Snacko Posted May 30, 2008 Posted May 30, 2008 I heard that there was some document, map, info, or whatever... that identified where exactly aircraft spawned in dogfight missions at a base. Quote
cannon_fodder Posted May 30, 2008 Posted May 30, 2008 I dont think the game engine allows spawning on any object. There was a post on Mission4Today about some guy marking the spawn points and delibratly blocking unwanted ones with static objects to force all the spawns at one end of the big airbase. Ive seen maps were the spawns are in sandbagged bunkers to protect you while parked/starting. If you can put the open hanger over a spawn so you have to drive out through the doors like GTR2 that would be great. Quote
Snacko Posted May 30, 2008 Author Posted May 30, 2008 I dont think the game engine allows spawning on any object.Yes, it does. Quote
1. DDz Quorum Friar Posted May 30, 2008 1. DDz Quorum Posted May 30, 2008 Something I once did was to build a co-op on the map you want for a dogfight, I am sure that the spawn points would be the same. Plot flights of large AI planes ie he111, b25's, or me323(?) 4 engine jobbie, Quote
Snacko Posted May 30, 2008 Author Posted May 30, 2008 Thanks Friar, that makes logical sense.... Quote
cannon_fodder Posted June 13, 2008 Posted June 13, 2008 I dont think the game engine allows spawning on any object. There was a post on Mission4Today about some guy marking the spawn points and delibratly blocking unwanted ones with static objects I remembered where I seen this post: Spawn points Quote
BadAim Posted July 20, 2008 Posted July 20, 2008 Did you have any success Snacko? I'm curious about this too. Quote
Snacko Posted July 20, 2008 Author Posted July 20, 2008 I didn't find what I was looking for... Quote
BadAim Posted July 21, 2008 Posted July 21, 2008 Interesting. I'm sure there is a way to see/manipulate spawn points on DF maps, because some of the maps on Spits and Zekes have some real odball spawnpoints (or at least there must be some tricks). Quote
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