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fruitbat

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Posts posted by fruitbat

  1. After learning a few lessons along the way, like after jettisoning bags make sure you set the switch to fuel transfer off so it will then drain your wing tanks and not leave your Phantom  flying like a brick, turning roll augmentation to off when dogfighting so you have full control over the rudder, and that generally Sparrows are great for making the enemy go defensive, and ever so occasionally may get you a kill, I'm starting to get some success and enjoy the challenge!

     

    • Like 2
  2. If its the same as the Tomcat, you still have to tell where jester to look sometimes with the jester wheel, to specifically focus the search on to a certain piece of sky.

    Also, if you were chasing and there was relatively little speed difference,  you won't be able to get a lock, no matter what radar  you have in DCS, due to how these radars work, as they will be in the notch. In that situation you either need to slow down or speed up to create a positive/negative closure rate, and get the targets out of the notch.

    Most radars have different settings used depending whether the target is hot or cold as well, and being in the wrong prf greatly reduces detection chance, if your radar is set for hot targets and they're cold for example (hot target is coming towards you, cold target is flying away from you). Jester can need a prod in the right direction with this sometimes. 

    Re sidewinder, no idea....

    • Thanks 1
  3. Aa Colin says, on my system running in 4k,  this has made a big difference.

    Because some of the newer modules use extremely big textures, it causes the vram on your gfx card to completely fill up, particularly the phantom and the chinook (12gig in my case), and this results in a massive fps hit as it then switches to on board memory. 

    By switching to medium textures I went from 20 to a solid 60 fps on these modules. 

    I can't even notice any downgrade in visuals although one would assume there must be something. 

    This will be even more effective in vr, which Is more vram dependant.

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  4. 3 hours ago, Crash said:

    I note that the new improved Korea sim isnt generating any interest with the Dogz. I dont think I will bother with it or the Odessa map and collector planes if there isnt more interest in the GBS series. It looks to me like the new shiney toys coming for DCS will kill off GBS for the Dogz. Who else feels the same?

    I've felt that way for about 2 years, but yes i agree with you crash.

  5. 4 hours ago, delta7 said:

    Surely the program must write individual plane schemes to a file and that you can open up the files side by side and compaire and copy over from one to another? Im away to investigate further

    You can look at the controls.lua file if you really want, but it's not going to help you.

    Things that do the same thing are not necessarily going to be called exactly the same thing,  so it doesn't really work.

    In the time to research,  you could map it from fresh 5 times over.

     

     

  6. I'm not sure that mass value actually relates directly to the weight of the ordinance. Most mass values seem to be within the region of lb's divided by between 17 to 22, although there are some serious outliers in the screenshot you posted like TOW's.

    I suspect its just an arbitrary value the mod creator put in.....

    I would think just divide the weight in pounds by 20 would do, and keep it in line with the rest of the mod  and the weights of the pallets.

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