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DCS Mondays - Suspended Until Further Notice?


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  • 1. DDz Quorum
Posted

Salute

Over the last two Mondays I have been on the server on my own on Monday.

As we enter the busy time down on the farm for Fruitbat (which I totally understand and am not complaining) and no other regular players turning up on a Monday I am getting a little bored on my own so am proposing that we drop the Monday sessions as a regular planned day.

Always happy to jump on if people are around and call an ad-hoc session via the forum until real life gets more people more time free on a Monday.

Friar

  • 1. DDz Quorum
Posted

Hi Colin,

My Mondays of late have been shanghai'd by training planning or ad-hoc training sessions with my F-14 squadron. That should abate as we get closer to the summer.

Frankly, Mondays have really only ever been you, myself and Fruitbat, with an occasional appearance from others. It is one of the reasons I have pushed for DCS flyers to have a different evening available to attempt to make DCS more accessible to a wider audience within the DangerDogz.

I say keep it for now.

 

 

  • 1. DDz Quorum
Posted
17 minutes ago, DD_Fenrir said:

I say keep it for now.

Fine, but lets try and have a shout out if you are or not going to attend, so those that were planning to play can make the call as to whether its worth setting up or not.

  • Like 2
Posted

For me personally it is playing the same two training missions over and over again with everyone doing their own thing. Don't get me wrong. These missions offer a variety of targets and they are really good for trying out new weapons or airframes but I'd rather see us trying something together.

Maybe we could even join a multiplayer server and hone our dogfighting skills. The only issue i see is that i only have a small selection of airframes at hand so we'd need to discuss whether or not we find a timeframe in which we all can fly together.

 

@Friar  if it's only the two of us (or anyone who's interested) we could have a 'pair programming'-style mission making session where we test and modify what we've got so far like we did with your helicopter scenario set in Afghanistan.

Posted

Sorry for double posting but this is a bit of a different approach so i want to keep it separately from the previous message.

 

You guys may or may not know that the IL-2 group is flying on wing walkers coop server regularly and there the admin and mission creator provides the community with a broad selection of scenario missions that are intended to be completed within 2-3 hours. Maybe we could all create a few missions like that and play them on Mondays. That would result in a bit more variety for us. There are of course limitations to what can be achieved with the different interests in plane / eras.

 

Since i already started such a mission i'd like to beta test it next Monday if that's okay for everyone. I still need to know how many tasks are required so that we are able to actually 'win' a scenario in a certain time. I will aim for the 2-3 hour mark and if we finish early I'll add new stuff to do for the next time until we are 'saturated' with enough tasks for a single session.

What do you think?

  • Like 1
  • 1. DDz Quorum
Posted
1 hour ago, Squee7e said:

Sorry for double posting but this is a bit of a different approach so i want to keep it separately from the previous message.

 

You guys may or may not know that the IL-2 group is flying on wing walkers coop server regularly and there the admin and mission creator provides the community with a broad selection of scenario missions that are intended to be completed within 2-3 hours. Maybe we could all create a few missions like that and play them on Mondays. That would result in a bit more variety for us. There are of course limitations to what can be achieved with the different interests in plane / eras.

 

Since i already started such a mission i'd like to beta test it next Monday if that's okay for everyone. I still need to know how many tasks are required so that we are able to actually 'win' a scenario in a certain time. I will aim for the 2-3 hour mark and if we finish early I'll add new stuff to do for the next time until we are 'saturated' with enough tasks for a single session.

What do you think?

In essence it's a great idea...

The trouble is with DCS's one great failing - you cannot occupy an AI slot in multiplayer, only a dedicated client. This restricts the abilty to drop into a well balanced scenario and take the place of an AI - you end up augmenting an AI force and sghifting the scales of the scenario. 

And with so many people wanting - or only able  - to fly a single platform, each mission has to cater for a wide range of capabilities; some mission sets might only be realistically achievable with 4th gen platforms if there's only 2 or 3 of you on. Try the same in a 3rd gen airframe and you might find yourselves repeatedly shot down, unless there's more of you to saturate the defences.

It's a bit of a knotty problem that a well designed sandbox mission should get around by providing a range of targets of varying intensity of defence - there's a bit of something for everyone. Plus, if you want to do some coordinated action then usually there's some more heavily defended areas that do require a coordinated effort to attack - it's just that no-one seems to take the bull by the horns and actually suggest it!

However, I'd be up for some DangerDogz on tour adventures imnto some other servers to see what they're like...

  • Like 1
  • 1. DDz Quorum
Posted

Please see my DCS server post - lets go with an "Foothold" mission

These are well done and put together by people smarter than me.

.....providing it does not get two juddery on our server

  • Like 1
Posted

Hi, guys.

This is my take on foothold missions that we do in our evenings. They are a lot of fun. With persistence on, which auto saves as you go.

There's so much to do for everybody and we work as a team, to take hold of areas and then quickly have to Support them by flying a helicopter or a HERC over, before it's taken back by red. ( and they can be aggressive) The AI are set form excellent to veteran. We play the missions with no Icons  which makes it more challenging and immersive.

Sometimes it's very intense. Lots of air to air. That's where we need to work together, air cover role is so important as for Ground pounding, as for support roles such as helio or Herc.

Leka Who makes a variety of footholds from the previous originals(by DZSEKEB)  updates them regularly and he's very dedicated to keeping them running. He's got a Discord server.   link here  https://discord.gg/cshgmgXuxE

   

 

They are well done, they are good on frames, and a lot of fun to do. We have done most of them to the end capturing all areas, with great difficulties at times.

Now with Squwak, we are continuing to do foothold missions along with other missions Modern and WW2 scenarios which Zukker, myself, and Sheriff create to keep it fresh.  

MA_Foothold_CA_1.0.miz MA_Foothold_SY_extended.miz MA_Foothold_PG.miz

  • Like 2
Posted
1 hour ago, Friar said:

Please see my DCS server post - lets go with an "Foothold" mission

These are well done and put together by people smarter than me.

.....providing it does not get two juddery on our server

Should i prepare a plane for that mission you selected?

I feel like from what Fenrir said that the F-5 experience might be a bit underwhelming if the mission is tailored towards 4th gen fighters but i couldn't get much information about the mission details from the link you provided in the DCS server topic. It only says which features are supported by the scripts but nothing about the timeframe.

I could prepare the F-15 or Su-27 from Flaming Cliffs

Posted

@Squee7e It has the capability for you to fly many selections of A/C with a great feature , 

Dynamic spawning hot or cold with instant weapons loaded to your need for the mission.

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