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  1. 6 points
  2. 5 points
    Whilst out for a cycle ride this afternoon on one of my regular routes, something caught my eye on the corner of a T-junction about 2 miles from my house. It looked like a granite memorial headed with the recognisable RAF crested motto, something I can't remember seeing before; I carried on but made a point of stopping off to take a look on my return an hour later. It turned out to be a (relatively new) memorial to a 603 Squadron Spitfire pilot lost on Battle of Britain day: F/O Arthur Peter Pease Here's the excerpt from the BBM website: F/O A P Pease Arthur Peter Pease, the son of Sir Richard and Lady Pease of Richmond, Yorkshire was educated at Eton and Trinity College, Cambridge, where he read History. He was a member of the University Air Squadron and was commissioned in the RAFVR in September 1938. Called to full-time service in October 1939, Pease completed his flying training and was posted to No.1 School of Army Co-operation at Old Sarum in late May 1940. He met Richard Hillary there and they became friends. They went to 5 OTU, Aston Down on 23rd June and after converting to Spitfires they joined 603 Squadron at Dyce on 6th July. Pease shared in destroying a He111 on the 30th. He was hit by return fire but returned to Montrose, unhurt. On 3rd September he claimed a Me109 destroyed and on the 7th he made a belly-landing back at Hornchurch in Spitfire L1057, after being damaged in combat over London. On 15th September 1940 Pease was shot down and killed in combat. His Spitfire, X4324, crashed at Kingswood, near Chartway Street, Kent. He was 22 and is buried in the churchyard of St.Michael and All Saints at Middleton Tyas, Yorkshire. It's the closest Battle of Britain loss to where I live that I'm aware of and it kind of struck a chord with me today, especially as I hadn't previously been aware of it; I've lived in this area now for almost 12 years. So, I've decided to honour F/O Pease, virtually. For the foreseeable future, I will be flying in the Spitfire he was lost in, X4324 on Thursday's CloD nights. Further reading here, it seems a retired American academic paved the way for the above memorial: http://www.thenorthernecho.co.uk/features/13610056.An_American_academic_seeks_to_honour_a_Battle_of_Britain_hero_from_a_famous_family/
  3. 5 points
    I know we have a video of this display already a few posts back but I found another with slightly steadier camera work and a bit less wind noise and thought you chaps might like to see it...
  4. 4 points
    It flies! P-47 'Nellie' (G-THUN) about to touchdown after a test sortie from her Duxford home (At least I think it's Duxford - don't remember all those trees though). This is going to freakin' AWESOME (as long as they open the taps a bit and not just have her stooging around with Sally B!) (Not my photo - it's in focus - Credit to Duxman over at the Historic Aviation forum)
  5. 4 points
    Thanks to Fenrir mentioning Artie having bumped/bounced on take off during our session last Thursday, finally found and fixed the rather annoying bug where one would be flying along nicely, and suddenly one's aircraft is being removed from midair ... POOF! That would always occur three minutes after one had landed. Makes sense, we do not want you to have tea and biscuits in cockpit. The mess! (Yes, that's the proper place to have those, apart from ground crew having to clean your pit). Artie bouncing meant the server probably thought he'd landed at take off. Somehow I've managed to add a test to the removal script, so it will only happen to AI aircraft... and within one minute now, not after three. Now you may think your a/c will stay on the field for like ever after you've landed, but no, unless you stay in the cockpit, once you press escape, your aircraft will be set to AI status, and then poofed after one minute. Disclaimer: only limited testing has been done, there's a good chance that during the mission running lots of blue ai aircraft occupy their home bases after having landed ... oh well, will deal with that once that happens...
