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Showing content with the highest reputation since 04/04/2021 in all areas

  1. Maybe some of you will find these useful... I have attached a Word document sheet and a downloadable jpeg each for Allied and Axis that shows, by type, the actions and default key mappings for each crew position. I found it really useful to go through the positions and try the mappings available to see what occurred. I found some interesting stuff eg. How to get the Su122 gunsight working Topic here KV1 commander operates the rearward firing machine gun from within the turret Lots of visor views The Sherman visors are height and horizontally adjustable so they fit your
    5 points
  2. Looks like this is a way to use the Su122 at last.... The gunsight has been a mystery. I have prepared some crew position/action/views/default keys sheets (will be on a different post) so I found this out whilst looking at the Su122. 1. Go into gunner's position Ctrl C 2. Take control of the gun T 3. Open hatch RAlt C This moves the gunner upwards to the top of the compartment 4. Open visor LWin C This opens the visors on the top so that the sight can see out of the compartment (see attached piccies) 5. Nestle to the gunsight LSht T Bang Bang!!
    4 points
  3. Lazarus Over reporting. As for the trick regarding the chalice, nylons and 20mm shell, that will remain a secret known only to me, the Lord Privy Seal and the Pope.
    3 points
  4. Salute, Save the Date! After much work and excellent contributions from @Perfesser and @Sweper I am pleased to announce that I will be running the first mission in my "Battle Of The Bulge" series on Saturday 24th April. It would be great if we could get as many of the regular "Tankies" on parade as possible. Now, start time?. Usually I would have said that I would have started the mission around 20:15 to 20:30 uk time but as we have just put our clocks forward I appreciate that this may be causing folks who do not live in the centre of the universe (also known as the UK) so
    2 points
  5. Bit more of an explanation - 'Arc view'. On the Su tank destroyers it appears that the sight view available for the commander enables him to direct fire within the gun's arc of fire up to 56 degrees in any direction. Could be used for direct fire ie. against visible targets or indirect fire ie. as an artillery piece. In game the reticule is movable using the visor adjust controls. In co operation with the driver and gunner the commander can place the reticule over the target and adjust the fall of shot accordingly. Brilliant. This game is really Tank Crew....the more I look int
    2 points
  6. from an email Update 4.6 Coming in April We plan to release version 4.6 later this month assuming testing goes well. In this update, you will find an astonishing load of new content - Spitfire Mk. XIV for Battle of Normandy, Nieuport N.28 for Flying Circus: Vol. II and GAZ-MM 72-K AAA Collector Vehicle. In addition to these great war-winning machines, we’ll have many tweaks, improvements and fixes as usual - the most important ones are Tactical Codes and our new Dynamic Visual Damage already working on tanks, GAZ-MM AAA, P-51D-15 and Nieuport 28 (the rest of our 60+ aircraft will be g
    1 point
  7. 1 point
  8. Muti-Crew for this event. If you are wanting to take part in this event as part of a multi-crew please could you let me know your crew please, or put yourself forward as a willing crew member and we can then make some crews up. There are up to 3 positions available for each tank, driver, gunner and commander. If you want to fight on your own, no problem.
    1 point
  9. Did another two man crew mission in a winter village this morning. It was very different from an open terrain battle where multi crew gives you no real advantage. Having two pairs of eyes trying to spot concealed enemy tanks amongst buildings was a big help but more importantly the driver can react quickly to an enemy tank turning its turret in our direction by driving the tank behind cover quickly once we had fired a shot at the target which did not knock it out first time. The driver needs to concentration on driving only, always keeping a rapid “take cover” manoeuvre in mind. When we got it
    1 point
  10. Reporting for virtual escapism 😊
    1 point
  11. I would assume so as it seems to be from an American manual. Someone posted a conversion (see below) Not sure on the ammo loadouts.
    1 point
  12. Reporting for duty skooper 👍🏻
    1 point
  13. With Easter tomorrow and my flight time is afternoon and early evening (Supper time) I most likely won't be available. I'll try but it looks doubtful.
    1 point
  14. (BTW, I tried it, shot down all of the luftwaffles, picked up the entire crew of a channel ditched bomber, landed in France, took off and brought me back the coolest nicest French farmer's daughter you can come across, she speaks English ánd Dutch ... )
    1 point
  15. I trust his judgement. It'll be worth the wait
    1 point
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