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Posts posted by Sid
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Sod it. Reinstalling, haven't got much else on today....
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Has anyone found the reason for the game's failure to start? I believe it follows the latest Windows update to 20H2. On clicking the .exe I get the small blue turning circle for maybe 5 seconds and that's it.
I have done a lot of searches and found things like, amongst other things, the game services App and the Community folder may be the culprit. However, there doesn't seem to be a fix other than reinstalling or maybe using the microsoft powershell utitity.
I have two mods and there are activated via JSGME so it isn't my Community folder.
Open to suggestions.
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In reality the X52 hotas system works fine with GBS, my setup is entirely Saitek/Logitech hardware with X52Pro, rudder pedals and 3 quadrants with Saitek/generic drivers. No Logitech software.
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3 hours ago, Jabo said:
Most PCs these days don't have a PS2 socket (I know mine doesn't) - and I think those that do are dedicated for mouse and/or keyboard. Does the joystick even work without the throttle?
On an X52 hotas the PS2 to PS2 cable connects the joystick to the throttle, there is then a cable with a USB connector from the throttle to the PC. I have seen posts on forums where peeps use just the throttle section of the hotas but not any where just the joystick is being used. Not to say it can't be done.
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5 minutes ago, Crash said:
I thought that the joystick connected to the throttle by PS2 cable.
It does. PS2 to PS2.
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Why do you want to bypass the throttle? Are you using another control for throttle?
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Hi TAG. I too use an X52 and have done for many years. I also had an issue with what you are describing a couple of years ago on a Saitek X52. I wasn't the only one that experienced it, I know of at least one other with a different stick, but it ended up not being a problem with the joystick.
I am wracking my brains trying to remember how it was resolved but I can't put my finger on it. It may have been calibrating the stick within the stick software, replacing the drivers or starting again in game by backing up and deleting the 'input' folder from the 'data' folder. Next time the game is started it creates a new default 'input' folder so it is like starting from scratch. I will ask Painless as he was one of the others that had the issue.
In case you want to try a different driver I have attached the original Saitek 64bit one I use along with the original Saitek SST software programme. My stick is a Logitech but the Saitek driver and software work absolutely fine with the stick and Windows 10 64bit.
Edit: I spoke to painless and he fixed his issue he believes by adjusting the pitch curve in the game settings.
Cheerzen
Saitek_X52Pro_Flight_Controller_SD6_64.exe SST_Software_64_6_6_6_9.exe
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Absolutely...but if you're not there....you don't get one.....
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Are any of the created assets eg. aircraft, portable into another sim eg. GBS?
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29 minutes ago, xTbonex said:
My hat switch is being hogged by my rad and cowl flaps inputs. but if adjusting for fighters wing span, and range is nominal and not often requiring constant adjustment in flight I can at least find yet more key mappings to set it up before engagements. Bombers should be no problem, I have a pretty decent idea of the scale difference between say a 109 and He111. so that will work fine.
I use a Saitek/Logitech X52Pro hotas and it can be switched between three separate programmable modes 'on the fly'. This gives me over 90 switches/key options, very useful I think.
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21 hours ago, xTbonex said:
Ive been watching some youtube vids on the gyro and fixed gunsights and how they operate and relate to IL2,
so how have you mapped it, how do you use yours, and how often are you adjusting it in combat?
For the gyro sight and for the adjustable fixed sight eg. Hurricane, I use a hat switch on the stick to give me 4 - way adjustment - range increase/decrease and base increase/decrease.
I set the range to whatever my convergence is set to, currently 300yds/300m, and the base to a generic 40ft/13m. I use 300yds at the moment because of the extra amount of ground strafing being carried out and 40ft is roughly the wingspan of fighter aircraft - I rarely change this in flight. Setting 300yds also gives me a bit more built in lead on those pesky AI aircraft that so love to get into turn fights.
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Perhaps you could host it Crasheroni and those that want to take part can download it
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Motorbikin'....Dat Dah....motorbikin'....Dat Dah.....
Recce sounds good
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Morning chaps
Taking into account lots of things Painless and me will be staying at the Red Lion Rothwell on the Friday and Saturday. There is still one twin room left for £130 (£65 per night shared between two) for BOTH nights, breakfast £8 extra. This is a pub called the Red Lion (traditional for us as Dogz) 8 miles from Sywell and is on the outskirts of Kettering. We looked on other booking sites and they were showing no availability but Booking.com is showing one twin room at the moment and there are still a few family rooms available for not much more....!!!
Edit: There are 2 Indian and 1 Thai restaurants in the same street as the Red Lion
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What is this Crasheroni? Any piccies?
