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Showing content with the highest reputation on 10/12/2022 in all areas

  1. There is a good question, and answer, on the forums that needs passing on. Bear in mind that this applies to QMB missions, not online 'Multiplayer', aircraft tactical codes in that scenario will be down to the mission builder to select. Basically, in QMB if you want an RAF skinned Spitfire to display RAF codes you need to select the RAF skin BEFORE you get to the hangar. Use the 'Settings' spanner to choose it. Don't know how this affects Syn_Vander mission builder, haven't looked at it yet. Regingrave's answer works, I've checked it. It works for other aircraft like the A20 and P40.
    3 points
  2. Parked after a performance at Dux- um, Dogzford. (No coincidence today is the anniversary of her last flight)
    2 points
  3. Update: 12/10/2022 Added Churchill to tank range and town skirmish Added more targets to tank range Added 2 hidden convoys on tank range that only come in when certain vehicles are killed (not telling which one) Added Ju52's (but only after you kill trigger vehicle )
    2 points
  4. Here are the final points and plan of captured towns
    2 points
  5. Please see below answer to my question from the IL2 forum 1 and 2 for the driver activate first and second smoke generator, 1 and 2 for gunner or commander fires the mortar with smoke or HE mine respectively. It's all described in the Station Notes.
    1 point
  6. Salute, Well, what a night. A great turnout, so a big thank you to everyone that made the effort to attend and/or made changes to their schedule or call in favors with their partners to take part. It was much appreciated and I hope you all found it worth the effort! My objective for the final mission was to take Cambrai. I knew we were going to have issues with the bridges to get into the town and was hoping for a good turnout of pilots to give us a chance. Well you chaps certainly played your part in making it possible for us (well me, actually) to get over the bridge once it had repaired, Wingflyer was with me but they took it out again before he could cross. I don't think they knew I had made it and so was able to take the flag in Cambrai unopposed. That was the launch pad for us then to start rolling up their other towns. The tankers then played their part fighting and winning key engagements to both enable the advance and protecting the ground we had made. In the air above our pilots were certainly keeping the enemy on their toes scoring multiple victories. By the end of the evening we had not only taken Cambrai but also Iwuy, Noyelles and Esnes. If the campaign was to go on we were well on the way to rolling into the home HQ's. We ended up with 22 of the available 33 locations. I can not single anyone out last night for praise as everyone played their part, in the tanks, Mossie, Sid, Crash, Wingflyer, FT, Zukker and Ben, in the air, Fenrir, Beagle, Painless, Blubear, Delta7 (ably assisted by Soapy flying his first mission with the Dogz as a rear gunner), Funflack and Perfesser. I hope everyone that played in every mission or was just able to take part in the odd one found this concept of having the planes and tanks work together and pitting our skills against another squad (a task which I think we rose to admirably) challenging and exciting in equal measures, I know I certainly had a few "squeaky bum" moments! Mission building wise, I have learned a lot from this campaign, design features I will look to take on to other campaigns and improve. "North Africa" (using Off_Winters Kuban mod) is well on the way and I will be releasing a map for testing soon. Again, I thank all of you that took part and for making the many, many hours I have put into it all worth while.
    1 point
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