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  1. UPDATE 23RD AUGUST 2024 Syria Campaign M1 (Mission 1 - Harim / Aleppo Airfield) Added ability via comms F10 "Other" to "Request More Enemy AI" Made enemy AI more random. When an A2A plane is taken (or a request made) one of the enemy airfields is picked at random then a flight of planes at that airfield is picked at random to spawn in. These features will be carried forward to other Syria Campaign missions. Friar.
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  2. Real men beat gravity into submission in hellos, rather than pussy flying in things that glide.....😉
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  3. UPDATE 11TH AUGUST 2024 Syria Campaign Map Added CH-47F (Chinhook) I now have a better understanding of how standard DCS troop transport works so have introduced the following Troops can be transported by Huey or Hook. Troops are provided in Sections of 6 (intended for the Huey) and Platoons of 24 (intended for the Hook) As at this release there are a finite number of troops available. 4 x Sections of 6 and 4 x Platoons of 24. Units can not be spawned in repeatedly. Once these units are used or killed. That is it for this mission session. (I am looking to add more units based on territory capture) Each helicopter is assigned a unit to pick-up at spawn in. For example - "Mission Update - Pilot of Huey-1 you have been assigned 82nd Airborne Section-1" You can now however load more than 1 unit (if your capacity allows) should you wish. Troops can only be picked up and dropped off at specific points on the map. I have created Green zones for pick-up and Orange zones for deployment. The two zones are linked via way-points for the troops. For example troops picked up at the green zone in Hatay can only be deployed to the Orange zone at Harim. Once deployed they will follow their own way-points to achieve their objective. They will head for Harim town. If you deploy your troops anywhere else they will make their way to what should have been their next way-point. You can not pick-up and drop off ad-hoc like we could with DML Once they have achieved their objective they will proceed to a Green zone ready for extraction. There may be more than 1 group of troops waiting for extraction at the Green zone. So for example if you are in a Hook and there are 3x6 Sections waiting, you could pick them all up in one go if no one else is playing that role. Added MC 2000 back in
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  4. UPDATE 7TH AUGUST 2024 Syria Map New scenario now available (built without DML so no script issues / crashes like before); Welcome to NATO Operations Turkiye / Cyprus Air Force Bases From here we will be launching our attacks on Syria. MISSION SESSION 1 =============== Objectives For Mission (In No Special Order) Secure Control Of The Skies Strike Military and Tactical Ground Targets Capture Harim Town Capture Aleppo Town Capture Aleppo Airfield To capture an enemy location blue forces must be superior to occupying red forces. Tactical and Military Targets available for "Ground Pounding" Aleppo Logistics Park Train Station Tv and Radio Stations Weapons Store Al Safirah SAM Site Scientific Research Center Military Base Missile Store Jablah Hydro Electric Station Hin Shinshar Chemical Weapons Bunker Khirbet Chemical Weapons Bunker AAA Site SAm SIte Palmyra Weapons Storage. Pre-configured Way-points (You can of course plan your own) HATAY HELICOPTERS ============= WP01 - Home WP02 and 03- Harim Town WP04 - Aleppo Town WP05 - Aleppo Airfield INCIRCLIK AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Aleppo Town WP03 - Aleppo TV / Radio Stations WP04 - Aleppo Airfield WP05 - Aleppo Weapon Storage WP06 - Al Safirah SAM/Research Centre/Missile Storage/Military Base AKROTIRI AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Jablah Hydro Electric Station WP03 - Hin Shinsha Chemical Storage WP04 - Khirbet Chemical Store/AAA/SAM Site WP05 - Palmyra Weapons Store GAME PLAY INFORMATION ================ Aircraft designated "(A2A)" when selected will spawn enemy aircraft flights. Aircraft designated "(A2G)" will not. That is not to say they will not be attacked if someone else has spawned enemy AI. You can of course set a load-out for ground attack on an "A2A" designated plane and vice-versa but taking off in an "A2A" designated plane will trigger the AI flights. Town and airfield capture zones are marked by a dotted ring. TROOP TRANSPORT ============== Only Hueys can transport troops. They can be picked up from HATAY in the area marked. Once dropped they can not be picked up again (unlike with DML). Once Harim has been captured they can also be picked up by Hueys from the new RRR area. If the mission objectives are achieved I will endeavor to produce a new scenario rolling the map on with new objectives for the next session.
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