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=VARP= invites you to SEOW: Battle of Okinawa 1945


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Hi gentlemens!

=VARP= squad invites you:

Start date: Sunday 03.11.2018 (it is not fixed yet, but i hope it will be that Sunday)
Game mode: Dogfight
Game server online: from 21 - 01 CET ((yes, this means you can jump in at any time...it is still preferable to join ~21:00 to fly with max numbers of human players from Europe.....if we have more interests from people from other continents it can be adjusted so missions stay up even longer)
Respawns: Allowed 3 lives per night
Number of missions. 16
Game server: varpthor.tk/IL2:21000
Hyperlobby: Maybe, still not decided
TeamSpeak: gec.servebeer.com:7777

3.Okinawa v1.0
4.Victor sounds *optional
5.Effects2 *optional

Campaign slots parameters:

SEOW mission planner/radar: http://varpthor.tk/Mp4public

Maps: Okinawa and Sakishima
Allied air: 80 per mission
Allied ground: 40 per mission
Allied sea: 50 per mission

Axis air: 60 per mission
Axis ground: 30 per mission
Axis sea: 15 per mission

AI spawn time: on every full hour or every 2 hours (depends on commanders)*

*Start time are to be stretched over 4 hours and not all units will be moving/flying at the same time
For more info visit us: www.2ndvarp.net
All information will be on our forum in post: www.2ndvarp.net/forumdispl...of-Okinawa



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  • 4 months later...

 Hi again!

We thinking to start campaign again but switching sides and go back to coop mode....

1. Auto start 21:00 without any waiting or restarting.
2. 1.5 hour missions...we could have 2 per night if we want or just 1 if it is too painfull to plan.
3. Since i don't plan to redesign the speeds or unit positions, we will need ~24-28 missions with shrinked time.
4. Expert mode, no expert mode is irrelevant to me, so it can be what ever majority decide
5. Rules and goals stay the same.
6. Hud info can be returned with mod v1.6 no problem
7. Axis ~50 planes, Allies ~60-70 planes....this require testing
8. Number of sea/ground moves stay the same.

What do you think guys?

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