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Tips And Templates To Build A Sub-Mission For Our Clod Server!


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  • 1. DDz Quorum

Here's some stuff that can be used to build a sub-mission for our CloD server.

 

First off, these notes:

- Time, weather, clouds etc. are not relevant, so do not try and change them. (As these are sub-missions. Main mission determines these items)

- Do not try and add or edit a script. For now, this is way too complex, specifically as these are sub-missions. Main mission takes care of it.

 

1. On the Normal Map: Relatively small missions, upto about 16 aircraft max.

Our CloD server works by running a single Map file, and during the running of that map (9 hrs at the moment) randonly sub-missions are being loaded.

We currenlty have 67 sub-mission files, but more are always welcome.

 

The BaseMap holds all the spawn points / bases, frontline markers, Radar, a lot of AAA etc. Everything one may need in the environment.

Here's our BaseMap for the current 9hr Server cycle: DD-BaseBBMap.mis

You can download it, and have a look at it, so you can tell what your target area looks like, whether it needs more objects.

Do not change this map file, as I have the standard version, I will edit it. (Suggestions for improvements are always welcome)

 

Now here's a more interesting file: the DD-P-Template.misDD-P-Template.mis

Download this, load it into the Full Mission Builder, first thing to do is save it under a different name, try and use DD-P-<Aircraft><Action><Target>.mis (like DD-P-HeinkelsAttackCroydon.mis).  DD-P- is 'mandatory', it shows it is a 'Part' file, to be loaded durng the running of the Normal Base Map. Files will be recognizable by their name this way.

 

Start putting in aircraft, your choice whether they take off, or airspawn. Add their waypoints, let them go high or low, attack or patrol.

Please do try and assign them a Squadron name, so they will be waering interesting markers.

 

Most of the sub-missions currently only contain one Army, either Red or Blue.

However, you are free to try and program any fight you like in your mission. 

Give bombers an escort, let defenders attack the force... just try and keep the aircraft numbers limited to max 16.

You are also free to add ground objects, trouble there is you kinda need to make sure they do not interfere with objects on the base map :)

 

Test your mission, by saving it, and then select Play Mission from within the FMB.

Make sure external views are on in the difficulty settings, and also the map icons.

Let it run, watch it. Use time compression when needed. 

 

2. On the EventMap

The idea here is to use a specific EventBaseMap (One sided, only Red or only Blue spawnpoints, rest is basically the normal BaseMap) on which one can programm one larger mission, like a historical one, with more aircraft in it. Here's the RedEventMap, it holds only Red SpawnPoints: DD-EventMapRed.mis (A Blue one is still in the works)

 

Just think of how it all could have happened, recreate it, where the ideal version will only have one sided AI, and we, the DangerDogz, play the other side.

Sure, you cán add AI to both sides, if you think it neccesary, or adds to the fun.

Here's the DD-B-Template.mis file: DD-B-Template.mis

To keep the mission contents as a surprise to anyone, no need to use a specific name here, but please keep the DD-B- at the start, so we can tell it is a 'Big Un'

 

One more 'rule'

Please use these values for Skill setting of the AI aircraft: (Use copy / paste after you've setup all flights into your mission file, using NotePad.)

 

;BomberSkills
  Skill 0.79 0.32 0.63 0.37 0.32 0.37 0.42 0.79
;FighterSkills
  Skill 1 0.47 0.47 0.32 0.11 0.47 0.47 0.16
 
And here's the drill for absolutely first time mission builders, who can build a mission now, as basically, you only need to put the aircraft on the map, and set their waypoints.
The rest, no need to worry about that, it's been taken care of!
 
1. Click 'Extra', 'Full Mission Builder'
2. File Load, 'DD-P-Template.mis'
3. Click File, Save As, and save it under a name you think of, keep DD-P- at the start!
4. Select 'View', 'Object Browser'
5. In the Object Browser, select 'Aircraft' in the top box. And the desired type in the lowest box.
6. Move your mouse over the map, untill you have arrived at the point where your first aircraft/flight will start.
7. Click the Insert key, you will see a colored dot appear on the map, your very first WayPoint!
8. In the 'Group Properties' tab of the Object Browser, you can assign an Army, Squadron etc. And adjust the number of aircraft (default is just one) by increasing the numbers at flight 0, flight 1, etc.
9. Set other properties to your liking, for bombers, lower the fuel load so they are not overweight (Well, maybe you can use overweight in an airspawn?)
10. Use Tab 'Waypoint' to set what the flight has to do at that point, set speed and altitude.
11. When done, put the mouse on the map where the next Waypoint should be, and press 'Insert'. Voîla ...
 
Keep on doing that for the entire flight path...
Do not forget to save the mission at regular intervals.
Use 'File, Play mission' to see whether it works out as you intended. Keep tuning, Keep saving,
 
Sure there's much more to it ... but basically ... this is all!
 
Have Fun!
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  • 3 months later...
  • 1. DDz Quorum

Okay, as for study examples, attached are two sub-missions that are currently in use on our server...

 

 


The 'Bump' of this thread is currently mainly to gather missions that we can use at our an event-night, so not to be taken into rotation on the normal 24/7 Clod Server....

DD-P-Do17-109-Ambleteuse-To-Eastchurch.mis

DD-P-Stuka-110-Framzelle-to-Rye.mis

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  • 1. DDz Quorum

Attached is a piece of a mission file, that will add Gravesend as a base to your mission.

 

If you add this code to the bottom of your .mis file, you can test your mission by running it, (hosting it as server) and you should be able to view it from an aircraft, if you spawn in at Gravesend.

 

Mind you, you should not have added any ground- or static objects to your (sub)mission!

 

GravesendBase.mis

Edited by FoolTrottel
Added the missing attachment
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