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fruitbat

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Posts posted by fruitbat

  1. hi BadAim, and any others who want to watch this, i posted a pm to waldo pepper at ubi, because he'd found links to download and watch it, and asked him if he'd give them to me, and being a very kind chap he did, here's his reply,

    Of course. Anything for a Dangerdog.

    Here it is on hotfile

    http://hotfile.com/dl/46666484...D-W4F.part1.rar.html

    http://hotfile.com/dl/46666479...D-W4F.part2.rar.html

    http://hotfile.com/dl/46666480...D-W4F.part3.rar.html

    http://hotfile.com/dl/46666481...iD-W4F.part4.rar.htm

    Here it is on netload

    http://netload.in/dateiteFqcZh...iD-W4F.part1.rar.htm

    http://netload.in/dateivlGv0vt...iD-W4F.part2.rar.htm

    http://netload.in/dateiD5bCcSI...iD-W4F.part3.rar.htm

    http://netload.in/dateiPN9QKfH...iD-W4F.part4.rar.htm

    Here it is in High Definition on hotfile

    http://hotfile.com/dl/46621442...-W4F.part01.rar.html

    http://hotfile.com/dl/46621446...-W4F.part02.rar.html

    http://hotfile.com/dl/46621447...-W4F.part03.rar.html

    http://hotfile.com/dl/46621445...-W4F.part04.rar.html

    http://hotfile.com/dl/46621448...-W4F.part05.rar.html

    http://hotfile.com/dl/46621449...-W4F.part06.rar.html

    http://hotfile.com/dl/46621689...-W4F.part07.rar.html

    http://hotfile.com/dl/46621690...-W4F.part08.rar.html

    http://hotfile.com/dl/46621694...-W4F.part09.rar.html

    http://hotfile.com/dl/46621692...-W4F.part10.rar.html

    http://hotfile.com/dl/46621693...-W4F.part11.rar.html

    http://hotfile.com/dl/46621691...-W4F.part12.rar.html

    If someone in your group is Usenet savvy here it is on Usenet.

    http://binsearch.info/index.ph...ize=&font=&postdate=

    And here is the sweetest program to automate downloading from all but the Usenet method listed above. I am sure you are familiar with rapidshare, and hotfile and the like but this app. automates the process so you don't have to get one, then wait, then get the next etc. BAH! Screw that!

    http://jdownloader.org/

    what a nice chap indeed :thumbsu:

  2. well, the settings are the same, curious. i'm using the 196.34 drivers at the moment.

    Thought for a bit it might be mods, but its the same on my stock 4.09.

    I am at a loss. Oh well, at least its not important, i can live without shadows from smoke on snow, just find it irritaiting that i don't know why.

    Futher to what i posted before as my settings, 3 changes need to be made,

    in nvidia settings change anistropic filtering to 'application controlled',

    polygonstipple to 0, and texmipfilter to 3.

    fruitbat

  3. the source was the conf.ini guide at mission4today, oh well, lol.

    i have it set on 3 now.

    Just to clarify, i get shadows on smoke on all maps i tried so far, except on snow, with polygonstipple off, are you sure you get smoke shadows on snow?

    0205201015-36-15.jpg

    0205201015-49-46.jpg

    TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have.

    Could very well be right, could also be the reason why I do have shadows on smoke with Polygonstipple off.

    Dosen't make any difference to the shadows on snow on my system.

    My VisibilityDistance is currently set to 2 to test whether how much it helps in preventing massive FPS loss over large cities... like Berlin.

    interesting, whats are the results of youre tests so far?

  4. Hi FT, we have 4 differences in the conf.ini, and it was indeed polygonstipple that causes those shadows on the snow.

    with polygonstipple turned off (ie 0) i don't have those shadows anymore, but don't have any shadow created by those smokes on the snow, do you??, on other maps i still have shadow, just seems to be in the snow.

    also, i've noticed that you have your texmip filter is set at 3, (mines 2) and from my reading up on the conf.ini settings,

    TexMipFilter

    0=Bilinear (fastest)

    1=Trilinear (Improves quality with little sacrifice in speed)

    2=anisotrophic (Best quality but slower)

    So what is 3?:huh:

    You also have

    TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have.

    The other difference we have is visibility distance, mines 3 vs your's is 2 (3 is the max and this setting is related to object distance).

    Heres some info i found on polygonstipple at mission4today,

    (5) Polygon Stipple

    Polygon or Line stippling is the ability to create lines or polygons made up of dotted or dashed lines. This is done when you are looking at an object from a very closed angle or long distance. The polygon lines will be more or less stippled at certain angles so that they don't saturate the object making it a big messy blob.

    When used in conjunction with AA it makes the lines look more smooth.

    Look at the radio wiring from Me109 for example. At certain angles it almost disappears and when AA is on it looks much smoother.

    and

    I don't agree with described definition of Polygon Stipple. For me, the only effect is that smoke (of fires, of ships, dust behind tanks) has shadow which is made by checker-board pattern of black. Without 'Polygon stipple' smoke has no shadow.

    That is correct as Polygon stipple creates a 32X32 stipple pattern of a checkerboard type. programmatically selecting whether to perform a stencil test on a per-pixel or a per-sample basis

    The last quote seems to tally with my experience.

    @hi Bsword, be good to fly with you one day, lol!

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