  6. 4 points
    It's Spring! This morning my lawn is indeed lime green!! Lets see, Stonehenge is about seventy miles up the road from me, the Caucasus must be around three and a half thousand miles from me - and possibly in another continent - about the same distance as St. Johns, Newfoundland - so yes; it could be something in the water lol!! I had to drive past Stonehenge twice last week. It stands on a chalky meadow on the southern part of Salisbury Plain overlooking the A303, the main road to the west. Grass was...well, greeny as usual Thirty-two years ago I was at University in London. I did a spot of part time motorcycle courier work to keep the cash coming in too. In my second year I had a couple of lectures on a Thursday morning and then zilch until a tutorial on Monday afternoon. My mum lived in Devon - about one hundred and fifty miles away - and had recently been widowed. She was struggling with this; we all were and I was the nearest and most available of her sons. I discovered the courier firm I worked for had a job no one wanted to do - which made it a very lucrative job; pick up a wages tape from the offices of Barclays bank in west London before five o'clock on a Thursday afternoon and deliver it to a block house type building on an industrial estate just outside Exeter - in Devon - by midnight. By the most direct route this was one hundred and fifty-seven miles and you'd end up on the other side of the country late on a Thursday night with the prospect of a long and unpaid trip back to London. Thats why no one wanted to do it. However, for me it was perfect; a nice little earner and a long weekend at home with mum and seeing friends. I had a Suzuki GS850 with shaft drive, fixed panniers, a howling Yoshimura four into one and a nice big five gallon gas tank. The worst part of the business was the trip down to west London for the pick up and out onto the M3 motorway during afternoon rush hour traffic. After a couple of weeks I discovered the bank office was manned twenty four seven by their security staff. I could ignore the afternoon deadline for pick up and scoop it up around seven p.m. and avoid the evening traffic. As you leave the M3 motorway and join the A303 you pass a large green traffic sign that says 'The South West'. I love this sign. To me it says beaches, sunshine, rolling green hills, friends and family. It was also the point where I really opened the taps on my big GS and settled in for my own personal TT race across southern England. These days the A303 is largely a straight piece of anonymous dual carriageway but back then it was mostly a hundred and twenty miles of sinuous two-lane black top snaking westwards across the counties of Hampshire, Wiltshire, Somerset and Devon. Through the Spring I'd do the trip non-stop. As long as I dawdled down and out of London I had enough gas in the tank for the whole trip. If you wound the big GS up through the gears and then held it at around one hundred mph you'd get 'er down to around twenty - twenty five to the gallon!. After the summer break I took this job up again and as autumn set in I fitted a bikini fairing from a GS1000S which surprisingly helped with fuel consumption, the small screen helped to deflect wind blast too. I also fitted an (illegal) 85w halogen bulb into the big headlight for the onset of winter. I took to taking a thermos flask of coffee and some sandwiches with me and breaking the journey. A GS850 is not the lightest nor most nimble of motorcycles at around 550lbs but that sheer mass gives a certain planted feel to front and rear tyres. If you know the road you can get into the groove of things...if you know what I mean. No speed cameras and no radar back then either. Stonehenge marked the midway point on my journey. At night, and at speed you would come off that short section of dual carraigeway called the Amesbury bypass and follow that white line into a fast right-hand bend before the road briefly straightened out over the crest of a hill. Then at the moment you started to lean it into the following down hill left-hander you'd get a brief glimpse of the stones on the rising meadow a couple of hundred yards away. A minor road branching off to the right went up a gentle hill to make the northern field boundary. I ignored Stonehenge. I'd usually stop for coffee and a cigarette in a protected layby a couple of miles further up the road. One bollock-freezing, crystal clear night in late October I came hammering westwards past Amesbury at around a hundred and twenty. There on the left was a reflection of tail lights which rapidly grew into a blue and white Rover SDI of the Wiltshire Constabulary parked up at the side of the road. Oh shit. Sure enough, as I howled passed his lights came on and I knew he'd want to pull me. There is simply no point in trying to outrun the rozzers on a motorcycle. It can only end in pain of one sort or another. Much better to hide! As I crested the hill I knew they'd only just got their Rover going so I went straight on up the minor road to the stones on the right, switched my lights and engine off and coasted into the Stonehenge visitor centre car park. There was no other traffic around but I got to see the headlights of a fast moving car heading west along the A303 away from me. Phew. I broke out the coffee, sarnies and had two cigarettes. From then on I always stopped at the stones for a break. The visitor centre was surprisingly grotty and closed. If the car park was empty I'd climb over the chest high fence and have my little picnic in the dark, sitting amongst the stones and watching the occasional passing traffic below and listen to the slumbering sheep that also occupied the field. Christmas came and with it a three week break at home. The second Thursday evening in January saw me pull up as usual in the car park. I noticed the fence now had a length of barbed wire running along the top but since it was still chest high it hardly presented an obstacle. The sheep were gone. I'd just sat down amongst the stones when I saw a pair of headlights come on directly to the south by a stand of trees. Around a half a mile away. It was just after nine at night and I watched these lights trundle leisurely towards me along a track in the fields. They crossed the A303 and headed up the minor road and did a sweep of the car park. I thought about the new barbed wire on the fence, the absence of sheep and realised I was about to get nicked. Sure enough, the headlights belonged to a little white van marked 'Department of the Enviroment Security' from which emerged what turned out to be a nice man in uniform who escorted me off the premises. Luckily thats all he could do as he had no powers of arrest! He also explained that when I jumped the fence I'd set off an alarm and by walking over to the stones I'd triggered two pressure pads. Ah well, all good things must come to an end. Infact, not long afterwards the job itself came to an end when they started sending the contents of the tape down a telephone line. Apologies for this rambling nonsense having bugger all to do with DCS.
