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DD_Arthur

3. Danger Dogz
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Everything posted by DD_Arthur

  1. Judging by that approach and landing, notwithstanding the fact he's probably done it a couple of thousand times, would seem to me an indication of er....sacs being all present and correct. The designer stubble, robo-cop shades and fingerless mitts could -possibly- be construed as an unhealthy interest in pocket billiards. Anyway, got any big fat aeroplane vid's guv'?
  2. The most pointless piece of clothing ever invented! Lol, very true but useful for clawing at ones buttocks on a cold and frosty morning. Edit; nothing wrong with moobs if your of a suitable age to carry 'em orf. Mine represent a considerable personal investment in beer and takeaway curry.
  3. Happy birthday Rog!! Hope you have a great day m8 and yes, just to repeat; thankyou very much for all your hard work and effort for the Dangerdogz. S! And happy birthday too to AP. Hope to see you in the virtual skies again soon and Mr. Zooly and er....Higgy, where ever he's gone. Snacko, what a fantastic cake.
  4. I was thinking more of the fingerless mittens.
  5. Don't know how to embed vimeo but check out this guys descent and landing. http://vimeo.com/51737114 Edit; Oh look, it does it itself. Very nice. Also, fashion tips for Bongodriver?
  6. £2.7 million? Just checking down the back of the sofa................................................................................
  7. Agree. The latest 300. series drivers have this FXAA business which I've enabled through the Nvidia control panel. It's not the same as having proper anti-ailiasing running in the game but it does make a worthwhile difference. Helps a great deal in RoF too when you enable post-effects.
  8. That's very decent of you Mick. However, I'm pretty sure Colin is a man of honour and would insist that a few of the Sisters come round and BenDover for you at the very least. After all, it's a great little card.
  9. Bloody hell! Do me a favour; force Friar to buy your old 460 off you - should please the wife - then I can force him to accept my spare copy of CLoD which has had his name on it this past year....and a bit. It's a win-win situation!
  10. Yep, that's the latest and greatest. With the RC1 patch you've got at the moment you won't be able to start the RAF stuff from cold on the ground! They fixed that and more with RC2. Don't install it onto the RC1 patch though. Do the verify integrity of game files with Steam to get you back to the official version and then install the new patch. Have fun
  11. Painless, I fly 'em both on a regular basis. More regular than IL2 1946 really. I believe our systems are near identical; Intel E8400 @ 3ghz , 4gigs DDR3 memory and an Nvidia 460GTX card on Win 7 64bit and they both run very acceptably for me. You can download the demo of RoF for free and I think CLoD can be obtained for a pittance if you have a hunt around. Worth the effort.
  12. Barnaby, is the force feedback box ticked in your game settings? If it is, try disabling it, then restart the game. You should then have the stick working using the default spring setting. See how that feels in game. This is how I use my stick. Also, there is a sensor on the stick below the trigger. When you have your hand round the stick this sensor is covered and the stick behaves normally (stiff and erect) if you hold the stick with just a couple of fingers the sensor is uncovered and the force feedback/default spring stops working and you get the floppy effect.
  13. Will be when I've put sproggo in bed. Though I've lost my voice slightly....too much shouting yesterday morning!
  14. Agree with Crash. Hoping that Santa might have something like that in his sac ( ) for me too.
  15. Six and a half minutes of poetry from the camera of Malcolm Aulde. #!Always worth checking out this guys other video's btw.
  16. Very true but I'm pretty sure they'd be willing to don Chiffon chaplets at the drop of a hat and that's a definite reverse boner at the one minute mark!
  17. Cor! That was good stuff. Got p.k'd eventually, low down over some ships in a six 'plane dust up. Fairly smooth, loving the LOD's now. See dots.... get closer..... still seeing dots.....closer still, dots become wing shapes (achtung Spitfire!).....engage.....still able to follow stuff around, nothing disappearing into the ether.......pity it's all going to grind to a halt until BoM.
  18. 'Ere...why has he got a picture of two gay men in his profile? Don't we have rules about that? I think we should be told. Inthemeantime........welcome Barnaby.
  19. Hmmm......something slightly nightmare-ish going on there. It brought this to mind.
  20. How are they gonna' crate this thing? Doesn't a Mosquito have a one-piece wing assembly? Can't see that fitting in a '40 shipping container.
  21. A new beta was released on Friday , find it here; http://forum.1cpubli...ead.php?t=34617 Once downloaded, remember to verify your game files through Steam so this patch is installed over the official version rather than the previous beta. Overall, I'd say this is another positive release. The actual game engine itself is now working rather nicely. Overall frame rates on my pretty puny dual core system are down but this doesn't really matter as it's so smooth now, well within shouting distance of Rise of Flight. Colours looking o.k. and everything nice and sharp. Although there is still no anti aliasing enabled in the game the 3 series Nvidia drivers have FXAA which, when enabled through the control panel, make a great deal of difference in removing the jaggies. What is very pleasing is the performance at low level over ground. Fps keeping up nicely and I've been able to increase some settings with no visible performance hit. Buildings don't seem to pop up too badly either. However, the ground shadows!! There's still a whole lotta shakin' going on around the trees. The option to turn off ground shadowing would be very welcome. The SU26? Well it's nice to have it at long last and it flies very nicely but it's not quite up to the standards of some of the other aircraft in this game, espaecially in the cockpit department. Instruments seem to be rendering at a lower level than the other details and it just looks and feels slightly less polished than the Spits, Hurri' and 109's. Apparently it is also armed with some "Laser weaponry"! Why on earth bother? 109's? Quick picture of the still gorgeous cockpit and the fantastic shadow play upon it that this game is capable of. So let us conclude that for now the graphics side of the game is working very well indeed and just does not need any more fiddling with for the time being. Unfortunately that leaves the rest of it and here it's still verging on the piss-poor quite frankly. If you enjoy single player well there are still no reliable a.i. commands to give your wingmen. If you enjoy multiplayer then there are still big problems with the net code, with having more than forty people on the server, no dedicated server patch, slowdowns when nearing several human controlled 'planes and most importantly for our purposes still NO RECOGNISABLE COOP MODE Aaarghhhh!!!!!!! Also still a whole host of bugs in flight models, not being able to start most British 'planes on the ground at the moment, overheating, CEM problems, etc. sigh............but some good news, went on ATAG briefly last night. Didn't see any opposition in the short time I was on it but did come across two a.i. bombers which appeared as very small dots in the far distance and grew into two recognisable Dornier DO17's without disappearing or swimming in and out of resolution as in previous patches. Could they finally have sorted the LOD's? Slowly, painfully the dev's are getting there and this thing just has so much potential. The problem now is that this stuff is likely to be some of the final work on this game until the release of the next in the series which will be Eastern front and mergable with CLoD. Unfortunately, this won't even be Alpha until next year but the whole of the dev team are due to be switched to working on it which will leave CLoD as a pigs ear still!
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