1. DDz Quorum DD_Fenrir Posted November 17, 2022 1. DDz Quorum Share Posted November 17, 2022 Lotta fixes and tweaks lads: Quote DCS World Debriefing. Players get no scores - fixed. Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars. ME. Loadout menu extended to 15 hardpoints. MP. Users in the same server sharing the same UCID - fixed. DS: Liveries stored in zip files are completely missing from dedicated server install - fixed. DS. "Pure Scripts" option not available in webGUI - fixed. Fixed: Alarm State Change causes all tasks to abort. Fixed: Wrong position for ground units in ME (3D view). Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles. Added task 'Hold' for ships. Fixed: Unable to create circular routes with “Go to waypoint” for ground units. Improvements made to Tracer Round Smoke Fixed: MP Scoreboard not working Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll) MP: Reduced number of AWACS messages. (WIP) AIM-120: Improved tracking of slow targets Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance New: Multiple lines of text now possible in ME draw tools Fixed: AI F/A-18 will not release TALD New: AI task - Recovery tanker. DCS: F/A-18C Hornet by Eagle Dynamics Added UFC/BU Page Fixed: AUTO Int impact error with Dive Toss. Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built Fixed: Hornet Rocket CCIP Pipper Weirdness Fixed: HARM Page still shows threats after Jettisoning all HARM Fixed: Radar tracks AIM-120/SD-10 DCS: F-16C Viper by Eagle Dynamics Fixed:CTD with F6 view Fixed: FCR Sync with TGP using TMS Right Fixed: HMCS ACM Bore ellipse should vanish once lock gained Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game Fixed: M4 IFF Scan provides accurate target range and azimuth Fixed: ACM-BORE HMCS Error Fixed: ENG CONT switch doesn't affect nozzle position Fixed: MK-84 CCRP fall short Fixed: CRM in BST mode locks target outside beam pattern Fixed: Incorrected behaviour after off HMD Fixed: Unable to boresight multiple mavericks without TGP Fixed: Using step or weapon release on dual maverick lock undesignated the second target Fixed: Steering cue does not lead perpendicular targets Fixed: AGM-65D Handoff does not work if the target is moving Fixed: Guard frequency doesn't shown on freq indicator Fixed: Radar priority in Mode 2 not switching on with MRM mode Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP Fixed: AG Radar in GMT mode azimuth change decreased scan velocity Fixed: Autolocking target in ACM mode from 30nm Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals Fixed: Don't show up on DL without GPS Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4" Fixed: Radar elevation jumping around on bugged target Fixed: HSD shows range to jamming target Fixed: AIM-120 being guided by FCR when it is off Fixed: Air start setting HOME on CRUS page changes when set DCS: AH-64D by Eagle Dynamics Total controls MPD profiles added Fixed: FUEL Advisory should not show in EUFD if fuel page is open Fixed: AH-64D paint kit - APU Exhaust warning on wrong side Fixed: FMC channels not synced on CPG join - MP Fixed: Radar Altitude Hold uses barometric altitude as reference Fixed: Altitude Hold will oscillate when out of ground effect. Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed Fixed: George should select "NO WPN" after depleting another Fixed: CPG AI George systems desync on seat switch cold start Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis DCS: Supercarrier by Eagle Dynamics Fixed: Sometimes SC doesn't rise JBL after client spawn Fixed: Carrier wake too short DCS: JF-17 by Deka Ironwork Simulations Fixed: integrated configuration panel GUI not open if there’s wind Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened Fixed: LS6-100/250 accuracy issue Fixed: unguided rocket engine not ignition bug Fixed: SPI switched to WPT when WMD7 point track downgraded to area track Fixed: some bugs when manually set SMS load Adjusted: try to improve WMD7 CCD image quality (still under adjustment) Added: campaign mission 11 and 12. Now campaign is completed DCS Mirage F1 by Aerges Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs. Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected. TRAIN light logic corrected according to SME feedback. Combat flap logic completed. Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper. Fixed BIP Trim heading mode behaviour. DCS AV-8B N/A by RAZBAM Simulations Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel) Fixed: Speed brake not properly retracting sometimes when gear retracted Fixed: LHA Tarawa tag missing Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used. DCS: MiG-19P by Razbam Fixed: Aircraft damage table. Fixed: both engines able to start at same time. Fixed: Auto-start getting stuck in MP. DCS AJS-37 Viggen by Heatblur Simulations Added new textures for inside of upper airbrakes Added new textures for inside and outside of lower airbrakes Fixed all instances of deprecated 'Color' shader causing severe visual issues Added correct tire animations for L/R tires respectively. Fixed some lighting direction issues in LoD2 meshes Slightly reduced drawcalls by batching together some materials for improved performance DCS: Spitfire LF Mk. IX 2 New Single Player Missions for Operation Jubilee DCS: P-51D Mustang 2 New Single Player Missions for Operation Jubilee DCS: Bf 109 K-4 Kurfurst 2 New Single Player Missions for Operation Jubilee DCS: Fw 190 A-8 3 New Single Player Missions for Operation Jubilee DCS: Mosquito FB VI Texture Template now available here! DCS: Combined Arms by Eagle Dynamics Fixed: Attack points clone when moved. Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower. DCS: South Atlantic Map by Razbam NEW AIRFIELDS: New - Santa Cruz Airfield New - Comandante Luis Piedrabuena Airfield New - Aerodromo de Tolhuin Airfield New - Generated all detail maps for the full map New - Porvenir Airfield New - Almirante Schroeders Airfield New - Rio Turbio Airfield GENERAL: New - Updated Lighting components to support 2.8 releases new lighting system New - The Normal maps previously pushed are now enabled for the whole map (see know issues) New - Added Gause bushes across the Falklands Islands New - Started Detailing out the farms in the Falklands (still WIP) New - Replaced primary and Secondary Road surface textures across the map New - Added new detailing models for surfaces in a few places New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models …. New - Introduced lighting variations across the map for a more realistic look New - Added new towns and villages around new airfields Improved - Converted all Lighting to 2.8 standard for all our objects Improved - Added lighting variations across the map for a more realistic feel with light colour variation Improved - Improved video memory usage which should improve performance across the map Improved - Adjusted taxiway lighting at Puerto Williams Improved - Detail maps for the low level terrain have been improved for the whole map Improved - Existing towns around the airfields have been tweaked for a better look Improved - Updated the vegetation maps for 3/4 of the map (still WIP) Improved - Resolved forum reported surface triangulation around the Falklands Islands Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region Improved - Fleshed out Rio Gallegos refuelling terminal Improved - Refined the Railway line from Rio Gallegos refuelling terminal BUGS: Fixed - Map grid misaligned according to in game coords Fixed - Threshold lighting at El Calafate Airfield set to correct direction. Added - REIL lights at El Calafate Airfield runway 25 Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models .... KNOWN ISSUES: Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts DCS Campaigns P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Bomber formations updated Carpet bombing performance optimized Ice halo enabled More realistic turbulence levels Spitfire IX The Big Show Campaign by Reflected Simulations Bomber formations updated Carpet bombing performance optimized Ice halo enabled More ambient chatter added Radio procedures improved - you only check in with control over the Channel Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel. More realistic turbulence levels DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mission 10 workaround for JU88 AI crashing into ground units. Bomber formations updated More realistic turbulence levels Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Bomber formations updated More realistic turbulence levels DCS: P-47D Wolfpack Campaign by Reflected Simulations Bomber formations updated Ice halo enabled UK AAA improved More realistic turbulence levels DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Ice halo enabled More realistic turbulence levels DCS: F-14A Zone 5 Campaign by Reflected Simulations AI skill levels adjusted to better match the new AI BFM Improved AI breaks Fixed the landing checklist in the intro mission More realistic turbulence levels Bozo calls Speed & Angels instead of Jester DCS: F-14A Fear the Bones Campaign by Reflected Simulations Ice halo enabled Recovery tanker functionality added to mission 1 More realistic turbulence levels DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Intro mission progression fixed Ice halo enabled Increased bomber speeds to reduce AI glitches Carpet bombing performance optimized UK AAA improved The Bet mission - AI will now put up a fight More realistic turbulence levels F-86F Hunters over the Yalu Campaign by Reflected Simulations Ice halo enabled More realistic turbulence levels DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 1 - Adjusted Poodle AI behaviour. Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course. Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions. Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT. DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633 All Super Carrier versions: New Stennis model added. DCS: F/A-18C Rise of the Persian Lion campaign by Badger633 Mission 1 all versions: New Stennis model added. Mission 13: 420 not engaging fixed. Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided. 1 Quote Link to comment Share on other sites More sharing options...
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