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Showing content with the highest reputation on 02/19/20 in all areas

  1. thanks guys...was fun. twenty seconds, sheep, Painless' awkward advances, nonsensical violent threats...just like old times. was great to see so many familiar names. and familiar unintelligible accents. off for work tomorrow for a week , but should be able to join next Sunday. will have bodenplate by then. maybe consider airstarts for just the Sunday till i can get game better figured. look forward.
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  2. I prefer that too Mick, which is one of the reasons why I enjoyed FT's loooooooong missions in '46, but I know some people prefer PvP so...
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  3. I know this is a bit “gay” but I like it when we all fly on the same side whether it be red or blue. That way it’s us Dogz against them spawn of the devil AI gits! You know, man against machine.... a bit like trying to drive a Wuling Hongguang in anger ! 🤣
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  4. at point 1 Ahmen to that brother I fly last night and shot down 3 of the enemy planes, a good tally for me. Perhaps I had a lot of rage to get ride of from a bad day at work. But VR settings are sorting themselves out now and getting used to flying model all helps.
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  5. This should be a good help. Sounds like the Stright from the Farm for the original Il-2 https://forum.il2sturmovik.com/topic/58501-flight-school-campaigns/
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  6. Hmmmm......not a simple question to answer. Firstly, as far as I'm aware the only game around where players gain a real benefit from lowering the games resolution in order to 'spot the dots' earlier is CLoD.The Great Battles series does not actually render a dot. It delivers a teeny, tiny plane with it's own reflection model. It's that reflection model that is the first indication of distant movement. Despite many forum claims and heated debate, in GBS there is no way in game to improve spotting distances. I and many others have tried 'em all and neither lowering resolution, nor lowering the gamma or using post-effects like SweetFX make any difference. Hardware, however might. As far as I'm aware only Fruitbat has a high res monitor and VR so I'd be very interested to hear his opinion. All VR headsets have a higher resolution than 1080 monitors. I'm using a Rift CV1 as is Friar and Crash. Sid, Fenrir and Fruitbat are using the Rift S which has a slightly higher resolution than the CV1. Up until the release of version 4.004 I think it fair to say that under certain conditions - generally having the sun behind us and the approaching aircraft being below the horizon - both Crash and myself have been able to spot distant movement further out than anyone else. Initially what we are seeing is reflected light from distant aircraft. Is this an advantage? Well.....yes frankly. 😎 However, something has changed with version 4.004 and I'll quote from Han's update notes 8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft) and I fear our super powers are not as they were as I've not been able to spot anything dramatically far out lately. The big, top ten advantages to using VR over a monitor are (in my opinion) 1] Holy shit, I'm in a Spitfire! Ditto for points 2 to 8 9] Much better ability to judge distance - which leads to 10] Much improved gunnery accuracy. Infact, check out my little streak in Flying Circus http://stats.jasta5.org:8000/en/pilot/294/DD_Arthur/?tour=9 Other advantages? Er....... I'm using the tiny triangle in my icon mod. and I'm using the no other planes on the map mod 'cause Uncle Siddley told me to
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