T_O_A_D Posted December 3, 2012 Posted December 3, 2012 Howdy all Here is a track I made today to test my settings. You will enjoy the kill I promise. FPS Testing.zip I'd like to see some of your all's results and recommended settings that your getting. Machine specs are Windows 7 Professional 64-bit Mobo MSI 890FXA-GD70 AM3+ Processor: AMD Phenom™ II X4 965 Processor (4 CPUs), ~3.5GHz Memory: OCZ 4096MB RAM Page File: 5717MB used, 2471MB available GeForce GTX 660 Ti 3g FTW Display Memory: 711 MB Dedicated Memory: 3015 MB Shared Memory: 1791 MB Current Mode: 1600 x 1200 (32 bit) (60Hz) Still on CRT 19" Viewsonic Ultrabrite A90f+ Here is my results with my settings setup this way in game. No outside GPU influence. I'm starting the benchmark at 3-5 seconds and end it a 2:27 roughly Frames, Time (ms), Min, Max, Avg 3805, 146543, 22, 33, 25.965 Time Stamp 1:41 screen shot So far AA/AF in game works better for me than letting the GPU override them outside of game does for IQ. I'll add more as I test. I've adjusted to this level and its as far as I'm willing to drop back I think. Only thing left to do is not satisfied is to get an 8core cpu for my mobo and max it out also. Plus more Ram would be nice, but not sure if it will help with fps though. Frames, Time (ms), Min, Max, Avg 4202, 144957, 25, 33, 28.988 I'll post a pic to compare in a bit. Timestamp 1:41 screen shot these settings Testing still on 2nd set of settings, I've updated bios and enabled the latest OC tweaks for the MSI software. It has my system optimized @ 3893mhz I just ran my track and Bench Marked in Fraps at Frames, Time (ms), Min, Max, Avg 6390, 142830, 37, 62, 44.739 1 Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 GTX660ti 3gb? Yes please! You should be able to improve on those fps. i think moving to 8gigs of DDR3 memory would help but your cpu should be fine. I would immediately uncheck Dither. It only really helps on ultra high end systems and the benefits are doubtful. Also, I would decrease landscape quality to medium as thats a big hit also but with your system you shouldn't really need to. One other thing, check the multi-gpu box. No, I haven't got one either or SLI but this seems to help. I tried to replicate your scenerio last night and ran fraps; I got fps min: 22, max:35 and average 27 at these kinds of height with landscape at max but HDR off. My system is P35 m/board, E840 dual core running at 3 ghz, 4 gigs DDR3 ram and a GTX460 756mb. I'm looking to get myself more 4 more gigs of ram for Christmas and a 660 for the new year hopefully.................................... I'm also running the latest Nvidia betas and have fxaa enabled through the nvidia control panel. Good luck. Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 Aurthur whey you run my track it puts a custom skin oh your plane? I guess you had Mods on, I didn't know it would do that to a track. Did you notice my last edit, after OC my CPU? It made alot of difference. One of my Friends elsewhere been going on that I need to buy the AMD 4.0 8core CPU and it would drive my GPU harder. So I told him its not in the budget now, then he mentioned an OC I hadn't bothered with an OC in years. But after doing some reading I got it worked out, and he was right the CPU was my bottle neck. I ran it hard last night OC from 3.4 to 3.893 my temps were no more than 40C on the CPU and the GPU got up into the 60C area, but I adjusted my fan speed curve and got it down to 50C or so. I've also been told by another friend ROF only leans on 3 cores, So the 8 cores won't help on that game but the faster speed would. As cool as this thing runs I might try pushing this one to the *cores advertized speed of 4.2 and see what gains it might be. Once I'me tweaked out in ROF I'll work on Clod it might like or need the 8 cores, we'll see. So right now I'm thinking its good to go short some ram like you say. Been looking at that, and have put it on my Christmas list. I snuck the 660 in under the wire with Overtime Money, with Fruitbats insistence chirping in my ear since September LOL I still have my gtx260 installed also, (Clocked down to idle)I'm using it to drive my spare monitor, because all my monitors are analog, and the 660 only has one port for my antiquated shite LOL I'll try those other tweaks you mentioned. I've been wondering about Dither and was going to research it today and see just what it is and does. Thanks for taking the time. Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 The pic I posted was from my own test. I downloaded your track though and the two things that struck me were the Camel was carrying bombs! and how smooth it ran at low altitude. At low alts RoF is pushing my little system to it's limits and it gets a little choppy and trackir response is not in your systems league. Online and at medium alts it's no problem but before firing up RoF I always reboot my system then go through the task manager and switch off at least a dozen services to get the most out of my memory. I missed your edit but those new figures for fps at that altitude and over something really graphic-intensive like a cathedral are excellent. I can run my dual core at 3.6ghz with no problems but it dosen't seem to do much for extra performance in any game so I've brought it back to 3ghz again. Your m8 is right; RoF does not use more than 3 cores though they have done a really good job on optimising it. You might want to check out this thread; http://riseofflight.com/Forum/viewtopic.php?f=353&t=23198 and I've also been using something called SweetFX and had some great results with it. http://riseofflight.com/Forum/viewtopic.php?f=49&t=34103 Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 I left all setting the same and turned off Dither and lost fps so I'll turn it back on. Frames, Time (ms), Min, Max, Avg 6253, 143350, 32, 60, 43.621 testing other setting, and I'm going to read your two links, Fruity got me with SweetFx in clod the otherday and its a tweat, so hoping it shines up ROF too. Dropping Landscape acts like my GPU wants to loaf and it actually slows down. So I turned it up again. Turned Dither back on and checked MultiGPU and got a boost Nice Authur Frames, Time (ms), Min, Max, Avg 6783, 142872, 32, 75, 47.476 Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 Arthur have you tweaked SweetFx any from the starting point yet? That alone seems to make a big difference in the Museum screen, Not sure if I see it yet ingame. Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 Yeah, I'm using Jasons final settings which are; /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.20 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 50 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 3.00 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 23.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 2.0 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 0.97 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.90 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.10 //[0.0 to 1.0] #define TechniPower 8.0 //[0.0 to 8.0] #define redNegativeAmount 0.50 //[0.0 to 1.0] #define greenNegativeAmount 0.80 //[0.0 to 1.0] #define blueNegativeAmount 0.50 //[0.0 to 1.0] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0] #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.36 //[0.6 to 0.2] #define GreenC 0.36 //[0.6 to 0.2] #define BlueC 0.34 //[0.6 to 0.2] #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(0.400000, 0.400000, 0.400000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.200, 1.200, 1.200) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.950, 0.950, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.15 //[0.00 to 2.00] Adjust midtones #define Exposure 0.01 //[-1.00 to 1.00] Adjust exposure #define Saturation 0.0000 //[-1.00 to 1.00] Adjust saturation #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors #define Defog 0.055 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.30, 0.30, 0.40) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.50 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.00 //[-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 6 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split and this is the thread; http://riseofflight....hp?f=49&t=33795 It really makes a great difference, bringing out colours and textures-especially ground textures. No performance hit either. It's the Lumasharpen thing that really makes the difference. The utility made by the Rise of Flight guy can be used in CLoD too. Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 I fooled with this but it doesn't seem to make a difference. http://img.techpower...1204_153738.png and I'm not sure if I have to have the prog on or not either. and I'm at a loss on how to move his SweetFx settings into my Sweetfx? Do you have a clue? http://riseofflight....=485640#p485640 Ah see you squeaked in a post, Where is this text located you posted. Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 I found it In windows I think, I 've been looking in ROF Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 Ah see you squeaked in a post, Where is this text located you posted. It's in C:\Program Files (x86)\Rise of Flight\data. Go right down to the bottom and find sweetfx preset, readme and settings. Open up the settings file and alter it in there. Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 My install is elswhere vbut its not the same file??? It must be because of the FlightFX I choose to use instead. Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 Do you have a folder called Sweetfx in your data folder? Quote
T_O_A_D Posted December 4, 2012 Author Posted December 4, 2012 Yes but it only has a folder in it called shaders Quote
DD_Arthur Posted December 4, 2012 Posted December 4, 2012 That should be all you need. Have you pressed the U key to activate it? Also, I have to fire up RoF with HDR on. Otherwise Sweetfx is not activated. Then I can switch HDR off if I require. edit; wait a minute, you're right. In the data folder you should have a file called 'SweetFX_settings'. Inside it are the settings which I have copied and pasted above. If you don't have this file then it is not installed properly. Quote
DD_Arthur Posted December 5, 2012 Posted December 5, 2012 And it does NOT like overlays either. Because it's a post-process I suppose. So if your using the T/S plugin that brings up names or a frame-rate counter it might not like it. Seems to work o.k. with fraps though. Quote
T_O_A_D Posted December 5, 2012 Author Posted December 5, 2012 Didn't realize about HDR but I do know if I delete all of it the game won't start I had to put it all back in to get it to run again. I couldn't be bothered with a backup LOL Quote
DD_Arthur Posted December 5, 2012 Posted December 5, 2012 No backup? Uh-oh. Take screen shots of all your settings/key assignments in case you have to do a complete re-install. Quote
DD_Arthur Posted December 6, 2012 Posted December 6, 2012 Did you get it sorted out Todd? I took these screenies last night whilst flying one of my campaigns. Landscape on medium to get fps up. Hopefully you can see the effect of the Lumasharpening tool on the ground and in the detail of the cockpits. Managed to get a flamer too which is unusual these days. They changed the damage modelling to lessen them a couple of patches ago. Kills are mostly wing-off's these days! Quote
T_O_A_D Posted December 6, 2012 Author Posted December 6, 2012 Oh those look lovely on phone. I have it installed and working with FlightFX but the settings you and others have posted dont do it any favors on my rig. Im not sure if its the Gpu difference or the fact I'm using a CRT instead of and LCD monitor. I'll mess with again after work. Thanks Quote
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