  7. 4 points
    Happy Birthday Royal Air Force! Some of you may remember that I said my Grandfather was a founder member of the Royal Air Force, this local newspaper article gives a good account of his involvement. My brother, who has done a lot of family research, put it together. Stephen Bullock...? Who's he?
  8. 4 points
    Read it here chaps, featuring some stunning photography of the graceful old bird: http://vintageaviationecho.com/arco-blenheim/
  9. 4 points
    I am growing old but I have no intention of growing up
  10. 4 points
    I can appreciate what you guys are going through with this topic. IL2 still does have the most content of any WWII sim out there. It is going to go away at some point. Just like Janes WWII fighters and the like did because of the lack of Windows support in one way or the other. I was not a fan of BOS when it first came out; indeed I fully regretted buying it. That has all changed because they have not only improved the flight models, but the graphics are much better, especially with the addition of the Kuban map. I very much enjoy flying BOX and a number of us fly almost every evening. With the future addition of the Battle of Bodenplatte which includes 8 Aircraft (P-51D, P-47D, Spitfire Mk.IX, Tempest Mk.V, Bf 109 G-14, Bf 109 K-4, Fw 190 A-8 and Me 262) and 2 Collector Planes (P-38L and Fw 190 D-9) that can be bought separately, I think, currently, that is where the future of WWII simming lies. Someday maybe DCS will get its act together and fix the horrible damage modes on the AI aircraft, (using simple fight models for them) until then it BOX for me. And but the way about DCS and complexity, you always have the option to use “auto start”. I never thought I could fly the A10C but I learned with the help of some in the community (that would be Capt. Jack) I found the experience to be very enjoyable. Any one of you that have or thinking about getting BOX, as Jack said, I, Perfesser, Spaulding, Gustang, wingflyer, are flying almost every evening, we’d love to see you there. I never thought I would be saying all this about a sim I fully rejected from the outset. All I know is that whatever you all decide; I will be all in with my financial support for the Dogz as always.
  11. 4 points
  12. 4 points
  13. 3 points
    May 5th, us Dutchies celebrate... each and every year.
  14. 3 points
    ** Announcement ** So, there we go, it's official now: * DangerDogz Tuesday's odd weeks: IL2 Box / GB * DangerDogz Tuesday's even weeks: IL2 1946 4.12.2m HSFX (At the moment of typing, we have Week no. 18, which is an even week, just to calibrate 'n' shift) Disclaimer: This is official, yet it may change. Announced, or unannounced, or even not at all!
  15. 3 points
    Everyone loves a Hunter, and a blue note
  16. 3 points
    I know some of you are a bit in the dark as to when the release version will be available for you to update to, and wondering what's taking so long, so I've copied in the patch notes detailing the bugfixes and some of the ongoing issues the developers have come across: Improved NVG picture. ES and CN localization update. ME. Ships groups. Ship skill will not accidentally changed after mouse click. APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP. Added new model of small helipads (FARP) for single helicopter. Added AI China AWACS KJ-2000. DCS NTTR Object 'CONCREET_CAN" destroyed state corrected. DCS Ka-50 Added separate option slider for the helmet sight-ring displacement. DCS AJS-37 New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6) The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature. You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums. New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature. Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE Fixed FORMLJUS not illuminating tail with deferred rendering on Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on Corrected landing light sprite movement Landing light distance and attenuation reworked for deferred rendering Landing light will no longer illuminate the cockpit Landing light will now follow nosewheel strut rotation. Wing nav/formation lights will now cast dynamic lighting Fixed static airfield AJS-37 missing canopy & ejection seat issue. Adjusted PBR materials for new tonemapper gamma Fixed missing Bare Metal livery Fixed missing ordinance icons Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!) Replaced default Viggen briefing UI image Corrected AKAN Gunpod size Fix to RWR showing ghost signals Fixes to Time On Target calculation accuracy Fix to second BK90 MJ1 not releasing Fix to Glideslope indication issues. Fix to inaccurate DYK and NAV bombing Fix to Maverick-sight going off target Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters) Fixed Lysbomb not releasing and FÄLLD LAST light not activating Various Fixes to U22 and U22/A pods Corrected shader parameters for cockpit Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior. Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!) Fixed Droptank fuel weight not being removed from aircraft Fix to lift performance in slow speeds/high alpha flight Corrected shader parameters for all ordinance models. Fixed default radio frequencies. Fixed an issue where an AI aircraft could not be assigned to common frequency ranges. Adjusted missions for 2.5 Caucasus. Fixed Canopy Glass in cockpit being practically invisible. Fixed doubled up canard vortices and right wing will now generate vortices. Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!) Darkened HUD Glass & adjusted indicator material for better HUD visibility Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign DCS MiG-21Bis by Magnitude 3 LLC Adjusted external textures for deferred shading. Stabilized radar on horizon. Control panel for Nukes now shows. Nukes’ 3D model now shows on aircraft. SPS Box now shows. CampaignsAdapted paid campaigns to new Caucasus: F-15C The Georgian War Сampaign A-10C The Enemy Within Campaign A-10C Tactical Training Qualification Campaign A-10C Basic Flight Training Campaign A-10C Advanced Aircraft Training Qualification Campaign UH-1H Argo Campaign The Border Campaign A-10C Operation Piercing Fury Campaign The Museum Relic Campaign P-51D High Stakes Campaign Black Shark 2 Republic Campaign Su-27 The Ultimate Argument Campaign A-10C Stone Shield Campaign Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer. NOTE: for all those campaigns implemented the new keyless copy protection. This update will be available only for Open Beta so far. 02-06-2018, 02:56 PM DCS 2.5.0 HOTFIX 1 Fixed crash on loading mission with Bf-109 in VR mode. Fixed CTD in "A-10C Sturmovik" campaign mission 1. Fixed corrupted font in kneeboard. The Grace Period will be granted even if DRM Server is down. Fixed login issue in Steam version. Fixed crash on mark panels added by scripting engine. Ground unit will not shoot at targets if a friendly unit is behind target, in the firing line. Flak 37 will not shoots below the target at short ranges. Corrected sound of controllable ground unit in the cruise control mode. Now you can delete missions or tracks with Delete key in the Mission and Track open panels. Fixed CTD when static object destroyed by scripting engine or AI unit. Changed tainted files checking logic. NS430 - Arrivals should only appear once in the popup scroll window, transitions are chosen separately. NS430 - popup window interferes with night vision goggles and has odd visual artifacts. NS430 - GPS incorrectly activates flight plan when arriving at direct-to destination not in the plan. Fixed launch type of AGM-84A. UH-1H UN Pilot campaign. Fixed CTD in final mission. CA. BMP-3. Corrected main sight appearance after switch to secondary and tun back. Operation Piercing Fury Update to Mission 2 & 4. NOTE We are working hard towards a memory leak solution. 02-09-2018, 12:31 PM DCS 2.5.0 HOTFIX 2 FC3 aircraft. Eliminated green dot in the HUD. NS430 - approach data errors: KVGT The 'comment' value of User mark panel via scripting engine will be optional. MP server list. First 3 columns will not be too narrow. MP server list. The ability to sort the rows by clicking on the column title. Corrected air-launch Harpoon performance. AWACS. Corrected "at bulls/at bullseye XXX" messages. MP. F10 map. Nickname of client will not be displayed after client's icon disappearing. Fixed crash on cargo intersects with objects. MP. Fixed server crash with transport.dll. HAI : Game freezes when Mi-28 trying to land - fixed. 