Zooly Posted May 12, 2009 Posted May 12, 2009 I cant use the griffon engined spits, is there any reason this might be? Quote
2. Administrators Jabo Posted May 12, 2009 2. Administrators Posted May 12, 2009 I cant use the griffon engined spits, is there any reason this might be? Griffon Spits are not part of the blueprint, therefore are removed by the modchecker? Quote
Snacko Posted May 12, 2009 Posted May 12, 2009 The ChkMods program uses a list of mods that are in the AAA Mod package. Quote
1. DDz Quorum FoolTrottel Posted May 13, 2009 1. DDz Quorum Posted May 13, 2009 ChkMods will not delete the Spit MOD-folders if you have the checked 'Keep unknown mods'... But, as other files are being changed when installing the Griffion Spit(s), (one of 'm is the famous 'buttons' file, there are others), the Griffons will certainly not be available after running ChkMods and have it 'Fix Issues' currently, as ChkMods will change said files back to their original values. You'll have to wait a bit, we're working on implementing the Griffon Spits. When that's finished, you can run ChkMods again, and the result will be that ChkMods will install the Griffon Spits for you. Unfortunately, I cannot tell when that will be... Quote
Tribunus Posted May 13, 2009 Posted May 13, 2009 Thanks for all the hard work that you've put into this FoolTrottel. Quote
Snacko Posted May 13, 2009 Posted May 13, 2009 You'll have to wait a bit, we're working on implementing the Griffon Spits. Isn't this something the Mod committee needs to decide? Quote
mctav Posted May 13, 2009 Posted May 13, 2009 You'll have to wait a bit, we're working on implementing the Griffon Spits. Isn't this something the Mod committee needs to decide? Quote
Snacko Posted May 13, 2009 Posted May 13, 2009 Hmm... I'm on the committee and did not know that... Quote
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