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Showing content with the highest reputation on 03/28/2025 in all areas

  1. The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus
    2 points
  2. Salute I have recently re-visited my idea of creating a player v player Tank only capture the flag mission, based on the IL2 Tank Crew "Advance and Secure". I have created this new version using modern tanks on the Caucasus map, so only the Combined Arms module is required, nothing else special. Before I go public over on the DCS forums I need to test it with some players to test "tank on tank" action. I think this has the potential to be quite exciting (well I would wouldn't I) If you would like to help me test, please let me know below
    1 point
  3. @Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
    1 point
  4. I do have it but haven't looked at it much. I'll do that.
    1 point
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