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Cliffs Of Dover Blitz Edition Discussion Thread

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I’ve not had that either Todd.


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This is what I get with 4.5.

 

  Used to be a solid 55-60fps in version 4.3 and I'm pretty sure the scenery did not pop up like it does now.  New scenery looks better but theres still a whole lotta' shakin' going on with trees and their shadows and plenty of general stuttering all over.

Been rather disappointed by this patch. 

Performance is so so,  force feedback is still terrible and the a.i. still barrel roll into the attack whilst sounds, visual effects and netcode seem to have taken a step back.   

Looking forward to what Boand DCS bring in around the end of January a great deal now.:mellow:

 

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Nevermind I figured it out.

The Conf.ini was corrupt somehow. I renamed it and let the game build a new on, and now I have 58-60 fps in Blitz on said track.

 

I thought possibly I drug the one from Clod Mod over and broke it so I did just that and it runs fine with that one too.

 

I looked at the text lines and they look the same short

 

EpilepsyFilter=1

[game]
mirror=0
 

But even if I add those it still has no effect on FPS.

 

So who knows.

 

If your suffering from said complant give it a try.

I made a track for testing if ya want it.

Dover Radar.trk

 

And incase you want to try it, here is the

half fps corrupt conf.ini

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After some fiddling I'm starting to understand whats going on now.  Applied Reshade to my game this morning to give it some life and vibrancy and checked some graphic settings.

This is Blitz running on everything high or max as I can in version 4.3; 

It's also choppy, stuttery, etc.  Not good.

By disabling extended clouds,  distant static shadows and lowering tree quantity to medium I get this;  

Much more like it:thumbsu:.  Note that mirrors on my system cost 10fps too.  It's also MUCH less choppy.  Perhaps the smoothest CLoD has ever been for me.

Now if only they could do something for force feedback,  the A.I.,  the GUI,   etc, etc.  B) 

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What if you switch off Vsync in Game?

I did that, FPS got unlocked from 60 and are much higher... whether or not choppy? I do not know, have not looked to much at the scenery, all the time looking at the map for icons, or the sky for dots... Some scenery was seen chasing low flying a/c but the focus was never on it... 

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Vsync off?  Tried it,  frames do go up but I find the screen tearing I get too distracting. 

  I'm happy with what I've got now.  Game is smooth and looks pretty good with Reshade and these re-worked maps.

Now they just need to fix....well, a whole host of stuff  and develop and release more content and have a full time other job:o   

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WTH? DOVER CLIFFS SHOW GOING WEST IN THE MIROR lol

 

Dam caps!

 

Here is my Conf.ini atm

 

 

 

Quote

[BOB]
AntiEpilepcy = 0
EpilepsyFilter=0

[window]
  DepthBits  =32
  StencilBits=16
  DrawIfNotFocused=0
  SaveAspect=0
Render=D3D11
width=1920
height=1080
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0
StereoMode=0

[NET]
  speed=25000
  localPort=27015
  serverName=DD_Flophouse
  serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
  VAC=1
  maxPlayers=16
  socksEnable=0
  socksHost=
  socksPort=1080
  socksUser=
  socksPwd=
host=
port=27015
localHost=
SkinDownload=1

[Console]
  IP=20001
  UseStartLog=1
  WRAP=1
  PAUSE=1
  HISTORY=1024
  HISTORYCMD=1024
  PAGE=20
  LOG=0
  LOGTIME=0
  LOAD=console.cmd
  SAVE=console.cmd
  LOGFILE=log.txt
  LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=3
VisibilityDistance=64
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=3
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1
TexFlags.SSAO=0
TexFlags.VSync=1
ExtendedClouds=0
StaticsShadows=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=1
ObjectVolume=3
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0
vgMaster=2
vgVoice=15
vgMusic=1

[game]
mapPadX=0.02708333
mapPadY=0.09351852
mapPadDX=0.434375
mapPadDY=0.6
mirror=0

Quote

 

 

 

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