Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

Open Beta Update available 24/07/23


DD_Fenrir

Recommended Posts

  • 1. DDz Quorum

https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/page/8/#comment-5264276

Heads up chaps, if you have Syria map, it's a BIGGIE....

 

Quote

Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo

DCS World

  • MP. New feature. Slot types filtering feature added to client
  • AI ground units will now attack enemy trains
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • Authorization. Failed auth resets users options for the module - fixed
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. 
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Aircraft AI. After task Embarking, the helicopter remains on ground - fixed
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • ME. GUI Error when try to Copy settings in some case - fixed
  • Screen flickers black in some case - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed

DCS: F/A-18C by Eagle Dynamics

  • Improved target hold mechanism in STT.
  • Fixed:  TDC Cursor not shown after switching from A/A to ACM 
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change 
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics

  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound 
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics

  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU start
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU start - no sync of engine start or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN morse code can be heard although TACAN volume is OFF 
  • Fixed:  Radar gunsight solution incorrect 
  • Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics

  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Unsupported ‘Signal Starter Crew’ command removed
  • Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added wheel chocks
  • Official template now available to download here

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

  • Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: F-15E Suite 4+ by RAZBAM Simulations 

  • Fixed: INS ALignment too sensitive to movement
  • Fixed: Rear Cockpit Throttle Mic switch keyboard bind
  • Fixed: Radio Presets Channels cannot be updated in cockpit
  • Fixed: CTD when selecting OFF Missile
  • Fixed: fuel flow NaN crash at Mach 1.4 in release builds
  • Fixed: Rear cockpit HOTAS for TGP
  • Fixed: Gun Funnel position
  • Fixed: TACAN information now synchronised between cockpits
  • Fixed: Corrected issue with unpredictable trim behaviour at high Mach
  • Fixed: ILS information now synchronised between cockpits
  • Fixed: scratchpad flashing after successful TGP PB17 use
  • Fixed: Master Arm ON required for Emergency Jet
  • Fixed: Error when entering SP number without route
  • Fixed: HUD N-F Box visibility
  • Fixed: radar Auto ACQ min range
  • Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
  • Fixed: radar debug window visible on release
  • Fixed: broken Mark Points
  • Fixed: Invalid values shown on HUD
  • Fixed: scintillation option
  • Fixed: HRM Patch window selection bugs
  • Fixed: radar antenna limit bugs
  • Fixed: glitchy RBM noise pattern
  • Fixed: Radio 1 and Radio 2 active frequency not syncing
  • Fixed: Emergency canopy jettison not repairing
  • Fixed: Correction for NVGs not removable if active and removed by ground crew
  • Fixed: Oil Pressure caution flickering during engine startup sometimes
  • Fixed: Corrected missing ejection delay when ejection mode is NORM
  • Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
  • Fixed: Livery inaccuracy with Seymour Johnson  333 FGS and 336 FGS texture.
  • Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
  • Fixed: Corrected spelling error for the 492nd liveries.
  • Fixed: Ejection Pilot model standing lower than the surface.
  • Fixed: Uneven Intake Ramps.
  • Fixed: Damage Model missing Shells.
  • Fixed: excessive CPU use with HRM Patch in multi crew when not in command
  • Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
  • Fixed: Glitches when entering Lat/Lon coordinates on UFC
  • Fixed: Exiting GUNS should stay in A/A master mode
  • Fixed: Multicrew desync issues
  • Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
  • Fixed: WSO backup ADI not caged for cold start
  • Fixed: Removed graphical glitch from WSO seat when controls being hidden
  • Fixed: INS alignment & sync issues
  • Fixed: instant SH alignment
  • Fixed: HUD INS message when INS set to OFF
  • Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
  • Fixed: WSO RHC AAI switch (IFF working only once)
  • Fixed: compatibility with older processors without AVX support
  • Fixed: TSD map behaviour during INS alignment
  • Fixed: HRM window selection gimbal limit & blind zone bugs 
  • Fixed: ugly RBM noise at max gain / GC0
  • Fixed: NAVFLIR not available for WSO in Multi Crew
  • Updated: Collision Model
  • Updated: External Model + LODS
  • Updated: Cockpit Model + Textures
  • Updated: Removed unjettisonable ACMI pod from missions
  • Updated: INS alignment & sync
  • Updated: Increased IFF range to 100NM
  • Updated: AA Gunsight (WIP)
  • Updated: Lowered the GS boresight
  • Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
  • Updated: Revert pitch CAS gear handle input change (WIP)
  • Updated: Kneeboard page
  • Updated: Flight Control minor correction to more closely match mech checks
  • Updated: Minor tweaking to lateral aero coefficients at very small sideslips
  • Updated: Gear configuration values
  • Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
  • Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
  • Updated: Ejection Pilots are now using separate textures.
  • Updated: Pilot Visor
  • Improved: Stores drag count tuning improvement against performance charts
  • Improved: FM based on automated testing
  • Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
  • Improved: Adjusted stabilator to more closely match control surface checks
  • Improved: multi-cockpit canopy animation synchronisation
  • Improved: HRM TTGo reliability
  • Improved: HUD repeater rendering and included it in RCD images
  • Improved: radar CPU performance
  • Improved: kinematic consistency between seats during multi-cockpit
  • Improved: Adjusted ECS airflow sound gains
  • Improved: TGP power switch now goes to STBY for engine on mission starts
  • Added: TACAN Volume Ctrl
  • Added: ILS Volume Ctrl
  • Added: TEWS Volume Ctrl
  • Added: WPN Volume Ctrl
  • Added: Ground Crew can change GBUs Laser Codes
  • Added: Radio 1 and 2 MC Synchronisation
  • Added: SSE2, SSE4, AVX support
  • Added: RWR synchronisation
  • Added: HUD Control Synchronisation
  • Added: A/G radar band controls
  • Added: improved roll and yaw keyboard control
  • Added: Information message for emergency CAS disengage and JFS bottle refill
  • Added: MIC switch to ON during Auto Start sequence
  • Added: More Pilot Visors
  • Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
  • Added: kneeboard indication of the alignment method to use
  • Added: NVG brightness adjust controls
  • Added: AAI & EID Synced 
  • Added: HRM active antennas scintillation
  • Added: A/G radar channel/band controls

