1. DDz Quorum Friar Posted yesterday at 10:39 AM 1. DDz Quorum Posted yesterday at 10:39 AM Hello chaps I would like to propose we hold off starting the next campaign until the Herc has been released (which should be very soon) and has been updated into the Campaign logic. If this gets pushed back by a chunk then we will start it regardless in a few weeks and update when appropriate. 2 Quote
1. DDz Quorum Friar Posted yesterday at 11:58 AM Author 1. DDz Quorum Posted yesterday at 11:58 AM New features that have been added into the campaign. Do we want to use? Each pilot death loses 100 points from total Players earn ranks by the amount of points they earn Only players above certain ranks can buy certain items SA10 and 11's can be removed from the campaign Turn off Kill notifications Quote
BluBear Posted 11 hours ago Posted 11 hours ago 20 hours ago, Friar said: New features that have been added into the campaign. Do we want to use? Each pilot death loses 100 points from total - This is certainly a good incentive for the individual but may affect team progress. Fewer banzai attacks, but may be good to get more longevity out of the campaign. Players earn ranks by the amount of points they earn - Sure why not Only players above certain ranks can buy certain items - Looks like the Milkybars are on @fruitbat then. SA10 and 11's can be removed from the campaign - Nah, let's keep them in, makes it more of a challenge! Turn off Kill notifications - We had this at the start of Caucasus didn't we? Adds to the excitement and mystery (and realism). Will we still get the points notification upon landing? Just my thoughts. 1 1 1 Quote
1. DDz Quorum Friar Posted 10 hours ago Author 1. DDz Quorum Posted 10 hours ago Thanks @BluBear for the response. Ref the kill notifications - yes I think I forgot to turn them off when I upgraded the version. You will still get the scores when you make it back to base. I would be in favour of turning them off. Ref the SAM levels - I agree. Going after the high numbered SAMs means we have to coordinate, which can only be good. 1 Quote
2. Administrators fruitbat Posted 2 hours ago 2. Administrators Posted 2 hours ago On 10/12/2025 at 12:58 PM, Friar said: New features that have been added into the campaign. Do we want to use? Each pilot death loses 100 points from total Players earn ranks by the amount of points they earn Only players above certain ranks can buy certain items SA10 and 11's can be removed from the campaign Turn off Kill notifications I'm happy with all of those apart from removing the SA10 and 11's, they should be left in if we are doing modern day 5 hours ago, delta7 said: Will this be the same plane set? If you are asking can it be cold war, technically it can be I believe, but 2 major problems with that. 1) Not sure everyone has a cold war ride to start with. 2) It will be levels harder. Much much harder indeed. No HARM's for SAM's will have to be Shrikes or LGB's. No helicopters with Hellfires for taking out ground units, no smart weapons, will have to be dumb bombs with limited bombing aids to take out ground targets. In how it would transpire in gameplay, I can see a situation where unless we worked very closely together, objectives would keep getting repaired before we could fully neutralise them and capture them. Now I'm open to trying it, but I'm not sure how much fun vs frustration it might turn out to be...... Quote
delta7 Posted 1 hour ago Posted 1 hour ago Well it should not be insanely difficult and no fun, and I am ignorant of the mission generating capabilities but would like to think it would be possible to tailor sam difficulty to be era appropriate.. I just would have liked to try phantom out Quote
2. Administrators fruitbat Posted 1 hour ago 2. Administrators Posted 1 hour ago 17 minutes ago, delta7 said: Well it should not be insanely difficult and no fun, and I am ignorant of the mission generating capabilities but would like to think it would be possible to tailor sam difficulty to be era appropriate.. I just would have liked to try phantom out Tailoring SAM's to correct single digit SAM's is not a problem, that's pretty easy to do from talking with Colin before. As I said, I'm open to trying it, but it really does depend on most importantly if everyone else has a cold war plane to start with, and going in with the realisation that killing tanks with dumb bombs is way harder than Hellfires or Jdam's, let alone SAM's with Shrikes vs Harms.... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.