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Posts posted by DD_Fenrir
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This help?
Edit - J and C type hangar pdfs added
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I can give you some Online Technical Support this Friday after 2100BST Col if you so desire?
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Nuff said!
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A really good video for your erudition regards the CBU-97 as BluBear and I were discussing last night:
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I recall, maybe incorrectly, one of our members (Friar?) lamenting the fact that he was unable to find the rather exquisite score written for the Horsemen warbird formation display team by the late James Horner. Hitherto fleeting snatches of it were available on some you tube videos but invariably cut about and overdubbed with hairyplane noises and much talking - anything but the full, unadulterated piece.
Well, I recently discovered this; please enjoy. I know I do very, very much:
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Gentlemen,
There is no ATA currently so we will have to collect our own a/c from the supply base (if you don't know where that is ask elsewhere - this is a public forum!).
Currently we have 1x hurri & 1 spit assigned. I will try to get one or both later this eve, otherwise if one of you is at a loose end please feel free to go fetch!
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Nevermind Swep! Someone probably got more hits on it prior to your attack and your short burst, whilst flaming the bugger, as percentage of the number of hits was actually low. It ain't fair but them's the breaks. Next time mate!
Great work Perf!
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Gents, just to avail you of some of the changes, and some nice additions also, to the feature set at SoW:
1. Replacement Aircraft:
We no longer will replace our own aircraft.
An Air Transport Auxilliary Service is to be set up under the auspices of a Command Team (see here: http://www.stormofwar.org/phpBB3/viewtopic.php?f=12&t=3423).
The Command Team are to decide where and how the limited stocks of re-supply airframes will be distributed in an effort to prevent the hoarding by larger and more attendent groups that was creeping in the last iteration of SoW.
We will be able to request new airframes from CT but as yet I cannot confirm the procedure. rest assured it is being investigated and will avail you of the proper method once I know what it is!
The ATA will consist of volunteer pilots from all Red Team Squadrons who along with being members of their original squadron will also be members of the SoW ATA squadron - I know we have a few here with a penchant for playing ferry pilot so if you're agreeable I'm sure your efforts will be much appreciated; just remember you'll be delivering to any squadron at any airfield so you'll need to be 'genned up' and be confident (ahem) of getting round the map and putting the airframes down at the right field!
2. Aircraft Serial numbers: http://www.stormofwar.org/phpBB3/viewtopic.php?f=12&t=3318
3. Area Targets: http://www.stormofwar.org/phpBB3/viewtopic.php?f=12&t=3348
4. Bombing & Recon: http://www.stormofwar.org/phpBB3/viewtopic.php?f=22&t=3406
That's the big news for now, I will update as appropriate.
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Thanks Rox!
Yeah, got a feeling if some of those Huns had been breathers I wouldn't have been demo-ing a landing!
Quick note - just noticed when referring to taxi-turns, especially regarding unlocked-tail wheel, I keep saying rudder when I mean wheel brake... except when I mean rudder, lol! I might have another go at this when I get the sound levels sorted and break the vid up...
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Hi chaps,
Rox and Fruity asked me to record a video of a sortie online in the P-51D and I finally got round to it. Also took the oppotunity to provide live commentary as an aide to those who are still finding their feet with this module.
Voice over is a bit low at points as I'm still tweaking balance settings - not quite there yet it seems! Also some stutter apparent, think that Shadowplay is pushing my rig somewhat when combined with DCS. Hope it does not detract too much from the video.
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I'd be interested to be trained to instructor status and participate in forming the syllabus.
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My pleasure Swep - I got the feeling there's a bit of indifference by some to DCS for various reasons, probably some well founded but thought it was time just to shine a light on the goodies available now and upcoming, and maybe dispel some of the myths, inaccuracies or legends that may surround the sim.
Chris is spot on in his review - rewarding is exactly the word I'd use.
Bear in mind that it will - for the first few hours at least - beat you up, chew your a** and tear a massive gaping hole in any virtual pilot ego you may have developed over the years. It can be frustrating at first.
However, as you adjust and tune in to the physics engine (it's a VERY different beast from Il-2) you start to develop a feeling for the rhythm of things in DCS and whatever aircraft you're in starts to become a friend.
It rewards good virtual airmanship - getting something right is truly satisfying and this stems from the fact that the margins for error are not large - it doesn't take a lot of "not quite right" to be "very badly wrong", if that makes any sense!
Because of this simply flying the aircraft becomes a rewarding endeavour in itself - let alone fighting, avionics, navigating etc.
Try the free DCS World 1.5 download and give the TF-51 a spin and I suspect you'll see what I mean - I'll happily spend some time setting stuff up with you to make the first crash as painless as possible!
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Hey all,
For those who dabble in DCS, or for those who have heard about it but aren't sure what the big deal is I thought I'd summarise the main goings on and the roadmap for future delights...
DCS World 1.5.2 - we are now public release for 1.5 - huzzah! What this means for those who aren't familiar is that DCS has recently had a complete overhaul of the graphics engine; new shaders, optimisations and effects which not only serve to make the game look even better, but also - somewhat counter-intuitively - have boosted frame rates. It's never been so smooth! All of this has been stepping towards the integration of the new map technology, of which more later. For now this is what is available for this game version:
Cost: Free! Included aircraft are an Su-25T Frogfoot (fully operational Russian CAS aircraft) and TF-51 Mustang (no armament) and the Black Sea/Causcasus Terrain Map
Further Modules are available:
Firstly the 'DCS' range which include full systems modelling, avionics, Advanced/Professional Flight Models (AFM/PFM), and fully clickable cockpits:
P-51D Mustang
Bf109K-4 Kurfurst (Beta)
Fw-190D-9 Dora
F-86F Sabre (Beta)
MiG-15 (Beta)
UH-1H Huey
Mi-8 Hip (Beta)
MiG-21Bis (Beta)
L-39 Albatross (Beta)
C-101 Aviojet (Beta)
Ka-50
BAe Hawk T.Mk.1a (Beta)
A-10C
Mirage 2000C (Beta)
Note: whilst some of these are still in Beta all are usable, enjoyable and well along in the Beta cycle so are generally pretty bug free but still might be missing some features so be warned, the Mirage being the most recent of releases.
