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  • 1. DDz Quorum
Posted

Does anyone know, to save me doing loads of testing ;) of AA units that DO NOT attack advancing ground units and stick to aircraft only.

In my tests so far for the North Africa event, the 37mm AA will turn on ground units and rip it to shreds, which is not want I want.

I am including the 88mm for the Germans because for them this was a deadly anti tank weapon.

Jedipedia? Dino? Snacko? anyone.............

Many thanks

Cheers

Friar

  • 2. Administrators
Posted

since they reworked all the anti-aircraft and artillery stuff in UP3.0, all the stuff which i have related to this including a few nice excel worksheets in now useless.

basically, unless they've documented this over at ultrapack, no-one knows anymore.

another example of well intentioned behaviour, which cocks up mission building, something that UP3 is riddled with.

Posted

An old trick is to obscure their view of the battlefield, by putting sandbags or something in the way, it is a bit tricky to get it work. I used to do it on the bofors guns. This however restricts their ability to fire at very low aircraft.

  • 1. DDz Quorum
Posted

Not sure whether this works for UP3.0....

** Attacks Air targets

*** Attacks Air targets only

BT7;BT-7;4;1

T40S;**T-40S;4;1

T60;**T-60;4;1

7TP;7TP;4;1

M3A1Stuart;M3A1 Stuart;4;1

M5A1Stuart;M5A1 Stuart;4;1

T70M;T-70M;4;1

T26_Early;T-26 Early;4;1

T26_Late;T-26 Late;4;1

ValentineII;Valentine MkIII;4;1

MatildaMkII_UK;Matilda MkII UK;4;1

MatildaMkII_AU;Matilda MkII AU;4;1

M4A2;M4A2 Sherman;4;1

M4A2_US;M4A2 Sherman US;4;1

M4A2_76W;M4A2 (76)W Sherman;4;1

M4A2_76W_US;M4A2 (76)W Sherman US;4;1

T34;T34;4;1

T34_85;T34-85;4;1

T28;T-28;4;1

KV1;KV-1;4;1

IS2;IS-2;4;1

T35;T-35;4;1

IS3;IS3;4;1

T44;T44;4;1

ZSU-37;**ZSU-37;1;1

SU-76M;SU-76M;3;1

SU-85;SU-85;3;1

SU-100;SU-100;3;1

ISU-152;ISU-152;3;1

PzIIF;**Pz.IIF;4;2

LT_35;Pz.35(t);4;2

LT_35Ro;Skoda R-2;4;2

LT_35Sl;LT-35;4;2

LT_38;Pz.38(t);4;2

LT_38Sl;LT-38;4;2

LT_40;LT-40;4;2

LT_40MG;****LT-40 MG;4;2

HaGo;Type 95 Ha-Go;4;2

HaGoRadio;Type 95 Ha-Go Radio;4;2

ChiHa;Type 97 Chi-Ha;4;2

ChiHa_alt;Type 97 Chi-Ha 2;4;2

PzIIIG;Pz.IIIG;4;2

PzIIIJ;Pz.IIIJ;4;2

PzIIIM;Pz.IIIM;4;2

PzIIIN;Pz.IIIN;4;2

TuranI;Turan I;4;2

TuranII;Turan II;4;2

PzIVE;Pz.IVE;4;2

PzIVF;Pz.IVF;4;2

PzIVF2;Pz.IVF2;4;2

PzIVJ;Pz.IVJ;4;2

PzVA;Pz.VA;4;2

PzVIE;Pz.VIE;4;2

PzVIB;Pz.VIB;4;2

PzV_II;PzV II;4;2

Maus;Maus;4;2

ZrinyiII;Zrinyi II;3;2

Hetzer;Hetzer;3;2

StuGIIIG;StuG IIIG;3;2

StuGIV;StuG IV;3;2

MarderIII;Marder IIIH;3;2

Ferdinand;Ferdinand;3;2

Jagdpanther;Jagdpanther;3;2

Karl_600mm;Karl-Geraet 040 Mortar;1;2

Nimrod;**Nimrod;1;2

Wirbelwind;**Wirbelwind;1;2

Coelian;**Coelian;1;2

HoRo;Type 4 Ho-Ro;3;2

(Hm, useless post this, as this is for Moving Armor, not for artillery ...)

Posted

FT, may I assume correctly that the numbers at the ends of the lines are the numbers of individual units involved? Seems to make sense, just not sure.

  • 1. DDz Quorum
Posted

Kira,

The last number is army designation, 1=Red, 2=Blue

The number in front of that is the max number of objects in one line in the mission ie. in one object in the FMB....

But, that's all old information, as we now can have up to 12 shermans in UP3 RC4 ... I think ...

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