02-14-2018, 12:53 PM 2018-02-14 HOTFIX 3 Updated several missions of UH-1H Argo Campaign. Updated several missions of A-10C The Enemy Within Campaign. MP anticheat. Speed relative explosion power is clamped to 500 m/s. Controlled Ground units can pass through tunnel wall. Fixed. Fixed issue with ground AI when given stop and resume triggers returns to previous WP instead of continuing the route. UH-1H UN Campaign mission 2 trigger will working. Fixed ME error me_map_window.lua in dynamic weather panel. Sea waves animation will be works correctly from inside some cockpits. Multiple flights starting on a FARP at the same time will not spawn on a player. Tanker will be fill external tanks of aircraft. B-17G ball turret will fire. B-17G will attack enemy at second approach. UH-1H: Fixed issue with barometric altimeters when atmospheric pressure below limit. AI Radio. Fixed error in wMessage::buildSpeechQ appearing in some conditions. DCS AV-8B N/A by RAZBAM Corrected empty fuel tank definition Cockpit model improvements External model improvements Added EHSD Moving Map (Work-in-Progress) Added TPOD laser ranging Updated TPOD TDC movements Updated TPOD target transfer Corrected aircraft basic empty weight (slightly too low before) Corrected aircraft basic empty roll inertia (too high before, creating incorrect roll response) Corrected combat rating not allowed when nozzles not aft or gear down Corrected very high altitude engine performance (>35000ft, was insufficient before) DCS M-2000C by RAZBAM Improved pitch responsiveness Improved AP responsiveness and control Improved extreme angle of attack behavior Improved engine malfunction modeling during in-flow loss Controls indicator now also shows trim position (previously only shown during AP engagement) Removed innacurate altitude limitations for AP engagement Corrected nature of trim control sensitivity to be relative to framerate Corrected nature of AP heading and trim control sensitivity to be relative to framerate Corrected helmet visor animation and reversal between external and cockpit view Corrected direction of trim indicator in controls indicator Corrected innacurate pitch moment with airbrake deployment 03-14-2018, 09:35 AM DCS 2.5 Open Beta Update 4 MP. Fixed issue when client can only see up to 5 ground units that are stationary. MP. Ground units will be able to activated on client. MP. Fixed crash on P-51D MainPanel:update_arguments(). MP. Client in multiplayer will see missiles of SAM launcher after its rearming. MP. Fixed issue when player can't join server with password if he previously enter incorrect password. MP. Stingers and Igla missiles will be visible for Clients. MP. Fixed multi-monitor setup crashes when joining or hosting multiplayer game. Speed indication on external view status bar will show more number positions. Aircraft AI will take damage after collision with trees. Enemy Within campaign. Added Doc folder and corrected missions. Museum Relic campaign. Added corrected missions, version 2.6. A-10C. Typo correction German A-10C manual. Mi-8MTV2. Spring Tension campaign updated for DCS 2.5 Mi-8MTV2. Wrong reading of the working pressure in the hydraulic system fixed. A10C Sturmovik campaign adapted for DCS 2.5. Stryker M1128. Corrected machine gun position. Corrected waterline level of several amphibious ground units. NS430. 2nd ref wpt for user waypoints is calculated incorrectly when changing distance manually. NS430. Approach data errors: KHND. NS430. Menu button breaks Right Knob. Updated and corrected Vegas tour missions. Fixed issue when trigger zone can't be moved. GUI. The open mission panel. Sorting order in mission list will be saved. Increased max number of sound hosts for avoidance runtime errors in complicated sound conditions with many sound emitters. L-39. Update training missions. Fixed crash when player switches to another aircraft on the ship's deck. Georgian Hammer with CA campaign adapted to DCS 2.5. As you can see the bugfix list has been quite comprehensive, but the most serious issue is of course that memory leak, which annoyingly seems to most afflict multiplayer. Hopefully they've made progress towards this and we'll see some solution soon; I for one can't wait to join up with some fellow Dogz in DCS 2.5 skies! Hang in there fellas....
  17. 3 points
    Plenty, I hope! In the end, the idea is to picture it while on it's final mission towards Berlin ... in the very dark of a November night... so, well, you get the picture! Hmm... yeah, I do have filler and sand paper plenty, and yeah, this is a challenge for sure! Dunno really why I am not working on the Swordfish... Started working on it just eight years ago, there's still plenty of time left, isn't there?
  18. 3 points
    That's much better Tom, i found it a lot softer around centre point which was a lot better for me on takeoff, managed a nice smooth climb out. Also the final adjustments for touch down were a lot smoother, did'nt upset it too much
  19. 3 points
    BoX is a lot of fun! Watching FT dogfighting in the IL2 puts me into full-on Sid James mode too. How not to take off #1 How not to take off #2
  20. 3 points
    Good quote from the SoW forum from Stg 77 Count zero And usually in coops people would read briefings and do as told HaHaHA!