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: FPM behaviour on MFCD radar page

DCS: SA-342 Gazelle by Polychop Simulations

  • Improved: Engine performance and torque limitations adjusted
    • This is a continuous iterative process and there may be further changes in the future
  • Improved: SAS behaviour adjusted
  • Improved: Adjusted visual rotor speed
  • Improved: Auto-hover improved
    • Heading slave to camera still WIP
  • Improved: Autorotation behaviour
  • Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
  • Fixed: Fuel mass bugs
  • Fixed: Mistral reticle not showing
  • Fixed: RWR Crash
  • Fixed: FFB cyclic trim implementation
  • Fixed: Lateral force improvements
  • Fixed: Removed pilot sight clickable when sight is not visible
  • Fixed: Overtemp issues
  • Fixed: Bort numbers were not functional
  • Added: Replaced HOT3 missiles with ED weapon
  • Added: basic sling loading
    • Helper UI to be added later
  • Added: Periscope now has laser range finder
  • Added: Pilot sight will be hidden when spawning without any weapons equipped
  • Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
  • Added: keybinds for radar altimeter (joystick)
  • Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
  • Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

DCS Mirage F1 by Aerges

Optical Sight improvements and fixes:

  • The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
  • The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
  • Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
  • Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').

Other systems fixes:

  • Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
  • Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
  • Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
  • Fixed Standby Horizon initialization pitch error at hot start.
  • Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.

3D model and textures:

  • Adjusted spherical Indicator airplane symbol.

Miscellaneous:

  • Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
  • Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
  • Fixed left mirror, it doesn't freeze anymore at certain view angles.

