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Showing content with the highest reputation on 02/05/2023 in all areas

  1. ... The use of the player flyable C47 and Ju52 to use paratroops to capture ground
    2 points
  2. Had an idea ref the spawn points. What about the spawn point in a town / capture point is only enabled when the NEXT town / capture is taken. If a town has two or more possible near by capture points then it gets a spawn point for each (the logic of working out to disable them when the forward capture point was lost would be just too much for me to work out. ) This way the spawn points would be reserves and units would move up to the "front".
    1 point
  3. Thanks to @DD_Fenrir for spending some time with me last night and introducing the Shrike missile. Good fun despite possibly being the first person to be shot down by their own missile!
    1 point
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