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- Past hour
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Thanks FT - beat me to it
- Today
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Squee7e started following 352nd Advance and secure missions and Caucasus Campaign - Progress Update
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Thanks for keeping those that couldn't participate up to date. Looking forward to our Monday session 🫡
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352nd Advance and secure missions
Squee7e replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
@delta7 I can totally understand your frustration with the matter. Flight sim game devs seem to have forgotten how to write proper code without breaking the game. I am still completely convinced that this bug that's causing the crashes has something to do with one of the previous patches. I'm sure they introduced a bug into one of the events that mission makers can use to trigger an action. The combat box admins also couldn't get their generated missions fixed despite rolling back to a version that was completely stable last year. Unless the devs pull their 💩 together and investigate their code base with the whole team I don't see how IL-2 can survive long term. But maybe it's a devilish plan to ruin the old game so everyone has to buy their new games (Korea and somewhere in the future Pacific). Just kidding, I fear it's sheer incompetence on their end... Once Combat Pilot runs stable and hopefully steadily receives updates, I'm the first to abandon ship and switch over. The current situation is a slap in the face of every WW2 aviation enthusiast to be honest. War Thunder clearly shows that there's interest in WW2 aviation games, but people expect a bit of stability and quality of life features in their games, combined with affordable pricing (looking at you too, DCS). So everyone and their friends stick with that one 🥲 Sorry for the venting. Apparently I'm a bit too frustrated about the current situation, that we have to endure right now, which truly is the dark age of flight sims.. -
Great book about military aviation that created the WWII Allied air force
Squee7e replied to Perfesser's topic in Jim's Place
Appreciate the recommendation 👍 -
352nd Advance and secure missions
delta7 replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
@crash Unless FT or Colin wish to join , I can only see the usual 4 or 5 on our side but the 352nd have agreed to make up our numbers. I am planning to run a test mission on Sunday, that deacon has sent over, for comment I am also planning to run a test dogfight mission on our server using a newer version of the generator and of course the new patch version of BoX. If this is successful then we can continue with the campaign missions that I generate, if we have issues again then I am at a loss on how to continue. I have posted on syn vanders thread on the main forums but have had no reply. -
Update 29th May Many thanks to all those that attended. More ground was made up the coast from Sochi with the taking of the Bravo FARP. After the session I downloaded the latest version of the mission which has added some new performance improvements and in mission features. For example It is now possible to call up EWACS and get bogey information. The Red carrier fleet zone has also moved more off the coast at Sochi. We briefly tested this new version and it does not effect our progress.
- Yesterday
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I was short of time when I posted that. I wanted to add my impressions too. First, this is primarily about US military aviation. Lots of technical and political aspects. I've read about everything on WW2 aviation I could find but learned things here I've never heard before. I always wondered why the US had no fighters to speak of at the start of WW2. Up until about 1936 they still figured massive fleets of well defensively armed bombers was going to be the way to wage war and explains why bombing technology in general (B-17, Norden bombsight) was so far ahead in development by 1941. That idea died a quick death in Spain and left the US looking at the Bf-109, Spitfire and Hurricane and having nothing remotely of the same capability. Anyway, a great read.
- Last week
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352nd Advance and secure missions
Crash replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
Can we get enough players though...... -
352nd Advance and secure missions
Perfesser replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
Jaw drops in amazement..... -
Following discussions with the 352nd, there was an intertest in flying missions against them again so Deacon has set this up. As per the email below, some of the 352nd will fly with us to even up sides Here is a copy of the email Deacon sent. We will fly German in this campaign, however there are tanks available if you wish , this is in the initial planning so if you have any questions please post here and I will forward to Deacon. I will put this test mission up on sunday for a practice. Here is a sample mission for advance and secure for IL2. This only gives you the starting spawn areas for both allies and axis forces. Also flag defenses for all flags along with four bridges that can be destroyed and will repair after a certain amount of time. The flag defenses are a number of AI tanks around the flag and AAA. Each time you capture a flag you get another spawn point near the flag you just captured. the actual mission from which we would fly/drive has these extras for each side: If you lose a flag - 1) a mine field will be placed between the flag you just lost and the previous flag to stall the enemy advance 2) a friendly tank AI counterattack toward the flag you just lost 3) a retreat defense of tanks to protect your retreat or your human advance toward the flag you just lost. 4) a plane to drop paratroopers who set up the anti-tank guns between the flag you just lost and your previous flag If you capture a flag - 1)three AI tanks advance toward you next flag 2) a new spawn point for your human driven tanks There are also two airfields, one for each side. The axis airfield (located in 1236) has Bf109g14's and Ju88a4's. The allied one has P51D's and A20b's. also each airfield has many AAA guns manned by expert gunners. I forgot to mention that a flag can be bomber by AI planes but I don't remember if its after you've lost or captured a flag. Since we have been using the allied side during testing with 3 or 4 of my members using the axis side, I would suggest that you boys become the axis side while we stay as the allies. The reason is that those 3 or 4 of my members would be willing to join your side during the campaign. The axis side starts at the most Northern spawn point (in 1033) of their "home base very close to flag 1 and then travels South toward the flags. These are the exact 11 flags that will be in the campaign and all the defenses for both side around each flag. The flags will change when it is captured by being within the radius WITHOUT the opposing side having any vehicle within the radius also. You need to capture all 11 flags to win.
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to Kev in you interest of IRAQ FOOTHOLD
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ATX AM4 motherboard. MSI X570S Carbon Max WiFi. 3x m2 slots, 8 sata ports, 6xusb3 ports + 1 small 3.2usb, WiFi antenna, digital debug readout on motherboard, boxed with manual + Ryzen 9 5900x cpu £150 or £20 without the cpu.
- Earlier
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Nah, you were just playing at Top Gun - Maverick
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BluBear and I also managed to eliminate the "AmmonitionDepot" (sic) to the North of Sochi with some thoroughly enjoyable dumb bombing - though, it must be said, making dive bomb attacks with a fast jet into a fairly narrow valley with very steep slopes on either side provides for a few squeaky bum moments!
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Date: 22nd May 2025 Following good teamwork from myself, Blubear, Delta, Max and Fenrir we were able to take out Bravo SAM site and then subsequently capture Sochi airfield, despite the Red forces taking it back after we had initially made it neutral. So we have now moved a little further up the coast. The campaign continues to throw up different challenges each week and I would once again like to thank @wingflyr for the suggestion.
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Thanks FT - that was going to be my first job this morning
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Update to V2.3: Changelog: community-a4e-c/CHANGELOG.md at develop · Community-A-4E/community-a4e-c · GitHub Download: Web page: Release Community A-4E-C v2.3 · Community-A-4E/community-a4e-c · GitHub Direct link: Community_A-4E-C_v2.3.zip
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Zombie alert new vids
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Dogz Discord (Currently Mainly used for DCS) User permissions
Friar replied to Friar's topic in Jim's Place
Hello Roger. Although I am an admin it seems that only the site owner can add admins. I believe this to be @Jabo so I have reached out to him to either transfer ownership to me or get you added. Any news on the financial state of the Dogz server costs please? -
Dogz Discord (Currently Mainly used for DCS) User permissions
B16Enk replied to Friar's topic in Jim's Place
If you would like to get a widget added to the forums I can do this, if you can make me a temp admin Col?