  21. 3 points
    So, yes, we do need new members. How are we going to get them? We should make a concentrated effort, and properly prepare it. What about: (just thinkin' out loud here) - A 'team' of recruiters that will set it up. Two or three members? - We need a new, fresh web page for that, where people can easily "sign up". (What we have now is too old/stale/long - as far as I can tell ... lol). - Properly describe our group, announcing what we fly, when and where. And our spirit(s). - Mentioning our 'events' (which are those?) If/when we start recruiting actively, we do need to make sure what we offer/announce is true to what we deliver. /can deliver We need to be ready. Meaning, if we get someone interested, and he/she clicks on a link, reads something, and tries and contact us - response should be swift and accurate. Sign up procedure should be easy - not too cumbersome. (I really dunno whát the current sign up is though...) Like said, just some ideas. Should we create a new thread, in maybe a less public place to discuss this all? That is - if my ideas on this are valid and being supported by us all
  22. 3 points
    Yeah, I know it's not about points, but I finally got over 20 kills in one session - without getting killed, without crash landing - well, one burst tire
  23. 3 points
    I have been largely away because of personal issues and in the past year I'm unable to get to my 'puter until minutes before everyone is packing it in because of work. I'm awaiting developments in CloD eagerly and I have pretty much decided to start picking up with BoX as I can afford it. I am a little leery of spending money on games because other people are playing them, as I have a whole stack of those that I've played for a minute then lost interest when every one else did, but I don't consider the Dogz "other people", so yeah, I'm for certain interested in keeping up with whatever transpires here, and I hope to be able to join up more in the future. In the end no matter that I enjoy space games and Shooters and any number of other computer related distractions, flight sims are my first love and the Dogz are my squad whatever else happens.
  24. 3 points
    I agree with delta's comments. I also think that there are two aspects that need addressing by the Dogz. What we fly and how we cover the associated costs. This is a topic about what we fly so I won't comment further on website and server costs. What we fly as a group is the most important reason for us being together. As individuals we can fly whatever flight sim we want when we want, sharing these times with others that choose to take part. However as a group that chooses to spend time together at certain times on certain days then we have to fly something at those times that is accessible to all that turn up. By accessible I mean it has to have minimal cost implication, relatively simple to run on pcs and relatively simple to set up and fly. The only sims that I know of that meet these criteria are IL2 1946 and CloD so it is understandable that these are the ones flown officially on particular days at particular times. We are so used to the '46 sim by now and, apart from computer glitches and pilot error, I believe it suits our purpose brilliantly. I would like to see IL2 46 flown by the Dogz until the time comes it naturally falls due to lack of technical or pilot support. CloD just doesn't do it for me because there is no variety. Some Dogz have said that even though it represents the period well it can be repetitive. I will fly IL2 46 for as long as it is physically and technically possible. It is fun, frustrating and I love the banter from the Dogz. I have absolutely no control over the technical support and progression of the game so the length of time it remains workable is guesswork, I am just grateful that it still works after all this time. I would like to believe we have a few years left in the game. We have a huge collection of missions to fly and Dogz are making efforts to improve and provide more content, teamwork and competitiveness in order to keep our pilots and perhaps encourage new members. What would be a shame in my view is IL2 46 dropping out of favour amongst the Dogz because pilots are spending their valuable flying time on other sims during official IL2 46 flying sessions. Their choice but my view. I will be concentrating on setting up and supporting BoS etc. because that is my next step outside of '46. The content and plane set is expanding and it interests me. I understand that doing so isn't supporting the Dogz as much because I have chosen not to fly CloD and I also understand that this path is going to cost me money to get the full sim. Not every Dog would want to pay for content but unless CloD expands to make it more than just a speciality sim I don't see how we can move on from IL2 46 when it eventually expires. So, for me: 1. IL2 46, 2. BoS etc, 3. CloD 4. DCS Cheerzen
  25. 3 points
    So, here's the completed section of the part that swings out, the car is in 1:87 scale, so it appears correctly, size wise that is, historically not so much, the car is way too modern. The light coloured horizontal beams that carry the deck are not glued in yet, so one can still vary the height of the deck. Still unsure whether I will create it with normal water level, or high water level. Here's some details on construction of the deck. Glueing all those planks on the frame. Each of them is 3mm wide. So, for 30cm I need 100 of them. No worries, I got 400. Yeah, I maybe miscalculated there. But, at a price of 1 Euro for 50, oh well. A lot of cutting to do though. Here's the jig I created for the railing. 6 cm of railing each time. An I need like well, not sure, but over 1 meters lenght I think, times two. At the bottom one finished piece. Test fitting the first bit. It fits, it works!
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