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More On What's Coming In 4.11


DD_Fenrir

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  • 1. DDz Quorum

This just in from DT on new stuf to be in 4.11:

Update 3 June 2011

Today we would like to introduce two new features in 4.11. Sorry no video this time. Later we might do more these mini updates with text only.

Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:

When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:

When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:

When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:

When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:

Basically same thing as above, but for friendly external views.

No Aircraft Views option:

When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:

Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.

Smart Axis feature:

Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.

The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.

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I really, really hope that Daidalos doesn't see fit to make things any more difficult for the modders than is necessary with 4.11. It looks like it will have some really nice features. I especially like the "smart throttle" idea, as I've been thinking about getting one of the split throttle rigs.

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