And secondly the aircraft available in Flaming Cliffs 3 - in essence these are the upgraded and ported across content from Lock On: Modern Air Combat, so whilst some have AFM/PFm some do not and whilst still pretty meaty to get your head around systems wise, are not as full on as the DCS modules as listed above and do not have fully interactive/clickable pits. Note that the A-10A, F-15, Su-25 and Su-27 are available to purchase individually outside of the full FC3 package.
A-10A*
F-15C*
Su-27*
Mig-29
Su-33
Su-25*
Finally,
DCS: Combined Arms allows you to not only commandeer tanks, SAMs, AAA and Hummvees but also act as a Forward Air Controller (in modern lingo a JTAC) and also direct artillery fire!
DCS World Open Alpha 2.0 - this is available to run as a parallel install to the public version, in essence a separate game but with all the modules you already own, without the Black Sea/Caucasus Map. Instead will run the NTTR (Nevada Test & Training Range) map. A version of this map was supposed to be included with A-10C when it released many moons ago but various difficulties with technology, logistics and man power put it into hiatus. Now you can fly the environs of Las Vegas the Grand Canyon and the like whilst taking part in Red Flag exercises. Ostensibly this Alpha is a chance for you to help in the bug finding and fixing process whilst enjoying the unique DCS environment of desert and city; after all this map represents the ultimate goal of the new EDGE technology and portents the inclusion of further maps.
Of which:
Upcoming releases:
Spitfire Mk.IX - from what we have seen this lil' beaut is getting pretty close to Beta release and I for one plan to have my grubby little mits on it as soon as it drops. F5 key is already getting a work out!
Straits of Hormuz - this area of the Persian Gulf is set to be released this year adding some interesting theatre and mission varieties, with a leaning towards carrier ops (and with a bias towards the F/A-18C, due for future release in particular!). Once NTTR and DCS World 2.0 go public i would expect to see some acceleration on this project.
Normandy WW2 - news has been thin regarding this map of late, with little in the way of details or eye candy but we are assured it is still on going and things will pick up once integration of NTTR and DCS World 2.0 is complete. What is for sure that with a host of period ground units to accompany it, this is one of the most eagerly anticipated of releases for the propellor heads....
F-14A/B Tomcat + Map - A personal favourite of mine I can say I was fist pumping when i saw this beauty on the WiP pages at Leatherneck Studios; the fact that it will also apparently come with an appropriate theatre map was a very pleasant bonus!
F/A-18C Hornet - ED are making a full DCS button-switching, head-scratching, systems-beeping behemoth for the fast jet boys who also like to drop some heavy iron. No noise on release date yet though...
Gazelle
BO-105
P-47D
P-40F
F4U Corsair + Iwo Jima Map
AJS-37 Viggen + ? Map
Ju-87D/G Stuka
Me-262
Spitfire Mk.XIV
Harrier Gr.7/9
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My new xmas plaything:
My loved ones and extended family clubbed together for it bless 'em. Sufficed to say Bank Holiday Monday was spent setting up a test track to, er, "make sure it worked" - at least I think that was the excuse I used!
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Couple of my recent fun times on DCS.
Two very different arenas but a good indicator of the various forms of virtual aviating mischief that is available:
Multiplayer WW2:
Single Player Modern Blow Jobs(!):
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Can't say more really - except if you didn't have the Beta, well I guarantee you'll be impressed!
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It's a mod of the current Caucasus map Snack.
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I have little to no experience of script editing, but would the following be achievable?
1. Have the mission generate a raid
2. Have that raid assigned a filtered target type (i.e airfield, industry, radar or population centre, etc.)
3. Have 3 or 4 route options to any target?
4. Have the mission randomise the bomber type in any target/route
5. Have the altitude of the raid randomised but in a band dependent on the type assigned
6. Have escorts assigned to that raid
7. Have recon flights spawned before and after raids
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Hello Dom! A very Happy Birthday to you chum!
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Boom! Swep for the win. Good work there matey, was sure I'd eek this one out a bit longer but clearly you chaps are too nerdy even for the likes of me!
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Hello all!
A lot of us chaps own this excellent sim so I was curious to see if we could organise a Saturday afternoon/evening event to get as many as possible of us together for a group DCS bash.
1. We wait till 1.5 goes full release (i.e out of Beta) so that all Dogz can join
2. Make it a WW2 fighter centric gathering rather than a full blown combat arena
3. Encourage those have not yet tried DCS:World to download the free game and try the TF-51D
4. Have a small area of the map for WW2 dogfights for those with itchy trigger fingers
5. Have a 1950s era section of the map for Sabre/Mig-15 fanboys
6, Have a chopper section for whirlybird fanciers
7. Have a fast jet section for our kerosene sniffing elements
Thoughts?
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You're right!
It's not an F-16.
Tee hee!
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Hangar Help
in IL-2 Sturmovik: 1946
Posted
No worries Alph, glad to be of assistance.
Also try here: https://www.airfieldresearchgroup.org.uk/forum/airfield-buildings-installations