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Posted

LoL :)

Got it all figured out don't ya Taldrg.

I have a personal question about your Corsair flying. were you in combat? and what were the real life convergences? They weren't in Meters were they?

  • 1 month later...
Posted

I have the cannons at 250m at the moment and the MG's at 300m but I think i go further down between 200 and 250. I started with the standard thing at 500 but I didn't hit a think. Now that I went down I started to shoot planes down. I'm still in the learning fase:)

Gr AJ

  • 1. DDz Quorum
Posted

i have just recently set mine to 200 for both (down from 250) and i am starting to believe, that for me I have found the right place. flying a practice mission off line (which i know can be different because of lag) in a 190 a5 ata with a wingman taking on 4 hurris which were escorting 4 c47's. i managed to nail 7 of the eight planes before doing something stupid and crashing. although the convergence is at 200, i read somewhere that they leave the plane in a flatter tradjectory and have been able to nail planes at .25 to .32 much better that when i had it set to 250.

  • 3 months later...
Posted

Has anyone proved if the convergence settings affect the range of the guns in game??

does convergence effect nose weapons in game?how?

for the "wing mounted machinegun only" fighters I set 200m.

I set this only because it was a historicaly value (according to a book on the Mk1 /Mk2 spit "lacking the hitting power of german cannons the eight .303 were harmonised to converge at 200 yards. At this distance 100 bullets per second should arrive consentrated in a small area"). The old Quantity v Quality arguement.

Give me my 30mm nose cannon any time .As im so bad at aiming ,if by some miricle I actually mange to hit anything

Posted

does convergence effect nose weapons in game?how?

Yes, convergence alter its trajectory.


Has anyone proved if the convergence settings affect the range of the guns in game??

I haven't proved it, but since nose mounted guns have their trajectory altered, I would assume their range could be theoretically increased. Therefore I assume this wouldn't work for wing mounted weapons.

Posted

Grey Knight

Sorry I must remember to set my brains supercharger to stage 2 when trying to think at high level.

You are of course correct that convergence works on all weapons ,wherever they are mounted.

If they are wing mounted the convergence sets a horizontal angle (akin to tracking on your cars front tires) AND a vertical angle to get the range (like any rifle)

If they are nose mounted they STILL need the vertical angle to counter bullet drop.

So to contine this thought the convergence setting in game is THE ONLY RANGE at which your gunsight is truly accurate.

There fore this distance needs to be the same for both weapons and set to the match the pilots preferred firing range.

If you set your convergence to 400m your shots will fly over the top of your target at 200m.

If set to 100m your shots will drop short of a target at 200m+

Of course this is only academic for me as I rarely have any thing in front of me to practice on........

Posted

Hitting your target is so yesterday :) (i wish)

You are the only person that Ive ever shot down!!

Does using the undercart count as a "shoot down"??

PS you still owe be that Sceen shot !!!

  • 2 months later...
  • 1 month later...
Posted

Notwithstanding my previous post on this subject, I've reset my convergencies for the Me109 G2 for the Italy SEOW to 500 and 500 as I find that I can get better "over the nose" deflection shots. This likely works for that aircraft, rather than others, because the mgs and cannon are on the nose rather than wing-mounted.

Posted

Notwithstanding my previous post on this subject, I've reset my convergencies for the Me109 G2 for the Italy SEOW to 500 and 500 as I find that I can get better "over the nose" deflection shots. This likely works for that aircraft, rather than others, because the mgs and cannon are on the nose rather than wing-mounted.

500 is common with the 109 fliers I have talked to on warclouds- looks like it works for you mate

with my new rig Im back down to 150 as the draw rate etc is very good so I dont get that slight stutter as it goes from dot to lod to shape that I used to get -

Im also flying p-51s and p-47s more and think I was firing under my 200 m range as it ties in with darts tutorial here

http://www.simhq.com/_air10/air_312a.html

200 is probably good for spits and fws

275 has been quoted as good for 109s but I had 500 for a while

in truth I still cant hit shit so just keep playing and hope for a miracle

:The_Pope:

Posted

I'm currently just using two....

250 for mostly everything but I drop to 200 when its Japanese and sometimes in the P51.

Posted

I keep finding myself switching back and forth, although I seem to rarely fly wing mounted cannon aircraft at all, so it is usually all MG's we're talking about.

I was at 300 for a while, and played around with 250, and as close as 150, although that did not last long.

I am loathe to make my convergence shorter than 250 min, because I too often find myself with an opponent dancing out beyond 300m.

Posted

planes that have the worse drop are those with slow rate of fire- obvious examples are the 30mm german cannon but the early zeros are also bad- later marks have the same 20mm as the german planes.

easiest to hit with are .50s as they have high rate of fire

not sure about italian planes

  • 11 months later...
  • 3 weeks later...
Posted

220m/ cannon 200m/ mgs.

I generally fly a/c with wing-mounted guns and I aim [sic] to get in as close as possible on any pass I make. If a plane starts making violent evasive manoeuvres before I'm in close enough I generally break, upwards if possible.

As someone mentioned earlier, stick-rigging is crucial. A perfect merge is great, but if the nose isn't steady when you reach the firing point then the shots are wasted.

Over the years I've realised what I think is the most important point of the gunnery issue - conservation of ammo. This, to me, is critical. In a fighter with maybe 16 to 20 seconds of firing capability, a 2 second burst is one-eighth of the supply used up. Most of the allied planes don't even have the luxury of an ammo-counter so it's necessary to keep a count as you go - and this has become the norm for me. I look to have at least a two-second duration of mg fire left when I return home, just in case I need to deter any enemy pursuit at the last moment.

B

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