Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

Target Practice Mission - All Modules Flyable


rox

Recommended Posts

Been making this for the last few days.
 
 
Brief
 
This is a target practice mission with minimal risk involved providing you stay well away from Sochi, which is the only hostile SAM site.
 
The mission features various air and ground targets, most relatively close to the starting air bases. You can engage these or just do a free flight, your choice entirely.
 
Difficulty: full real apart from external views for all units and all units visible on the F10 map. No icons. This is easily changed according to preference.
 
Time of year is spring, weather good with sporadic clouds at about 2000m, wind about 12m/s, mission time 09:00.
 
We are blue, enemy is red.
 
 
Aircraft and takeoff:
 
All currently released modules are available in hot and cold start! There are no airspawns.
 
There are three cold start AND three hot start slots for most aircraft of the same model to choose from, although this number is less for a few craft (Su-33, C-101EB, C-101CC and hot start helicopters).
 
Takeoff airfields are marked in this color on the maps below. These airfields are:
 
Kobuleti: All WW2 planes, all helicopters as well as the F-86 and Mig-15 start here. Note: WW2 planes are available only in cold start.
 
Senaki:  All aircraft that are not available at Kobuleti are available here, spawning in cold start.
 
Kutaisi: Same aircraft as at Senaki, only spawning hot - already spooled up and ready to go.
 
All aircraft that are starting from parking hot have (HOT) written by their name in the aircraft selection window.
All aircraft that are starting hot are armed with missiles and/or rockets and/or bombs and other goodies. Each one has a different loadout.
All aircraft that are starting cold are unarmed apart from any internal guns. Use the radio button to contact ground crew --> rearming before you start your engines, and you can select what you want to fly away with under your wings.

 

If you want to change armament on a hot start aircraft, you have to turn off the engines, which effectively means you have to mostly cold start it after rearming.
 
 
 
Air targets:
 
All air targets are unarmed and not a threat!
 
Air targets are divided into six groups, each group consists of two or three same-model aircraft flying in circles at the same altitude. They may not be close to each other though. All of them will circle for about two hours and then land at various red airfields.
 
Refer to this map for specific air targets, their altitude, distance from the starting air bases and the general headings to follow from those air bases in order to reach them.
 
GmzxsLf.jpg
 
 
 
Ground targets:
 
There are six ground target groups and one naval target group.
 
Yellow targets have no anti-air ability (EDIT: well, I found out the hard way that they may not be completely powerless, as APCs will shoot machine guns), orange targets have AAA defense, the red target has a layered air defense with two kinds of SAMs as well as AAA. Target circles represent their anti-air range (with yellow ones obviously not being a threat at all as they lack anti-air capability).
 
In case that the targets are moving, serrated lines show their plotted path.
 
Remember you CAN view the units on the in-game map if you can't find them!
 
Q7w0tio.jpg
 
 
 
Ground target breakdown
 
Sochi airport
 
Features a four-launcher BUK SAM system, Gepard AAA and Stinger MANPADS guys. Also some parked aircraft, APCs and other vehicles.
 
AX6BDOz.jpg
 
X4fXGee.jpg
 
 
Mobile artillery site
 
Eight various self-propelled artillery pieces defended by four Shilka and one Gepard AAA unit, as well as infantry, a few MBTs, APCs, bunkers and support vehicles. Don't worry, the artillery won't shell our air bases.
 
FiNaF9c.jpg
 
 
Convoy (east of Kutaisi)
 
Twenty vehicles (mostly trucks and cars, and an APC or MBT here and there) with two dedicated AAA vehicles. This convoy, like the other one, moves slowly at 20km/h.
 
NYzopX9.jpg
 
 
Insurgent hill
 
Units spread out over this hill include several GRAD launchers, mortars (they appear as just the tubes, with no personnel), support vehicles, infantry and two truck-mounted AAA guns. The hill in question is right in the middle of this image.
 
tl30N8v.jpg
 
MxFrkB5.jpg
 
 
Insurgent mountain base
 
Mostly along the road by the village, in a little lake valley surrounded by mountains. A road checkpoint, several other fortifications, a dozen vehicles and infantry.
 
Y1IIJVF.jpg
 
 
Convoy (east of Kobuleti)
 
Contains 15 vehicles, mostly fuel and supply trucks, with a few other vehicles.
 
ScpNoNS.jpg
 
 
Ships
 
4-5 unarmed ships. That is, they are armed, but I set them to hold fire. If I did this wrong, you'll know it.
 
IQW7hgm.jpg
 
 
The mission also has a few friendly aircraft flying about at low altitude, and if you want a show you can external-view an A10 getting shot down by the Sochi BUK soon after mission start and about 4-5 minutes later a low flying Su-25 gets shot down over Senaki by the Tunguska AAA/SAM at that air base.
 
 
 
DOWNLOAD FROM THE VAULT:
http://dangerdogz.com/forums/files/file/791-dcs-target-practice-mission/

 
 
 
I hope to host this if I can make my router become hosting-friendly. Of course anyone else can download and host it as well.
 
This is my first ever flight sim mission, hopefully everything works, any feedback is much appreciated!

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...