollections.org.uk/ There are some gems in there, including this remarkable footage of Typhoon operations, including a crash landing and a crew-less Liberator performing an aerial ballet before smashing down to earth: http://film.iwmcollections.org.uk/record/638
  17. 3 points
  18. 3 points
    That's much better Tom, i found it a lot softer around centre point which was a lot better for me on takeoff, managed a nice smooth climb out. Also the final adjustments for touch down were a lot smoother, did'nt upset it too much
  19. 3 points
    BoX is a lot of fun! Watching FT dogfighting in the IL2 puts me into full-on Sid James mode too. How not to take off #1 How not to take off #2
  20. 3 points
    Good quote from the SoW forum from Stg 77 Count zero And usually in coops people would read briefings and do as told HaHaHA!
  21. 3 points
    So, yes, we do need new members. How are we going to get them? We should make a concentrated effort, and properly prepare it. What about: (just thinkin' out loud here) - A 'team' of recruiters that will set it up. Two or three members? - We need a new, fresh web page for that, where people can easily "sign up". (What we have now is too old/stale/long - as far as I can tell ... lol). - Properly describe our group, announcing what we fly, when and where. And our spirit(s). - Mentioning our 'events' (which are those?) If/when we start recruiting actively, we do need to make sure what we offer/announce is true to what we deliver. /can deliver We need to be ready. Meaning, if we get someone interested, and he/she clicks on a link, reads something, and tries and contact us - response should be swift and accurate. Sign up procedure should be easy - not too cumbersome. (I really dunno whát the current sign up is though...) Like said, just some ideas. Should we create a new thread, in maybe a less public place to discuss this all? That is - if my ideas on this are valid and being supported by us all
  22. 3 points
    Yeah, I know it's not about points, but I finally got over 20 kills in one session - without getting killed, without crash landing - well, one burst tire
  23. 3 points
    I have been largely away because of personal issues and in the past year I'm unable to get to my 'puter until minutes before everyone is packing it in because of work. I'm awaiting developments in CloD eagerly and I have pretty much decided to start picking up with BoX as I can afford it. I am a little leery of spending money on games because other people are playing them, as I have a whole stack of those that I've played for a minute then lost interest when every one else did, but I don't consider the Dogz "other people", so yeah, I'm for certain interested in keeping up with whatever transpires here, and I hope to be able to join up more in the future. In the end no matter that I enjoy space games and Shooters and any number of other computer related distractions, flight sims are my first love and the Dogz are my squad whatever else happens.
  24. 3 points
    Well after six months I must say BT and I are very happy together. I've had no problems and so far as I'm aware my connection has not dipped below the promised 50mb/s. In fact they seem to like me sooooo much that they're upgrading me to 76mb/s before the middle of November. Good show BT
  25. 3 points
    Wow. July I posted this! I guess I should post an update: Base bit is being printed right now, will take over 20 hours to print The grey is a test fit for throttle grip, it works fine, will print final piece with textured (knurled) grip. Most of the black pieces are 15% carbon fibre, gives a nice matt yet metallic finish. Base is pure PLA and is high gloss black, the top of the base (with switches) will probably be the same matt finish carbon fire, Axis are hall sender for throttle and pitch, buttons are momentary 2 way toggles (like the X55) and this is all powered by a Bodnar board. Tension adjustment on the pitch axis, works very smoothly. Need to wire it all up when the base is printed, am creating bespoke PCBs for the Bodnar to switch interface, with diodes to do the matrix thing and give me 32 switches total. Only one pot so far, with a red knob.. steady Painless!
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