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Showing content with the highest reputation since 07/29/2025 in Posts

  1. Artie and Wingflyr 530253902_24646901274896488_4480781249929517286_n.mp4 530380699_24142959608680286_3903318214645429065_n.mp4 https://www.instagram.com/reel/DNMX3Tby07w/?igsh=dGk4NW01MzBndWYx e Tower at the Show
    3 points
  2. Some sight seeing screenies from a flight looking at the new Afghanistan map update (Aug 25) with @Friar
    2 points
  3. UPDATE 7TH AUGUST 2025 More good ground achieved with thanks to @DD_Fenrir, @fruitbat and @BluBear. Fen kept the skies clear to enable Fruitbat and Blubear to go SAM hunting whilst I did the advance work on the next FARP. Capturing the airfield of Mineralnye proved challenging due to the protection of the Juliett SAM site. Please see the map below and also the current state of the scoring as of last night.
    2 points
  4. Despite reduced forces we still managed to gain ground and captured another FARP. Special for me as I think I had my first 1000 point night taking out the majority of a FARP (thanks to @BluBear for taking out the last two targets to enable it to then be captured), achieving a mission completed bonus and also doing some pilot CSAR.
    2 points
  5. Attention UK dogz! Fenrir, Jabo and yours truly will be attending Duxford's flagship warbird show next weekend (6/7th September). https://www.iwm.org.uk/airshows/duxford-battle-of-britain-airshow/flying-list?utm_source=email&utm_medium=enews_weekly_tuesday_28_august_2025&utm_campaign=mktg_IWM_Commercial_Events_BOBAS_Awareness_uk_prospecting_Q3_Events_enews_Book Now_Battle_of_Britain 80_Subscribers&mc_cid=a182a339fd&mc_eid=f5e0a71bfd The flying list looks fabulous, with some special rare guests such as a Sabre and an A-26 along with the usual double digit Sptifire offering. Check it out. If anyone fancies joining us, we'll be there both days.
    1 point
  6. It has been three sessions now and the battle field should become more active now that our two forces have met on the ground. The last ground battle just before the session ended was awesome to watch even strictly as an observer. I didn't think we were ever going to take out @DD_Petrol's tank. I saw several, what I thought were finishing, hits before he was finally immobilized. Is anyone having lag issues with our server? Other than unlocking the weapons loadouts on the tanks are there other requests? Are the missions fun? Wheels
    1 point
  7. I am just doing what I should have done years ago and starting an exercise book with notes on how to do stuff. I am just writing up the F16 setting up the Datalink. I think it would make more sense if we all agreed to start with 00201 for slot 1 and so on 00202 for slot 2? Rather than starting at 00200 for slot 1 All those in favor say "Aye"
    1 point
  8. @Friar No, because it has to be an octal number, and so if you start with 00200, the eighth slot will follow the pattern with 00207 rather than having to be something different, as being and octal number, can only use digits 0-7.
    1 point
  9. PPD UPDATE I have gone into the files and found the scores for all players that have taken part in the campaign to date and have arrived at the following PPD score (points / deaths) Wingflyr 109.42 Zukker 50.0 Squeeze 34.11 Delta 19.36 Blubear 244.33 PapaBear 151.25 Squawk 235.0 Fruitbat 441.07 Friar 129.41 Fenrir * 101.26 * Fen has flown with multiple id's and this score reflects all those added together. The compilers of this chart would like to ask Fen if he could please fly with the same id......
    1 point
  10. 1 point
  11. @wingflyr - If you buy this you also get the second version which WILL HAVE player flyable air-to-air refuelling. May be quite a way down the road though. In the interview they talk about the possibility of flying a mission escorted by an F18 to drop cargo and then re-fuelling him on the way home.
    1 point
  12. Haha, that would be a bit exaggerated but I try to avoid it to my best ability 🫡 It is a fun match between friends after all
    1 point
  13. Running il2setup.exe and setting the screen resolution fixed the problem for Kopfdorfer. Wheels
    1 point
  14. Then I made them into uploadable movies to YT. Enjoy! I often dig through the gigs of stuff I've saved to hear our voices and Camaraderie. I've been aiming to do this for years, and I might as well do it now and get rid of the large files off my PC. Besides, I'll probably never get that involved in this game again. I had broken my ankle that fall and was off work for 8 weeks, so I had time to brush up on things. This next one is just me finding a flight of Beufighters online while piloting a 109 and after watching it a few times I think Kira was actually in one, thus the reason we were quiet I think.
    1 point
  15. Some more musings from me about attacking SAM's..... This is purely my own thoughts from what I have found works and does not work, and certainly not official procedure, as that's all classified anyway, lol. Your mileage may vary. Different SAM's require attacking at different heights, as they have different engagement ranges. Think of it as a dome of different sizes above the launcher depending what it is. To destroy a SAM you have to encourage it to turn on its radar and track you, so you can in turn track its radar. Its no good flying at 30,000 ft above an SA 8 or SA 15 as you are out of its engagement range, so it won't turn on its radar, and you won't know its there. Below is a pic I've channelled my inner Leonardo da Vinci to make, it will do the job though hopefully! The worst place to be attacking a SAM from my experience and watching others, is to enter the SAM's max range near the top of its engagement range, as you will suddenly find a missile coming at you with very little options of what you can do, since any direction you dive to attempt to notch, you are further entering the SAM's area of engagement. You stumble into a very fast missile SAM like a SA-15, you are pretty much dead, unless you are incredibly lucky and can climb out of its range quick enough (you won't). Coming in at a low height, while nowhere near as deadly to yourself, as you have plenty of distance to turn away and can terrain mask, but is not particularly effective as your own HARM's will have a much shorter range due to the thickness of air down low, so your missiles will have no where near as much energy which makes them much more susceptible to being intercepted by SAM's that can self protect shoot. Also being low you can run into other nasties laying in wait for you like manpads and AAA Also and probably more important, HARM's fired from lower altitudes do not come into the target anywhere near as vertically as those lofted from higher altitudes. This often results in misses that do no damage as a flatter trajectory going just over the SAM will not impact the ground for much more distance than one coming down near vertically just missing the emitter. This leads to my optimal attack altitude, around half way up the SAM's engagement range. It gives you plenty of options, and you can skirt around it tempting the SAM with only a 90 degree turn to head away, and can dive away and notch to. You are clear of manpads and most AAA, and your HARM will comedown with plenty of energy and at a fairly steep angle. Of course, knowing what SAM's you are going against helps..... But as a rule of thumb, for SA-8's SA-15's I find around 15,000 ft works very well, SA-6, SA-2, SA-11, 20,000-25,000 ft works well, and going up against an SA-10 30,000 ft plus. Going in at 15,000ft into unknown SAM territories gives you good scope to find what's there and be able to respond accordingly. Hope this helps 👍
    1 point
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