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Hello
I have attached a piccie showing the tank controls I have set up on my X52Pro hotas. Other than those I haven't found anything else I wanted mapped except for the engine start/stop horn which are on the keyboard and the mouse is still used for the Sherman commander .50 cal. . If anyone else would like to share their controls or has something else they consider necessary for tank usage please post
Cheerzen
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31 minutes ago, DD_Arthur said:
It does keep those settings when you close and relaunch the game.
I use one of the 4 way hats on the joystick. It doesn't save them even if I restart the same mission.
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11 hours ago, DD_Arthur said:
It always has been adjustable Crash
I have looked in the .cfg files in the game to see if I can set it with my convergence and preferable wingspan as default so I don't have to adjust it every time. Can't see it anywhere so I'm assuming it's inaccessible.
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Hawker Hurricane Mk.II
Engine: Merlin XX
Time limit
RPM
Boost (high gear)
Max cruising
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2,650
+7
Climb power
1 hour
2,850
+9
Combat
5 min
3,000
+12 (+14)
Combat (+14 boost loadout)
5 min
3,000
+14 (+16)
Temperatures
Temps
Rated
Max
Water
65-125 C
135 C
Oil
15-90 C
105 C
Recommended speeds
Take-off
Glideslope
Landing (10°)
Stall
Flaps
Km/h
150-180
150-180
115-135
132-155
193
Mph
93-111
93-111
71-83
82-96
120
Operation features
· The engine is equipped with a two-stage mechanical supercharger that should be manually switched at 13,000ft (4,000 m).
· Engine is equipped with an automatic mixture control that maintains optimal mixture.
· The water radiator and oil radiator shutters are operated manually by adjusting the radiator shutters.
· The landing flaps have hydraulic actuators and can be extended at an angle of 80 degrees. The speed with extended flaps is limited to 120 mph.
· Airplane has differential pneumatic wheel brakes with shared control lever, meaning that if the brake lever needs to be used in conjunction with the rudder pedals to turn when taxiing.
· The airplane is equipped with upper and lower formation lights that can be turned on simultaneously or independently.
· When bombs are installed, there is a salvo controller with two settings: Single or drop two bombs.
· When rockets are installed, there is a salvo controller with three settings: Single, two, and four rockets in a salvo.
This information can be got from the IL2 forum here and is useful until the photo replacement information here is updated.
Cheerzen
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I had to read your post a few times Friar...
I use TrackIR.
The tank position views for gunners are similar to manning aircraft gunner positions.
There are 4 keys for aircraft:
1. Man a position.... LCtrlC Swap between crew positions
2. Take control of the guns...T Unlock the gun and use the simplified sighting system
3. Nestle into the gunsight...LShtT Gun is unlocked, get your eye next to the sight for more accurate shots
4. Turret position...LShtC Aircraft like the Ju88 and Pe2 have more than 1 gun available in a crew position, this allows you to jump from 1 gun to another in the same position.
These are basically similar in tank crew positions:
1. Man a position.....LCtrlC In this situation, the gunner position. Default view is either looking through a visor or the sight but with no gun movement
2. Take control of the guns...T The main gun is unlocked and you can move it. You see a basic sight or a sight with the triangles.
3. Nestle into the gunsight...LShtT Panzer 4 and later German tanks available in 'Tank Crew' give you a better sight, earlier tanks don't do anything with this mapping.
In the Panzer 3 and T34s you are the gunner and commander. If you open the hatch by using the 'Open canopy' mapping and go outside you are now in effect away from the main gun but can still fire it if you have taken control of the gun although going outside can cancel gun control....perhaps this is what you are eluding to. If you want to look around ie. come away from the gunsight then you have to let go of control of the gun by pressing T. This should allow you to look around in VR and TrackIR.
I tried it in Quick mission and could see the AI tanks on my side and the enemy. I don't know anything about image culling or the other terms you found, I use the default settings and visualise where I am in the tank, inside, outside, using sight or not. I couldn't recreate what you found. I think that using the default mappings and trying them with individual tanks will get the familiarity needed.
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1 hour ago, Crash said:
Fun
40 minutes ago, Sid said:fun
22 minutes ago, Painless said:fun
Says it all really
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1 hour ago, DD_Arthur said:
How did the tank driving go this morning?
Interesting....fun and destruction in a completely different way...
Microsoft FlightSim 2020
in Microsoft Flight Simulator 2020
Posted
No stress FT....
I did uninstall....before the reinstall. Plodding away getting it back. Can't rush it