Training missions:

  • Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
  • Landing training mission minor fixes.
  • Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
  • Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS: Black Shark 3 by Eagle Dynamics

  • Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
  • Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
  • INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: P-51D Mustang by Eagle Dynamics

  • P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: Syria Map by Ugra Media

  • Added lighting with new real-time technology
  • Added right-hand traffic in Cyprus
  • Added kneeboard (tablet)
  • Mission generator updated
  • Added helicopter landing sites on GUI map
  • Added parking places for big planes
  • Improved and optimised urban development models
  • Improved models of airfield hangars
  • Improved models of original objects
  • Added destruction models for Aleppo power plant and Lafarge factory
  • Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
  • Trees in the forest have been optimised
  • Simplified tree collisions
  • Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
  • Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
  • Fixed taxiways at Tal Siman, Beirut
  • Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
  • Corrected the signs at Akrotir, Incirlik
  • Removed objects from Rene Mouawad car parks
  • Removed objects from Kingsfield glide slope
  • Fixed bugs in vector data and scenes
  • Map description updated
  • Added objects at road and railroad crossings
  • Two types of fuel stations added
  • Two types of roadside cafes added
  • Improved motor vehicles and ships
  • New trains have been added
  • Cars for right-hand traffic have been added
  • Improved city and field assemblies
  • Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

  • New - Major switch in technology used across all city blocks across the whole map
  • New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
  • New - Complete redesign of city blocks using all new models which are in keeping of the region
  • New - Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted - adjusted many models to reduce poly count and improve textures and performance
  • New - Rural areas have also been given some love with new villages
  • Adjusted - Reduced surface file size to within ED recommendations
  • Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New - Added Deep water port for Rio Grande
  • New - Added hidden airfield in the north for small aircraft. Happy hunting

DCS Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Jester will automatically navigate
  • Jester will automatically handle the radio
  • Randomized wild cards for better replayability
  • Randomized threats at the EW range for better replayability
  • Safety trigger added to avoid radio anomalies
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Jester will automatically navigate
  • Jester will automatically switch radio channels
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Safety trigger added to avoid radio anomalies
  • Mortality not enforced

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Minor trigger zone fixes

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefing.
  • Minor trigger tweaks to improve game play.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – AI voice overs replaced by human actors

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Mortality not enforced
  • ATC frequencies fixed again

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Mortality not enforced

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Mortality not enforced
  • ATC frequencies fixed again

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mortality not enforced

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Updated mission for IR
  • The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly.

DCS: MAD Campaign by Stone Sky

  • All missions for SA-342 Gazelle set weapons and fixed minor bugs

DCS: MAD AH-64D Campaign by Stone Sky

  • New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 1: AI Wingman not responding to menu commands. Fixed.
  • Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
  • Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity.  Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
  • Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) 
  • Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). 
  • Additional Radio F-10 menu option added to bridge that part. 

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 13: Adjustment to help reduce A2A refuel collision.

DCS: F/18C Raven One Campaign by Baltic Dragon

  • Mission 01: 
    • fixed issue with Saint climbing too late
    • fixed issues with cut off comms
    • fixed issue with Saint's altitude during RTB
  • Mission 03:
    • Improved Smoke's fuel management
    • Smoke will now correctly refuel
    • Smoke will correctly perform show of force
    • Smoke will correctly engage all other targets (including the jeep)
    • Fixed problems on deck on RTB
  • Mission 04:
    • fixed issue with Raven 11 stuck on the catapult
  • Mission 08:
    • changed weather settings, the speed boats should be much better visible in NVGs now
    • added green-tinted kneeboard for night operations
  • Mission 09:
    • Fixed issue with Mirages taking fuel from the tanker
    • Fixed issue with leisure boat not moving from the pier
  • Mission 10:
    • Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
  • Mission 14:
    • Completely re-worked the startup and takeoff sequence (all flights should now take off correctly)
    • Reworked zones and altitudes to ease the "Thunderstorm" condition
    • Added "mission complete" message before jumping to M15

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 10:
    • updated triggers for Sluggo attacking SA-6
    • added Link16 settings
  • Mission 12:
    • fixed problem with Iranian corvette hitting the pier
    • added Link16 settings

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: AI voice overs replaced by human actors
  • All missions: AI aircrafts chatter when not supposed - FIXED
  • Mission 3: Interceptors not reacting as supposed - FIXED


 

 

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...