UPDATE 8th SEPTEMBER
New version uploaded Syria Campaign M1-v1
A2G F14's added to carrier
Carrier now has destroyer escort
Air Boss and LO positions added (I may have already reported this but I think I lost them again)
Enemy AI now triggered by entering flight zones rather than at spawn-in, giving reduced flight/engagement times.
Extra defenses added to Harim and surrounding area.
Airfield capture for Aleppo, Taftanaz and Abu Al Duhur now enables blue flyable units making them live RRR / spawn locations. The enemy may be miffed about this and try and get them back.
Airborne troops are now split into two tasks. The 82nd and 101st will be available in all places troops can be picked up. This will be Hatay, Alpha FOB and Taftanaz (when airfield (when in blue ownership). 82nd Sections and Platoons must be used for attacking towns when it is not safe to drop troops inside the capture zone. When deployed they will travel across country towards the nearest zone that they need to capture. Range is not an issue for these units. Once they have taken control they will stand guard. The 101st Sections and Platoons must be used for capturing airfields and towns where you feel it is safe to deploy them on site. These troops will only travel towards enemy (if present) within a 300m radius. If no enemy present they will enable the capture of the airfield/town and stand guard in a circle where you deploy them. Both the 101st and 82nd can be picked up again and re used.
Scoring Added (see below)
Player Scores
The mission will now award scores for enemy air kills, ground units and safe landings. Any points gained on a flight must be "claimed" by making a safe landing at any of the blue owned airfields or FOB's. You must remain in the safe zone (runway for aircraft or take-off areas for helicopters) for at least 10 seconds (so crashing into the ground in a ball of flames does not count as a "landing" ). The carrier is also marked as a safe place.
Friendly unit kills will earn a deduction.
I am looking into setting buildings have a score as well so the TV and Radio stations may have a bonus value to make them an inviting target but the orphanage may be a big punishment ... DONE SEE BELOW
Player scores can be viewed through the Comms F10 "Other" menu. You can can view your own and the tally for the other players as well.
My hope is that these scores will be part of the on-going campaign and be carried over from one mission to the next, but one-step-at-a-time.
So you now have an incentive to look after your air frame and get it home. If you die or crash without saving the points they will be lost to you.
cfrag is working on a Bank option so my long term goal with the points is that they will be able to be traded for upgrades to the airfields etc. But this is very early days for this function at the moment.
Enjoy and thank you for your support and patience as I develop this campaign.