A new beta was released on Friday , find it here;
http://forum.1cpubli...ead.php?t=34617
Once downloaded, remember to verify your game files through Steam so this patch is installed over the official version rather than the previous beta.
Overall, I'd say this is another positive release. The actual game engine itself is now working rather nicely. Overall frame rates on my pretty puny dual core system are down but this doesn't really matter as it's so smooth now, well within shouting distance of Rise of Flight. Colours looking o.k. and everything nice and sharp.
Although there is still no anti aliasing enabled in the game the 3 series Nvidia drivers have FXAA which, when enabled through the control panel, make a great deal of difference in removing the jaggies.
What is very pleasing is the performance at low level over ground. Fps keeping up nicely and I've been able to increase some settings with no visible performance hit. Buildings don't seem to pop up too badly either. However, the ground shadows!! There's still a whole lotta shakin' going on around the trees. The option to turn off ground shadowing would be very welcome.
The SU26? Well it's nice to have it at long last and it flies very nicely but it's not quite up to the standards of some of the other aircraft in this game, espaecially in the cockpit department. Instruments seem to be rendering at a lower level than the other details and it just looks and feels slightly less polished than the Spits, Hurri' and 109's. Apparently it is also armed with some "Laser weaponry"! Why on earth bother?
109's? Quick picture of the still gorgeous cockpit and the fantastic shadow play upon it that this game is capable of.
So let us conclude that for now the graphics side of the game is working very well indeed and just does not need any more fiddling with for the time being.
Unfortunately that leaves the rest of it and here it's still verging on the piss-poor quite frankly. If you enjoy single player well there are still no reliable a.i. commands to give your wingmen. If you enjoy multiplayer then there are still big problems with the net code, with having more than forty people on the server, no dedicated server patch, slowdowns when nearing several human controlled 'planes and most importantly for our purposes still NO RECOGNISABLE COOP MODE Aaarghhhh!!!!!!!
Also still a whole host of bugs in flight models, not being able to start most British 'planes on the ground at the moment, overheating, CEM problems, etc. sigh............but some good news, went on ATAG briefly last night. Didn't see any opposition in the short time I was on it but did come across two a.i. bombers which appeared as very small dots in the far distance and grew into two recognisable Dornier DO17's without disappearing or swimming in and out of resolution as in previous patches. Could they finally have sorted the LOD's?
Slowly, painfully the dev's are getting there and this thing just has so much potential. The problem now is that this stuff is likely to be some of the final work on this game until the release of the next in the series which will be Eastern front and mergable with CLoD. Unfortunately, this won't even be Alpha until next year but the whole of the dev team are due to be switched to working on it which will leave CLoD as a pigs ear still!